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- if(FindedPlayer[x] != -1)
- {
- new p;
- p = FindedPlayer[x];
- new Float: pX2[3], Float: Distancee;
- GetPlayerPos(x, pX2[0], pX2[1], pX2[2]);
- /*if(InHQ[p] == 0 && InHouse[p] == 0 && InBizz[p] == 0)
- {*/
- new Float: pX, Float: pY, Float: pZ;
- GetPlayerPos(p, pX, pY, pZ);
- SetPlayerCheckpoint(x, pX, pY, pZ, 1.5);
- Distancee = GetDistanceBetweenPoints(pX2[0], pX2[1], pX2[2], pX, pY, pZ);
- /*}
- else if(InBizz[p] >= 1)
- {
- new b;
- b = InBizz[x];
- SetPlayerCheckpoint(x, businessVariables[b][bExteriorPos][0], businessVariables[b][bExteriorPos][1], businessVariables[b][bExteriorPos][2], 1.5);
- Distancee = GetDistanceBetweenPoints(businessVariables[b][bExteriorPos][0], businessVariables[b][bExteriorPos][1], businessVariables[b][bExteriorPos][2], pX2[0], pX2[1], pX2[2]);
- }
- else if(InHouse[p] >= 1)
- {
- new h;
- h = InHouse[x];
- SetPlayerCheckpoint(x, houseVariables[h][hHouseExteriorPos][0],houseVariables[h][hHouseExteriorPos][1],houseVariables[h][hHouseExteriorPos][2] ,1.5);
- Distancee = GetDistanceBetweenPoints(houseVariables[h][hHouseExteriorPos][0],houseVariables[h][hHouseExteriorPos][1],houseVariables[h][hHouseExteriorPos][2], pX2[0], pX2[1], pX2[2]);
- }
- else if(InHQ[p] >= 1)
- {
- new h;
- h = InHQ[x];
- SetPlayerCheckpoint(x, groupVariables[h][gGroupExteriorPos][0], groupVariables[h][gGroupExteriorPos][1], groupVariables[h][gGroupExteriorPos][2] ,1.5);
- Distancee = GetDistanceBetweenPoints(groupVariables[h][gGroupExteriorPos][0], groupVariables[h][gGroupExteriorPos][1], groupVariables[h][gGroupExteriorPos][2], pX2[0], pX2[1], pX2[2]);
- }*/
- new tinta;
- tinta = FindedPlayer[x];
- if(InBizz[tinta] != 0)
- {
- new j;
- j = InBizz[tinta];
- SetPlayerCheckpoint(x, businessVariables[j][bExteriorPos][0], businessVariables[j][bExteriorPos][1], businessVariables[j][bExteriorPos][2], 7);
- Distancee = GetDistanceBetweenPoints(businessVariables[j][bExteriorPos][0], businessVariables[j][bExteriorPos][1], businessVariables[j][bExteriorPos][2], pX2[0], pX2[1], pX2[2]);
- }
- else if(InHouse[tinta] != 0)
- {
- new j;
- j = InHouse[tinta];
- SetPlayerCheckpoint(x, houseVariables[j][hHouseExteriorPos][0], houseVariables[j][hHouseExteriorPos][1], houseVariables[j][hHouseExteriorPos][2], 7);
- Distancee = GetDistanceBetweenPoints(houseVariables[j][hHouseExteriorPos][0],houseVariables[j][hHouseExteriorPos][1],houseVariables[j][hHouseExteriorPos][2], pX2[0], pX2[1], pX2[2]);
- }
- else if(InHQ[tinta] != 0)
- {
- new h = InHQ[tinta];
- SetPlayerCheckpoint(x, groupVariables[InHQ[tinta]][gGroupExteriorPos][0], groupVariables[InHQ[tinta]][gGroupExteriorPos][1], groupVariables[InHQ[tinta]][gGroupExteriorPos][2], 7);
- Distancee = GetDistanceBetweenPoints(groupVariables[h][gGroupExteriorPos][0], groupVariables[h][gGroupExteriorPos][1], groupVariables[h][gGroupExteriorPos][2], pX2[0], pX2[1], pX2[2]);
- }
- else
- {
- new Float: xf, Float: y, Float: z;
- GetPlayerPos(tinta,xf,y,z);
- SetPlayerCheckpoint(x,xf,y,z,3.0);
- Distancee = GetDistanceBetweenPoints(pX2[0], pX2[1], pX2[2], pX, pY, pZ);
- }
- format(szMessage, sizeof(szMessage), "Distance to target:~y~ %.0f ~w~meters.", Distancee);
- TextDrawSetString(Detective[x], szMessage);
- TextDrawShowForPlayer(x, Detective[x]);
- }
- else
- {
- TextDrawHideForPlayer(x, Detective[x]);
- }
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