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- Talnine
- “Forged in the fires, a strong, mythical race of magic-wielding warriors.”
- RACIAL TRAITS
- Average Height: 5’2” - 5’8”
- Average Weight: 125 - 150 lbs
- Size: Medium
- Speed: 6 Squares
- Vision: Normal
- Languages: Common, choice of one other
- Ability Scores: +2 Intelligence, +2 Strength (if female) or +2 Constitution (if male)
- Skill Bonuses: +2 Arcana, +2 Athletics
- Flash Fire: You gain Resist 10 + Half Level Fire, and +1 to your Reflex Defence. You also gain Vulnerable 5 + Half Level Cold. In addition, you do not need to make saving throws against extreme hot weather of any kind.
- Will O’ Wisp: You can use the Will O’ Wisp racial power.
- Flame Charge: You can use the Flame Charge racial power.
- Will O’ Wisp - Talnine Racial Power
- ‘You send out orbs of strange blue flame toward your opponent, persisting and damaging them.’
- Encounter - Fire
- Minor Action Ranged 5
- Target: One creature
- Attack: Intelligence vs. Fortitude
- Hit: 1d6 and ongoing 5 fire damage (save ends)
- Increase to 2d6 and ongoing 7 fire damage at 11th level, and 2d6 and ongoing 10 fire damage at 21st level.
- Flame Charge - Talnine Racial Power
- ‘You coat yourself in flame, making your foes burn should they target you.’
- Daily - Fire
- Minor Action Personal
- Effect: Until the end of the encounter, any adjacent enemy that takes action including you as a target takes 1d6 + Str or Int Modifier Fire damage as recoil. This damage increases to 2d6 at 11th level, and 3d6 at 21st level.
- The target stat is chosen at character creation and may not be changed.
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