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server.cfg

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Feb 27th, 2014
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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6.  
  7. // GLOBAL SETTINGS
  8. hostname = "Apollo Gaming - Carrier DOMI"; // The name of the server that shall be displayed in the public server list
  9. password = ""; // Password for joining, eg connecting to the server
  10. passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  11. //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
  12. //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
  13. reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
  14. logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
  15.  
  16.  
  17. // WELCOME MESSAGE ("message of the day")
  18. // It can be several lines, separated by comma
  19. // Empty messages "" will not be displayed at all but are only for increasing the interval
  20. motd[] = {
  21. "Please try to work together!",
  22. "",
  23. "Welcome to Apollo Gaming's ArmA 2 server!",
  24. // "Please make sure to join the team with the LOWEST amount of players!",
  25. "Have respect for one another. It's a game!",
  26. "Admins are always watching, don't cheat, hack or exploit!"
  27. };
  28. motdInterval = 60; // Time interval (in seconds) between each message
  29.  
  30.  
  31. // JOINING RULES
  32. checkfiles[] = {}; // Outdated.
  33. maxPlayers = 32; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  34. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  35. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
  36. equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
  37. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  38.  
  39.  
  40. // VOTING
  41. voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen.
  42. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  43.  
  44.  
  45. // INGAME SETTINGS
  46. disableVoN = 0; // If set to 1, Voice over Net will not be available
  47. vonCodecQuality = 23; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
  48. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  49. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  50. BattlEye = 1; // Server to use BattlEye system
  51.  
  52.  
  53. // SCRIPTING ISSUES
  54. onUserConnected = ""; //
  55. onUserDisconnected = ""; //
  56. doubleIdDetected = ""; //
  57. //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible!
  58.  
  59.  
  60. // SIGNATURE VERIFICATION
  61. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  62. onHackedData = "ban (_this select 0)"; // tampering of the signature detected
  63. onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
  64.  
  65.  
  66. // MISSIONS CYCLE (see below)
  67. class Missions
  68. {
  69. class warfare
  70. {
  71. template = "tcb_co32_evo_blue_v207co.chernarus";
  72. difficulty = "regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
  73. }
  74. };
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