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- //
- // server.cfg
- //
- // comments are written with "//" in front of them.
- // GLOBAL SETTINGS
- hostname = "Apollo Gaming - Carrier DOMI"; // The name of the server that shall be displayed in the public server list
- password = ""; // Password for joining, eg connecting to the server
- passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
- //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
- //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
- reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
- logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
- // WELCOME MESSAGE ("message of the day")
- // It can be several lines, separated by comma
- // Empty messages "" will not be displayed at all but are only for increasing the interval
- motd[] = {
- "Please try to work together!",
- "",
- "Welcome to Apollo Gaming's ArmA 2 server!",
- // "Please make sure to join the team with the LOWEST amount of players!",
- "Have respect for one another. It's a game!",
- "Admins are always watching, don't cheat, hack or exploit!"
- };
- motdInterval = 60; // Time interval (in seconds) between each message
- // JOINING RULES
- checkfiles[] = {}; // Outdated.
- maxPlayers = 32; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
- kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
- verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
- equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
- //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
- // VOTING
- voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen.
- voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
- // INGAME SETTINGS
- disableVoN = 0; // If set to 1, Voice over Net will not be available
- vonCodecQuality = 23; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
- persistent = 1; // If 1, missions still run on even after the last player disconnected.
- timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
- BattlEye = 1; // Server to use BattlEye system
- // SCRIPTING ISSUES
- onUserConnected = ""; //
- onUserDisconnected = ""; //
- doubleIdDetected = ""; //
- //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible!
- // SIGNATURE VERIFICATION
- onUnsignedData = "kick (_this select 0)"; // unsigned data detected
- onHackedData = "ban (_this select 0)"; // tampering of the signature detected
- onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
- // MISSIONS CYCLE (see below)
- class Missions
- {
- class warfare
- {
- template = "tcb_co32_evo_blue_v207co.chernarus";
- difficulty = "regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
- }
- };
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