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- using UnityEngine;
- using System.Collections;
- public class TriggerA : MonoBehaviour {
- void OnTriggerEnter(Collider other) {
- // get the receiver objects
- GameObject [] receivers = GameObject.FindGameObjectsWithTag("DFAAgent");
- // for each receiver object
- foreach (GameObject obj in receivers) {
- // Get the script
- AgentReceiver r = (AgentReceiver) obj.GetComponent(typeof(AgentReceiver));
- // call the receiver post method
- r.postMessage ("1");
- }
- }
- }
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