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- * Detected CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz [GenuineIntel], F6/M14/S3, 4006.00 mhz, 24-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- * CPU cores/threads: 4/8
- Initializing File System...
- using fs-ltx fsgame_coc.ltx
- FS: 47628 files cached 46 archives, 7611Kb memory used.
- Init FileSystem 0.684440 sec
- 'xrCore' build 6090, Oct 8 2015
- EH: A5B392395726B52A1F213868CE37804F
- -----loading d:\games\stalker call of pripyat\gamedata\configs\system.ltx
- -----loading d:\games\stalker call of pripyat\gamedata\configs\system.ltx
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrRender_R3.dll
- refCount:m_pAdapter 1
- Loading DLL: xrRender_R4.dll
- command line -fsltx fsgame_coc.ltx -dbg
- Executing config-script "user.ltx"...
- [_appdata_\user.ltx] successfully loaded.
- Loading DLL: xrRender_R4.dll
- Loading DLL: xrGame.dll
- * [win32]: free[3969244 K], reserved[113444 K], committed[111552 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[19370 K], game lua[0 K], render[0 K]
- * [x-ray]: economy: strings[14671 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[0]=D:\Games\Stalker Call of Pripyat\_bin\
- dir[1]=D:\Games\Stalker Call of Pripyat\
- dir[2]=D:\Games\Stalker Call of Pripyat\_bin\
- dir[3]=C:\Windows\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList Generic Hardware
- devices Generic Hardware
- SOUND: OpenAL: system default SndDevice name is Generic Hardware
- SOUND: OpenAL: default SndDevice name set to Generic Software
- SOUND: OpenAL: All available devices:
- 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- Executing config-script "d:\games\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
- [d:\games\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "d:\games\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx"...
- ~ Invalid syntax in call to 'snd_targets'
- ~ Valid arguments: integer value in range [200,1000]
- [d:\games\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
- Executing config-script "d:\games\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
- [d:\games\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
- ~ Invalid syntax in call to 'r2_aa_break'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'r2_aa_weight'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'snd_targets'
- ~ Valid arguments: integer value in range [200,1000]
- ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
- ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
- [_appdata_\user.ltx] successfully loaded.
- SOUND: Selected device is Generic Software
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980
- * CREATE: DeviceREF: 4
- * Texture memory: 3072 M
- * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- * GPU vertex cache: unrecognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 1536K
- * DIB created: 512K
- ! Renderer doesn't support blender 'effects\shadow_world'
- * HWDST/PCF supported and used
- - r__tf_aniso 16
- - r2_tf_mipbias 0.
- * loading script _G.script
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_artefact.script
- * loading script se_car.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script game_registrator.script
- Starting engine...
- Loading DLL: xrGameSpy.dll
- intro_start intro_logo
- intro_delete ::update_logo_intro
- ! Invalid ogg-comment version, file: d:\games\stalker call of pripyat\gamedata\sounds\music\menu.ogg
- * loading script ui_warfare_options.script
- * loading script alun_utils.script
- warfare options
- loaded
- * loading script axr_main.script
- * loading script axr_main_options.script
- * loading script xrs_debug_tools.script
- * loading script closecaption.script
- * [win32]: free[3789844 K], reserved[101832 K], committed[302564 K]
- * [ D3D ]: textures[64 K]
- * [x-ray]: process heap[127369 K], game lua[2253 K], render[258 K]
- * [x-ray]: economy: strings[15163 K], smem[0 K]
- * loading script ui_load_dialog.script
- * loading script db.script
- * loading script actor_proxy.script
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- * 0.0 : [ 3] $user$Texture_tempvector
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- * 0.0 : [ 3] $user$accum
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- * 0.0 : [ 2] $user$tonemap_src
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- * 0.0 : [ 3] lights\lights_spot01
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- * 0.0 : [ 25] sky\af3_clear\00-00-nm
- * 0.0 : [ 25] sky\af3_clear\00-00-nm#small
- * 0.0 : [ 12] sky\af3_clear\01-00-fm
- * 0.0 : [ 12] sky\af3_clear\01-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\01-00-hm
- * 0.0 : [ 8] sky\af3_clear\01-00-hm#small
- * 0.0 : [ 37] sky\af3_clear\01-00-nm
- * 0.0 : [ 37] sky\af3_clear\01-00-nm#small
- * 0.0 : [ 12] sky\af3_clear\02-00-fm
- * 0.0 : [ 12] sky\af3_clear\02-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\02-00-hm
- * 0.0 : [ 8] sky\af3_clear\02-00-hm#small
- * 0.0 : [ 25] sky\af3_clear\02-00-nm
- * 0.0 : [ 25] sky\af3_clear\02-00-nm#small
- * 0.0 : [ 12] sky\af3_clear\03-00-fm
- * 0.0 : [ 12] sky\af3_clear\03-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\03-00-hm
- * 0.0 : [ 8] sky\af3_clear\03-00-hm#small
- * 0.0 : [ 12] sky\af3_clear\04-00-fm
- * 0.0 : [ 12] sky\af3_clear\04-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\04-00-hm
- * 0.0 : [ 8] sky\af3_clear\04-00-hm#small
- * 0.0 : [ 33] sky\af3_clear\04-30
- * 0.0 : [ 33] sky\af3_clear\04-30#small
- * 0.0 : [ 33] sky\af3_clear\05-00
- * 0.0 : [ 33] sky\af3_clear\05-00#small
- * 0.0 : [ 33] sky\af3_clear\05-30
- * 0.0 : [ 33] sky\af3_clear\05-30#small
- * 0.0 : [ 66] sky\af3_clear\06-00
- * 0.0 : [ 66] sky\af3_clear\06-00#small
- * 0.0 : [ 33] sky\af3_clear\07-00
- * 0.0 : [ 33] sky\af3_clear\07-00#small
- * 0.0 : [ 33] sky\af3_clear\08-00
- * 0.0 : [ 33] sky\af3_clear\08-00#small
- * 0.0 : [ 33] sky\af3_clear\09-00
- * 0.0 : [ 33] sky\af3_clear\09-00#small
- * 0.0 : [ 33] sky\af3_clear\10-00
- * 0.0 : [ 33] sky\af3_clear\10-00#small
- * 0.0 : [ 33] sky\af3_clear\11-00
- * 0.0 : [ 33] sky\af3_clear\11-00#small
- * 0.0 : [ 33] sky\af3_clear\12-00
- * 0.0 : [ 33] sky\af3_clear\12-00#small
- * 0.0 : [ 33] sky\af3_clear\13-00
- * 0.0 : [ 33] sky\af3_clear\13-00#small
- * 0.0 : [ 33] sky\af3_clear\14-00
- * 0.0 : [ 33] sky\af3_clear\14-00#small
- * 0.0 : [ 33] sky\af3_clear\15-00
- * 0.0 : [ 33] sky\af3_clear\15-00#small
- * 0.0 : [ 33] sky\af3_clear\16-00
- * 0.0 : [ 33] sky\af3_clear\16-00#small
- * 0.0 : [ 33] sky\af3_clear\17-00
- * 0.0 : [ 33] sky\af3_clear\17-00#small
- * 0.0 : [ 33] sky\af3_clear\18-00
- * 0.0 : [ 33] sky\af3_clear\18-00#small
- * 0.0 : [ 33] sky\af3_clear\19-00
- * 0.0 : [ 33] sky\af3_clear\19-00#small
- * 0.0 : [ 66] sky\af3_clear\20-00
- * 0.0 : [ 66] sky\af3_clear\20-00#small
- * 0.0 : [ 33] sky\af3_clear\20-30
- * 0.0 : [ 33] sky\af3_clear\20-30#small
- * 0.0 : [ 33] sky\af3_clear\21-00
- * 0.0 : [ 33] sky\af3_clear\21-00#small
- * 0.0 : [ 33] sky\af3_clear\21-30
- * 0.0 : [ 33] sky\af3_clear\21-30#small
- * 0.0 : [ 12] sky\af3_clear\22-00-fm
- * 0.0 : [ 12] sky\af3_clear\22-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\22-00-hm
- * 0.0 : [ 8] sky\af3_clear\22-00-hm#small
- * 0.0 : [ 12] sky\af3_clear\23-00-fm
- * 0.0 : [ 12] sky\af3_clear\23-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\23-00-hm
- * 0.0 : [ 8] sky\af3_clear\23-00-hm#small
- * 0.0 : [ 5] sky\af3_cloudy\05-00
- * 0.0 : [ 5] sky\af3_cloudy\05-00#small
- * 0.0 : [ 10] sky\af3_cloudy\06-00
- * 0.0 : [ 10] sky\af3_cloudy\06-00#small
- * 0.0 : [ 10] sky\af3_cloudy\07-00
- * 0.0 : [ 10] sky\af3_cloudy\07-00#small
- * 0.0 : [ 18] sky\af3_cloudy\08-00
- * 0.0 : [ 18] sky\af3_cloudy\08-00#small
- * 0.0 : [ 23] sky\af3_cloudy\09-00
- * 0.0 : [ 23] sky\af3_cloudy\09-00#small
- * 0.0 : [ 11] sky\af3_cloudy\10-00
- * 0.0 : [ 11] sky\af3_cloudy\10-00#small
- * 0.0 : [ 11] sky\af3_cloudy\11-00
- * 0.0 : [ 11] sky\af3_cloudy\11-00#small
- * 0.0 : [ 18] sky\af3_cloudy\12-00
- * 0.0 : [ 18] sky\af3_cloudy\12-00#small
- * 0.0 : [ 10] sky\af3_cloudy\13-00
- * 0.0 : [ 10] sky\af3_cloudy\13-00#small
- * 0.0 : [ 36] sky\af3_cloudy\14-00
- * 0.0 : [ 36] sky\af3_cloudy\14-00#small
- * 0.0 : [ 28] sky\af3_cloudy\15-00
- * 0.0 : [ 28] sky\af3_cloudy\15-00#small
- * 0.0 : [ 10] sky\af3_cloudy\16-00
- * 0.0 : [ 10] sky\af3_cloudy\16-00#small
- * 0.0 : [ 18] sky\af3_cloudy\17-00
- * 0.0 : [ 18] sky\af3_cloudy\17-00#small
- * 0.0 : [ 20] sky\af3_cloudy\18-00
- * 0.0 : [ 20] sky\af3_cloudy\18-00#small
- * 0.0 : [ 5] sky\af3_cloudy\19-00
- * 0.0 : [ 5] sky\af3_cloudy\19-00#small
- * 0.0 : [ 10] sky\af3_cloudy\20-00
- * 0.0 : [ 10] sky\af3_cloudy\20-00#small
- * 0.0 : [ 11] sky\af3_foggy\06-00
- * 0.0 : [ 11] sky\af3_foggy\06-00#small
- * 0.0 : [ 11] sky\af3_foggy\07-00
- * 0.0 : [ 11] sky\af3_foggy\07-00#small
- * 0.0 : [ 19] sky\af3_foggy\09-00
- * 0.0 : [ 19] sky\af3_foggy\09-00#small
- * 0.0 : [ 40] sky\af3_foggy\10-00
- * 0.0 : [ 40] sky\af3_foggy\10-00#small
- * 0.0 : [ 10] sky\af3_foggy\11-00
- * 0.0 : [ 10] sky\af3_foggy\11-00#small
- * 0.0 : [ 11] sky\af3_foggy\12-00
- * 0.0 : [ 11] sky\af3_foggy\12-00#small
- * 0.0 : [ 27] sky\af3_foggy\13-00
- * 0.0 : [ 27] sky\af3_foggy\13-00#small
- * 0.0 : [ 11] sky\af3_foggy\14-00
- * 0.0 : [ 11] sky\af3_foggy\14-00#small
- * 0.0 : [ 19] sky\af3_foggy\15-00
- * 0.0 : [ 19] sky\af3_foggy\15-00#small
- * 0.0 : [ 19] sky\af3_foggy\16-00
- * 0.0 : [ 19] sky\af3_foggy\16-00#small
- * 0.0 : [ 11] sky\af3_foggy\17-00
- * 0.0 : [ 11] sky\af3_foggy\17-00#small
- * 0.0 : [ 19] sky\af3_foggy\18-00
- * 0.0 : [ 19] sky\af3_foggy\18-00#small
- * 0.0 : [ 11] sky\af3_foggy\19-00
- * 0.0 : [ 11] sky\af3_foggy\19-00#small
- * 0.0 : [ 22] sky\af3_foggy\20-00
- * 0.0 : [ 22] sky\af3_foggy\20-00#small
- * 0.0 : [ 12] sky\af3_partly\00-00-fm
- * 0.0 : [ 12] sky\af3_partly\00-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\00-00-hm
- * 0.0 : [ 8] sky\af3_partly\00-00-hm#small
- * 0.0 : [ 25] sky\af3_partly\00-00-nm
- * 0.0 : [ 25] sky\af3_partly\00-00-nm#small
- * 0.0 : [ 12] sky\af3_partly\01-00-fm
- * 0.0 : [ 12] sky\af3_partly\01-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\01-00-hm
- * 0.0 : [ 8] sky\af3_partly\01-00-hm#small
- * 0.0 : [ 38] sky\af3_partly\01-00-nm
- * 0.0 : [ 38] sky\af3_partly\01-00-nm#small
- * 0.0 : [ 12] sky\af3_partly\02-00-fm
- * 0.0 : [ 12] sky\af3_partly\02-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\02-00-hm
- * 0.0 : [ 8] sky\af3_partly\02-00-hm#small
- * 0.0 : [ 24] sky\af3_partly\02-00-nm
- * 0.0 : [ 24] sky\af3_partly\02-00-nm#small
- * 0.0 : [ 12] sky\af3_partly\03-00-fm
- * 0.0 : [ 12] sky\af3_partly\03-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\03-00-hm
- * 0.0 : [ 8] sky\af3_partly\03-00-hm#small
- * 0.0 : [ 12] sky\af3_partly\04-00-fm
- * 0.0 : [ 12] sky\af3_partly\04-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\04-00-hm
- * 0.0 : [ 8] sky\af3_partly\04-00-hm#small
- * 0.0 : [ 33] sky\af3_partly\04-30
- * 0.0 : [ 33] sky\af3_partly\04-30#small
- * 0.0 : [ 33] sky\af3_partly\05-00
- * 0.0 : [ 33] sky\af3_partly\05-00#small
- * 0.0 : [ 33] sky\af3_partly\05-30
- * 0.0 : [ 33] sky\af3_partly\05-30#small
- * 0.0 : [ 66] sky\af3_partly\06-00
- * 0.0 : [ 66] sky\af3_partly\06-00#small
- * 0.0 : [ 33] sky\af3_partly\07-00
- * 0.0 : [ 33] sky\af3_partly\07-00#small
- * 0.0 : [ 33] sky\af3_partly\08-00
- * 0.0 : [ 33] sky\af3_partly\08-00#small
- * 0.0 : [ 33] sky\af3_partly\09-00
- * 0.0 : [ 33] sky\af3_partly\09-00#small
- * 0.0 : [ 33] sky\af3_partly\10-00
- * 0.0 : [ 33] sky\af3_partly\10-00#small
- * 0.0 : [ 33] sky\af3_partly\11-00
- * 0.0 : [ 33] sky\af3_partly\11-00#small
- * 0.0 : [ 33] sky\af3_partly\12-00
- * 0.0 : [ 33] sky\af3_partly\12-00#small
- * 0.0 : [ 33] sky\af3_partly\13-00
- * 0.0 : [ 33] sky\af3_partly\13-00#small
- * 0.0 : [ 33] sky\af3_partly\14-00
- * 0.0 : [ 33] sky\af3_partly\14-00#small
- * 0.0 : [ 33] sky\af3_partly\15-00
- * 0.0 : [ 33] sky\af3_partly\15-00#small
- * 0.0 : [ 33] sky\af3_partly\16-00
- * 0.0 : [ 33] sky\af3_partly\16-00#small
- * 0.0 : [ 33] sky\af3_partly\17-00
- * 0.0 : [ 33] sky\af3_partly\17-00#small
- * 0.0 : [ 33] sky\af3_partly\18-00
- * 0.0 : [ 33] sky\af3_partly\18-00#small
- * 0.0 : [ 33] sky\af3_partly\19-00
- * 0.0 : [ 33] sky\af3_partly\19-00#small
- * 0.0 : [ 66] sky\af3_partly\20-00
- * 0.0 : [ 66] sky\af3_partly\20-00#small
- * 0.0 : [ 33] sky\af3_partly\20-30
- * 0.0 : [ 33] sky\af3_partly\20-30#small
- * 0.0 : [ 33] sky\af3_partly\21-00
- * 0.0 : [ 33] sky\af3_partly\21-00#small
- * 0.0 : [ 33] sky\af3_partly\21-30
- * 0.0 : [ 33] sky\af3_partly\21-30#small
- * 0.0 : [ 12] sky\af3_partly\22-00-fm
- * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\22-00-hm
- * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
- * 0.0 : [ 12] sky\af3_partly\23-00-fm
- * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\23-00-hm
- * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
- * 0.0 : [ 26] sky\af3_rainy\07-00
- * 0.0 : [ 26] sky\af3_rainy\07-00#small
- * 0.0 : [ 30] sky\af3_rainy\09-00_19-00
- * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
- * 0.0 : [ 58] sky\af3_rainy\13-00
- * 0.0 : [ 58] sky\af3_rainy\13-00#small
- * 0.0 : [ 24] sky\af3_rainy\15-00
- * 0.0 : [ 24] sky\af3_rainy\15-00#small
- * 0.0 : [ 31] sky\af3_rainy\15-00-2
- * 0.0 : [ 31] sky\af3_rainy\15-00-2#small
- * 0.0 : [ 44] sky\af3_rainy\16-00
- * 0.0 : [ 44] sky\af3_rainy\16-00#small
- * 0.0 : [ 32] sky\af3_rainy\20-00
- * 0.0 : [ 32] sky\af3_rainy\20-00#small
- * 0.0 : [ 5] sky\sky_12_vibros_cube
- * 0.0 : [ 5] sky\sky_12_vibros_cube#small
- * 0.0 : [ 26] sky\sky_13_cube
- * 0.0 : [ 26] sky\sky_13_cube#small
- * 0.0 : [ 16] sky\sky_13_cube_night
- * 0.0 : [ 16] sky\sky_13_cube_night#small
- * 0.0 : [ 12] sky\sky_13_vibros_cube
- * 0.0 : [ 12] sky\sky_13_vibros_cube#small
- * 0.0 : [ 10] sky\sky_14_cube
- * 0.0 : [ 10] sky\sky_14_cube#small
- * 0.0 : [ 4] sky\sky_17_clouds_cube
- * 0.0 : [ 4] sky\sky_17_clouds_cube#small
- * 0.0 : [ 4] sky\sky_17_cube
- * 0.0 : [ 4] sky\sky_17_cube#small
- * 0.0 : [ 8] sky\sky_18_cube
- * 0.0 : [ 8] sky\sky_18_cube#small
- * 0.0 : [ 11] sky\sky_19_cube
- * 0.0 : [ 11] sky\sky_19_cube#small
- * 0.0 : [ 4] sky\sky_1_clouds_cube
- * 0.0 : [ 4] sky\sky_1_clouds_cube#small
- * 0.0 : [ 4] sky\sky_20_clouds_cube
- * 0.0 : [ 4] sky\sky_20_clouds_cube#small
- * 0.0 : [ 4] sky\sky_20_cube
- * 0.0 : [ 4] sky\sky_20_cube#small
- * 0.0 : [ 4] sky\sky_2_clouds_cube
- * 0.0 : [ 4] sky\sky_2_clouds_cube#small
- * 0.0 : [ 4] sky\sky_2_cube
- * 0.0 : [ 4] sky\sky_2_cube#small
- * 0.0 : [ 12] sky\sky_3_cube
- * 0.0 : [ 12] sky\sky_3_cube#small
- * 0.0 : [ 3] sky\sky_4_cube
- * 0.0 : [ 3] sky\sky_4_cube#small
- * 0.0 : [ 30] sky\sky_5_cube
- * 0.0 : [ 30] sky\sky_5_cube#small
- * 0.0 : [ 7] sky\sky_6_cube
- * 0.0 : [ 7] sky\sky_6_cube#small
- * 0.0 : [ 11] sky\sky_7_cube
- * 0.0 : [ 11] sky\sky_7_cube#small
- * 0.0 : [ 8] sky\sky_8_cube
- * 0.0 : [ 8] sky\sky_8_cube#small
- * 0.0 : [ 49] sky\sky_9_cube
- * 0.0 : [ 49] sky\sky_9_cube#small
- * 0.0 : [3306] sky\sky_oblaka
- * 0.0 : [ 1] ui\ui_actor_sleep_screen
- * 0.0 : [ 1] ui\ui_console
- * 0.0 : [ 1] water\water_SBumpVolume
- * 0.0 : [ 1] water\water_flowing_nmap
- * 0.0 : [ 1] water\water_normal
- * 0.0 : [ 1] wm\wm_blood_1
- * 0.0 : [ 1] wm\wm_blood_1_1
- * 0.0 : [ 1] wm\wm_blood_1_2
- * 0.0 : [ 1] wm\wm_blood_1_3
- * 0.0 : [ 1] wm\wm_blood_drop_4
- * 0.0 : [ 1] wm\wm_bullet_asfalt_1
- * 0.0 : [ 1] wm\wm_bullet_asfalt_2
- * 0.0 : [ 1] wm\wm_bullet_asfalt_3
- * 0.0 : [ 1] wm\wm_bullet_brick_1
- * 0.0 : [ 1] wm\wm_bullet_brick_2
- * 0.0 : [ 1] wm\wm_bullet_concrete
- * 0.0 : [ 1] wm\wm_bullet_concrete_1
- * 0.0 : [ 1] wm\wm_bullet_concrete_2
- * 0.0 : [ 1] wm\wm_bullet_concrete_4
- * 0.0 : [ 1] wm\wm_bullet_concrete_5
- * 0.0 : [ 1] wm\wm_bullet_concrete_6
- * 0.0 : [ 1] wm\wm_bullet_concrete_7
- * 0.0 : [ 1] wm\wm_bullet_glass01
- * 0.0 : [ 1] wm\wm_bullet_glass02
- * 0.0 : [ 1] wm\wm_bullet_glass03
- * 0.0 : [ 1] wm\wm_bullet_glass04
- * 0.0 : [ 1] wm\wm_bullet_ground
- * 0.0 : [ 1] wm\wm_bullet_ground_1
- * 0.0 : [ 1] wm\wm_bullet_ground_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
- * 0.0 : [ 1] wm\wm_bullet_wood
- * 0.0 : [ 1] wm\wm_bullet_wood_1
- * 0.0 : [ 1] wm\wm_bullet_wood_2
- * 0.0 : [ 1] wm\wm_bullet_wood_3
- * 0.0 : [ 1] wm\wm_bullet_wood_4
- * 0.0 : [ 1] wm\wm_bullet_wood_5
- * 0.0 : [ 1] wm\wm_bullet_wood_6
- * 0.0 : [ 1] wm\wm_bullet_wood_7
- * 0.0 : [ 1] wm\wm_bullet_wood_8
- * 0.0 : [ 1] wm\wm_bullet_wood_9
- * 0.0 : [ 1] wm\wm_grenade
- * 0.0 : [ 1] wm\wm_knife_dead
- * 0.0 : [ 1] wm\wm_knife_horiz
- * 0.0 : [ 1] wm\wm_knife_horiz_blood
- * 0.0 : [ 1] wm\wm_knife_horiz_blood1
- * 0.0 : [ 1] wm\wm_knife_horiz_metal
- * 0.0 : [ 1] wm\wm_knife_horiz_ston
- * 0.0 : [ 1] wm\wm_knife_wood
- * 0.0 : [ 1] wm\wm_knife_wood1
- * 0.0 : [ 1] wm\wm_knife_wood2
- * 4.1 : [ 1] ui\teamepic_logo
- * 5.5 : [ 1] ui\ui_magnifier
- * 8.1 : [ 1] mikko - quicksave
- * 32.1 : [ 1] ui\ui_font_arial_14_1600
- * 33.0 : [ 1] ui\ui_ani_cursor
- * 64.1 : [ 1] ui\ui_font_console_02
- * 64.1 : [ 1] ui\ui_font_hud_01
- * 64.1 : [ 1] ui\ui_font_letter_16_1600
- * 64.1 : [ 1] ui\ui_font_letter_18_1600
- * 128.1 : [ 1] ui\ui_font_graff_19_1600
- * 128.1 : [ 1] ui\ui_font_graff_22_1600
- * 256.1 : [ 1] ui\ui_font_graff_32_1600
- * 256.1 : [ 1] ui\ui_font_hud_02
- * 256.1 : [ 1] ui\ui_font_letter_25_1600
- * 512.1 : [ 1] ui\ui_font_graff_50_1600
- * 1024.1 : [ 1] ui\ui_actor_hint_wnd
- * 1024.1 : [ 1] ui\ui_actor_main_menu2
- * 1024.1 : [ 1] ui\ui_actor_mp_screen
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
- * 4096.1 : [ 1] ui\ui_common
- * 8100.0 : [ 1] ui\ui_background_new
- "d:\games\stalker call of pripyat\_bin\xrengine.exe" -fsltx fsgame_coc.ltx -dbg
- * phase time: 0 ms
- * phase cmem: 164624 K
- Loading objects...
- Loading models...
- ! Can't find texture 'r_pop\aks74u\lens'
- ! Fallback to default bump map: wpn\wpn_val_bump#
- * [prefetch] time: 18951 ms
- * [prefetch] memory: 305514Kb
- * loading script _G.script
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_artefact.script
- * loading script se_car.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script game_registrator.script
- Call of Chernobyl version 1.2.35
- using marshal library
- * loading script axr_main.script
- * loading script alun_utils.script
- * loading script xrs_debug_tools.script
- * loading script modules.script
- * loading script xr_walker.script
- * loading script xr_remark.script
- * loading script xr_cover.script
- * loading script xr_sleeper.script
- * loading script xr_camper.script
- * loading script xr_combat.script
- * loading script xr_death.script
- * loading script xr_hit.script
- * loading script xr_combat_ignore.script
- * loading script xr_combat_zombied.script
- * loading script xr_patrol.script
- * loading script xr_smartcover.script
- * loading script xr_companion.script
- * loading script xr_animpoint.script
- * loading script xr_reach_task.script
- * loading script mob_remark.script
- * loading script mob_walker.script
- * loading script mob_combat.script
- * loading script mob_death.script
- * loading script mob_jump.script
- * loading script mob_home.script
- * loading script mob_trader.script
- * loading script mob_trade.script
- * loading script ph_car.script
- * loading script ph_door.script
- * loading script ph_idle.script
- * loading script ph_hit.script
- * loading script ph_on_hit.script
- * loading script ph_button.script
- * loading script ph_code.script
- * loading script ph_death.script
- * loading script ph_minigun.script
- * loading script ph_oscillate.script
- * loading script ph_sound.script
- * loading script heli_move.script
- * loading script sr_no_weapon.script
- * loading script sr_teleport.script
- * loading script sr_idle.script
- * loading script sr_light.script
- * loading script sr_timer.script
- * loading script sr_psy_antenna.script
- * loading script sr_postprocess.script
- * loading script sr_particle.script
- * loading script sr_cutscene.script
- * loading script sr_monster.script
- * loading script sr_crow_spawner.script
- * loading script sr_silence.script
- * loading script sr_deimos.script
- * loading script axr_beh.script
- * loading script xr_campfire_point.script
- * loading script xr_meet.script
- * loading script xr_actions_id.script
- * loading script xr_wounded.script
- * loading script xr_danger.script
- * loading script xr_abuse.script
- * loading script xr_gather_items.script
- * loading script xr_help_wounded.script
- * loading script xr_corpse_detection.script
- * loading script axr_npc_vs_heli.script
- * loading script axr_fight_from_cover.script
- * loading script axr_radio_in_heli.script
- * loading script axr_turn_on_campfire.script
- * loading script rx_ff.script
- * loading script xrs_facer.script
- * loading script xrs_kill_wounded.script
- * loading script state_mgr.script
- * loading script alife_storage_manager.script
- * loading script atmosfear.script
- * loading script atmosfear_options.script
- * loading script surge_manager.script
- * loading script psi_storm_manager.script
- * loading script phantom_manager.script
- * loading script xrs_dyn_music.script
- * loading script coc_treasure_manager.script
- * loading script ui_mm_faction_select.script
- * loading script axr_keybind.script
- * loading script itms_manager.script
- * loading script xr_statistic.script
- * loading script m_mines.script
- * loading script axr_task_manager.script
- * loading script faction_brain.script
- * loading script warfare_options.script
- * loading script level_targets.script
- * loading script faction_expansions.script
- * loading script faction_level_expansions.script
- * loading script axr_companions.script
- * loading script xr_eat_medkit.script
- * loading script axr_trade_manager.script
- * loading script inventory_upgrades.script
- * loading script sim_board.script
- * loading script smart_names.script
- * loading script task_manager.script
- * loading script sound_theme.script
- * loading script utils.script
- * loading script db.script
- * loading script actor_proxy.script
- * loading script dialog_manager.script
- * loading script sim_objects.script
- * loading script pda.script
- collectgarbage before=4492516Kb
- collectgarbage after=3901579Kb
- * phase time: 19140 ms
- * phase cmem: 459294 K
- * phase time: 19 ms
- * phase cmem: 459284 K
- * loading script ui_warfare_faction_control.script
- * loading script ui_warfare_options.script
- load_state
- * Loading spawn registry...
- * loading script xr_logic.script
- * loading script story_objects.script
- * loading script axr_dynamic_spawn.script
- * loading script smart_covers.script
- * loading script smart_covers_combat_front.script
- * loading script smart_covers_loophole_crouch_front_left.script
- * loading script smart_covers_loophole_crouch_front.script
- * loading script smart_covers_loophole_crouch_front_right.script
- * loading script smart_covers_loophole_stand_front_left.script
- * loading script smart_covers_loophole_stand_front_right.script
- * loading script smart_covers_combat_prone.script
- * loading script smart_covers_loophole_prone.script
- * loading script smart_covers_animpoint_stay_wall.script
- * loading script smart_covers_loophole_animpoint_stay_wall.script
- * loading script smart_covers_animpoint_stay_table.script
- * loading script smart_covers_loophole_animpoint_stay_table.script
- * loading script smart_covers_animpoint_sit_high.script
- * loading script smart_covers_loophole_animpoint_sit_high.script
- * loading script smart_covers_animpoint_sit_normal.script
- * loading script smart_covers_loophole_animpoint_sit_normal.script
- * loading script smart_covers_animpoint_sit_low.script
- * loading script smart_covers_loophole_animpoint_sit_low.script
- * loading script smart_covers_animpoint_sit_ass.script
- * loading script smart_covers_loophole_animpoint_sit_ass.script
- * loading script smart_covers_animpoint_sit_knee.script
- * loading script smart_covers_loophole_animpoint_sit_knee.script
- * loading script smart_covers_animpoint_stay_ohrana.script
- * loading script smart_covers_loophole_animpoint_stay_ohrana.script
- * loading script smart_covers_animpoint_stay_bar.script
- * loading script smart_covers_loophole_animpoint_stay_bar.script
- * loading script smart_covers_animpoint_sit_wait.script
- * loading script smart_covers_loophole_animpoint_sit_wait.script
- * loading script smart_covers_animpoint_stay_wait.script
- * loading script smart_covers_loophole_animpoint_stay_wait.script
- * loading script smart_covers_animpoint_pri_a15.script
- * loading script smart_covers_loophole_animpoint_pri_a15.script
- * loading script smart_covers_anim_pri_a22.script
- * loading script smart_covers_loophole_anim_pri_a22.script
- * 16938 spawn points are successfully loaded
- * Loading objects...
- * 28202 objects are successfully loaded
- * loading script simulation_objects.script
- * loading script treasure_manager.script
- * loading script gulag_general.script
- ! Cannot find saved game ~#debug msg:error: duplicate section exists! [beh@general]
- gulag_general.add_exclusive_job(): Invalid job_type! job_type = nil scheme = nil
- gulag_general.add_exclusive_job(): Invalid job_type! job_type = nil scheme = nil
- * loading script xr_gulag.script
- gulag_general.add_exclusive_job(): Invalid job_type! job_type = nil scheme = nil
- * Game mikko - quicksave is successfully loaded from file '_appdata_\savedgames\mikko - quicksave.scop' (1.316s)
- * phase time: 1316 ms
- * phase cmem: 532670 K
- * loading script loadscreen.script
- [LSS] Spawning object [][actor][0]
- [LSS] Spawning object [m_crow0643][m_crow][643]
- [LSS] Spawning object [m_crow0812][m_crow][812]
- [LSS] Spawning object [m_crow2527][m_crow][2527]
- [LSS] Spawning object [pri_smart_cover_mechanic][smart_cover][6870]
- [LSS] Spawning object [ros_smart_cover_trader][smart_cover][16681]
- [LSS] Spawning object [ros_smart_cover_mechanic][smart_cover][16682]
- [LSS] Spawning object [rostok_bandage][bandage][16683]
- [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][16684]
- [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][16685]
- [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][16686]
- [LSS] Spawning object [meshes\brkbl#100.ogf][breakable_object][16687]
- [LSS] Spawning object [meshes\brkbl#101.ogf][breakable_object][16688]
- [LSS] Spawning object [meshes\brkbl#102.ogf][breakable_object][16689]
- [LSS] Spawning object [meshes\brkbl#103.ogf][breakable_object][16690]
- [LSS] Spawning object [meshes\brkbl#104.ogf][breakable_object][16691]
- [LSS] Spawning object [meshes\brkbl#105.ogf][breakable_object][16692]
- [LSS] Spawning object [meshes\brkbl#106.ogf][breakable_object][16693]
- [LSS] Spawning object [meshes\brkbl#107.ogf][breakable_object][16694]
- [LSS] Spawning object [meshes\brkbl#108.ogf][breakable_object][16695]
- [LSS] Spawning object [meshes\brkbl#109.ogf][breakable_object][16696]
- [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][16697]
- [LSS] Spawning object [meshes\brkbl#110.ogf][breakable_object][16698]
- [LSS] Spawning object [meshes\brkbl#111.ogf][breakable_object][16699]
- [LSS] Spawning object [meshes\brkbl#112.ogf][breakable_object][16700]
- [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][16701]
- [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][16702]
- [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][16703]
- [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][16704]
- [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][16705]
- [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][16706]
- [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][16707]
- [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][16708]
- [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][16709]
- [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][16710]
- [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][16711]
- [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][16712]
- [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][16713]
- [LSS] Spawning object [meshes\brkbl#24.ogf][breakable_object][16714]
- [LSS] Spawning object [meshes\brkbl#25.ogf][breakable_object][16715]
- [LSS] Spawning object [meshes\brkbl#26.ogf][breakable_object][16716]
- [LSS] Spawning object [meshes\brkbl#27.ogf][breakable_object][16717]
- [LSS] Spawning object [meshes\brkbl#28.ogf][breakable_object][16718]
- [LSS] Spawning object [meshes\brkbl#29.ogf][breakable_object][16719]
- [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][16720]
- [LSS] Spawning object [meshes\brkbl#30.ogf][breakable_object][16721]
- [LSS] Spawning object [meshes\brkbl#31.ogf][breakable_object][16722]
- [LSS] Spawning object [meshes\brkbl#32.ogf][breakable_object][16723]
- [LSS] Spawning object [meshes\brkbl#33.ogf][breakable_object][16724]
- [LSS] Spawning object [meshes\brkbl#34.ogf][breakable_object][16725]
- [LSS] Spawning object [meshes\brkbl#35.ogf][breakable_object][16726]
- [LSS] Spawning object [meshes\brkbl#36.ogf][breakable_object][16727]
- [LSS] Spawning object [meshes\brkbl#37.ogf][breakable_object][16728]
- [LSS] Spawning object [meshes\brkbl#38.ogf][breakable_object][16729]
- [LSS] Spawning object [meshes\brkbl#39.ogf][breakable_object][16730]
- [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][16731]
- [LSS] Spawning object [meshes\brkbl#40.ogf][breakable_object][16732]
- [LSS] Spawning object [meshes\brkbl#41.ogf][breakable_object][16733]
- [LSS] Spawning object [meshes\brkbl#43.ogf][breakable_object][16735]
- [LSS] Spawning object [meshes\brkbl#44.ogf][breakable_object][16736]
- [LSS] Spawning object [meshes\brkbl#45.ogf][breakable_object][16737]
- [LSS] Spawning object [meshes\brkbl#46.ogf][breakable_object][16738]
- [LSS] Spawning object [meshes\brkbl#47.ogf][breakable_object][16739]
- [LSS] Spawning object [meshes\brkbl#48.ogf][breakable_object][16740]
- [LSS] Spawning object [meshes\brkbl#49.ogf][breakable_object][16741]
- [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][16742]
- [LSS] Spawning object [meshes\brkbl#50.ogf][breakable_object][16743]
- [LSS] Spawning object [meshes\brkbl#51.ogf][breakable_object][16744]
- [LSS] Spawning object [meshes\brkbl#52.ogf][breakable_object][16745]
- [LSS] Spawning object [meshes\brkbl#53.ogf][breakable_object][16746]
- [LSS] Spawning object [meshes\brkbl#54.ogf][breakable_object][16747]
- [LSS] Spawning object [meshes\brkbl#55.ogf][breakable_object][16748]
- [LSS] Spawning object [meshes\brkbl#56.ogf][breakable_object][16749]
- [LSS] Spawning object [meshes\brkbl#57.ogf][breakable_object][16750]
- [LSS] Spawning object [meshes\brkbl#58.ogf][breakable_object][16751]
- [LSS] Spawning object [meshes\brkbl#59.ogf][breakable_object][16752]
- [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][16753]
- [LSS] Spawning object [meshes\brkbl#60.ogf][breakable_object][16754]
- [LSS] Spawning object [meshes\brkbl#61.ogf][breakable_object][16755]
- [LSS] Spawning object [meshes\brkbl#62.ogf][breakable_object][16756]
- [LSS] Spawning object [meshes\brkbl#63.ogf][breakable_object][16757]
- [LSS] Spawning object [meshes\brkbl#64.ogf][breakable_object][16758]
- [LSS] Spawning object [meshes\brkbl#65.ogf][breakable_object][16759]
- [LSS] Spawning object [meshes\brkbl#66.ogf][breakable_object][16760]
- [LSS] Spawning object [meshes\brkbl#67.ogf][breakable_object][16761]
- [LSS] Spawning object [meshes\brkbl#68.ogf][breakable_object][16762]
- [LSS] Spawning object [meshes\brkbl#69.ogf][breakable_object][16763]
- [LSS] Spawning object [meshes\brkbl#70.ogf][breakable_object][16765]
- [LSS] Spawning object [meshes\brkbl#71.ogf][breakable_object][16766]
- [LSS] Spawning object [meshes\brkbl#72.ogf][breakable_object][16767]
- [LSS] Spawning object [meshes\brkbl#73.ogf][breakable_object][16768]
- [LSS] Spawning object [meshes\brkbl#74.ogf][breakable_object][16769]
- [LSS] Spawning object [meshes\brkbl#76.ogf][breakable_object][16771]
- [LSS] Spawning object [meshes\brkbl#77.ogf][breakable_object][16772]
- [LSS] Spawning object [meshes\brkbl#78.ogf][breakable_object][16773]
- [LSS] Spawning object [meshes\brkbl#79.ogf][breakable_object][16774]
- [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][16775]
- [LSS] Spawning object [meshes\brkbl#80.ogf][breakable_object][16776]
- [LSS] Spawning object [meshes\brkbl#81.ogf][breakable_object][16777]
- [LSS] Spawning object [meshes\brkbl#82.ogf][breakable_object][16778]
- [LSS] Spawning object [meshes\brkbl#83.ogf][breakable_object][16779]
- [LSS] Spawning object [meshes\brkbl#84.ogf][breakable_object][16780]
- [LSS] Spawning object [meshes\brkbl#85.ogf][breakable_object][16781]
- [LSS] Spawning object [meshes\brkbl#86.ogf][breakable_object][16782]
- [LSS] Spawning object [meshes\brkbl#87.ogf][breakable_object][16783]
- [LSS] Spawning object [meshes\brkbl#88.ogf][breakable_object][16784]
- [LSS] Spawning object [meshes\brkbl#89.ogf][breakable_object][16785]
- [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][16786]
- [LSS] Spawning object [meshes\brkbl#90.ogf][breakable_object][16787]
- [LSS] Spawning object [meshes\brkbl#91.ogf][breakable_object][16788]
- [LSS] Spawning object [meshes\brkbl#92.ogf][breakable_object][16789]
- [LSS] Spawning object [meshes\brkbl#93.ogf][breakable_object][16790]
- [LSS] Spawning object [meshes\brkbl#94.ogf][breakable_object][16791]
- [LSS] Spawning object [meshes\brkbl#95.ogf][breakable_object][16792]
- [LSS] Spawning object [meshes\brkbl#96.ogf][breakable_object][16793]
- [LSS] Spawning object [meshes\brkbl#97.ogf][breakable_object][16794]
- [LSS] Spawning object [meshes\brkbl#98.ogf][breakable_object][16795]
- [LSS] Spawning object [meshes\brkbl#99.ogf][breakable_object][16796]
- [LSS] Spawning object [ros_smart_monster4_campfire_1][campfire][16797]
- [LSS] Spawning object [ros_smart_monster5_campfire_1][campfire][16798]
- [LSS] Spawning object [ros_smart_monster7_campfire_1][campfire][16799]
- [LSS] Spawning object [ros_smart_snork1_campfire_1][campfire][16800]
- [LSS] Spawning object [ros_smart_stalker_killers1_campfire_1][campfire][16801]
- [LSS] Spawning object [clmbl#0][climable_object][16802]
- [LSS] Spawning object [clmbl#1][climable_object][16803]
- [LSS] Spawning object [clmbl#10][climable_object][16804]
- [LSS] Spawning object [clmbl#11][climable_object][16805]
- [LSS] Spawning object [clmbl#12][climable_object][16806]
- [LSS] Spawning object [clmbl#13][climable_object][16807]
- [LSS] Spawning object [clmbl#14][climable_object][16808]
- [LSS] Spawning object [clmbl#15][climable_object][16809]
- [LSS] Spawning object [clmbl#16][climable_object][16810]
- [LSS] Spawning object [clmbl#17][climable_object][16811]
- [LSS] Spawning object [clmbl#18][climable_object][16812]
- [LSS] Spawning object [clmbl#2][climable_object][16813]
- [LSS] Spawning object [clmbl#3][climable_object][16814]
- [LSS] Spawning object [clmbl#4][climable_object][16815]
- [LSS] Spawning object [clmbl#5][climable_object][16816]
- [LSS] Spawning object [clmbl#6][climable_object][16817]
- [LSS] Spawning object [clmbl#7][climable_object][16818]
- [LSS] Spawning object [clmbl#8][climable_object][16819]
- [LSS] Spawning object [clmbl#9][climable_object][16820]
- [LSS] Spawning object [rostok_explosive_barrel][explosive_barrel][16821]
- [LSS] Spawning object [rostok_explosive_barrel_0000][explosive_barrel][16822]
- [LSS] Spawning object [rostok_explosive_barrel_0001][explosive_barrel][16823]
- [LSS] Spawning object [level_prefix_inventory_box_0005][inventory_box][16830]
- [LSS] Spawning object [level_prefix_inventory_box_0006][inventory_box][16831]
- [LSS] Spawning object [level_prefix_inventory_box_0007][inventory_box][16832]
- [LSS] Spawning object [level_prefix_inventory_box_0008][inventory_box][16833]
- [LSS] Spawning object [level_prefix_inventory_box_0009][inventory_box][16834]
- [LSS] Spawning object [level_prefix_inventory_box_0010][inventory_box][16835]
- [LSS] Spawning object [level_prefix_inventory_box_0011][inventory_box][16836]
- [LSS] Spawning object [level_prefix_inventory_box_0012][inventory_box][16837]
- [LSS] Spawning object [level_prefix_inventory_box_0013][inventory_box][16838]
- [LSS] Spawning object [level_prefix_inventory_box_0014][inventory_box][16839]
- [LSS] Spawning object [level_prefix_inventory_box_0015][inventory_box][16840]
- [LSS] Spawning object [level_prefix_inventory_box_0016][inventory_box][16841]
- [LSS] Spawning object [level_prefix_inventory_box_0017][inventory_box][16842]
- [LSS] Spawning object [level_prefix_inventory_box_0018][inventory_box][16843]
- [LSS] Spawning object [level_prefix_inventory_box_0019][inventory_box][16844]
- [LSS] Spawning object [level_prefix_inventory_box_0020][inventory_box][16845]
- [LSS] Spawning object [level_prefix_inventory_box_0021][inventory_box][16846]
- [LSS] Spawning object [level_prefix_inventory_box_0022][inventory_box][16847]
- [LSS] Spawning object [level_prefix_inventory_box_0024][inventory_box][16849]
- [LSS] Spawning object [level_prefix_inventory_box_0025][inventory_box][16850]
- [LSS] Spawning object [level_prefix_inventory_box_0026][inventory_box][16851]
- [LSS] Spawning object [level_prefix_inventory_box_0027][inventory_box][16852]
- [LSS] Spawning object [level_prefix_inventory_box_0028][inventory_box][16853]
- [LSS] Spawning object [ros_level_changer_to_bar_1][level_changer][16854]
- [LSS] Spawning object [ros_level_changer_to_garbage_1][level_changer][16855]
- [LSS] Spawning object [ros_level_changer_to_yantar_1][level_changer][16856]
- [LSS] Spawning object [light_alarm_glass_0000][lights_hanging_lamp][16857]
- [LSS] Spawning object [light_alarm_glass_0001][lights_hanging_lamp][16858]
- [LSS] Spawning object [light_alarm_glass_0002][lights_hanging_lamp][16859]
- [LSS] Spawning object [light_alarm_glass_0003][lights_hanging_lamp][16860]
- [LSS] Spawning object [light_alarm_glass_0004][lights_hanging_lamp][16861]
- [LSS] Spawning object [light_alarm_glass_0005][lights_hanging_lamp][16862]
- [LSS] Spawning object [light_alarm_glass_0006][lights_hanging_lamp][16863]
- [LSS] Spawning object [light_alarm_glass_0007][lights_hanging_lamp][16864]
- [LSS] Spawning object [light_alarm_glass_0008][lights_hanging_lamp][16865]
- [LSS] Spawning object [light_alarm_glass_0009][lights_hanging_lamp][16866]
- [LSS] Spawning object [light_alarm_glass_0010][lights_hanging_lamp][16867]
- [LSS] Spawning object [light_alarm_glass_0011][lights_hanging_lamp][16868]
- [LSS] Spawning object [light_alarm_glass_0012][lights_hanging_lamp][16869]
- [LSS] Spawning object [rostok_medkit][medkit][16870]
- [LSS] Spawning object [rostok_medkit_0000][medkit][16871]
- [LSS] Spawning object [door_trader_box_0000][physic_destroyable_object][16872]
- [LSS] Spawning object [door_trader_box_0001][physic_destroyable_object][16873]
- [LSS] Spawning object [door_trader_box_0003][physic_destroyable_object][16874]
- [LSS] Spawning object [ros_surprise_box_001_0000][physic_destroyable_object][16876]
- [LSS] Spawning object [ros_surprise_box_001_0001][physic_destroyable_object][16877]
- [LSS] Spawning object [ros_surprise_box_001_0002][physic_destroyable_object][16878]
- [LSS] Spawning object [ros_surprise_box_001_0004][physic_destroyable_object][16880]
- [LSS] Spawning object [ros_surprise_box_001_0005][physic_destroyable_object][16881]
- [LSS] Spawning object [ros_surprise_box_001_0006][physic_destroyable_object][16882]
- [LSS] Spawning object [ros_surprise_box_001_0010][physic_destroyable_object][16886]
- [LSS] Spawning object [ros_surprise_box_001_0011][physic_destroyable_object][16887]
- [LSS] Spawning object [ros_surprise_box_001_0012][physic_destroyable_object][16888]
- [LSS] Spawning object [ros_surprise_box_001_0013][physic_destroyable_object][16889]
- [LSS] Spawning object [ros_surprise_box_001_0014][physic_destroyable_object][16890]
- [LSS] Spawning object [ros_surprise_box_001_0015][physic_destroyable_object][16891]
- [LSS] Spawning object [ros_surprise_box_001_0016][physic_destroyable_object][16892]
- [LSS] Spawning object [ros_surprise_box_001_0017][physic_destroyable_object][16893]
- [LSS] Spawning object [ros_surprise_box_001_0018][physic_destroyable_object][16894]
- [LSS] Spawning object [rostok_physic_destroyable_object][physic_destroyable_object][16895]
- [LSS] Spawning object [rostok_physic_object][physic_object][16897]
- [LSS] Spawning object [rostok_physic_object_0000][physic_object][16898]
- [LSS] Spawning object [rostok_physic_object_0001][physic_object][16899]
- [LSS] Spawning object [rostok_physic_object_0002][physic_object][16900]
- [LSS] Spawning object [rostok_physic_object_0003][physic_object][16901]
- [LSS] Spawning object [rostok_physic_object_0004][physic_object][16902]
- [LSS] Spawning object [rostok_physic_object_0005][physic_object][16903]
- [LSS] Spawning object [rostok_physic_object_0006][physic_object][16904]
- [LSS] Spawning object [rostok_physic_object_0007][physic_object][16905]
- [LSS] Spawning object [rostok_physic_object_0008][physic_object][16906]
- [LSS] Spawning object [rostok_physic_object_0009][physic_object][16907]
- [LSS] Spawning object [rostok_physic_object_0010][physic_object][16908]
- [LSS] Spawning object [rostok_physic_object_0011][physic_object][16909]
- [LSS] Spawning object [rostok_physic_object_0012][physic_object][16910]
- [LSS] Spawning object [rostok_physic_object_0013][physic_object][16911]
- [LSS] Spawning object [rostok_physic_object_0014][physic_object][16912]
- [LSS] Spawning object [rostok_physic_object_0015][physic_object][16913]
- [LSS] Spawning object [rostok_physic_object_0016][physic_object][16914]
- [LSS] Spawning object [rostok_physic_object_0017][physic_object][16915]
- [LSS] Spawning object [rostok_physic_object_0018][physic_object][16916]
- [LSS] Spawning object [rostok_physic_object_0019][physic_object][16917]
- [LSS] Spawning object [ros_smart_killers1][smart_terrain][16918]
- [LSS] Spawning object [ros_smart_monster4][smart_terrain][16919]
- [LSS] Spawning object [ros_smart_monster5][smart_terrain][16920]
- [LSS] Spawning object [ros_smart_monster7][smart_terrain][16921]
- [LSS] Spawning object [ros_smart_poltergeist2][smart_terrain][16922]
- [LSS] Spawning object [ros_smart_snork1][smart_terrain][16923]
- [LSS] Spawning object [ros_smart_stalker1][smart_terrain][16924]
- [LSS] Spawning object [ros_smart_stalker_killers1][smart_terrain][16925]
- [LSS] Spawning object [bar_help_professor_restrictor][space_restrictor][16926]
- [LSS] Spawning object [camp_fire_0001][space_restrictor][16927]
- [LSS] Spawning object [camp_fire_0002][space_restrictor][16928]
- [LSS] Spawning object [camp_fire_0003][space_restrictor][16929]
- [LSS] Spawning object [camp_fire_0004][space_restrictor][16930]
- [LSS] Spawning object [ros_closed_house_surge_hide][space_restrictor][16931]
- [LSS] Spawning object [ros_crow_spawner][space_restrictor][16932]
- [LSS] Spawning object [ros_smart_bloodsucker1_surge_hide_a1][space_restrictor][16933]
- [LSS] Spawning object [ros_smart_killers1_surge_hide_a1][space_restrictor][16934]
- [LSS] Spawning object [ros_smart_killers1_surge_hide_a2][space_restrictor][16935]
- [LSS] Spawning object [ros_smart_monster5_surge_hide_a1][space_restrictor][16936]
- [LSS] Spawning object [ros_smart_snork1_surge_hide_a1][space_restrictor][16937]
- [LSS] Spawning object [ros_smart_stalker_bandits1_surge_hide_a1][space_restrictor][16938]
- [LSS] Spawning object [ros_space_restrictor_to_bar_1][space_restrictor][16939]
- [LSS] Spawning object [ros_space_restrictor_to_garbage_1][space_restrictor][16940]
- [LSS] Spawning object [ros_space_restrictor_to_yantar_1][space_restrictor][16941]
- [LSS] Spawning object [ros_tunnel_to_yantar_surge_hide_a1][space_restrictor][16942]
- [LSS] Spawning object [ros_vagon_sleep][space_restrictor][16943]
- [LSS] Spawning object [rosros_cutscene][space_restrictor][16944]
- [LSS] Spawning object [rostok_chase_reastictor_1][space_restrictor][16945]
- [LSS] Spawning object [rostok_chase_restrictor][space_restrictor][16946]
- [LSS] Spawning object [rostok_cheat_sound_restrictor][space_restrictor][16947]
- [LSS] Spawning object [rostok_electric_fields_restrictor_2][space_restrictor][16948]
- [LSS] Spawning object [rostok_freedom_attack_zone][space_restrictor][16949]
- [LSS] Spawning object [rostok_heli_scene_start_restr][space_restrictor][16950]
- [LSS] Spawning object [rostok_kruglov_finish_mapspot][space_restrictor][16951]
- [LSS] Spawning object [rostok_scientist_guard_restrictor][space_restrictor][16952]
- [LSS] Spawning object [rostok_secret_way_mapspot][space_restrictor][16953]
- [LSS] Spawning object [rostok_sniper_pda_restrictor][space_restrictor][16954]
- [LSS] Spawning object [rostok_space_restrictor][space_restrictor][16955]
- [LSS] Spawning object [rostok_space_restrictor_0001][space_restrictor][16956]
- [LSS] Spawning object [rostok_space_restrictor_0002][space_restrictor][16957]
- [LSS] Spawning object [rostok_spawn_naemniki][space_restrictor][16958]
- [LSS] Spawning object [rostok_start_killer_combat][space_restrictor][16959]
- [LSS] Spawning object [rostok_tunel_insider][space_restrictor][16960]
- [LSS] Spawning object [rostok_tunnel_restrictor_01][space_restrictor][16961]
- [LSS] Spawning object [rostok_volkodav_band_mapspot][space_restrictor][16962]
- [LSS] Spawning object [rostok_volkodav_fire_sound][space_restrictor][16963]
- [LSS] Spawning object [rostok_volkodav_fire_sound_end][space_restrictor][16964]
- [LSS] Spawning object [rostok_volkodav_talking][space_restrictor][16965]
- [LSS] Spawning object [rostok_zombied_spawner][space_restrictor][16966]
- [LSS] Spawning object [ros_zone_buzz_average][zone_buzz_average][16967]
- [LSS] Spawning object [ros_zone_field_radioactive_average][zone_field_radioactive_average][16968]
- [LSS] Spawning object [ros_zone_field_radioactive_weak][zone_field_radioactive_weak][16969]
- [LSS] Spawning object [ros_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][16970]
- [LSS] Spawning object [ros_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][16971]
- [LSS] Spawning object [ros_zone_mine_acidic_weak][zone_mine_acidic_weak][16972]
- [LSS] Spawning object [ros_zone_mine_electric_average][zone_mine_electric_average][16973]
- [LSS] Spawning object [ros_zone_mine_electric_average_0000][zone_mine_electric_average][16974]
- [LSS] Spawning object [ros_zone_mine_electric_average_0001][zone_mine_electric_average][16975]
- [LSS] Spawning object [ros_zone_mine_electric_average_0002][zone_mine_electric_average][16976]
- [LSS] Spawning object [ros_zone_mine_electric_average_0003][zone_mine_electric_average][16977]
- [LSS] Spawning object [ros_zone_mine_electric_average_0004][zone_mine_electric_average][16978]
- [LSS] Spawning object [ros_zone_mine_electric_average_0005][zone_mine_electric_average][16979]
- [LSS] Spawning object [ros_zone_mine_electric_average_0006][zone_mine_electric_average][16980]
- [LSS] Spawning object [ros_zone_mine_electric_average_0007][zone_mine_electric_average][16981]
- [LSS] Spawning object [ros_zone_mine_electric_average_0008][zone_mine_electric_average][16982]
- [LSS] Spawning object [ros_zone_mine_electric_average_0009][zone_mine_electric_average][16983]
- [LSS] Spawning object [ros_zone_mine_electric_average_0010][zone_mine_electric_average][16984]
- [LSS] Spawning object [ros_zone_mine_electric_average_0011][zone_mine_electric_average][16985]
- [LSS] Spawning object [ros_zone_mine_electric_average_0012][zone_mine_electric_average][16986]
- [LSS] Spawning object [ros_zone_mine_electric_average_0013][zone_mine_electric_average][16987]
- [LSS] Spawning object [ros_zone_mine_electric_average_0014][zone_mine_electric_average][16988]
- [LSS] Spawning object [ros_zone_mine_electric_average_0015][zone_mine_electric_average][16989]
- [LSS] Spawning object [ros_zone_mine_electric_average_0016][zone_mine_electric_average][16990]
- [LSS] Spawning object [ros_zone_mine_electric_average_0017][zone_mine_electric_average][16991]
- [LSS] Spawning object [ros_zone_mine_electric_average_0018][zone_mine_electric_average][16992]
- [LSS] Spawning object [ros_zone_mine_electric_average_0019][zone_mine_electric_average][16993]
- [LSS] Spawning object [ros_zone_mine_electric_average_0020][zone_mine_electric_average][16994]
- [LSS] Spawning object [ros_zone_mine_electric_average_0021][zone_mine_electric_average][16995]
- [LSS] Spawning object [ros_zone_mine_electric_average_0022][zone_mine_electric_average][16996]
- [LSS] Spawning object [ros_zone_mine_electric_average_0023][zone_mine_electric_average][16997]
- [LSS] Spawning object [ros_zone_mine_electric_average_0024][zone_mine_electric_average][16998]
- [LSS] Spawning object [ros_zone_mine_electric_average_0025][zone_mine_electric_average][16999]
- [LSS] Spawning object [ros_zone_mine_electric_average_0026][zone_mine_electric_average][17000]
- [LSS] Spawning object [ros_zone_mine_electric_average_0027][zone_mine_electric_average][17001]
- [LSS] Spawning object [ros_zone_mine_electric_strong][zone_mine_electric_strong][17002]
- [LSS] Spawning object [ros_zone_mine_electric_strong_0000][zone_mine_electric_strong][17003]
- [LSS] Spawning object [ros_zone_mine_electric_strong_0001][zone_mine_electric_strong][17004]
- [LSS] Spawning object [ros_zone_mine_electric_strong_0002][zone_mine_electric_strong][17005]
- [LSS] Spawning object [ros_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][17006]
- [LSS] Spawning object [ros_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][17007]
- [LSS] Spawning object [ros_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][17008]
- [LSS] Spawning object [ros_zone_mine_thermal_average][zone_mine_thermal_average][17009]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0000][zone_mine_thermal_average][17010]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0001][zone_mine_thermal_average][17011]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0002][zone_mine_thermal_average][17012]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0003][zone_mine_thermal_average][17013]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0004][zone_mine_thermal_average][17014]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0005][zone_mine_thermal_average][17015]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0006][zone_mine_thermal_average][17016]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0007][zone_mine_thermal_average][17017]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0008][zone_mine_thermal_average][17018]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0009][zone_mine_thermal_average][17019]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0010][zone_mine_thermal_average][17020]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0011][zone_mine_thermal_average][17021]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0012][zone_mine_thermal_average][17022]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0013][zone_mine_thermal_average][17023]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0014][zone_mine_thermal_average][17024]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0015][zone_mine_thermal_average][17025]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0016][zone_mine_thermal_average][17026]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0017][zone_mine_thermal_average][17027]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0018][zone_mine_thermal_average][17028]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0019][zone_mine_thermal_average][17029]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0020][zone_mine_thermal_average][17030]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0021][zone_mine_thermal_average][17031]
- [LSS] Spawning object [ros_zone_mine_thermal_average_0022][zone_mine_thermal_average][17032]
- [LSS] Spawning object [m_crow17281][m_crow][17281]
- [LSS] Spawning object [m_crow17710][m_crow][17710]
- [LSS] Spawning object [m_crow17942][m_crow][17942]
- [LSS] Spawning object [m_crow18508][m_crow][18508]
- [LSS] Spawning object [bloodsucker_green_normal19676][bloodsucker_green_normal][19676]
- [LSS] Spawning object [wpn_aks4723777][wpn_aks47][23777]
- [LSS] Spawning object [wpn_ak7423796][wpn_ak74][23796]
- [LSS] Spawning object [wpn_aks7423886][wpn_aks74][23886]
- [LSS] Spawning object [wpn_aks4723945][wpn_aks47][23945]
- [LSS] Spawning object [wpn_bizon23952][wpn_bizon][23952]
- [LSS] Spawning object [wpn_ak4723960][wpn_ak47][23960]
- [LSS] Spawning object [sim_default_stalker_025964][sim_default_stalker_0][25964]
- [LSS] Spawning object [sim_default_stalker_126511][sim_default_stalker_1][26511]
- [LSS] Spawning object [bloodsucker_black_weak27402][bloodsucker_black_weak][27402]
- [LSS] Spawning object [wpn_m1628470][wpn_m16][28470]
- [LSS] Spawning object [sim_default_stalker_trader30312][sim_default_stalker_trader][30312]
- [LSS] Spawning object [medkit34104][medkit][34104]
- [LSS] Spawning object [wpn_aek971_1p2937392][wpn_aek971_1p29][37392]
- [LSS] Spawning object [wpn_wincheaster130037431][wpn_wincheaster1300][37431]
- [LSS] Spawning object [sim_default_stalker_140961][sim_default_stalker_1][40961]
- [LSS] Spawning object [sim_default_stalker_040970][sim_default_stalker_0][40970]
- [LSS] Spawning object [wpn_akms40986][wpn_akms][40986]
- [LSS] Spawning object [wpn_ak10442414][wpn_ak104][42414]
- [LSS] Spawning object [sim_default_stalker_242416][sim_default_stalker_2][42416]
- [LSS] Spawning object [sim_default_stalker_043020][sim_default_stalker_0][43020]
- [LSS] Spawning object [sim_default_stalker_243029][sim_default_stalker_2][43029]
- [LSS] Spawning object [sim_default_stalker_243036][sim_default_stalker_2][43036]
- [LSS] Spawning object [dog_weak_red44379][dog_weak_red][44379]
- [LSS] Spawning object [wpn_aek97344836][wpn_aek973][44836]
- [LSS] Spawning object [zombie_fake45856][zombie_fake][45856]
- [LSS] Spawning object [zombie_normal45858][zombie_normal][45858]
- [LSS] Spawning object [zombie_fake45859][zombie_fake][45859]
- [LSS] Spawning object [flesh_01a_weak46372][flesh_01a_weak][46372]
- [LSS] Spawning object [wpn_akms46617][wpn_akms][46617]
- [LSS] Spawning object [sim_default_stalker_046619][sim_default_stalker_0][46619]
- [LSS] Spawning object [sim_default_stalker_046868][sim_default_stalker_0][46868]
- [LSS] Spawning object [][ammo_7.62x39_fmj][48135]
- [LSS] Spawning object [zombie_ghost49668][zombie_ghost][49668]
- [LSS] Spawning object [zombie_ghost49669][zombie_ghost][49669]
- [LSS] Spawning object [zombie_ghost49670][zombie_ghost][49670]
- [LSS] Spawning object [sim_default_stalker_250230][sim_default_stalker_2][50230]
- [LSS] Spawning object [sim_default_stalker_050238][sim_default_stalker_0][50238]
- [LSS] Spawning object [sim_default_stalker_150244][sim_default_stalker_1][50244]
- [LSS] Spawning object [sim_default_stalker_250439][sim_default_stalker_2][50439]
- [LSS] Spawning object [wpn_akm50699][wpn_akm][50699]
- [LSS] Spawning object [wpn_ak10550707][wpn_ak105][50707]
- [LSS] Spawning object [sim_default_stalker_250709][sim_default_stalker_2][50709]
- [LSS] Spawning object [sim_default_stalker_251003][sim_default_stalker_2][51003]
- [LSS] Spawning object [sim_default_stalker_151010][sim_default_stalker_1][51010]
- [LSS] Spawning object [dog_normal_bulterier53765][dog_normal_bulterier][53765]
- [LSS] Spawning object [dog_strong_white53766][dog_strong_white][53766]
- [LSS] Spawning object [sim_default_stalker_257130][sim_default_stalker_2][57130]
- [LSS] Spawning object [sim_default_stalker_157141][sim_default_stalker_1][57141]
- [LSS] Spawning object [sim_default_stalker_157147][sim_default_stalker_1][57147]
- [LSS] Spawning object [sim_default_stalker_057344][sim_default_stalker_0][57344]
- [LSS] Spawning object [sim_default_stalker_157363][sim_default_stalker_1][57363]
- [LSS] Spawning object [sim_default_stalker_257381][sim_default_stalker_2][57381]
- [LSS] Spawning object [wpn_aks4757630][wpn_aks47][57630]
- [LSS] Spawning object [wpn_akm57639][wpn_akm][57639]
- [LSS] Spawning object [sim_default_stalker_157641][sim_default_stalker_1][57641]
- [LSS] Spawning object [sim_default_stalker_057860][sim_default_stalker_0][57860]
- [LSS] Spawning object [sim_default_stalker_157867][sim_default_stalker_1][57867]
- [LSS] Spawning object [sim_default_stalker_157875][sim_default_stalker_1][57875]
- * phase time: 575 ms
- * phase cmem: 532720 K
- * phase time: 54 ms
- * phase cmem: 532665 K
- * WARNING: player not logged in
- * client : connection accepted - <All Ok>
- * phase time: 50 ms
- * phase cmem: 532707 K
- * phase time: 21 ms
- * phase cmem: 532701 K
- * phase time: 1066 ms
- * phase cmem: 580993 K
- * phase time: 63 ms
- * phase cmem: 589181 K
- * [Loading VB] 65515 verts, 2047 Kb
- * [Loading VB] 65512 verts, 2047 Kb
- * [Loading VB] 41525 verts, 1297 Kb
- * [Loading VB] 65530 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 59975 verts, 1874 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 55736 verts, 1741 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 363942 indices, 710 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65532 verts, 767 Kb
- * [Loading VB] 65533 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 14890 verts, 174 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 257238 indices, 502 Kb
- * phase time: 52 ms
- * phase cmem: 589470 K
- * phase time: 36 ms
- * phase cmem: 591293 K
- * [DETAILS] VertexConsts(256), Batch(61)
- * [DETAILS] 8418 v(20), 4514 p
- * [DETAILS] Batch(61), VB(164K), IB(26K)
- * phase time: 25 ms
- * phase cmem: 591359 K
- * Loading HOM: d:\games\stalker call of pripyat\gamedata\levels\l06_rostok\level.hom
- * phase time: 21 ms
- * phase cmem: 591561 K
- * phase time: 22 ms
- * phase cmem: 591561 K
- * phase time: 19 ms
- * phase cmem: 591561 K
- * t-report - base: 2189, 1458263 K
- * t-report - lmap: 5, 5120 K
- * WARNING: player not logged in
- * phase time: 2846 ms
- * phase cmem: 612401 K
- * phase time: 24 ms
- * phase cmem: 612400 K
- * [win32]: free[1433636 K], reserved[85888 K], committed[2674716 K]
- * [ D3D ]: textures[1535542 K]
- * [x-ray]: process heap[612400 K], game lua[44024 K], render[268 K]
- * [x-ray]: economy: strings[41080 K], smem[648711 K]
- * loading script bind_stalker.script
- * loading script bind_stalker_ext.script
- * loading script level_weathers.script
- * loading script xr_sound.script
- * loading script death_manager.script
- * loading script xr_motivator.script
- * loading script state_mgr_goap.script
- * loading script state_mgr_weapon.script
- * loading script state_mgr_movement.script
- * loading script state_mgr_mental.script
- * loading script state_mgr_bodystate.script
- * loading script state_mgr_direction.script
- * loading script state_mgr_animation.script
- * loading script state_mgr_animstate_list.script
- * loading script state_mgr_animstate_list_animpoint.script
- * loading script xr_effects.script
- * loading script state_mgr_animstate.script
- * loading script state_mgr_animation_list.script
- * loading script sr_camp.script
- * loading script state_mgr_animation_list_animpoint.script
- * loading script state_mgr_scenario.script
- * loading script state_mgr_pri_a15.script
- * loading script state_mgr_smartcover.script
- * loading script xr_evaluators_id.script
- * loading script trade_manager.script
- * loading script release_body_manager.script
- * loading script move_mgr.script
- * loading script stalker_generic.script
- * loading script ranks.script
- * loading script xr_combat_camper.script
- * loading script xr_combat_monolith.script
- * loading script spawner.script
- * loading script game_relations.script
- * loading script restrictor_manager.script
- * loading script xr_hear.script
- * loading script xr_animpoint_predicates.script
- * loading script state_lib.script
- * loading script state_lib_animpoint.script
- * loading script post_combat_idle.script
- * loading script bind_restrictor.script
- * loading script bind_physic_object.script
- * loading script bind_monster.script
- * loading script bind_artefact.script
- * loading script bind_anomaly_zone.script
- ! Fallback to default bump map: wpn\colt1911\colt1913_bump#
- * loading script bind_anomaly_field.script
- * loading script bind_crow.script
- * loading script mob_state_mgr.script
- * loading script bind_smart_terrain.script
- * loading script bind_smart_cover.script
- * loading script bind_campfire.script
- ! Fallback to default bump map: wpn\wpn_ak74n_bump#
- * loading script bind_level_changer.script
- * loading script xr_box.script
- ! Fallback to default bump map: wpn\ak\grips_akm_bump#
- ! Fallback to default bump map: wpn\ak\grips_akm_bump
- ! Fallback to default bump map: wpn\akms_stock_bump#
- ! Fallback to default bump map: wpn\akms_stock_bump
- ! Fallback to default bump map: wpn\ak_pgrip_wood_bump#
- ! Fallback to default bump map: wpn\ak_pgrip_wood_bump
- ! Missing ogg-comment, file: d:\games\stalker call of pripyat\gamedata\sounds\weapons\ots33\ots33_fire.ogg
- ! Fallback to default bump map: wpn\wpn_addon_scope_9x_bump#
- ! Fallback to default bump map: wpn\wpn_addon_scope_9x_bump
- current_state 5
- next_state 5
- item_sect wpn_ak104
- H_Parent sim_default_stalker_1
- ### SETUP ###
- * loading script game_stats.script
- * loading script xr_conditions.script
- * loading script bind_camp.script
- * loading script closecaption.script
- * loading script news_manager.script
- intro_start game_loaded
- * MEMORY USAGE: 745971 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- ! [LUA] There is no spawn callback on object with id 23807 from object with id 51010!
- * loading script actor_menu.script
- !!! SPAWNED mechanic AT ros_smart_killers1 !!!
- * loading script combat_group.script
- * loading script task_objects.script
- * loading script task_functor.script
- [LSS] Spawning object [level_prefix_inventory_box_0004][inventory_box][16829]
- ### FIRST UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- [LSS] Spawning object [wpn_wincheaster130023807][wpn_wincheaster1300][23807]
- [LSS] Spawning object [m_controller_normal253282][m_controller_normal2][53282]
- [LSS] Spawning object [pseudodog_grey_weak59137][pseudodog_grey_weak][59137]
- [LSS] Spawning object [psy_dog_normal59138][psy_dog_normal][59138]
- [LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][59392]
- [LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][59683]
- [LSS] Spawning object [snork_normal240546][snork_normal2][40546]
- [LSS] Spawning object [snork_normal340547][snork_normal3][40547]
- !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
- !!! SPAWNED trader AT aes2_monolith_camp3 !!!
- !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(stalker)
- send_order(stalker, 1)
- get_faction_levels(stalker)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(bandit)
- send_order(bandit, 2)
- get_faction_levels(bandit)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(csky)
- send_order(csky, 2)
- get_faction_levels(csky)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(army)
- send_order(army, 2)
- get_faction_levels(army)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(freedom)
- send_order(freedom, 2)
- get_faction_levels(freedom)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(dolg)
- send_order(dolg, 2)
- get_faction_levels(dolg)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(ecolog)
- send_order(ecolog, 2)
- get_faction_levels(ecolog)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(killer)
- send_order(killer, 2)
- get_faction_levels(killer)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(monolith)
- send_order(monolith, 2)
- get_faction_levels(monolith)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(zombied)
- send_order(zombied, 0)
- get_faction_levels(zombied)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- [LSS] Spawning object [wpn_akm39962][wpn_akm][39962]
- [LSS] Spawning object [zombie_strong21008][zombie_strong][21008]
- [LSS] Spawning object [zombie_ghost21009][zombie_ghost][21009]
- [LSS] Spawning object [zombie_weak21010][zombie_weak][21010]
- [LSS] Spawning object [wpn_aks7452567][wpn_aks74][52567]
- [LSS] Spawning object [cat_strong_d56579][cat_strong_d][56579]
- [LSS] Spawning object [cat_weak_c56580][cat_weak_c][56580]
- [LSS] Spawning object [pseudodog_normal59688][pseudodog_normal][59688]
- [LSS] Spawning object [pseudodog_grey_weak59689][pseudodog_grey_weak][59689]
- [LSS] Spawning object [dog_normal_red60163][dog_normal_red][60163]
- [LSS] Spawning object [pseudodog_grey_weak60164][pseudodog_grey_weak][60164]
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- ### POST UPDATE ###
- [LSS] Spawning object [tushkano_normal_a22852][tushkano_normal_a][22852]
- [LSS] Spawning object [tushkano_normal_b22853][tushkano_normal_b][22853]
- [LSS] Spawning object [tushkano_strong22854][tushkano_strong][22854]
- [LSS] Spawning object [tushkano_normal_c22855][tushkano_normal_c][22855]
- [LSS] Spawning object [sim_default_stalker_130279][sim_default_stalker_1][30279]
- [LSS] Spawning object [sim_default_stalker_130287][sim_default_stalker_1][30287]
- [LSS] Spawning object [sim_default_stalker_230297][sim_default_stalker_2][30297]
- [LSS] Spawning object [sim_default_stalker_232001][sim_default_stalker_2][32001]
- [LSS] Spawning object [sim_default_stalker_032011][sim_default_stalker_0][32011]
- [LSS] Spawning object [sim_default_stalker_232018][sim_default_stalker_2][32018]
- [LSS] Spawning object [sim_default_stalker_134616][sim_default_stalker_1][34616]
- [LSS] Spawning object [sim_default_stalker_134627][sim_default_stalker_1][34627]
- [LSS] Spawning object [sim_default_stalker_234634][sim_default_stalker_2][34634]
- * loading script xr_info.script
- * loading script m_wpn_addons.script
- !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(bandit)
- send_order(bandit, 2)
- get_faction_levels(bandit)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(army)
- send_order(army, 2)
- get_faction_levels(army)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(dolg)
- send_order(dolg, 2)
- get_faction_levels(dolg)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(ecolog)
- send_order(ecolog, 2)
- get_faction_levels(ecolog)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
- !!! SPAWNED trader AT aes2_monolith_camp3 !!!
- !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(stalker)
- send_order(stalker, 2)
- get_faction_levels(stalker)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(csky)
- send_order(csky, 2)
- get_faction_levels(csky)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(freedom)
- send_order(freedom, 1)
- get_faction_levels(freedom)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(killer)
- send_order(killer, 2)
- get_faction_levels(killer)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(monolith)
- send_order(monolith, 2)
- get_faction_levels(monolith)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(zombied)
- send_order(zombied, 0)
- get_faction_levels(zombied)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(army)
- send_order(army, 2)
- get_faction_levels(army)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(dolg)
- send_order(dolg, 2)
- get_faction_levels(dolg)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(ecolog)
- send_order(ecolog, 2)
- get_faction_levels(ecolog)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- [LSS] Spawning object [boar_01a_weak27999][boar_01a_weak][27999]
- [LSS] Spawning object [boar_01a_weak28000][boar_01a_weak][28000]
- !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
- !!! SPAWNED trader AT aes2_monolith_camp3 !!!
- !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(stalker)
- send_order(stalker, 2)
- get_faction_levels(stalker)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(bandit)
- send_order(bandit, 2)
- get_faction_levels(bandit)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(freedom)
- send_order(freedom, 2)
- get_faction_levels(freedom)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- [LSS] Spawning object [boar_02a_hard28707][boar_02a_hard][28707]
- [LSS] Spawning object [boar_01a_hard28708][boar_01a_hard][28708]
- [LSS] Spawning object [boar_normal28709][boar_normal][28709]
- [LSS] Spawning object [boar_normal28710][boar_normal][28710]
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(csky)
- send_order(csky, 2)
- get_faction_levels(csky)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(army)
- send_order(army, 2)
- get_faction_levels(army)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(killer)
- send_order(killer, 2)
- get_faction_levels(killer)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(monolith)
- send_order(monolith, 1)
- get_faction_levels(monolith)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(zombied)
- send_order(zombied, 0)
- get_faction_levels(zombied)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
- !!! SPAWNED trader AT aes2_monolith_camp3 !!!
- !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(bandit)
- send_order(bandit, 2)
- get_faction_levels(bandit)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(freedom)
- send_order(freedom, 2)
- get_faction_levels(freedom)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(dolg)
- send_order(dolg, 2)
- get_faction_levels(dolg)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(ecolog)
- send_order(ecolog, 2)
- get_faction_levels(ecolog)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- [LSS] Spawning object [sim_default_stalker_129324][sim_default_stalker_1][29324]
- [LSS] Spawning object [sim_default_stalker_229334][sim_default_stalker_2][29334]
- [LSS] Spawning object [sim_default_stalker_229449][sim_default_stalker_2][29449]
- [LSS] Spawning object [sim_default_stalker_229459][sim_default_stalker_2][29459]
- [LSS] Spawning object [sim_default_stalker_129955][sim_default_stalker_1][29955]
- [LSS] Spawning object [sim_default_stalker_229963][sim_default_stalker_2][29963]
- [LSS] Spawning object [sim_default_stalker_229970][sim_default_stalker_2][29970]
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(stalker)
- send_order(stalker, 2)
- get_faction_levels(stalker)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(csky)
- send_order(csky, 2)
- get_faction_levels(csky)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(army)
- send_order(army, 2)
- get_faction_levels(army)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(killer)
- send_order(killer, 2)
- get_faction_levels(killer)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(zombied)
- send_order(zombied, 0)
- get_faction_levels(zombied)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(dolg)
- send_order(dolg, 2)
- get_faction_levels(dolg)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(monolith)
- send_order(monolith, 2)
- get_faction_levels(monolith)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
- !!! SPAWNED trader AT aes2_monolith_camp3 !!!
- !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(bandit)
- send_order(bandit, 3)
- get_faction_levels(bandit)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(freedom)
- send_order(freedom, 2)
- get_faction_levels(freedom)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(ecolog)
- send_order(ecolog, 0)
- get_faction_levels(ecolog)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(zombied)
- send_order(zombied, 0)
- get_faction_levels(zombied)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(stalker)
- send_order(stalker, 2)
- get_faction_levels(stalker)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(csky)
- send_order(csky, 1)
- get_faction_levels(csky)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(army)
- send_order(army, 2)
- get_faction_levels(army)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(killer)
- send_order(killer, 2)
- get_faction_levels(killer)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- [LSS] Spawning object [boar_02a_strong30978][boar_02a_strong][30978]
- [LSS] Spawning object [boar_normal30979][boar_normal][30979]
- !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
- !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
- !!! SPAWNED trader AT aes2_monolith_camp3 !!!
- !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(bandit)
- send_order(bandit, 2)
- get_faction_levels(bandit)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(freedom)
- send_order(freedom, 2)
- get_faction_levels(freedom)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(dolg)
- send_order(dolg, 2)
- get_faction_levels(dolg)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(monolith)
- send_order(monolith, 2)
- get_faction_levels(monolith)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(zombied)
- send_order(zombied, 0)
- get_faction_levels(zombied)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- ### PRE UPDATE ###
- --- update_brain() ---
- --- updating cgs ---
- --- end updating cgs ---
- update_faction(stalker)
- send_order(stalker, 2)
- get_faction_levels(stalker)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(army)
- send_order(army, 2)
- get_faction_levels(army)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(ecolog)
- send_order(ecolog, 1)
- get_faction_levels(ecolog)
- end get_faction_levels()
- end send_order()
- end update_faction()
- update_faction(killer)
- send_order(killer, 2)
- get_faction_levels(killer)
- end get_faction_levels()
- end send_order()
- end update_faction()
- ### POST UPDATE ###
- [LSS] Spawning object [sim_default_zombied_231492][sim_default_zombied_2][31492]
- [LSS] Spawning object [sim_default_zombied_231748][sim_default_zombied_2][31748]
- [LSS] Spawning object [sim_default_stalker_243029][sim_default_stalker_2][43029]
- ! [LUA] CCustomMonster : cannot access class member set_enemy_callback!
- ! [LUA] CCustomMonster : cannot access class member invulnerable!
- ! [LUA] CCustomMonster : cannot access class member invulnerable!
- ! [LUA] CSciptEntity : cannot access class member Alive!
- ! [LUA] CSciptEntity : cannot access class member Alive!
- ! [LUA] CCustomMonster : cannot access class member set_enemy_callback!
- ! [LUA] (null) cannot access class member GetRelationType!
- ! [LUA] CSciptEntity : cannot access class member Alive!
- ! [LUA] CRestrictedObject : cannot access class member out_restrictions!
- ! [LUA] CRestrictedObject : cannot access class member in_restrictions!
- ! [LUA] CCustomMonster : cannot access class member invulnerable!
- ! [LUA] SCRIPT RUNTIME ERROR
- ! [SCRIPT ERROR]: see call_stack for details!
- FATAL ERROR
- [error]Expression : fatal error
- [error]Function : CScriptEngine::lua_error
- [error]File : ..\xrServerEntities\script_engine.cpp
- [error]Line : 193
- [error]Description : <no expression>
- [error]Arguments : LUA error: (null)
- stack trace:
- 0023:0097717F xrCore.dll, xrDebug::fatal()
- 0023:09741915 xrGame.dll, CDialogHolder::IgnorePause()
- 0023:0972B419 xrGame.dll, CDialogHolder::IgnorePause()
- 0023:09A0969A xrGame.dll, xrFactory_Destroy()
- 0023:097F59DA xrGame.dll, CDialogHolder::IgnorePause()
- 0023:097F5A4F xrGame.dll, CDialogHolder::IgnorePause()
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