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Aug 29th, 2015
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  1. if(FindedPlayer[x] != -1)
  2. {
  3. new p;
  4. p = FindedPlayer[x];
  5. new Float: pX2[3], Float: Distancee;
  6. GetPlayerPos(x, pX2[0], pX2[1], pX2[2]);
  7. /*if(InHQ[p] == 0 && InHouse[p] == 0 && InBizz[p] == 0)
  8. {*/
  9. new Float: pX, Float: pY, Float: pZ;
  10. GetPlayerPos(p, pX, pY, pZ);
  11. SetPlayerCheckpoint(x, pX, pY, pZ, 1.5);
  12. Distancee = GetDistanceBetweenPoints(pX2[0], pX2[1], pX2[2], pX, pY, pZ);
  13. /*}
  14. else if(InBizz[p] >= 1)
  15. {
  16. new b;
  17. b = InBizz[x];
  18. SetPlayerCheckpoint(x, businessVariables[b][bExteriorPos][0], businessVariables[b][bExteriorPos][1], businessVariables[b][bExteriorPos][2], 1.5);
  19. Distancee = GetDistanceBetweenPoints(businessVariables[b][bExteriorPos][0], businessVariables[b][bExteriorPos][1], businessVariables[b][bExteriorPos][2], pX2[0], pX2[1], pX2[2]);
  20. }
  21. else if(InHouse[p] >= 1)
  22. {
  23. new h;
  24. h = InHouse[x];
  25. SetPlayerCheckpoint(x, houseVariables[h][hHouseExteriorPos][0],houseVariables[h][hHouseExteriorPos][1],houseVariables[h][hHouseExteriorPos][2] ,1.5);
  26. Distancee = GetDistanceBetweenPoints(houseVariables[h][hHouseExteriorPos][0],houseVariables[h][hHouseExteriorPos][1],houseVariables[h][hHouseExteriorPos][2], pX2[0], pX2[1], pX2[2]);
  27. }
  28. else if(InHQ[p] >= 1)
  29. {
  30. new h;
  31. h = InHQ[x];
  32. SetPlayerCheckpoint(x, groupVariables[h][gGroupExteriorPos][0], groupVariables[h][gGroupExteriorPos][1], groupVariables[h][gGroupExteriorPos][2] ,1.5);
  33. Distancee = GetDistanceBetweenPoints(groupVariables[h][gGroupExteriorPos][0], groupVariables[h][gGroupExteriorPos][1], groupVariables[h][gGroupExteriorPos][2], pX2[0], pX2[1], pX2[2]);
  34. }*/
  35. new tinta;
  36. tinta = FindedPlayer[x];
  37. if(InBizz[tinta] != 0)
  38. {
  39. new j;
  40. j = InBizz[tinta];
  41. SetPlayerCheckpoint(x, businessVariables[j][bExteriorPos][0], businessVariables[j][bExteriorPos][1], businessVariables[j][bExteriorPos][2], 7);
  42. Distancee = GetDistanceBetweenPoints(businessVariables[j][bExteriorPos][0], businessVariables[j][bExteriorPos][1], businessVariables[j][bExteriorPos][2], pX2[0], pX2[1], pX2[2]);
  43. }
  44. else if(InHouse[tinta] != 0)
  45. {
  46. new j;
  47. j = InHouse[tinta];
  48. SetPlayerCheckpoint(x, houseVariables[j][hHouseExteriorPos][0], houseVariables[j][hHouseExteriorPos][1], houseVariables[j][hHouseExteriorPos][2], 7);
  49. Distancee = GetDistanceBetweenPoints(houseVariables[j][hHouseExteriorPos][0],houseVariables[j][hHouseExteriorPos][1],houseVariables[j][hHouseExteriorPos][2], pX2[0], pX2[1], pX2[2]);
  50. }
  51. else if(InHQ[tinta] != 0)
  52. {
  53. new h = InHQ[tinta];
  54. SetPlayerCheckpoint(x, groupVariables[InHQ[tinta]][gGroupExteriorPos][0], groupVariables[InHQ[tinta]][gGroupExteriorPos][1], groupVariables[InHQ[tinta]][gGroupExteriorPos][2], 7);
  55. Distancee = GetDistanceBetweenPoints(groupVariables[h][gGroupExteriorPos][0], groupVariables[h][gGroupExteriorPos][1], groupVariables[h][gGroupExteriorPos][2], pX2[0], pX2[1], pX2[2]);
  56. }
  57. else
  58. {
  59. new Float: xf, Float: y, Float: z;
  60. GetPlayerPos(tinta,xf,y,z);
  61. SetPlayerCheckpoint(x,xf,y,z,3.0);
  62. Distancee = GetDistanceBetweenPoints(pX2[0], pX2[1], pX2[2], pX, pY, pZ);
  63. }
  64. format(szMessage, sizeof(szMessage), "Distance to target:~y~ %.0f ~w~meters.", Distancee);
  65. TextDrawSetString(Detective[x], szMessage);
  66. TextDrawShowForPlayer(x, Detective[x]);
  67. }
  68. else
  69. {
  70. TextDrawHideForPlayer(x, Detective[x]);
  71. }
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