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MCCities

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Oct 23rd, 2016
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  1. A city produces 5 things
  2.  
  3. food
  4. water
  5. space
  6. renown
  7. defence
  8.  
  9. Food, water, space and defence do not accumulate.
  10.  
  11. whenever renown = population the city population expands by 20% and subtracts that amount of renown.
  12. ie. city population is 10, renown hits 14, city population increases by 2 to 12 and renown is reduced by 10 to 4 with the next goal being at 12.
  13.  
  14. Renown and population are re calculated at noon every day.
  15.  
  16. excess defence produces 1 renown a day, deficit defence produces -1/2 renown a day
  17. excess space, food, and water produce 1/2 renown a day(rounded down)
  18.  
  19.  
  20. Each person consumes
  21. 1 food and 1 water and 1 defence
  22. Each person can have 1 job and 1 lodging
  23.  
  24. poor people consume 1 space for lodging
  25. medium income people consume 2 space for lodging
  26. Rich people consume 4 space for lodging
  27.  
  28. if there is not enough space, food and water for the entire population the difference is subtracted from population (poor first) and no renown is accumulated that turn.
  29.  
  30. whenever 10 poor people are accumulated, the next person to join the city will be a medium person.
  31. whenever 10 medium people are accumulated, the next person to join the city will be a rich person(dat 1%)
  32.  
  33. Buildings must be connected via a road and have enough people to fill its jobs requirement to provide any benefit
  34.  
  35. Lodging
  36. -Bed = 2 space
  37. Beds must be placed in houses or Inns
  38. Houses (small)
  39. maximum 3 Beds
  40. +1 renown per day
  41. -Houses (medium)
  42. requires 1 Medium person lodging
  43. maximum 6 Beds
  44. +2 renown per day
  45. -Some Mansions
  46. requires 1 Rich person lodging
  47. maxmimum 12 Beds
  48. +3 renown per day
  49. -Tavern
  50. +4 renown per day
  51. requires 1 medium job
  52. -Inns
  53. +8 renown per day
  54. requires 1 medium job and 3 low jobs
  55.  
  56.  
  57. Food
  58. -Farmhouse
  59. maximum 2 Beds
  60. requires at least 1 field
  61. can support up to 10 fields
  62. +1 renown per field
  63. -Field
  64. supports 1 crop/animal
  65. +3 food
  66. must be at least 9x15
  67. requires 2 low job
  68. -Mill
  69. requires at least 20 grain fields
  70. +5 renown per day
  71. each grain field now produces +1 food
  72. requires 1 medium job
  73. supports up to 100 grain fields
  74. -Bakers Shop max (1)
  75. requires a mill
  76. requires at least 200 people total
  77. requires 1 medium job and 5 low jobs
  78. +10 renown per day
  79. each grain field now produces +2 food (doesnt stack with mill bonus)
  80. -Boats
  81. Small
  82. requires a small shipyard
  83. requires a dock
  84. requires 5 low jobs
  85. +20 food
  86. Medium
  87. requires a medium shipyard
  88. requires a dock
  89. requires 10 low jobs and 1 medium job
  90. +20 food
  91. +20 renown per day
  92. Large
  93. requires a large shipyard
  94. requires a dock
  95. requires 20 low jobs, 2 medium and a high job
  96. +30 food
  97. +60 renown per day
  98.  
  99. Water
  100. -Well
  101. +25 water
  102. no more than 1 every 50 tiles(square)
  103. must be at least 1 building within 50 tiles
  104. -Aqueduct Source
  105. requires a mine
  106. must have at least 1 channel attached to work
  107. +10 renown per day
  108. must start at mountains or lake higher than city
  109. +1000 maximum water
  110. -Aqueduct channel(small)
  111. requires 5 low jobs
  112. +100 water
  113. requires Aqueduct source or Large channel
  114. each channel is a straight shot of water passage
  115. must be at least 50 tiles long
  116. -Aqueduct channel (large)
  117. Requires 10 low jobs
  118. +500 water
  119. requires Aqueduct source
  120. must be at least 100 tiles long
  121.  
  122. Storage
  123. Warehouse (small)
  124. +100 maximum food/water per day
  125. requires at least 20 chests
  126. requires 1 medium job
  127. Warehouse (large)
  128. +1000 maximum food/water
  129. requires at least 50 chests
  130. requires 1 high job
  131. Granary
  132. +100 maximum food
  133.  
  134. Trade
  135. -Store
  136. requires 1 medium job
  137. each store can have up to 3 wares(small medium large)
  138. each grain ware has to have 10 fields(consumes them)
  139. each livestock ware has to have 5 fields(consumes them)
  140. each ware requires 1 low job
  141. each ware generates 2 renown
  142. Market (small)
  143. requires a tavern
  144. requires at least 5 different Stores
  145. all ships now generate +5 renown
  146. all store wares now generate +3 renown
  147. all mines generate +1 renown per 20 blocks of depth
  148. Market (large) max 1
  149. requires an Inn
  150. requires at least 15 different Stores
  151. requires at least 3 large Stores
  152. All ships now generate +10 renown
  153. all store wares now generate +5 renown
  154. all mines now generate +2 renown per 4 blocks of depth
  155. -Docks (small)
  156. supports up to 1 medium or 2 small ship
  157. -Docks (large)
  158. supports up to 1 large, 2 medium or 4 small ships
  159. -Stables
  160. requires 3 low jobs and 1 medium job
  161. +1/2 defence for each unemployed person
  162. unlocks livestock fields
  163. -Lighthouse
  164. uses 1 harbor
  165. +5 food per ship
  166. +5 renown per ship per day
  167. requires 2 medium jobs
  168.  
  169. Culture
  170. -Town Hall max 1
  171. requires at least 25 people total
  172. +2 renown per day
  173. -Church
  174. requires at least 50 people per church
  175. +3 renown per day
  176. requires 2 low jobs
  177. -cathedral(max 1)
  178. +10 renown per day
  179. requires at least 3 churches
  180. requires 10 low jobs and 1 high job
  181.  
  182. -monument(small)
  183. +1 renown per day
  184. -monument(medium)
  185. +2 renown per day
  186. -monument(large)
  187. +5 renown per day
  188.  
  189. -library (max 1)
  190. requires at least 75 people total
  191. requires 1 medium job
  192. +5 renown
  193. -school
  194. requires at least 250 people per school
  195. requires library
  196. requires 5 medium jobs
  197. increases rate of acquiring medium people by 1 ie (10:1 -> 9:1)
  198. -university(max 1)
  199. requires at least 4 schools
  200. requires school
  201. requires 5 high jobs
  202. increases rate of acquiring high people by 2 ie (10:1->8:1)
  203.  
  204.  
  205. Materials
  206. -Mineshafts
  207. requires 1 medium job
  208. requires 1 low jobs per 4 blocks of depth
  209. generates +1 renown per 4 blocks of depth
  210. -Lumber Yard
  211. requires 2 low jobs
  212. generates +1 renown
  213. -shipyard(small)
  214. requires 5 low jobs
  215. requires at least 2 Lumber Yards
  216. -shipyard(medium)
  217. requires 1 medium job and 10 low jobs
  218. requires at least 5 Lumber Yards
  219. -shipyard(Large)
  220. requires 1 high 2 medium and 15 low jobs
  221. requires at least 10 Lumber Yards
  222. generate +10 renown
  223.  
  224. Defence
  225. -Blacksmith
  226. requires 1 medium job
  227. +5 defence
  228.  
  229. -Barracks
  230. requires a blacksmith
  231. requires 1 medium job
  232. +2 defence for each unemployed person
  233.  
  234. -Archery range
  235. requires a Barracks
  236. requires 2 medium jobs
  237. +1 defence for each building contained within the walls
  238.  
  239. -Guard Tower
  240. requires 3 low jobs
  241. +15 defence
  242. must be placed on a wall
  243. -Walls
  244. +1 defence per building within the walls
  245.  
  246. -Fort (max 1)
  247. requires blacksmith
  248. requires lumber Yard
  249. requires Town hall
  250. +50 defense
  251. -Keep (max 1)
  252. upgrades Fort
  253. requires Church
  254. requires market (small)
  255. +100 defense
  256. -Castle (max 1)
  257. upgrades Keep
  258. requires shipyard (medium)
  259. requires cathedral
  260. +250 defense
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