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Crash when restarting sound clipping test mission

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Jan 28th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8375
  6. Passed cmdline options:
  7. -spec_exp 18.0
  8. -fov .55
  9. -ogl_spec 100
  10. -spec_static 0.4
  11. -spec_point 1.0
  12. -spec_tube 9.0
  13. -ambient_factor 65
  14. -env
  15. -mipmap
  16. -missile_lighting
  17. -glow
  18. -nomotiondebris
  19. -spec
  20. -no_emissive_light
  21. -normal
  22. -height
  23. -3dshockwave
  24. -soft_particles
  25. -post_process
  26. -bloom_intensity 48
  27. -fxaa
  28. -fxaa_preset 6
  29. -fb_explosions
  30. -cache_bitmaps
  31. -ballistic_gauge
  32. -dualscanlines
  33. -orbradar
  34. -rearm_timer
  35. -targetinfo
  36. -3dwarp
  37. -ship_choice_3d
  38. -weapon_choice_3d
  39. -warp_flash
  40. -snd_preload
  41. -mod mediavps_3612
  42. -nomovies
  43. -window
  44. -percent_flashtobang 100
  45. -donotenforce
  46. Building file index...
  47. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  48. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  49. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  50. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  51. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  52. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  53. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  54. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  55. Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  56. Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  57. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
  58. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  59. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  60. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  61. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  62. Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  63. Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  64. Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  65. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  66. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 72 files
  67. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  68. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  69. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  70. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  71. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  72. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  73. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  74. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  75. Searching root 'C:\Games\FreeSpace2\' ... 53 files
  76. Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  77. Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  78. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  79. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  80. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  81. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  82. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  83. Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  84. Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  85. Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  86. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  87. Found 21 roots and 12687 files.
  88. AutoLang: Language auto-detection successful...
  89. Setting language to English
  90. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  91. Initializing OpenAL...
  92. OpenAL Vendor : Creative Labs Inc.
  93. OpenAL Renderer : Software
  94. OpenAL Version : 1.1
  95.  
  96. Found extension "AL_EXT_float32".
  97. Found extension "ALC_EXT_EFX".
  98.  
  99. Sample rate: 44100 (44100)
  100. EFX enabled: NO
  101. Playback device: Speakers (Conexant 20585 SmartAudio HD) via DirectSound
  102. Capture device: Internal Microphone (Conexant 2
  103. ... OpenAL successfully initialized!
  104. Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  105. Initializing WGL...
  106. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  107. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  108. OpenGL Vendor : NVIDIA Corporation
  109. OpenGL Renderer : Quadro FX 880M/PCI/SSE2
  110. OpenGL Version : 3.3.0
  111.  
  112. Using extension "GL_EXT_fog_coord".
  113. Using extension "GL_ARB_multitexture".
  114. Using extension "GL_ARB_texture_env_add".
  115. Using extension "GL_ARB_texture_compression".
  116. Using extension "GL_EXT_texture_compression_s3tc".
  117. Using extension "GL_EXT_texture_filter_anisotropic".
  118. Using extension "GL_ARB_texture_env_combine".
  119. Using extension "GL_EXT_compiled_vertex_array".
  120. Using extension "GL_EXT_draw_range_elements".
  121. Using extension "GL_ARB_texture_mirrored_repeat".
  122. Using extension "GL_ARB_texture_non_power_of_two".
  123. Using extension "GL_ARB_vertex_buffer_object".
  124. Using extension "GL_ARB_pixel_buffer_object".
  125. Using extension "GL_SGIS_generate_mipmap".
  126. Using extension "GL_EXT_framebuffer_object".
  127. Using extension "GL_ARB_texture_rectangle".
  128. Using extension "GL_EXT_bgra".
  129. Using extension "GL_ARB_texture_cube_map".
  130. Using extension "GL_EXT_texture_lod_bias".
  131. Using extension "GL_ARB_point_sprite".
  132. Using extension "GL_ARB_shading_language_100".
  133. Using extension "GL_ARB_shader_objects".
  134. Using extension "GL_ARB_vertex_shader".
  135. Using extension "GL_ARB_fragment_shader".
  136. Using extension "GL_NV_vertex_program3".
  137. Found special extension function "wglSwapIntervalEXT".
  138.  
  139. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  140. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  141. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  142. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  143. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  144. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  145. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  146. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  147. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  148. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  149. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  150. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  151. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  152. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  153. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  154. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  155. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  156. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  157. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  158. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  159. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  160. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  161. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  162. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  163. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  164. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  165. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  166. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  167. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  168. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  169. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  170. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  171. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  172. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  173. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  174. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  175. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  176. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  177. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  178. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  179. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  180. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  181. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  182. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  183. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  184. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  185. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  186. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  187. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  188. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  189. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  190. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  191. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  192. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  193. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  194. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  195. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  196. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  197. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  198. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  199. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  200. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  201. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  202. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  203. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  204. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  205. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  206. Loading built-in default shader for: soft-v.sdr
  207. Loading built-in default shader for: soft-f.sdr
  208. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  209. Loading built-in default shader for: soft-v.sdr
  210. Loading built-in default shader for: soft-f.sdr
  211.  
  212. Compiling post-processing shader 1 ...
  213. Compiling post-processing shader 2 ...
  214. Compiling post-processing shader 3 ...
  215. Compiling post-processing shader 4 ...
  216. Compiling post-processing shader 5 ...
  217. Loading built-in default shader for: fxaa-v.sdr
  218. Loading built-in default shader for: fxaa-f.sdr
  219. Compiling post-processing shader 6 ...
  220. Loading built-in default shader for: fxaapre-f.sdr
  221.  
  222. Max texture units: 4 (32)
  223. Max elements vertices: 1048576
  224. Max elements indices: 1048576
  225. Max texture size: 8192x8192
  226. Max render buffer size: 8192x8192
  227. Can use compressed textures: YES
  228. Texture compression available: YES
  229. Post-processing enabled: YES
  230. Using trilinear texture filter.
  231. Using GLSL for model rendering.
  232. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  233. ... OpenGL init is complete!
  234. Size of bitmap info = 742 KB
  235. Size of bitmap extra info = 48 bytes
  236. ANI cursorweb with size 24x24 (25.0% wasted)
  237. GRAPHICS: Initializing default colors...
  238. SCRIPTING: Beginning initialization sequence...
  239. SCRIPTING: Beginning Lua initialization...
  240. LUA: Opening LUA state...
  241. LUA: Initializing base Lua libraries...
  242. LUA: Beginning ADE initialization
  243. ADE: Initializing enumeration constants...
  244. ADE: Assigning Lua session...
  245. SCRIPTING: Beginning main hook parse sequence....
  246. Wokka! Error opening file (scripting.tbl)!
  247. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  248. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  249. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  250. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  251. SCRIPTING: Inititialization complete.
  252. SCRIPTING: Splash screen overrides checked
  253. SCRIPTING: Splash hook has been run
  254. SCRIPTING: Splash screen conditional hook has been run
  255. Using high memory settings...
  256. Wokka! Error opening file (interface.tbl)!
  257. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  258. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  259. Windows reported 16 joysticks, we found 0
  260. Current soundtrack set to -1 in event_music_reset_choices
  261. TBM => Starting parse of 'mv_music-mus.tbm' ...
  262. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  263. Wokka! Error opening file (armor.tbl)!
  264. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  265. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  266. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  267. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  268. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  269. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  270. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  271. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  272. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  273. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  274. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  275. TBM => Starting parse of 'mv_core-wep.tbm' ...
  276. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  277. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  278. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  279. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  280. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  281. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  282. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  283. TBM => Starting parse of 'mv_core-shp.tbm' ...
  284. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  285. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  286. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  287. ANI support1 with size 108x24 (25.0% wasted)
  288. ANI damage1 with size 148x25 (21.9% wasted)
  289. ANI wingman1 with size 71x53 (17.2% wasted)
  290. ANI wingman2 with size 35x53 (17.2% wasted)
  291. ANI wingman3 with size 14x53 (17.2% wasted)
  292. ANI toggle1 with size 57x20 (37.5% wasted)
  293. ANI head1 with size 164x132 (48.4% wasted)
  294. ANI weapons1 with size 126x20 (37.5% wasted)
  295. ANI weapons1_b with size 150x20 (37.5% wasted)
  296. ANI objective1 with size 149x21 (34.4% wasted)
  297. ANI netlag1 with size 29x30 (6.3% wasted)
  298. ANI targhit1 with size 31x21 (34.4% wasted)
  299. ANI time1 with size 47x23 (28.1% wasted)
  300. ANI energy1 with size 12x41 (35.9% wasted)
  301. ANI targetview1 with size 137x156 (39.1% wasted)
  302. ANI targetview2 with size 4x96 (25.0% wasted)
  303. ANI targetview3 with size 7x20 (37.5% wasted)
  304. ANI 2_energy2 with size 86x96 (25.0% wasted)
  305. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  306. ANI 2_leftarc with size 103x252 (1.6% wasted)
  307. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  308. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  309. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  310. ANI 2_lead1 with size 26x26 (18.8% wasted)
  311. ANI 2_lock1 with size 56x53 (17.2% wasted)
  312. ANI 2_lockspin with size 100x100 (21.9% wasted)
  313. ANI 2_radar1 with size 209x170 (33.6% wasted)
  314. TBM => Starting parse of 'mv_effects-str.tbm' ...
  315. loading animated cursor "cursor"
  316. ANI cursor with size 24x24 (25.0% wasted)
  317. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  318. MediaVPs: Flaming debris script loaded!
  319. MediaVPs: Explosions script loaded!
  320. Ships.tbl is : VALID
  321. Weapons.tbl is : VALID
  322. cfile_init() took 329
  323. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  324. ANI cursor.ani with size 24x24 (25.0% wasted)
  325. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  326. Someone passed an extension to bm_load for file 'hammer1.pcx'
  327. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  328. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  329. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  330. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  331. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  332. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  333. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  334. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  335. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  336. Frame 0 too long!!: frametime = 1.446 (1.446)
  337. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  338. Techroom successfully initialized, now changing tab...
  339. Loading model 'fighter01.pof'
  340. IBX: Found a good IBX to read for 'fighter01.pof'.
  341. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  342. Frame 0 too long!!: frametime = 3.867 (3.867)
  343. Frame 0 too long!!: frametime = 0.932 (0.932)
  344. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  345. Freeing all existing models...
  346. Frame 0 too long!!: frametime = 2.483 (2.483)
  347. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  348. =================== STARTING LEVEL LOAD ==================
  349. ANI 2_Loading with size 824x43 (32.8% wasted)
  350. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  351. Starting model page in...
  352. Beginning level bitmap paging...
  353. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  354. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  355. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  356. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  357. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  358. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  359. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  360. Loading warp model
  361. Loading model 'warp.pof'
  362. IBX: Found a good IBX to read for 'warp.pof'.
  363. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  364. 600
  365. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  366. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  367. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  368. SHOCKWAVE => Loading default shockwave model...
  369. Loading model 'shockwave.pof'
  370. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  371. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  372. IBX: Found a good IBX to read for 'shockwave.pof'.
  373. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  374. SHOCKWAVE => Default model load: SUCCEEDED!!
  375. SHOCKWAVE => Loading default shockwave animation...
  376. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  377. SHOCKWAVE => Default animation load: SUCCEEDED!!
  378. MISSION LOAD: 'clippingtest'
  379. Starting mission message count : 205
  380. Ending mission message count : 205
  381. Current soundtrack set to -1 in event_music_reset_choices
  382. Current soundtrack set to -1 in event_music_set_soundtrack
  383. Loading model 'fighter2t-03.pof'
  384. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  385. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  386. Loading model 'fighter13.pof'
  387. IBX: Found a good IBX to read for 'fighter13.pof'.
  388. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
  389. Loading model 'beamsaber.pof'
  390. Potential problem found: Unrecognized subsystem type 'grind01a', believed to be in ship beamsaber.pof
  391. Potential problem found: Unrecognized subsystem type 'grind02a', believed to be in ship beamsaber.pof
  392. IBX: Found a good IBX to read for 'beamsaber.pof'.
  393. IBX-DEBUG => POF checksum: 0x4b0e51fa, IBX checksum: 0xb1bd63af -- "beamsaber.pof"
  394. Submodel 'grind01b' is detail level 1 of 'grind01a'
  395. Submodel 'grind01c' is detail level 2 of 'grind01a'
  396. Submodel 'grind02b' is detail level 1 of 'grind02a'
  397. Submodel 'grind02c' is detail level 2 of 'grind02a'
  398. Allocating space for at least 3 new ship subsystems ... a total of 200 is now available (3 in-use).
  399. Loading model 'capital04.pof'
  400. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof
  401. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof
  402. IBX: Found a good IBX to read for 'capital04.pof'.
  403. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof"
  404. Submodel 'capital04b' is detail level 1 of 'capital04a'
  405. Submodel 'capital04c' is detail level 2 of 'capital04a'
  406. Submodel 'capital04d' is detail level 3 of 'capital04a'
  407. Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
  408. Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
  409. OpenGL: Created 512x512 FBO!
  410. =================== STARTING LEVEL DATA LOAD ==================
  411. Loading model 'support2t-01.pof'
  412. IBX: Found a good IBX to read for 'support2t-01.pof'.
  413. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  414. Submodel 'bodyb' is detail level 1 of 'bodya'
  415. Submodel 'bodyc' is detail level 2 of 'bodya'
  416. Submodel 'bodyd' is detail level 3 of 'bodya'
  417. Loading model 'support2v-01.pof'
  418. IBX: Found a good IBX to read for 'support2v-01.pof'.
  419. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  420. Submodel 'hercb' is detail level 1 of 'herca'
  421. Submodel 'hercc' is detail level 2 of 'herca'
  422. Submodel 'hercd' is detail level 3 of 'herca'
  423. About to page in ships!
  424. ANI shield-f13 with size 112x93 (27.3% wasted)
  425. ANI shieldft-03 with size 112x93 (27.3% wasted)
  426. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  427. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  428. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  429. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  430. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  431. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  432. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  433. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  434. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  435. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  436. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  437. Loading model 'Blip.pof'
  438. IBX: Found a good IBX to read for 'Blip.pof'.
  439. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  440. Submodel 'blipb' is detail level 1 of 'blipa'
  441. Submodel 'blipc' is detail level 2 of 'blipa'
  442. Submodel 'blipd' is detail level 3 of 'blipa'
  443. Loading model 'rockeye.pof'
  444. IBX: Found a good IBX to read for 'rockeye.pof'.
  445. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  446. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  447. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  448. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  449. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  450. Loading model 'Tempest.pof'
  451. IBX: Found a good IBX to read for 'Tempest.pof'.
  452. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  453. Loading model 'NewHornet.pof'
  454. IBX: Found a good IBX to read for 'NewHornet.pof'.
  455. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  456. Loading model 'bombardier.pof'
  457. IBX: Found a good IBX to read for 'bombardier.pof'.
  458. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  459. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  460. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  461. Loading model 'crossbow.pof'
  462. No subsystems found for model "crossbow.pof".
  463. IBX: Found a good IBX to read for 'crossbow.pof'.
  464. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  465. Loading model 'trebuchet.pof'
  466. IBX: Found a good IBX to read for 'trebuchet.pof'.
  467. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  468. Loading model 'taga.pof'
  469. IBX: Found a good IBX to read for 'taga.pof'.
  470. IBX-DEBUG => POF checksum: 0x49bf2fa0, IBX checksum: 0xd359bff3 -- "taga.pof"
  471. Submodel 'tagareal-b' is detail level 1 of 'tagareal-a'
  472. Submodel 'tagareal-c' is detail level 2 of 'tagareal-a'
  473. Loading model 'tagb.pof'
  474. IBX: Found a good IBX to read for 'tagb.pof'.
  475. IBX-DEBUG => POF checksum: 0x647d1541, IBX checksum: 0x419d0e2f -- "tagb.pof"
  476. Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
  477. Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
  478. Loading model 'tagc.pof'
  479. IBX: Found a good IBX to read for 'tagc.pof'.
  480. IBX-DEBUG => POF checksum: 0x88691f47, IBX checksum: 0xcb7a4eef -- "tagc.pof"
  481. Submodel 'tagc-b' is detail level 1 of 'tagc-a'
  482. Submodel 'tagc-c' is detail level 2 of 'tagc-a'
  483. Loading model 'piranha.pof'
  484. IBX: Found a good IBX to read for 'piranha.pof'.
  485. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  486. Loading model 'stilettoII.pof'
  487. IBX: Found a good IBX to read for 'stilettoII.pof'.
  488. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  489. Loading model 'infyrno.pof'
  490. IBX: Found a good IBX to read for 'infyrno.pof'.
  491. IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof"
  492. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  493. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  494. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  495. Loading model 'belial.pof'
  496. IBX: Found a good IBX to read for 'belial.pof'.
  497. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  498. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  499. Loading model 'helios.pof'
  500. IBX: Found a good IBX to read for 'helios.pof'.
  501. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  502. Loading model 'EMPulse2.pof'
  503. IBX: Found a good IBX to read for 'EMPulse2.pof'.
  504. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof"
  505. Loading model 'cmeasure01.pof'
  506. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  507. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  508. Loading model 'S_Hornet.pof'
  509. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  510. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  511. Loading model 'S_Harpoon.pof'
  512. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  513. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  514. Loading model 'S_Rockeye.pof'
  515. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  516. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  517. Loading model 'hornet.pof'
  518. IBX: Found a good IBX to read for 'hornet.pof'.
  519. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  520. Loading model 'debris01.pof'
  521. IBX: Found a good IBX to read for 'debris01.pof'.
  522. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  523. Loading model 'debris02.pof'
  524. IBX: Found a good IBX to read for 'debris02.pof'.
  525. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  526. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  527. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  528. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  529. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  530. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  531. Paging in mission messages
  532. Stopping model page in...
  533. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
  534. ANI support1.ani with size 108x24 (25.0% wasted)
  535. ANI damage1.ani with size 148x25 (21.9% wasted)
  536. ANI wingman1.ani with size 71x53 (17.2% wasted)
  537. ANI wingman2.ani with size 35x53 (17.2% wasted)
  538. ANI wingman3.ani with size 14x53 (17.2% wasted)
  539. ANI toggle1.ani with size 57x20 (37.5% wasted)
  540. ANI head1.ani with size 164x132 (48.4% wasted)
  541. ANI weapons1.ani with size 126x20 (37.5% wasted)
  542. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  543. ANI objective1.ani with size 149x21 (34.4% wasted)
  544. ANI netlag1.ani with size 29x30 (6.3% wasted)
  545. ANI targhit1.ani with size 31x21 (34.4% wasted)
  546. ANI time1.ani with size 47x23 (28.1% wasted)
  547. ANI energy1.ani with size 12x41 (35.9% wasted)
  548. ANI targetview1.ani with size 137x156 (39.1% wasted)
  549. ANI targetview2.ani with size 4x96 (25.0% wasted)
  550. ANI targetview3.ani with size 7x20 (37.5% wasted)
  551. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  552. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  553. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  554. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  555. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  556. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  557. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  558. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  559. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  560. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  561. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  562. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  563. ANI shieldft-03.ani with size 112x93 (27.3% wasted)
  564. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  565. ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
  566. User bitmap 'TMP308x190+16'
  567. User bitmap 'TMP337x206+16'
  568. User bitmap 'TMP69x119+16'
  569. User bitmap 'TMP231x145+16'
  570. User bitmap 'TMP273x158+16'
  571. User bitmap 'TMP319x174+16'
  572. User bitmap 'TMP256x256+8'
  573. User bitmap 'TMP256x256+8'
  574. User bitmap 'TMP128x128+8'
  575. Bmpman: 1874/4750 bitmap slots in use.
  576. Ending level bitmap paging...
  577. =================== ENDING LOAD ================
  578. Real count = 520, Estimated count = 425
  579. ================================================
  580. MediaVPs: Flaming debris script ACTIVE!
  581. SCRIPTING: Starting flashy deaths script loading
  582.  
  583. Class: gtf ulysses
  584. FRM: 1
  585. FE: 1
  586.  
  587. Class: gtf hercules
  588. FRM: 1
  589. FE: 1
  590.  
  591. Class: gtf hercules mark ii
  592. FRM: 1
  593. FE: 1
  594.  
  595. Class: gtf ares
  596. FRM: 1
  597. FE: 1
  598.  
  599. Class: gtf erinyes
  600. FRM: 1
  601. FE: 1
  602.  
  603. Class: gtf loki
  604. FRM: 1
  605. FE: 1
  606.  
  607. Class: gtf pegasus
  608. FRM: 1
  609. FE: 1
  610.  
  611. Class: gtf perseus
  612. FRM: 1
  613. FE: 1
  614.  
  615. Class: gtf myrmidon
  616. FRM: 1
  617. FE: 1
  618.  
  619. Class: sf mara (terrans)
  620. FRM: 1
  621. FE: 1
  622.  
  623. Class: gtb artemis
  624. FRM: 1
  625. FE: 1
  626.  
  627. Class: gtb artemis d.h.
  628. FRM: 1
  629. FE: 1
  630.  
  631. Class: gtb medusa
  632. FRM: 1
  633. FE: 1
  634.  
  635. Class: gtb ursa
  636. FRM: 1
  637. FE: 1
  638.  
  639. Class: gtb zeus
  640. FRM: 1
  641. FE: 1
  642.  
  643. Class: gtb boanerges
  644. FRM: 1
  645. FE: 1
  646.  
  647. Class: gtdr amazon
  648. FRM: 1
  649. FE: 1
  650.  
  651. Class: gtdr amazon advanced
  652. DRM: 0.25
  653. DE: 2
  654. DM: 1
  655. FRM: 1
  656. FE: 6
  657. BE: 0.45
  658. BEDu: 5000
  659. BEDM: 2.5
  660.  
  661. Class: gts hygeia
  662. DRM: 0.25
  663. DE: 2
  664. DM: 1
  665. FRM: 1
  666. FE: 1
  667.  
  668. Class: gtfr triton
  669. DRM: 0.25
  670. DE: 2
  671. DM: 1
  672. FRM: 1
  673. FE: 6
  674. BE: 0.45
  675. BEDu: 5000
  676. BEDM: 2.5
  677.  
  678. Class: tc-tri
  679. DRM: 0.25
  680. DE: 2
  681. DM: 1
  682. FRM: 1
  683. FE: 6
  684. BE: 0.4
  685. BEDu: 4000
  686. BEDM: 2.5
  687.  
  688. Class: gtfr poseidon
  689. DRM: 0.25
  690. DE: 2
  691. DM: 1
  692. FRM: 1
  693. FE: 6
  694.  
  695. Class: tc 2
  696. DRM: 0.25
  697. DE: 2
  698. DM: 1
  699. FRM: 1
  700. FE: 1
  701.  
  702. Class: tsc 2
  703. DRM: 0.25
  704. DE: 2
  705. DM: 1
  706. FRM: 1
  707. FE: 1
  708.  
  709. Class: tac 1
  710. DRM: 0.25
  711. DE: 2
  712. DM: 1
  713. FRM: 1
  714. FE: 1
  715.  
  716. Class: ttc 1
  717. DRM: 0.25
  718. DE: 2
  719. DM: 1
  720. FRM: 1
  721. FE: 1
  722.  
  723. Class: gtc fenris
  724. DRM: 0.25
  725. DE: 2
  726. DM: 1
  727. FRM: 2
  728. FE: 6
  729. BE: 0.6
  730. BEDu: 8000
  731. BEDM: 2.5
  732.  
  733. Class: gtm hippocrates
  734. DRM: 0.25
  735. DE: 2
  736. DM: 1
  737. FRM: 1
  738. FE: 6
  739. BE: 0.6
  740. BEDu: 8000
  741. BEDM: 2.5
  742.  
  743. Class: gtc leviathan
  744. DRM: 0.25
  745. DE: 2
  746. DM: 1
  747. FRM: 2
  748. FE: 6
  749. BE: 0.6
  750. BEDu: 8000
  751. BEDM: 2.5
  752.  
  753. Class: gtsc faustus
  754. DRM: 0.25
  755. DE: 2
  756. DM: 1
  757. FRM: 1
  758. FE: 6
  759. BE: 0.6
  760. BEDu: 8000
  761. BEDM: 2.5
  762.  
  763. Class: gtg zephyrus
  764. DRM: 0.25
  765. DE: 2
  766. DM: 1
  767. FRM: 1
  768. FE: 6
  769. BE: 0.55
  770. BEDu: 7000
  771. BEDM: 2.5
  772.  
  773. Class: gta charybdis
  774. DRM: 0.25
  775. DE: 2
  776. DM: 1
  777. FRM: 1
  778. FE: 6
  779. BE: 0.5
  780. BEDu: 6000
  781. BEDM: 2.5
  782.  
  783. Class: gtd orion
  784. DRM: 0.25
  785. DE: 2
  786. DM: 1
  787. FRM: 2
  788. FE: 6
  789. BE: 0.7
  790. BEDu: 10000
  791. BEDM: 2.5
  792.  
  793. Class: gtd hecate
  794. DRM: 0.25
  795. DE: 2
  796. DM: 1
  797. FRM: 2
  798. FE: 6
  799. BE: 0.7
  800. BEDu: 10000
  801. BEDM: 2.5
  802.  
  803. Class: gtd orion#2 (bastion)
  804. DRM: 0.25
  805. DE: 2
  806. DM: 1
  807. FRM: 2
  808. FE: 6
  809. BE: 0.7
  810. BEDu: 10000
  811. BEDM: 2.5
  812.  
  813. Class: gtd hades
  814. DRM: 0.25
  815. DE: 2
  816. DM: 1
  817. FRM: 2
  818. FE: 6
  819. BE: 0.7
  820. BEDu: 10000
  821. BEDM: 2.5
  822.  
  823. Class: gti arcadia
  824. DRM: 0.25
  825. DE: 2
  826. DM: 1
  827. FRM: 2
  828. FE: 6
  829. BE: 0.7
  830. BEDu: 10000
  831. BEDM: 2.5
  832.  
  833. Class: gtva colossus
  834. DRM: 0.25
  835. DE: 2
  836. DM: 1
  837. FRM: 5
  838. FE: 6
  839. BE: 0.75
  840. BEDu: 11000
  841. BEDM: 2.5
  842.  
  843. Class: gtcv deimos
  844. DRM: 0.25
  845. DE: 2
  846. DM: 1
  847. FRM: 2
  848. FE: 6
  849. BE: 0.65
  850. BEDu: 9000
  851. BEDM: 2.5
  852.  
  853. Class: gtc aeolus
  854. DRM: 0.25
  855. DE: 2
  856. DM: 1
  857. FRM: 2
  858. FE: 6
  859. BE: 0.6
  860. BEDu: 8000
  861. BEDM: 2.5
  862.  
  863. Class: ntf iceni
  864. DRM: 0.25
  865. DE: 2
  866. DM: 1
  867. FRM: 2
  868. FE: 6
  869. BE: 0.65
  870. BEDu: 9000
  871. BEDM: 2.5
  872.  
  873. Class: ntf boadicea
  874. DRM: 0.25
  875. DE: 2
  876. DM: 1
  877. FRM: 2
  878. FE: 6
  879. BE: 0.6
  880. BEDu: 8000
  881. BEDM: 2.5
  882.  
  883. Class: gtt elysium
  884. DRM: 0.25
  885. DE: 2
  886. DM: 1
  887. FRM: 1
  888. FE: 6
  889.  
  890. Class: gtt argo
  891. DRM: 0.25
  892. DE: 2
  893. DM: 1
  894. FRM: 1
  895. FE: 6
  896. BE: 0.4
  897. BEDu: 4000
  898. BEDM: 2.5
  899.  
  900. Class: gti ganymede
  901. DRM: 0.25
  902. DE: 2
  903. DM: 1
  904. FRM: 2
  905. FE: 6
  906. BE: 0.7
  907. BEDu: 10000
  908. BEDM: 2.5
  909.  
  910. Class: knossos
  911. DRM: 0.25
  912. DE: 2
  913. DM: 1
  914. FRM: 5
  915. FE: 6
  916. BE: 0.8
  917. BEDu: 12000
  918. BEDM: 2.5
  919.  
  920. Class: gtsg watchdog
  921. FRM: 1
  922. FE: 1
  923.  
  924. Class: gtsg cerberus
  925. FRM: 1
  926. FE: 1
  927.  
  928. Class: gtsg alastor
  929. FRM: 1
  930. FE: 1
  931.  
  932. Class: gtep hermes
  933. FRM: 1
  934. FE: 1
  935.  
  936. Class: tc-meson bomb
  937. FRM: 4
  938. FE: 6
  939. BE: 0.8
  940. BEDu: 10000
  941. BEDM: 10
  942.  
  943. Class: gtsg mjolnir
  944. DRM: 0.25
  945. DE: 2
  946. DM: 1
  947. FRM: 2
  948. FE: 6
  949. BE: 0.6
  950. BEDu: 8000
  951. BEDM: 2.5
  952.  
  953. Class: gtsg mjolnir#home
  954. DRM: 0.25
  955. DE: 2
  956. DM: 1
  957. FRM: 2
  958. FE: 6
  959. BE: 0.6
  960. BEDu: 8000
  961. BEDM: 2.5
  962.  
  963. Class: gvf seth
  964. FRM: 1
  965. FE: 1
  966.  
  967. Class: gvf horus
  968. FRM: 1
  969. FE: 1
  970.  
  971. Class: gvf thoth
  972. FRM: 1
  973. FE: 1
  974.  
  975. Class: gvf serapis
  976. FRM: 1
  977. FE: 1
  978.  
  979. Class: gvf tauret
  980. FRM: 1
  981. FE: 1
  982.  
  983. Class: gvb sekhmet
  984. FRM: 1
  985. FE: 1
  986.  
  987. Class: gvb osiris
  988. FRM: 1
  989. FE: 1
  990.  
  991. Class: gvb bakha
  992. FRM: 1
  993. FE: 1
  994.  
  995. Class: gvf ptah
  996. FRM: 1
  997. FE: 1
  998.  
  999. Class: gvs nephthys
  1000. DRM: 0.25
  1001. DE: 2
  1002. DM: 1
  1003. FRM: 1
  1004. FE: 6
  1005.  
  1006. Class: gvt isis
  1007. DRM: 0.25
  1008. DE: 2
  1009. DM: 1
  1010. FRM: 1
  1011. FE: 6
  1012.  
  1013. Class: pvfr ma'at
  1014. DRM: 0.25
  1015. DE: 2
  1016. DM: 1
  1017. FRM: 1
  1018. FE: 6
  1019.  
  1020. Class: gvfr bes
  1021. DRM: 0.25
  1022. DE: 2
  1023. DM: 1
  1024. FRM: 1
  1025. FE: 6
  1026.  
  1027. Class: vac 5
  1028. DRM: 0.25
  1029. DE: 2
  1030. DM: 1
  1031. FRM: 1
  1032. FE: 1
  1033.  
  1034. Class: vac 4
  1035. DRM: 0.25
  1036. DE: 2
  1037. DM: 1
  1038. FRM: 1
  1039. FE: 1
  1040.  
  1041. Class: gvfr satis
  1042. DRM: 0.25
  1043. DE: 2
  1044. DM: 1
  1045. FRM: 1
  1046. FE: 6
  1047. BE: 0.45
  1048. BEDu: 5000
  1049. BEDM: 2.5
  1050.  
  1051. Class: gvg anuket
  1052. DRM: 0.25
  1053. DE: 2
  1054. DM: 1
  1055. FRM: 1
  1056. FE: 6
  1057. BE: 0.55
  1058. BEDu: 7000
  1059. BEDM: 2.5
  1060.  
  1061. Class: gvc aten
  1062. DRM: 0.25
  1063. DE: 2
  1064. DM: 1
  1065. FRM: 2
  1066. FE: 6
  1067. BE: 0.6
  1068. BEDu: 8000
  1069. BEDM: 2.5
  1070.  
  1071. Class: gvc mentu
  1072. DRM: 0.25
  1073. DE: 2
  1074. DM: 1
  1075. FRM: 2
  1076. FE: 6
  1077. BE: 0.6
  1078. BEDu: 8000
  1079. BEDM: 2.5
  1080.  
  1081. Class: gvcv sobek
  1082. DRM: 0.25
  1083. DE: 2
  1084. DM: 1
  1085. FRM: 2
  1086. FE: 6
  1087. BE: 0.65
  1088. BEDu: 9000
  1089. BEDM: 2.5
  1090.  
  1091. Class: gvd typhon
  1092. DRM: 0.25
  1093. DE: 2
  1094. DM: 1
  1095. FRM: 2
  1096. FE: 6
  1097. BE: 0.7
  1098. BEDu: 10000
  1099. BEDM: 2.5
  1100.  
  1101. Class: gvsg ankh
  1102. FRM: 1
  1103. FE: 1
  1104.  
  1105. Class: gvsg edjo
  1106. FRM: 1
  1107. FE: 1
  1108.  
  1109. Class: gvep ra
  1110. FRM: 1
  1111. FE: 1
  1112.  
  1113. Class: gva setekh
  1114. DRM: 0.25
  1115. DE: 2
  1116. DM: 1
  1117. FRM: 1
  1118. FE: 6
  1119. BE: 0.5
  1120. BEDu: 6000
  1121. BEDM: 2.5
  1122.  
  1123. Class: gvd hatshepsut
  1124. DRM: 0.25
  1125. DE: 2
  1126. DM: 1
  1127. FRM: 2
  1128. FE: 6
  1129. BE: 0.7
  1130. BEDu: 10000
  1131. BEDM: 2.5
  1132.  
  1133. Class: sf dragon
  1134. FRM: 1
  1135. FE: 1
  1136.  
  1137. Class: sf basilisk
  1138. FRM: 1
  1139. FE: 1
  1140.  
  1141. Class: sf manticore
  1142. FRM: 1
  1143. FE: 1
  1144.  
  1145. Class: sf aeshma
  1146. FRM: 1
  1147. FE: 1
  1148.  
  1149. Class: sf mara
  1150. FRM: 1
  1151. FE: 1
  1152.  
  1153. Class: sf astaroth
  1154. FRM: 1
  1155. FE: 1
  1156.  
  1157. Class: sb nephilim
  1158. FRM: 1
  1159. FE: 1
  1160.  
  1161. Class: sb taurvi
  1162. FRM: 1
  1163. FE: 1
  1164.  
  1165. Class: sb nahema
  1166. FRM: 1
  1167. FE: 1
  1168.  
  1169. Class: sb seraphim
  1170. FRM: 1
  1171. FE: 1
  1172.  
  1173. Class: st azrael
  1174. DRM: 0.25
  1175. DE: 2
  1176. DM: 1
  1177. FRM: 1
  1178. FE: 6
  1179.  
  1180. Class: sfr dis
  1181. DRM: 0.25
  1182. DE: 2
  1183. DM: 1
  1184. FRM: 1
  1185. FE: 6
  1186. BE: 0.45
  1187. BEDu: 5000
  1188. BEDM: 2.5
  1189.  
  1190. Class: sac 3
  1191. DRM: 0.25
  1192. DE: 2
  1193. DM: 1
  1194. FRM: 1
  1195. FE: 6
  1196. BE: 0.4
  1197. BEDu: 4000
  1198. BEDM: 2.5
  1199.  
  1200. Class: sfr mephisto
  1201. DRM: 0.25
  1202. DE: 2
  1203. DM: 1
  1204. FRM: 1
  1205. FE: 6
  1206.  
  1207. Class: sc 5
  1208. DRM: 0.25
  1209. DE: 2
  1210. DM: 1
  1211. FRM: 1
  1212. FE: 1
  1213.  
  1214. Class: sfr asmodeus
  1215. DRM: 0.25
  1216. DE: 2
  1217. DM: 1
  1218. FRM: 1
  1219. FE: 6
  1220. BE: 0.45
  1221. BEDu: 5000
  1222. BEDM: 2.5
  1223.  
  1224. Class: sac 2
  1225. DRM: 0.25
  1226. DE: 2
  1227. DM: 1
  1228. FRM: 1
  1229. FE: 1
  1230.  
  1231. Class: sc lilith
  1232. DRM: 0.25
  1233. DE: 2
  1234. DM: 1
  1235. FRM: 2
  1236. FE: 6
  1237. BE: 0.6
  1238. BEDu: 8000
  1239. BEDM: 2.5
  1240.  
  1241. Class: sc rakshasa
  1242. DRM: 0.25
  1243. DE: 2
  1244. DM: 1
  1245. FRM: 2
  1246. FE: 6
  1247. BE: 0.6
  1248. BEDu: 8000
  1249. BEDM: 2.5
  1250.  
  1251. Class: sd demon
  1252. DRM: 0.25
  1253. DE: 2
  1254. DM: 1
  1255. FRM: 2
  1256. FE: 6
  1257. BE: 0.7
  1258. BEDu: 10000
  1259. BEDM: 2.5
  1260.  
  1261. Class: sd ravana
  1262. DRM: 0.25
  1263. DE: 2
  1264. DM: 1
  1265. FRM: 2
  1266. FE: 6
  1267. BE: 0.7
  1268. BEDu: 10000
  1269. BEDM: 2.5
  1270.  
  1271. Class: sd lucifer
  1272. DRM: 0.25
  1273. DE: 2
  1274. DM: 1
  1275. FRM: 2
  1276. FE: 6
  1277. BE: 0.7
  1278. BEDu: 10000
  1279. BEDM: 2.5
  1280.  
  1281. Class: ssg trident
  1282. FRM: 1
  1283. FE: 1
  1284.  
  1285. Class: ssg belial
  1286. FRM: 1
  1287. FE: 1
  1288.  
  1289. Class: ssg rahu
  1290. DRM: 0.25
  1291. DE: 2
  1292. DM: 1
  1293. FRM: 1
  1294. FE: 6
  1295. BE: 0.55
  1296. BEDu: 7000
  1297. BEDM: 2.5
  1298.  
  1299. Class: scv moloch
  1300. DRM: 0.25
  1301. DE: 2
  1302. DM: 1
  1303. FRM: 2
  1304. FE: 6
  1305. BE: 0.65
  1306. BEDu: 9000
  1307. BEDM: 2.5
  1308.  
  1309. Class: sj sathanas
  1310. DRM: 0.25
  1311. DE: 2
  1312. DM: 1
  1313. FRM: 5
  1314. FE: 6
  1315. BE: 0.75
  1316. BEDu: 11000
  1317. BEDM: 2.5
  1318.  
  1319. Class: shivan comm node
  1320. DRM: 0.25
  1321. DE: 2
  1322. DM: 1
  1323. FRM: 1
  1324. FE: 6
  1325. BE: 0.65
  1326. BEDu: 9000
  1327. BEDM: 2.5
  1328.  
  1329. Class: sred
  1330. BEI: 0.2
  1331. BEDu: 200
  1332. BEDi: 100
  1333.  
  1334. Class: lred
  1335. BEI: 0.2
  1336. BEDu: 600
  1337. BEDi: 300
  1338.  
  1339. Class: bfred
  1340. BEI: 0.2
  1341. BEDu: 2100
  1342. BEDi: 1050
  1343.  
  1344. Class: terslash
  1345. BEI: 0.2
  1346. BEDu: 350
  1347. BEDi: 175
  1348.  
  1349. Class: lterslash
  1350. BEI: 0.2
  1351. BEDu: 150
  1352. BEDi: 75
  1353.  
  1354. Class: bfgreen
  1355. BEI: 0.2
  1356. BEDu: 1900
  1357. BEDi: 950
  1358.  
  1359. Class: lrbgreen
  1360. BEI: 0.2
  1361. BEDu: 1900
  1362. BEDi: 950
  1363.  
  1364. Class: bgreen
  1365. BEI: 0.2
  1366. BEDu: 1200
  1367. BEDi: 650
  1368.  
  1369. Class: sgreen
  1370. BEI: 0.2
  1371. BEDu: 210
  1372. BEDi: 105
  1373.  
  1374. Class: svas
  1375. BEI: 0.2
  1376. BEDu: 350
  1377. BEDi: 175
  1378.  
  1379. Class: bvas
  1380. BEI: 0.2
  1381. BEDu: 1100
  1382. BEDi: 550
  1383.  
  1384. Class: vslash
  1385. BEI: 0.2
  1386. BEDu: 750
  1387. BEDi: 375
  1388.  
  1389. Class: green beam
  1390. BEI: 0.2
  1391. BEDu: 200
  1392. BEDi: 100
  1393.  
  1394. Class: mjolnirbeam
  1395. BEI: 0.2
  1396. BEDu: 750
  1397. BEDi: 375
  1398.  
  1399. Class: mjolnirbeam#home
  1400. BEI: 0.2
  1401. BEDu: 400
  1402. BEDi: 200
  1403.  
  1404. Class: cyclops
  1405. FR: 100
  1406. FE: 6
  1407. BEI: 0.6
  1408. BEDu: 2000
  1409. BEDi: 1000
  1410.  
  1411. Class: cyclops#short
  1412. FR: 100
  1413. FE: 6
  1414. BEI: 0.6
  1415. BEDu: 2000
  1416. BEDi: 1000
  1417.  
  1418. Class: rebel bomb
  1419. FR: 100
  1420. FE: 6
  1421. BEI: 0.6
  1422. BEDu: 400
  1423. BEDi: 200
  1424.  
  1425. Class: helios
  1426. FR: 100
  1427. FE: 6
  1428. BEI: 0.6
  1429. BEDu: 6800
  1430. BEDi: 3400
  1431.  
  1432. Class: unknown bomb
  1433. FR: 100
  1434. FE: 6
  1435. BEI: 0.6
  1436. BEDu: 1500
  1437. BEDi: 750
  1438.  
  1439. Class: unknown megabomb
  1440. FR: 100
  1441. FE: 6
  1442. BEI: 0.6
  1443. BEDu: 3200
  1444. BEDi: 1600
  1445.  
  1446. Class: shivan bomb
  1447. FR: 100
  1448. FE: 6
  1449. BEI: 0.6
  1450. BEDu: 2000
  1451. BEDi: 1000
  1452.  
  1453. Class: shivan bomb#short
  1454. FR: 100
  1455. FE: 6
  1456. BEI: 0.6
  1457. BEDu: 2000
  1458. BEDi: 1000
  1459.  
  1460. Class: shivan weak bomb
  1461. FR: 100
  1462. FE: 6
  1463. BEI: 0.6
  1464. BEDu: 400
  1465. BEDi: 200
  1466.  
  1467. Class: shivan megabomb
  1468. FR: 100
  1469. FE: 6
  1470. BEI: 0.6
  1471. BEDu: 6800
  1472. BEDi: 3400
  1473.  
  1474. Class: fusion mortar
  1475. FR: 20
  1476. FE: 6
  1477. BEI: 0.2
  1478. BEDu: 80
  1479. BEDi: 40
  1480.  
  1481. Class: vasudan flux cannon
  1482. FR: 20
  1483. FE: 6
  1484. BEI: 0.4
  1485. BEDu: 500
  1486. BEDi: 250
  1487. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1488. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1489. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1490. ANI iconwing01 with size 32x28 (12.5% wasted)
  1491. Loading model 'fighter01.pof'
  1492. IBX: Found a good IBX to read for 'fighter01.pof'.
  1493. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  1494. Loading model 'fighter06.pof'
  1495. IBX: Found a good IBX to read for 'fighter06.pof'.
  1496. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
  1497. Loading model 'fighter2t-02.pof'
  1498. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  1499. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  1500. Loading model 'bonus2t-02.pof'
  1501. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  1502. IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
  1503. Loading model 'fighter2t-04.pof'
  1504. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  1505. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  1506. Loading model 'fighter2t-01.pof'
  1507. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  1508. IBX-DEBUG => POF checksum: 0x1934a7e5, IBX checksum: 0xabda126a -- "fighter2t-01.pof"
  1509. Loading model 'fighter2t-05.pof'
  1510. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1511. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  1512. Loading model 'fighter2s-02.pof'
  1513. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  1514. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
  1515. Loading model 'Bomber2T-03.pof'
  1516. IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
  1517. IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
  1518. Loading model 'Bonus2t-01.pof'
  1519. IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
  1520. IBX-DEBUG => POF checksum: 0xf10b290a, IBX checksum: 0x2f27e40e -- "Bonus2t-01.pof"
  1521. Submodel 'hercd' is detail level 3 of 'herca'
  1522. Submodel 'hercb' is detail level 1 of 'herca'
  1523. Submodel 'hercc' is detail level 2 of 'herca'
  1524. Loading model 'bomber04.pof'
  1525. IBX: Found a good IBX to read for 'bomber04.pof'.
  1526. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof"
  1527. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1528. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  1529. Loading model 'bomber05.pof'
  1530. IBX: Found a good IBX to read for 'bomber05.pof'.
  1531. IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0xb2d8603e -- "bomber05.pof"
  1532. Loading model 'bomber09.pof'
  1533. IBX: Found a good IBX to read for 'bomber09.pof'.
  1534. IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
  1535. Loading model 'bomber2t-01.pof'
  1536. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  1537. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  1538. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  1539. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  1540. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  1541. Loading model 'fighter2v-04.pof'
  1542. IBX: Found a good IBX to read for 'fighter2v-04.pof'.
  1543. IBX-DEBUG => POF checksum: 0x39df6a96, IBX checksum: 0x00831aba -- "fighter2v-04.pof"
  1544. Submodel 'hercb' is detail level 1 of 'herca'
  1545. Submodel 'hercc' is detail level 2 of 'herca'
  1546. Submodel 'hercd' is detail level 3 of 'herca'
  1547. ANI iconSD4 with size 56x24 (25.0% wasted)
  1548. ANI iconScalpel with size 56x24 (25.0% wasted)
  1549. ANI iconflail with size 56x24 (25.0% wasted)
  1550. ANI iconPromR with size 56x24 (25.0% wasted)
  1551. ANI iconPromS with size 56x24 (25.0% wasted)
  1552. ANI iconNewton with size 56x24 (25.0% wasted)
  1553. ANI iconKayser with size 56x24 (25.0% wasted)
  1554. ANI iconCirce with size 56x24 (25.0% wasted)
  1555. ANI iconLich with size 56x24 (25.0% wasted)
  1556. Loading model 'tempest_tech.pof'
  1557. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  1558. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  1559. Loading model 'newhornet_tech.pof'
  1560. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  1561. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  1562. Loading model 'crossbow_tech.pof'
  1563. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  1564. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  1565. Loading model 'trebuchet_tech.pof'
  1566. IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
  1567. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
  1568. Loading model 'piranha_tech.pof'
  1569. IBX: Found a good IBX to read for 'piranha_tech.pof'.
  1570. IBX-DEBUG => POF checksum: 0x4334dee5, IBX checksum: 0x19e212e4 -- "piranha_tech.pof"
  1571. Loading model 'stilettoII_tech.pof'
  1572. IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
  1573. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
  1574. Loading model 'helios_tech.pof'
  1575. IBX: Found a good IBX to read for 'helios_tech.pof'.
  1576. IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
  1577. Loading model 'empulse2_tech.pof'
  1578. IBX: Found a good IBX to read for 'empulse2_tech.pof'.
  1579. IBX-DEBUG => POF checksum: 0x55e483b3, IBX checksum: 0xd4e0b3b7 -- "empulse2_tech.pof"
  1580. Frame 0 too long!!: frametime = 68.127 (68.127)
  1581. Frame 0 too long!!: frametime = 0.255 (0.255)
  1582. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1583. Entering game at time = 87.823
  1584. Frame 1 too long!!: frametime = 0.342 (0.342)
  1585. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  1586. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  1587. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
  1588. SOUND: c:\code\fs2_open_3_6_14_rc4\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
  1589. Unloading in mission messages
  1590. =================== STARTING LEVEL LOAD ==================
  1591. ANI 2_Loading with size 824x43 (32.8% wasted)
  1592. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1593. Starting model page in...
  1594. Beginning level bitmap paging...
  1595. Loading warp model
  1596. 600
  1597. MISSION LOAD: 'clippingtest'
  1598. Starting mission message count : 205
  1599. Ending mission message count : 205
  1600. Current soundtrack set to -1 in event_music_reset_choices
  1601. Current soundtrack set to -1 in event_music_set_soundtrack
  1602. Allocating space for at least 3 new ship subsystems ... a total of 200 is now available (3 in-use).
  1603. OpenGL: Reusing 512x512 FBO!
  1604. =================== STARTING LEVEL DATA LOAD ==================
  1605. About to page in ships!
  1606. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1607. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1608. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1609. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1610. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1611. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1612. Paging in mission messages
  1613. Stopping model page in...
  1614. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1615. User bitmap 'TMP308x190+16'
  1616. User bitmap 'TMP337x206+16'
  1617. User bitmap 'TMP69x119+16'
  1618. User bitmap 'TMP231x145+16'
  1619. User bitmap 'TMP273x158+16'
  1620. User bitmap 'TMP319x174+16'
  1621. User bitmap 'TMP256x256+8'
  1622. User bitmap 'TMP256x256+8'
  1623. User bitmap 'TMP128x128+8'
  1624. Bmpman: 1928/4750 bitmap slots in use.
  1625. Ending level bitmap paging...
  1626. =================== ENDING LOAD ================
  1627. Real count = 489, Estimated count = 425
  1628. ================================================
  1629. MediaVPs: Flaming debris script ACTIVE!
  1630. SCRIPTING: Starting flashy deaths script loading
  1631.  
  1632. Class: gtf ulysses
  1633. FRM: 1
  1634. FE: 1
  1635.  
  1636. Class: gtf hercules
  1637. FRM: 1
  1638. FE: 1
  1639.  
  1640. Class: gtf hercules mark ii
  1641. FRM: 1
  1642. FE: 1
  1643.  
  1644. Class: gtf ares
  1645. FRM: 1
  1646. FE: 1
  1647.  
  1648. Class: gtf erinyes
  1649. FRM: 1
  1650. FE: 1
  1651.  
  1652. Class: gtf loki
  1653. FRM: 1
  1654. FE: 1
  1655.  
  1656. Class: gtf pegasus
  1657. FRM: 1
  1658. FE: 1
  1659.  
  1660. Class: gtf perseus
  1661. FRM: 1
  1662. FE: 1
  1663.  
  1664. Class: gtf myrmidon
  1665. FRM: 1
  1666. FE: 1
  1667.  
  1668. Class: sf mara (terrans)
  1669. FRM: 1
  1670. FE: 1
  1671.  
  1672. Class: gtb artemis
  1673. FRM: 1
  1674. FE: 1
  1675.  
  1676. Class: gtb artemis d.h.
  1677. FRM: 1
  1678. FE: 1
  1679.  
  1680. Class: gtb medusa
  1681. FRM: 1
  1682. FE: 1
  1683.  
  1684. Class: gtb ursa
  1685. FRM: 1
  1686. FE: 1
  1687.  
  1688. Class: gtb zeus
  1689. FRM: 1
  1690. FE: 1
  1691.  
  1692. Class: gtb boanerges
  1693. FRM: 1
  1694. FE: 1
  1695.  
  1696. Class: gtdr amazon
  1697. FRM: 1
  1698. FE: 1
  1699.  
  1700. Class: gtdr amazon advanced
  1701. DRM: 0.25
  1702. DE: 2
  1703. DM: 1
  1704. FRM: 1
  1705. FE: 6
  1706. BE: 0.45
  1707. BEDu: 5000
  1708. BEDM: 2.5
  1709.  
  1710. Class: gts hygeia
  1711. DRM: 0.25
  1712. DE: 2
  1713. DM: 1
  1714. FRM: 1
  1715. FE: 1
  1716.  
  1717. Class: gtfr triton
  1718. DRM: 0.25
  1719. DE: 2
  1720. DM: 1
  1721. FRM: 1
  1722. FE: 6
  1723. BE: 0.45
  1724. BEDu: 5000
  1725. BEDM: 2.5
  1726.  
  1727. Class: tc-tri
  1728. DRM: 0.25
  1729. DE: 2
  1730. DM: 1
  1731. FRM: 1
  1732. FE: 6
  1733. BE: 0.4
  1734. BEDu: 4000
  1735. BEDM: 2.5
  1736.  
  1737. Class: gtfr poseidon
  1738. DRM: 0.25
  1739. DE: 2
  1740. DM: 1
  1741. FRM: 1
  1742. FE: 6
  1743.  
  1744. Class: tc 2
  1745. DRM: 0.25
  1746. DE: 2
  1747. DM: 1
  1748. FRM: 1
  1749. FE: 1
  1750.  
  1751. Class: tsc 2
  1752. DRM: 0.25
  1753. DE: 2
  1754. DM: 1
  1755. FRM: 1
  1756. FE: 1
  1757.  
  1758. Class: tac 1
  1759. DRM: 0.25
  1760. DE: 2
  1761. DM: 1
  1762. FRM: 1
  1763. FE: 1
  1764.  
  1765. Class: ttc 1
  1766. DRM: 0.25
  1767. DE: 2
  1768. DM: 1
  1769. FRM: 1
  1770. FE: 1
  1771.  
  1772. Class: gtc fenris
  1773. DRM: 0.25
  1774. DE: 2
  1775. DM: 1
  1776. FRM: 2
  1777. FE: 6
  1778. BE: 0.6
  1779. BEDu: 8000
  1780. BEDM: 2.5
  1781.  
  1782. Class: gtm hippocrates
  1783. DRM: 0.25
  1784. DE: 2
  1785. DM: 1
  1786. FRM: 1
  1787. FE: 6
  1788. BE: 0.6
  1789. BEDu: 8000
  1790. BEDM: 2.5
  1791.  
  1792. Class: gtc leviathan
  1793. DRM: 0.25
  1794. DE: 2
  1795. DM: 1
  1796. FRM: 2
  1797. FE: 6
  1798. BE: 0.6
  1799. BEDu: 8000
  1800. BEDM: 2.5
  1801.  
  1802. Class: gtsc faustus
  1803. DRM: 0.25
  1804. DE: 2
  1805. DM: 1
  1806. FRM: 1
  1807. FE: 6
  1808. BE: 0.6
  1809. BEDu: 8000
  1810. BEDM: 2.5
  1811.  
  1812. Class: gtg zephyrus
  1813. DRM: 0.25
  1814. DE: 2
  1815. DM: 1
  1816. FRM: 1
  1817. FE: 6
  1818. BE: 0.55
  1819. BEDu: 7000
  1820. BEDM: 2.5
  1821.  
  1822. Class: gta charybdis
  1823. DRM: 0.25
  1824. DE: 2
  1825. DM: 1
  1826. FRM: 1
  1827. FE: 6
  1828. BE: 0.5
  1829. BEDu: 6000
  1830. BEDM: 2.5
  1831.  
  1832. Class: gtd orion
  1833. DRM: 0.25
  1834. DE: 2
  1835. DM: 1
  1836. FRM: 2
  1837. FE: 6
  1838. BE: 0.7
  1839. BEDu: 10000
  1840. BEDM: 2.5
  1841.  
  1842. Class: gtd hecate
  1843. DRM: 0.25
  1844. DE: 2
  1845. DM: 1
  1846. FRM: 2
  1847. FE: 6
  1848. BE: 0.7
  1849. BEDu: 10000
  1850. BEDM: 2.5
  1851.  
  1852. Class: gtd orion#2 (bastion)
  1853. DRM: 0.25
  1854. DE: 2
  1855. DM: 1
  1856. FRM: 2
  1857. FE: 6
  1858. BE: 0.7
  1859. BEDu: 10000
  1860. BEDM: 2.5
  1861.  
  1862. Class: gtd hades
  1863. DRM: 0.25
  1864. DE: 2
  1865. DM: 1
  1866. FRM: 2
  1867. FE: 6
  1868. BE: 0.7
  1869. BEDu: 10000
  1870. BEDM: 2.5
  1871.  
  1872. Class: gti arcadia
  1873. DRM: 0.25
  1874. DE: 2
  1875. DM: 1
  1876. FRM: 2
  1877. FE: 6
  1878. BE: 0.7
  1879. BEDu: 10000
  1880. BEDM: 2.5
  1881.  
  1882. Class: gtva colossus
  1883. DRM: 0.25
  1884. DE: 2
  1885. DM: 1
  1886. FRM: 5
  1887. FE: 6
  1888. BE: 0.75
  1889. BEDu: 11000
  1890. BEDM: 2.5
  1891.  
  1892. Class: gtcv deimos
  1893. DRM: 0.25
  1894. DE: 2
  1895. DM: 1
  1896. FRM: 2
  1897. FE: 6
  1898. BE: 0.65
  1899. BEDu: 9000
  1900. BEDM: 2.5
  1901.  
  1902. Class: gtc aeolus
  1903. DRM: 0.25
  1904. DE: 2
  1905. DM: 1
  1906. FRM: 2
  1907. FE: 6
  1908. BE: 0.6
  1909. BEDu: 8000
  1910. BEDM: 2.5
  1911.  
  1912. Class: ntf iceni
  1913. DRM: 0.25
  1914. DE: 2
  1915. DM: 1
  1916. FRM: 2
  1917. FE: 6
  1918. BE: 0.65
  1919. BEDu: 9000
  1920. BEDM: 2.5
  1921.  
  1922. Class: ntf boadicea
  1923. DRM: 0.25
  1924. DE: 2
  1925. DM: 1
  1926. FRM: 2
  1927. FE: 6
  1928. BE: 0.6
  1929. BEDu: 8000
  1930. BEDM: 2.5
  1931.  
  1932. Class: gtt elysium
  1933. DRM: 0.25
  1934. DE: 2
  1935. DM: 1
  1936. FRM: 1
  1937. FE: 6
  1938.  
  1939. Class: gtt argo
  1940. DRM: 0.25
  1941. DE: 2
  1942. DM: 1
  1943. FRM: 1
  1944. FE: 6
  1945. BE: 0.4
  1946. BEDu: 4000
  1947. BEDM: 2.5
  1948.  
  1949. Class: gti ganymede
  1950. DRM: 0.25
  1951. DE: 2
  1952. DM: 1
  1953. FRM: 2
  1954. FE: 6
  1955. BE: 0.7
  1956. BEDu: 10000
  1957. BEDM: 2.5
  1958.  
  1959. Class: knossos
  1960. DRM: 0.25
  1961. DE: 2
  1962. DM: 1
  1963. FRM: 5
  1964. FE: 6
  1965. BE: 0.8
  1966. BEDu: 12000
  1967. BEDM: 2.5
  1968.  
  1969. Class: gtsg watchdog
  1970. FRM: 1
  1971. FE: 1
  1972.  
  1973. Class: gtsg cerberus
  1974. FRM: 1
  1975. FE: 1
  1976.  
  1977. Class: gtsg alastor
  1978. FRM: 1
  1979. FE: 1
  1980.  
  1981. Class: gtep hermes
  1982. FRM: 1
  1983. FE: 1
  1984.  
  1985. Class: tc-meson bomb
  1986. FRM: 4
  1987. FE: 6
  1988. BE: 0.8
  1989. BEDu: 10000
  1990. BEDM: 10
  1991.  
  1992. Class: gtsg mjolnir
  1993. DRM: 0.25
  1994. DE: 2
  1995. DM: 1
  1996. FRM: 2
  1997. FE: 6
  1998. BE: 0.6
  1999. BEDu: 8000
  2000. BEDM: 2.5
  2001.  
  2002. Class: gtsg mjolnir#home
  2003. DRM: 0.25
  2004. DE: 2
  2005. DM: 1
  2006. FRM: 2
  2007. FE: 6
  2008. BE: 0.6
  2009. BEDu: 8000
  2010. BEDM: 2.5
  2011.  
  2012. Class: gvf seth
  2013. FRM: 1
  2014. FE: 1
  2015.  
  2016. Class: gvf horus
  2017. FRM: 1
  2018. FE: 1
  2019.  
  2020. Class: gvf thoth
  2021. FRM: 1
  2022. FE: 1
  2023.  
  2024. Class: gvf serapis
  2025. FRM: 1
  2026. FE: 1
  2027.  
  2028. Class: gvf tauret
  2029. FRM: 1
  2030. FE: 1
  2031.  
  2032. Class: gvb sekhmet
  2033. FRM: 1
  2034. FE: 1
  2035.  
  2036. Class: gvb osiris
  2037. FRM: 1
  2038. FE: 1
  2039.  
  2040. Class: gvb bakha
  2041. FRM: 1
  2042. FE: 1
  2043.  
  2044. Class: gvf ptah
  2045. FRM: 1
  2046. FE: 1
  2047.  
  2048. Class: gvs nephthys
  2049. DRM: 0.25
  2050. DE: 2
  2051. DM: 1
  2052. FRM: 1
  2053. FE: 6
  2054.  
  2055. Class: gvt isis
  2056. DRM: 0.25
  2057. DE: 2
  2058. DM: 1
  2059. FRM: 1
  2060. FE: 6
  2061.  
  2062. Class: pvfr ma'at
  2063. DRM: 0.25
  2064. DE: 2
  2065. DM: 1
  2066. FRM: 1
  2067. FE: 6
  2068.  
  2069. Class: gvfr bes
  2070. DRM: 0.25
  2071. DE: 2
  2072. DM: 1
  2073. FRM: 1
  2074. FE: 6
  2075.  
  2076. Class: vac 5
  2077. DRM: 0.25
  2078. DE: 2
  2079. DM: 1
  2080. FRM: 1
  2081. FE: 1
  2082.  
  2083. Class: vac 4
  2084. DRM: 0.25
  2085. DE: 2
  2086. DM: 1
  2087. FRM: 1
  2088. FE: 1
  2089.  
  2090. Class: gvfr satis
  2091. DRM: 0.25
  2092. DE: 2
  2093. DM: 1
  2094. FRM: 1
  2095. FE: 6
  2096. BE: 0.45
  2097. BEDu: 5000
  2098. BEDM: 2.5
  2099.  
  2100. Class: gvg anuket
  2101. DRM: 0.25
  2102. DE: 2
  2103. DM: 1
  2104. FRM: 1
  2105. FE: 6
  2106. BE: 0.55
  2107. BEDu: 7000
  2108. BEDM: 2.5
  2109.  
  2110. Class: gvc aten
  2111. DRM: 0.25
  2112. DE: 2
  2113. DM: 1
  2114. FRM: 2
  2115. FE: 6
  2116. BE: 0.6
  2117. BEDu: 8000
  2118. BEDM: 2.5
  2119.  
  2120. Class: gvc mentu
  2121. DRM: 0.25
  2122. DE: 2
  2123. DM: 1
  2124. FRM: 2
  2125. FE: 6
  2126. BE: 0.6
  2127. BEDu: 8000
  2128. BEDM: 2.5
  2129.  
  2130. Class: gvcv sobek
  2131. DRM: 0.25
  2132. DE: 2
  2133. DM: 1
  2134. FRM: 2
  2135. FE: 6
  2136. BE: 0.65
  2137. BEDu: 9000
  2138. BEDM: 2.5
  2139.  
  2140. Class: gvd typhon
  2141. DRM: 0.25
  2142. DE: 2
  2143. DM: 1
  2144. FRM: 2
  2145. FE: 6
  2146. BE: 0.7
  2147. BEDu: 10000
  2148. BEDM: 2.5
  2149.  
  2150. Class: gvsg ankh
  2151. FRM: 1
  2152. FE: 1
  2153.  
  2154. Class: gvsg edjo
  2155. FRM: 1
  2156. FE: 1
  2157.  
  2158. Class: gvep ra
  2159. FRM: 1
  2160. FE: 1
  2161.  
  2162. Class: gva setekh
  2163. DRM: 0.25
  2164. DE: 2
  2165. DM: 1
  2166. FRM: 1
  2167. FE: 6
  2168. BE: 0.5
  2169. BEDu: 6000
  2170. BEDM: 2.5
  2171.  
  2172. Class: gvd hatshepsut
  2173. DRM: 0.25
  2174. DE: 2
  2175. DM: 1
  2176. FRM: 2
  2177. FE: 6
  2178. BE: 0.7
  2179. BEDu: 10000
  2180. BEDM: 2.5
  2181.  
  2182. Class: sf dragon
  2183. FRM: 1
  2184. FE: 1
  2185.  
  2186. Class: sf basilisk
  2187. FRM: 1
  2188. FE: 1
  2189.  
  2190. Class: sf manticore
  2191. FRM: 1
  2192. FE: 1
  2193.  
  2194. Class: sf aeshma
  2195. FRM: 1
  2196. FE: 1
  2197.  
  2198. Class: sf mara
  2199. FRM: 1
  2200. FE: 1
  2201.  
  2202. Class: sf astaroth
  2203. FRM: 1
  2204. FE: 1
  2205.  
  2206. Class: sb nephilim
  2207. FRM: 1
  2208. FE: 1
  2209.  
  2210. Class: sb taurvi
  2211. FRM: 1
  2212. FE: 1
  2213.  
  2214. Class: sb nahema
  2215. FRM: 1
  2216. FE: 1
  2217.  
  2218. Class: sb seraphim
  2219. FRM: 1
  2220. FE: 1
  2221.  
  2222. Class: st azrael
  2223. DRM: 0.25
  2224. DE: 2
  2225. DM: 1
  2226. FRM: 1
  2227. FE: 6
  2228.  
  2229. Class: sfr dis
  2230. DRM: 0.25
  2231. DE: 2
  2232. DM: 1
  2233. FRM: 1
  2234. FE: 6
  2235. BE: 0.45
  2236. BEDu: 5000
  2237. BEDM: 2.5
  2238.  
  2239. Class: sac 3
  2240. DRM: 0.25
  2241. DE: 2
  2242. DM: 1
  2243. FRM: 1
  2244. FE: 6
  2245. BE: 0.4
  2246. BEDu: 4000
  2247. BEDM: 2.5
  2248.  
  2249. Class: sfr mephisto
  2250. DRM: 0.25
  2251. DE: 2
  2252. DM: 1
  2253. FRM: 1
  2254. FE: 6
  2255.  
  2256. Class: sc 5
  2257. DRM: 0.25
  2258. DE: 2
  2259. DM: 1
  2260. FRM: 1
  2261. FE: 1
  2262.  
  2263. Class: sfr asmodeus
  2264. DRM: 0.25
  2265. DE: 2
  2266. DM: 1
  2267. FRM: 1
  2268. FE: 6
  2269. BE: 0.45
  2270. BEDu: 5000
  2271. BEDM: 2.5
  2272.  
  2273. Class: sac 2
  2274. DRM: 0.25
  2275. DE: 2
  2276. DM: 1
  2277. FRM: 1
  2278. FE: 1
  2279.  
  2280. Class: sc lilith
  2281. DRM: 0.25
  2282. DE: 2
  2283. DM: 1
  2284. FRM: 2
  2285. FE: 6
  2286. BE: 0.6
  2287. BEDu: 8000
  2288. BEDM: 2.5
  2289.  
  2290. Class: sc rakshasa
  2291. DRM: 0.25
  2292. DE: 2
  2293. DM: 1
  2294. FRM: 2
  2295. FE: 6
  2296. BE: 0.6
  2297. BEDu: 8000
  2298. BEDM: 2.5
  2299.  
  2300. Class: sd demon
  2301. DRM: 0.25
  2302. DE: 2
  2303. DM: 1
  2304. FRM: 2
  2305. FE: 6
  2306. BE: 0.7
  2307. BEDu: 10000
  2308. BEDM: 2.5
  2309.  
  2310. Class: sd ravana
  2311. DRM: 0.25
  2312. DE: 2
  2313. DM: 1
  2314. FRM: 2
  2315. FE: 6
  2316. BE: 0.7
  2317. BEDu: 10000
  2318. BEDM: 2.5
  2319.  
  2320. Class: sd lucifer
  2321. DRM: 0.25
  2322. DE: 2
  2323. DM: 1
  2324. FRM: 2
  2325. FE: 6
  2326. BE: 0.7
  2327. BEDu: 10000
  2328. BEDM: 2.5
  2329.  
  2330. Class: ssg trident
  2331. FRM: 1
  2332. FE: 1
  2333.  
  2334. Class: ssg belial
  2335. FRM: 1
  2336. FE: 1
  2337.  
  2338. Class: ssg rahu
  2339. DRM: 0.25
  2340. DE: 2
  2341. DM: 1
  2342. FRM: 1
  2343. FE: 6
  2344. BE: 0.55
  2345. BEDu: 7000
  2346. BEDM: 2.5
  2347.  
  2348. Class: scv moloch
  2349. DRM: 0.25
  2350. DE: 2
  2351. DM: 1
  2352. FRM: 2
  2353. FE: 6
  2354. BE: 0.65
  2355. BEDu: 9000
  2356. BEDM: 2.5
  2357.  
  2358. Class: sj sathanas
  2359. DRM: 0.25
  2360. DE: 2
  2361. DM: 1
  2362. FRM: 5
  2363. FE: 6
  2364. BE: 0.75
  2365. BEDu: 11000
  2366. BEDM: 2.5
  2367.  
  2368. Class: shivan comm node
  2369. DRM: 0.25
  2370. DE: 2
  2371. DM: 1
  2372. FRM: 1
  2373. FE: 6
  2374. BE: 0.65
  2375. BEDu: 9000
  2376. BEDM: 2.5
  2377.  
  2378. Class: sred
  2379. BEI: 0.2
  2380. BEDu: 200
  2381. BEDi: 100
  2382.  
  2383. Class: lred
  2384. BEI: 0.2
  2385. BEDu: 600
  2386. BEDi: 300
  2387.  
  2388. Class: bfred
  2389. BEI: 0.2
  2390. BEDu: 2100
  2391. BEDi: 1050
  2392.  
  2393. Class: terslash
  2394. BEI: 0.2
  2395. BEDu: 350
  2396. BEDi: 175
  2397.  
  2398. Class: lterslash
  2399. BEI: 0.2
  2400. BEDu: 150
  2401. BEDi: 75
  2402.  
  2403. Class: bfgreen
  2404. BEI: 0.2
  2405. BEDu: 1900
  2406. BEDi: 950
  2407.  
  2408. Class: lrbgreen
  2409. BEI: 0.2
  2410. BEDu: 1900
  2411. BEDi: 950
  2412.  
  2413. Class: bgreen
  2414. BEI: 0.2
  2415. BEDu: 1200
  2416. BEDi: 650
  2417.  
  2418. Class: sgreen
  2419. BEI: 0.2
  2420. BEDu: 210
  2421. BEDi: 105
  2422.  
  2423. Class: svas
  2424. BEI: 0.2
  2425. BEDu: 350
  2426. BEDi: 175
  2427.  
  2428. Class: bvas
  2429. BEI: 0.2
  2430. BEDu: 1100
  2431. BEDi: 550
  2432.  
  2433. Class: vslash
  2434. BEI: 0.2
  2435. BEDu: 750
  2436. BEDi: 375
  2437.  
  2438. Class: green beam
  2439. BEI: 0.2
  2440. BEDu: 200
  2441. BEDi: 100
  2442.  
  2443. Class: mjolnirbeam
  2444. BEI: 0.2
  2445. BEDu: 750
  2446. BEDi: 375
  2447.  
  2448. Class: mjolnirbeam#home
  2449. BEI: 0.2
  2450. BEDu: 400
  2451. BEDi: 200
  2452.  
  2453. Class: cyclops
  2454. FR: 100
  2455. FE: 6
  2456. BEI: 0.6
  2457. BEDu: 2000
  2458. BEDi: 1000
  2459.  
  2460. Class: cyclops#short
  2461. FR: 100
  2462. FE: 6
  2463. BEI: 0.6
  2464. BEDu: 2000
  2465. BEDi: 1000
  2466.  
  2467. Class: rebel bomb
  2468. FR: 100
  2469. FE: 6
  2470. BEI: 0.6
  2471. BEDu: 400
  2472. BEDi: 200
  2473.  
  2474. Class: helios
  2475. FR: 100
  2476. FE: 6
  2477. BEI: 0.6
  2478. BEDu: 6800
  2479. BEDi: 3400
  2480.  
  2481. Class: unknown bomb
  2482. FR: 100
  2483. FE: 6
  2484. BEI: 0.6
  2485. BEDu: 1500
  2486. BEDi: 750
  2487.  
  2488. Class: unknown megabomb
  2489. FR: 100
  2490. FE: 6
  2491. BEI: 0.6
  2492. BEDu: 3200
  2493. BEDi: 1600
  2494.  
  2495. Class: shivan bomb
  2496. FR: 100
  2497. FE: 6
  2498. BEI: 0.6
  2499. BEDu: 2000
  2500. BEDi: 1000
  2501.  
  2502. Class: shivan bomb#short
  2503. FR: 100
  2504. FE: 6
  2505. BEI: 0.6
  2506. BEDu: 2000
  2507. BEDi: 1000
  2508.  
  2509. Class: shivan weak bomb
  2510. FR: 100
  2511. FE: 6
  2512. BEI: 0.6
  2513. BEDu: 400
  2514. BEDi: 200
  2515.  
  2516. Class: shivan megabomb
  2517. FR: 100
  2518. FE: 6
  2519. BEI: 0.6
  2520. BEDu: 6800
  2521. BEDi: 3400
  2522.  
  2523. Class: fusion mortar
  2524. FR: 20
  2525. FE: 6
  2526. BEI: 0.2
  2527. BEDu: 80
  2528. BEDi: 40
  2529.  
  2530. Class: vasudan flux cannon
  2531. FR: 20
  2532. FE: 6
  2533. BEI: 0.4
  2534. BEDu: 500
  2535. BEDi: 250
  2536. ASSERTION: "slot->ship_class >= 0" at missionweaponchoice.cpp:3233
  2537. Int3(): From c:\code\fs2_open_3_6_14_rc4\code\globalincs\windebug.cpp at line 902
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