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crash.log

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Oct 19th, 2019
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  1. The program has crashed.
  2. See the log file for a stack trace.
  3. CRASH LOG FILE: ./config/crash.log
  4. VERSION: 0.D
  5. TYPE: Signal
  6. MESSAGE: SIGSEGV: Segmentation fault
  7. STACK TRACE:
  8.  
  9. ./cataclysm-tiles(_Z21debug_write_backtraceRSo+0x25) [0x841ee6]
  10. ./cataclysm-tiles() [0x8344d7]
  11. ./cataclysm-tiles() [0x8346d8]
  12. /usr/lib/libc.so.6(+0x3bfb0) [0x7f30f388bfb0]
  13. /usr/lib/libstdc++.so.6(_ZNSs6assignERKSs+0x21) [0x7f30f3c6a331]
  14. ./cataclysm-tiles(_ZN7vehicle14split_vehiclesERKSt6vectorIS0_IiSaIiEESaIS2_EERKS0_IPS_SaIS7_EERKS0_IS0_I5pointSaISC_EESaISE_EE+0x2b8) [0xd78300]
  15. ./cataclysm-tiles(_ZN7vehicle14split_vehiclesERKSt6vectorIS0_IiSaIiEESaIS2_EE+0xcb) [0xd789bd]
  16. ./cataclysm-tiles(_ZN7vehicle23find_and_split_vehiclesEi+0x389) [0xd78d9d]
  17. ./cataclysm-tiles(_ZN7vehicle9break_offEii+0x2f2) [0xd793a8]
  18. ./cataclysm-tiles(_ZN7vehicle13damage_directEii11damage_type+0x118) [0xd795e0]
  19. ./cataclysm-tiles(_ZN7vehicle6damageEii11damage_typeb+0x324) [0xd79bca]
  20. ./cataclysm-tiles(_ZN3map12bash_vehicleERK8tripointR11bash_params+0x4b) [0xa34caf]
  21. ./cataclysm-tiles(_ZN3map4bashERK8tripointibbbPK7vehicle+0xbf) [0xa4425d]
  22. ./cataclysm-tiles(_ZN7monster7bash_atERK8tripoint+0xb8) [0xb32be2]
  23. ./cataclysm-tiles(_ZN7monster4moveEv+0xf4b) [0xb35d91]
  24. ./cataclysm-tiles(_ZN4game7monmoveEv+0x791) [0x8de407]
  25. ./cataclysm-tiles(_ZN4game7do_turnEv+0x65d) [0x8e0a15]
  26. ./cataclysm-tiles(main+0x1483) [0x6b29f5]
  27. /usr/lib/libc.so.6(__libc_start_main+0xf3) [0x7f30f3877153]
  28. ./cataclysm-tiles(_start+0x29) [0x6d8849]
  29.  
  30. Attempting to repeat stack trace using debug symbols...
  31. debug_write_backtrace(std::ostream&)
  32. ??:?
  33. log_crash
  34. crash.cpp:?
  35. signal_handler
  36. crash.cpp:?
  37. ??
  38. ??:0
  39. ??
  40. ??:0
  41. vehicle::split_vehicles(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, std::vector<vehicle*, std::allocator<vehicle*> > const&, std::vector<std::vector<point, std::allocator<point> >, std::allocator<std::vector<point, std::allocator<point> > > > const&)
  42. ??:?
  43. vehicle::split_vehicles(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&)
  44. ??:?
  45. vehicle::find_and_split_vehicles(int)
  46. ??:?
  47. vehicle::break_off(int, int)
  48. ??:?
  49. vehicle::damage_direct(int, int, damage_type)
  50. ??:?
  51. vehicle::damage(int, int, damage_type, bool)
  52. ??:?
  53. map::bash_vehicle(tripoint const&, bash_params&)
  54. ??:?
  55. map::bash(tripoint const&, int, bool, bool, bool, vehicle const*)
  56. ??:?
  57. monster::bash_at(tripoint const&)
  58. ??:?
  59. monster::move()
  60. ??:?
  61. game::monmove()
  62. ??:?
  63. game::do_turn()
  64. ??:?
  65. main
  66. ??:?
  67. ??
  68. ??:0
  69. _start
  70. ??:?
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