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- disableSerialization;
- //Model Variables
- Bandit1_DZ = "Bandit1_DZ";
- Bandit2_DZ = "Bandit2_DZ";
- BanditW1_DZ = "BanditW1_DZ";
- BanditW2_DZ = "BanditW2_DZ";
- Survivor1_DZ = "Survivor2_DZ";
- Survivor2_DZ = "Survivor2_DZ";
- SurvivorW2_DZ = "SurvivorW2_DZ";
- SurvivorW3_DZ = "SurvivorW2_DZ";
- Sniper1_DZ = "Sniper1_DZ";
- Camo1_DZ = "Camo1_DZ";
- Soldier1_DZ = "Soldier1_DZ";
- Rocket_DZ = "Rocket_DZ";
- AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
- //Cooking
- meatraw = [
- "FoodSteakRaw",
- "FoodmeatRaw",
- "FoodbeefRaw",
- "FoodmuttonRaw",
- "FoodchickenRaw",
- "FoodrabbitRaw",
- "FoodbaconRaw",
- "ItemTrout",
- "ItemSeaBass",
- "ItemTuna"
- ];
- exceptionsraw = ["ItemTuna"];
- meatcooked = [
- "FoodSteakCooked",
- "FoodmeatCooked",
- "FoodbeefCooked",
- "FoodmuttonCooked",
- "FoodchickenCooked",
- "FoodrabbitCooked",
- "FoodbaconCooked",
- "ItemTroutCooked",
- "ItemSeaBassCooked",
- "ItemTunaCooked"
- ];
- //Eating
- no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
- // Food with increased chance for infection.
- badfood = ["FoodBioMeat","FoodCanUnlabeled"];
- food_with_output=[
- "FoodCanBakedBeans",
- "FoodCanSardines",
- "FoodCanFrankBeans",
- "FoodCanPasta",
- "FoodCanGriff",
- "FoodCanBadguy",
- "FoodCanBoneboy",
- "FoodCanCorn",
- "FoodCanCurgon",
- "FoodCanDemon",
- "FoodCanFraggleos",
- "FoodCanHerpy",
- "FoodCanOrlok",
- "FoodCanPowell",
- "FoodCanTylers",
- "FoodCanUnlabeled"
- ];
- food_output = [
- "TrashTinCan",
- "TrashTinCan",
- "TrashTinCan",
- "TrashTinCan",
- "FoodCanGriffEmpty",
- "FoodCanBadguyEmpty",
- "FoodCanBoneboyEmpty",
- "FoodCanCornEmpty",
- "FoodCanCurgonEmpty",
- "FoodCanDemonEmpty",
- "FoodCanFraggleosEmpty",
- "FoodCanHerpyEmpty",
- "FoodCanOrlokEmpty",
- "FoodCanPowellEmpty",
- "FoodCanTylersEmpty",
- "FoodCanUnlabeledEmpty"
- ];
- //Drinking
- no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
- drink_with_output = [
- "ItemSoda", //just to define item for ItemSodaEmpty
- "ItemSodaRbull",
- "ItemSodaOrangeSherbet",
- "ItemSodaCoke",
- "ItemSodaPepsi",
- "ItemSodaMdew",
- "ItemSodaMtngreen",
- "ItemSodaR4z0r",
- "ItemSodaClays",
- "ItemSodaSmasht",
- "ItemSodaDrwaste",
- "ItemSodaLemonade",
- "ItemSodaLvg",
- "ItemSodaMzly",
- "ItemSodaRabbit"
- ];
- drink_output = [
- "ItemSodaEmpty",
- "ItemSodaEmpty",
- "ItemSodaEmpty",
- "ItemSodaCokeEmpty",
- "ItemSodaPepsiEmpty",
- "ItemSodaMdewEmpty",
- "ItemSodaMtngreenEmpty",
- "ItemSodaR4z0rEmpty",
- "ItemSodaClaysEmpty",
- "ItemSodaSmashtEmpty",
- "ItemSodaDrwasteEmpty",
- "ItemSodaLemonadeEmpty",
- "ItemSodaLvgEmpty",
- "ItemSodaMzlyEmpty",
- "ItemSodaRabbitEmpty"
- ];
- boil_tin_cans = [
- "TrashTinCan",
- "FoodCanGriffEmpty",
- "FoodCanBadguyEmpty",
- "FoodCanBoneboyEmpty",
- "FoodCanCornEmpty",
- "FoodCanCurgonEmpty",
- "FoodCanDemonEmpty",
- "FoodCanFraggleosEmpty",
- "FoodCanHerpyEmpty",
- "FoodCanOrlokEmpty",
- "FoodCanPowellEmpty",
- "FoodCanTylersEmpty",
- "FoodCanUnlabeledEmpty",
- "ItemSodaEmpty",
- "ItemSodaCokeEmpty",
- "ItemSodaPepsiEmpty",
- "ItemSodaMdewEmpty",
- "ItemSodaMtngreenEmpty",
- "ItemSodaR4z0rEmpty",
- "ItemSodaClaysEmpty",
- "ItemSodaSmashtEmpty",
- "ItemSodaDrwasteEmpty",
- "ItemSodaLemonadeEmpty",
- "ItemSodaLvgEmpty",
- "ItemSodaMzlyEmpty",
- "ItemSodaRabbitEmpty"
- ];
- dayz_combination = "";
- dayz_humanitytarget = "";
- dayz_combatLog = "";
- canRoll = true;
- canbuild = true;
- //Hunting Variables
- dayZ_partClasses = [
- "PartFueltank",
- "PartWheel",
- //"PartGeneric", //No need to add, it is default for everything
- "PartEngine"
- ];
- dayZ_explosiveParts = [
- "palivo",
- "motor"
- ];
- //Survival Variables
- SleepFood = 2160; //minutes (48 hours)
- SleepWater = 1440; //minutes (24 hours)
- SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange
- //Server Variables
- allowConnection = false;
- isSinglePlayer = false;
- PVDZE_serverObjectMonitor = [];
- PlayerDeaths = [];
- //Streaming Variables (player only)
- dayz_Locations = [];
- dayz_locationsActive = [];
- //GUI
- Dayz_GUI_R = 0.38; // 0.7
- Dayz_GUI_G = 0.63; // -0.63
- Dayz_GUI_B = 0.26; // -0.26
- //Player self-action handles
- dayz_resetSelfActions = {
- s_player_fire = -1;
- s_player_cook = -1;
- s_player_boil = -1;
- s_player_fireout = -1;
- s_player_butcher = -1;
- s_player_packtent = -1;
- s_player_packvault = -1;
- s_player_lockvault = -1;
- s_player_unlockvault = -1;
- s_player_fillwater = -1;
- s_player_fillwater2 = -1;
- s_player_fillfuel = -1;
- s_player_grabflare = -1;
- s_player_callzombies = -1;
- s_player_showname = -1;
- s_player_debuglootpos = -1;
- s_player_pzombiesattack = -1;
- s_player_pzombiesvision = -1;
- s_player_pzombiesfeed = -1;
- s_player_removeflare = -1;
- s_player_painkiller = -1;
- s_player_studybody = -1;
- s_player_tamedog = -1;
- s_player_madsci_crtl = -1;
- s_player_parts_crtl = -1;
- s_build_Sandbag1_DZ = -1;
- s_build_Hedgehog_DZ = -1;
- s_build_Wire_cat1 = -1;
- s_player_deleteBuild = -1;
- s_player_forceSave = -1;
- s_player_checkGear = -1;
- s_player_flipveh = -1;
- s_player_stats = -1;
- s_player_sleep = -1;
- s_player_movedog = -1;
- s_player_speeddog = -1;
- s_player_calldog = -1;
- s_player_feeddog = -1;
- s_player_waterdog = -1;
- s_player_staydog = -1;
- s_player_trackdog = -1;
- s_player_barkdog = -1;
- s_player_warndog = -1;
- s_player_followdog = -1;
- s_player_repair_crtl = -1;
- s_player_information = -1;
- s_player_fuelauto = -1;
- s_player_fuelauto2 = -1;
- s_player_fillgen = -1;
- s_player_upgrade_build = -1;
- s_player_maint_build = -1;
- s_player_downgrade_build = -1;
- s_player_towing = -1;
- s_halo_action = -1;
- s_player_SurrenderedGear = -1;
- s_player_maintain_area = -1;
- s_player_maintain_area_preview = -1;
- s_player_heli_lift = -1;
- s_player_heli_detach = -1;
- s_player_lockUnlock_crtl = -1;
- };
- call dayz_resetSelfActions;
- //Engineering variables
- s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
- s_player_repairActions = [];
- s_player_lockunlock = [];
- // Custom
- s_player_madsci = [];
- s_player_parts = [];
- s_player_combi = [];
- //Initialize Medical Variables
- r_interrupt = false;
- r_doLoop = false;
- r_self = false;
- r_self_actions = [];
- r_drag_sqf = false;
- r_action = false;
- r_action_unload = false;
- r_player_handler = false;
- r_player_handler1 = false;
- r_player_dead = false;
- r_player_unconscious = false;
- r_player_infected = false;
- r_player_injured = false;
- r_player_inpain = false;
- r_player_loaded = false;
- r_player_cardiac = false;
- r_fracture_legs = false;
- r_fracture_arms = false;
- r_player_vehicle = player;
- r_player_blood = 12000;
- r_player_lowblood = false;
- r_player_timeout = 0;
- r_player_bloodTotal = r_player_blood;
- r_public_blood = r_player_blood;
- r_player_bloodDanger = r_player_bloodTotal * 0.2;
- r_player_actions = [];
- r_handlerCount = 0;
- r_action_repair = false;
- r_action_targets = [];
- r_pitchWhine = false;
- r_isBandit = false;
- DZE_PROTOBOX = objNull;
- //ammo routine
- r_player_actions2 = [];
- r_action2 = false;
- r_player_lastVehicle = objNull;
- r_player_lastSeat = [];
- r_player_removeActions2 = {
- if (!isNull r_player_lastVehicle) then {
- {
- r_player_lastVehicle removeAction _x;
- } forEach r_player_actions2;
- r_player_actions2 = [];
- r_action2 = false;
- };
- };
- USEC_woundHit = [
- "",
- "body",
- "hands",
- "legs",
- "head_hit"
- ];
- DAYZ_woundHit = [
- [
- "body",
- "hands",
- "legs",
- "head_hit"
- ],
- [ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
- ];
- DAYZ_woundHit_ok = [
- [
- "body",
- "hands",
- "legs"
- ],
- [0,0,0,0,0,1,1,1,2,2]
- ];
- DAYZ_woundHit_dog = [
- [
- "body",
- "hands",
- "legs"
- ],
- [0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
- ];
- USEC_MinorWounds = [
- "hands",
- "legs"
- ];
- USEC_woundPoint = [
- ["Pelvis","aimpoint"],
- ["aimpoint"], //,"RightShoulder","LeftShoulder"
- ["lelbow","relbow"],
- ["RightFoot","LeftFoot"],
- ["neck","pilot"]
- ];
- USEC_typeOfWounds = [
- "Pelvis",
- "aimpoint",
- "lelbow","relbow",
- "RightFoot","LeftFoot",
- "neck","pilot"
- ];
- DZE_vehicleZwounds = [
- "sklo predni L",
- "sklo predni P",
- "sklo zadni",
- "sklo zadni L",
- "sklo zadni P",
- "sklo P",
- "Glass1",
- "Glass2",
- "Glass3",
- "Glass4",
- "Glass5",
- "Glass6"
- ];
- DZE_HeliAllowTowFrom = [
- "CH_47F_EP1_DZE",
- "CH_47F_EP1_DZ",
- "CH_47F_BAF",
- "CH_47F_EP1",
- "BAF_Merlin_DZE"
- ];
- DZE_HeliAllowToTow = [
- "hilux1_civil_1_open",
- "HMMWV_Base",
- "Lada_base",
- "Offroad_DSHKM_base",
- "Pickup_PK_base",
- "SkodaBase",
- "tractor",
- "VWGolf",
- "Volha_TK_CIV_Base_EP1",
- "S1203_TK_CIV_EP1",
- "SUV_Base_EP1",
- "ArmoredSUV_Base_PMC",
- "UAZ_Base",
- "LandRover_Base",
- "Ship"
- ];
- //Initialize Zombie Variables
- dayz_zombieTargetList = [
- ["SoldierWB",50],
- ["Air",500],
- ["LandVehicle",200]
- ];
- PVDZE_plr_Hit = [];
- PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
- PVDZE_plr_HideBody = objNull;
- dayz_selectedVault = objNull;
- dayz_selectedDoor = objNull;
- PVDZE_veh_Publish = []; // for vehicle traders
- PVDZE_obj_Trade = []; // For all traders increment qty
- PVDZE_plr_TradeMenu = []; // For all traders
- PVDZE_plr_DeathB = [];
- //DayZ settings
- dayz_dawn = 6;
- dayz_dusk = 18;
- DAYZ_agentnumber = 0;
- dayz_animalDistance = 800;
- dayz_zSpawnDistance = 1000;
- if(isNil "dayz_maxAnimals") then {
- dayz_maxAnimals = 5;
- };
- if(isNil "timezoneswitch") then {
- timezoneswitch = 0;
- };
- if(isNil "dayz_maxLocalZombies") then {
- dayz_maxLocalZombies = 15;
- };
- if(isNil "dayz_maxGlobalZombiesInit") then {
- dayz_maxGlobalZombiesInit = 15;
- };
- if(isNil "dayz_maxGlobalZombiesIncrease") then {
- dayz_maxGlobalZombiesIncrease = 5;
- };
- if(isNil "dayz_maxZeds") then {
- dayz_maxZeds = 500;
- };
- if (isNil "DZE_PlayerZed") then {
- DZE_PlayerZed = true;
- };
- if (isNil "DZE_GodModeBase") then {
- DZE_GodModeBase = false;
- };
- if(isNil "DZEdebug") then {
- DZEdebug = false;
- };
- if(isNil "DZE_TRADER_SPAWNMODE") then {
- DZE_TRADER_SPAWNMODE = false;
- };
- if(isNil "dayz_tameDogs") then {
- dayz_tameDogs = false;
- };
- if(isNil "dayz_sellDistance_vehicle") then {
- dayz_sellDistance_vehicle = 10;
- };
- if(isNil "dayz_sellDistance_boat") then {
- dayz_sellDistance_boat = 30;
- };
- if(isNil "dayz_sellDistance_air") then {
- dayz_sellDistance_air = 40;
- };
- if(isNil "dayz_paraSpawn") then {
- dayz_paraSpawn = false;
- };
- if(isNil "dayz_minpos") then {
- dayz_minpos = -20000;
- };
- if(isNil "dayz_maxpos") then {
- dayz_maxpos = 20000;
- };
- if(isNil "DZE_BuildingLimit") then {
- DZE_BuildingLimit = 150;
- };
- if(isNil "DZE_HumanityTargetDistance") then {
- DZE_HumanityTargetDistance = 25;
- };
- if(isNil "DZE_FriendlySaving") then {
- DZE_FriendlySaving = true;
- };
- if(isNil "DZE_BuildOnRoads") then {
- DZE_BuildOnRoads = false;
- };
- if(isNil "DZE_MissionLootTable") then {
- DZE_MissionLootTable = false;
- };
- if(isNil "DZE_ConfigTrader") then {
- DZE_ConfigTrader = false;
- };
- if(isNil "DZE_LootSpawnTimer") then {
- DZE_LootSpawnTimer = 10;
- };
- if(isNil "DZE_HeliLift") then {
- DZE_HeliLift = true;
- };
- if(isNil "DZE_DamageBeforeMaint") then {
- DZE_DamageBeforeMaint = 0.09;
- };
- if(isNil "DZE_StaticConstructionCount") then {
- DZE_StaticConstructionCount = 0;
- };
- // needed on server
- if(isNil "DZE_PlotPole") then {
- DZE_PlotPole = [30,45];
- };
- if(isNil "DZE_maintainRange") then {
- DZE_maintainRange = ((DZE_PlotPole select 0)+20);
- };
- DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];
- if(isNil "dayz_zedSpawnVehCount") then {
- dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
- };
- if(isNil "dayz_spawnAirCount") then {
- dayz_spawnAirCount = 0;
- };
- if(isNil "dayz_zedsAttackVehicles") then {
- dayz_zedsAttackVehicles = true;
- };
- // update objects
- dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
- dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
- dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
- dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
- DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
- DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
- DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
- //["ModularItems", "DZE_Housebase", "BuiltItems", "Plastic_Pole_EP1_DZ" ,"FireBarrel_DZ"] - Skaronator, looks like some classes are missing not sure if this is intended
- DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ"];
- DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
- // List of removable items that require crowbar
- DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"];
- DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
- DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
- DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
- // These work with just a running generator
- dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
- DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"];
- // Standard Fuel sources
- dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
- DZE_Lock_Door = "";
- //init global arrays for Loot Chances
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
- if(isServer) then {
- dayz_players = [];
- dead_bodyCleanup = [];
- needUpdate_objects = [];
- DZE_DYN_AntiStuck = 0;
- DZE_DYN_AntiStuck2nd = 0;
- DZE_DYN_AntiStuck3rd = 0;
- if(isNil "dayz_fullMoonNights") then {
- dayz_fullMoonNights = false;
- };
- if(isNil "EpochEvents") then {
- EpochEvents = [];
- };
- if(isNil "DZE_vehicleAmmo") then {
- DZE_vehicleAmmo = 0;
- };
- if(isNil "DZE_BackpackGuard") then {
- DZE_BackpackGuard = true;
- };
- if(isNil "DZE_CleanNull") then {
- DZE_CleanNull = false;
- };
- DZE_safeVehicle = ["MH6J_EP1","CSJ_GyroC","TT650_Civ","MMT_Civ","ParachuteWest","ParachuteC"];
- };
- if(!isDedicated) then {
- dayz_spawnPos = getPosATL player;
- dayz_buildingMonitor = []; //Buildings to check
- dayz_bodyMonitor = [];
- // weather control var
- zeroPreviousWeather = [0,0,[0,0],0];
- zeroCurrentWeather = [0,0,[0,0],0];
- if (DZE_MissionLootTable) then {
- dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
- } else {
- dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
- };
- //temperature variables
- dayz_temperatur = 36; //TeeChange
- dayz_temperaturnormal = 36; //TeeChange
- dayz_temperaturmax = 42; //TeeChange
- dayz_temperaturmin = 27; //TeeChange
- //player special variables
- dayZ_lastPlayerUpdate = 0;
- dayZ_everyonesTents = [];
- dayz_hunger = 0;
- dayz_thirst = 0;
- dayz_combat = 0;
- dayz_preloadFinished = false;
- dayz_statusArray = [1,1];
- dayz_disAudial = 0;
- dayz_disVisual = 0;
- dayz_firedCooldown = 0;
- dayz_DeathActioned = false;
- dayz_canDisconnect = true;
- dayz_damageCounter = time;
- dayz_lastSave = time;
- dayz_isSwimming = true;
- dayz_isKneeling = false;
- dayz_isCrawling = false;
- dayz_PreviousTown = "Wilderness";
- dayz_currentDay = 0;
- dayz_hasLight = false;
- dayz_surfaceNoise = 0;
- dayz_surfaceType = "None";
- dayz_noPenalty = [];
- dayz_heavenCooldown = 0;
- deathHandled = false;
- dayz_lastHumanity = 0;
- dayz_guiHumanity = -90000;
- dayz_firstGroup = group player;
- dayz_originalPlayer = player;
- dayz_playerName = "Unknown";
- dayz_sourceBleeding = objNull;
- dayz_clientPreload = false;
- dayz_authed = false;
- dayz_panicCooldown = 0;
- dayz_areaAffect = 2.5;
- dayz_heartBeat = false;
- dayzClickTime = 0;
- dayz_spawnDelay = 120;
- dayz_spawnWait = -120;
- dayz_lootDelay = 3;
- dayz_lootWait = -300;
- dayz_spawnZombies = 0;
- //used to count global zeds around players
- dayz_CurrentZombies = 0;
- //Used to limit overall zed counts
- dayz_maxCurrentZeds = 0;
- dayz_inVehicle = false;
- dayz_Magazines = [];
- dayzGearSave = false;
- dayz_unsaved = false;
- DZE_ActionInProgress = false;
- dayz_scaleLight = 0;
- dayzDebug = false;
- dayzState = -1;
- //uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
- //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
- // dayzDebug = true;
- //};
- // DayZ Epoch Client only variables
- if(isNil "DZE_AllowForceSave") then {
- DZE_AllowForceSave = false;
- };
- if(isNil "DZE_AllowCargoCheck") then {
- DZE_AllowCargoCheck = true;
- };
- if(isNil "DZE_ForceNameTags") then {
- DZE_ForceNameTags = false;
- };
- if(isNil "DZE_ForceNameTagsOff") then {
- DZE_ForceNameTagsOff = false;
- };
- if(isNil "DZE_HaloJump") then {
- DZE_HaloJump = true;
- };
- if(isNil "DZE_AntiWallLimit") then {
- DZE_AntiWallLimit = 1;
- };
- if(isNil "DZE_requireplot") then {
- DZE_requireplot = 1;
- };
- if(isNil "DZE_R3F_WEIGHT") then {
- DZE_R3F_WEIGHT = true;
- };
- DZE_AntiWallCounter = 0;
- DZE_FreshSpawn = false;
- DZE_myHaloVehicle = objNull;
- dayz_myLiftVehicle = objNull;
- DZE_Friends = [];
- DZE_CanPickup = true;
- DZE_Q = false;
- DZE_Z = false;
- DZE_Q_alt = false;
- DZE_Z_alt = false;
- DZE_Q_ctrl = false;
- DZE_Z_ctrl = false;
- DZE_5 = false;
- DZE_4 = false;
- DZE_6 = false;
- DZE_cancelBuilding = false;
- DZE_PZATTACK = false;
- DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"];
- DZE_TEMP_treedmg = 1;
- DZE_Surrender = false;
- DZE_Quarantine = false;
- DZE_InRadiationZone = false;
- DZE_SaveTime = 30;
- };
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