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Dec 8th, 2015
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  1. ++ INVENTORY ++
  2.  
  3. ++ MELEE WEAPONS ++
  4.  
  5. -PowerSword: A power weapon crafted by the armourers and smiths of the Inquisitor Iantorus of the Ordo Malleus. It has the form of a long stylized Falcata that somehow looks like an angelic wing and casts a great blue light when its disruption field its active.
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  7. ++ RANGED WEAPONS ++
  8.  
  9. +// HEAVY WEAPONS\\+
  10. -Hell-Hammer Pattern Lascannon: A formidable Laser Weapon whose energetic shot of coherent light is capable of penetrating most armoured vehicles. Its high strength and armour-piercing ability make it a formidable weapon. However, it is very heavy and power-consuming, and must recharge after every shot, making it a poor anti-personnel weapon.
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  12. -Lacannon Power Packs (3): Each Lascannon charge pack is good for only one shot before it must be replaced. This means it has a slow rate of fire due to the need to change the pack after each shot, and the packs cannot be recharged like those of a Lasgun.
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  14. +// RIFLES \\+
  15. -Modified Batross Pattern Plasma Rifle: A rare and powerful weapon that is able to fire plasma bolts of a green coloration that, while not as powerful as the common plasma projectiles, has a corrosive afterburn effect that is able to burn biological materials and rust metallic ones.
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  17. -Hydrogen Fuel Cells (3): Ammunition for the plasma rifle, grants 30 shots for each cell. Unlike the laser power packs these cannot be charged on a socket. They are harder to find than the regular las pack too.
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  19. -Retribution Pattern Long-Las: The Retribution is a stripped down Long-Las, sacrificing some of the weapon’s reliability and clip size. In exchange, the Retribution has a much shorter barrel (for easy concealment) and can be broken into half a dozen pieces that can easily be hidden within a specially designed pack. In addition, the weapon is rigged to fire in a non-visible light spectrum.
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  21. -Rechargable 19 Megathule Power Pack: Each pack carries within enough energy to let the Long-Las shot twenty infrared laser projectiles.
  22.  
  23. +// PISTOLS \\+
  24. -Arc Pistol: Arc Weapons are powered by bulky permacapacitors shipped from Mars' Great Repositorium. Some of these zinc-plated blocks store energy from the days when the Imperium was young. They discharge with a loud crack, firing bolts of blue-white electricity that can fry a man’s brain or overload a war machine's datacortex in a second.
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  26. -Arc Permacapacitor (3): Ammunition for the Arc Pistol. It grants about twenty shoots each but since the energy discharge can vary depending on the machine spirit's temperament this number may vary. They can be recharged in a power socket but take way longer than regular laser power packs.
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  28. -Phosphor Blast Pistol: One of the most horrific substances of ancient Mars was Phosphex. Its method of manufacture lost thousands of years ago, this highly-corrosive toxin burned with an intense flame that could not be extinguished, short of placing it in a vacuum. Though the crawling horror of phosphex weaponry is all but forgotten in the Imperium, the blinding white fire of phosphor weaponry is still utilized by the Skitarii to mark out high priority targets among the battlefield murk. The phosphor weapons fielded by the Skitarii are all that remain of this lost knowledge, a sanctioned replacement for one of the Machine God's creations. They may no longer be able to reduce a world to ash, but they still cover the enemy in luminous particles, making them easy targets for other Skitarii. If those struck by the burning spheres fired by these weapons are not killed by the initial trauma, they are soon felled by the light-guided volleys that follow.
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  30. -Phospex Tubes (5): Highly delicate tubes filled with a concentrated quantity of Phospex. Each tube grants five shoots.
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  32. -Meltaser Pistol: A bulky Melta Pistol that ionizes the air around its energy beam and is able to apply an energy charge on the objectives it melts. This weapon isn't only able to break fortifications and barricades but also electrify them to fend off any attacker that might be standing behind them.
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  34. -Highly Pressurized Pyrum-Petrol Gas Injector (5): Five small gas cannisters that carry withing the neccesary gases to create the sub-atomic agitation of the air. They can be shot for about two continuous minutes before emptying.
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  36. ++ EXPLOSIVE WEAPONS ++
  37.  
  38. - Psyk-Out Grenade (1): A Psyk-Out Grenade is a very rare type of grenade used by Grey Knights Astartes, high-ranking Inquisitors and Assassins of the Culexus Temple as a potent anti-psyker weapon.
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  40. -Stasis Grenade (1): The blast of a Stasis Bomb causes a degree of damage but, more importantly, will momentarily halt the flow of time. While the actual suspension of the normal flow of the space-time continuum is measured in mere milliseconds, this unnatural disruption to the time stream has lingering effects on those in close proximity to such a blast, causing gut-wrenching disorientation and slowing their reaction times.
  41.  
  42. -Frag Grenade (1): A Frag Grenade is an anti-personnel grenade commonly used by the military forces of the Imperium of Man. It produces a blast of shrapnel that can shred unarmoured troops.
  43.  
  44. -Krak Grenade (1): The Krak Grenade is a type of explosive device used by the military forces of the Imperium of Man. Krak Grenades use a shaped explosive charge capable of punching holes in armoured targets such as vehicles or bunkers, and its charge can even rip armour plating apart.
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  46. ++ ARMOR ++
  47. - Ignatus Power Armour: A great suit of armor that turns Heracor into a hulking figure that reaches the six feet seven in height. Like every other power armour variant, Ignatus too is made of thick ceramite armour plates and incorporated electro-muscles so the user can even use the power armour in the first place. The optional helmet protects the wearer from toxic gasses and allows the wearer to breathe underwater and even survive in vacuum as long as suit has power. The helmet has photo-visors so the user can see in the dark and an automatically closing visor renders blind-grenades useless against the wearer. It is also possible to use a backpack for the suit which acts as external power-source. With this power-backpack the wearer can use his armour for five continuous days in battle conditions.
  48.  
  49. -Techpriest Robes: Like any other member of the Adeptus Mechanicus he wears a red hooded robe that denotes its faith in the Machine God. His robes have various symbols including the heraldry of his own Forge World, The Inquisition and the Imperial Guard; it is also adorned with various mementos including a collar made of bolts and screws from his homeplanet, among some others.
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  51. ++ DEVICES ++
  52. - Omnispex: A really potent scanner with a pistol grip and a satellite like reader. It can scan vehicles, people or even buildings and find weak points. Requires some minutes to completely read and scan and objective.
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