Advertisement
Guest User

Untitled

a guest
Feb 3rd, 2016
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 89.53 KB | None | 0 0
  1. * Detected CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz [GenuineIntel], F6/M14/S3, 4006.00 mhz, 24-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 4/8
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame_coc.ltx
  7. FS: 47628 files cached 46 archives, 7611Kb memory used.
  8. Init FileSystem 0.684440 sec
  9. 'xrCore' build 6090, Oct 8 2015
  10.  
  11. EH: A5B392395726B52A1F213868CE37804F
  12.  
  13. -----loading d:\games\stalker call of pripyat\gamedata\configs\system.ltx
  14. -----loading d:\games\stalker call of pripyat\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line -fsltx fsgame_coc.ltx -dbg
  22. Executing config-script "user.ltx"...
  23. [_appdata_\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R4.dll
  25. Loading DLL: xrGame.dll
  26. * [win32]: free[3969244 K], reserved[113444 K], committed[111552 K]
  27. * [ D3D ]: textures[0 K]
  28. * [x-ray]: process heap[19370 K], game lua[0 K], render[0 K]
  29. * [x-ray]: economy: strings[14671 K], smem[0 K]
  30. SOUND: OpenAL: enumerate devices...
  31. SOUND: OpenAL: EnumerationExtension Present
  32. dir[0]=D:\Games\Stalker Call of Pripyat\_bin\
  33. dir[1]=D:\Games\Stalker Call of Pripyat\
  34. dir[2]=D:\Games\Stalker Call of Pripyat\_bin\
  35. dir[3]=C:\Windows\system32\
  36. CleanDeviceSpecifierList
  37. CleanDeviceSpecifierList Generic Hardware
  38. devices Generic Hardware
  39. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  40. SOUND: OpenAL: default SndDevice name set to Generic Software
  41. SOUND: OpenAL: All available devices:
  42. 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  43. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  44. Executing config-script "d:\games\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
  45. [d:\games\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  46. Executing config-script "user.ltx"...
  47. Executing config-script "d:\games\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx"...
  48. ~ Invalid syntax in call to 'snd_targets'
  49. ~ Valid arguments: integer value in range [200,1000]
  50. [d:\games\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
  51. Executing config-script "d:\games\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
  52. [d:\games\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  53. ~ Invalid syntax in call to 'r2_aa_break'
  54. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  55. ~ Invalid syntax in call to 'r2_aa_weight'
  56. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  57. ~ Invalid syntax in call to 'snd_targets'
  58. ~ Valid arguments: integer value in range [200,1000]
  59. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  60. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  61. [_appdata_\user.ltx] successfully loaded.
  62. SOUND: Selected device is Generic Software
  63. * sound: EAX 2.0 extension: absent
  64. * sound: EAX 2.0 deferred: absent
  65. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  66. Starting RENDER device...
  67. * GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980
  68. * CREATE: DeviceREF: 4
  69. * Texture memory: 3072 M
  70. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  71. * GPU vertex cache: unrecognized, 24
  72. * NVidia MGPU: Logical(1), Physical(1)
  73. * Starting rendering as 2-GPU.
  74. * DVB created: 1536K
  75. * DIB created: 512K
  76. ! Renderer doesn't support blender 'effects\shadow_world'
  77. * HWDST/PCF supported and used
  78. - r__tf_aniso 16
  79. - r2_tf_mipbias 0.
  80. * loading script _G.script
  81. * loading script class_registrator.script
  82. * loading script ui_main_menu.script
  83. * loading script smart_terrain.script
  84. * loading script se_level_changer.script
  85. * loading script se_actor.script
  86. * loading script se_stalker.script
  87. * loading script se_heli.script
  88. * loading script se_zones.script
  89. * loading script se_item.script
  90. * loading script se_smart_cover.script
  91. * loading script se_artefact.script
  92. * loading script se_car.script
  93. * loading script se_monster.script
  94. * loading script sim_squad_scripted.script
  95. * loading script game_registrator.script
  96. Starting engine...
  97. Loading DLL: xrGameSpy.dll
  98. intro_start intro_logo
  99. intro_delete ::update_logo_intro
  100. ! Invalid ogg-comment version, file: d:\games\stalker call of pripyat\gamedata\sounds\music\menu.ogg
  101. * loading script ui_warfare_options.script
  102. * loading script alun_utils.script
  103. warfare options
  104. loaded
  105. * loading script axr_main.script
  106. * loading script axr_main_options.script
  107. * loading script xrs_debug_tools.script
  108. * loading script closecaption.script
  109. * [win32]: free[3789844 K], reserved[101832 K], committed[302564 K]
  110. * [ D3D ]: textures[64 K]
  111. * [x-ray]: process heap[127369 K], game lua[2253 K], render[258 K]
  112. * [x-ray]: economy: strings[15163 K], smem[0 K]
  113. * loading script ui_load_dialog.script
  114. * loading script db.script
  115. * loading script actor_proxy.script
  116. * 0.0 : [ 4] $null
  117. * 0.0 : [ 1] $user$NVHHGGTex
  118. * 0.0 : [ 5] $user$NVjitterTex
  119. * 0.0 : [ 8] $user$Texture_color
  120. * 0.0 : [ 1] $user$Texture_color_out
  121. * 0.0 : [ 7] $user$Texture_obstacles
  122. * 0.0 : [ 3] $user$Texture_obstvelocity
  123. * 0.0 : [ 3] $user$Texture_pressure
  124. * 0.0 : [ 2] $user$Texture_tempscalar
  125. * 0.0 : [ 3] $user$Texture_tempvector
  126. * 0.0 : [ 5] $user$Texture_velocity0
  127. * 0.0 : [ 4] $user$Texture_velocity1
  128. * 0.0 : [ 3] $user$accum
  129. * 0.0 : [ 1] $user$accum_temp
  130. * 0.0 : [ 7] $user$albedo
  131. * 0.0 : [ 5] $user$bloom1
  132. * 0.0 : [ 2] $user$bloom2
  133. * 0.0 : [ 3] $user$cmap0
  134. * 0.0 : [ 3] $user$cmap1
  135. * 0.0 : [ 3] $user$edgeTex
  136. * 0.0 : [ 2] $user$env_s0
  137. * 0.0 : [ 2] $user$env_s1
  138. * 0.0 : [ 5] $user$generic
  139. * 0.0 : [ 6] $user$generic0
  140. * 0.0 : [ 1] $user$generic0_r
  141. * 0.0 : [ 4] $user$generic1
  142. * 0.0 : [ 2] $user$generic1_r
  143. * 0.0 : [ 2] $user$generic2
  144. * 0.0 : [ 2] $user$half_depth
  145. * 0.0 : [ 4] $user$jitter_0
  146. * 0.0 : [ 2] $user$jitter_1
  147. * 0.0 : [ 1] $user$jitter_2
  148. * 0.0 : [ 1] $user$jitter_3
  149. * 0.0 : [ 2] $user$jitter_4
  150. * 0.0 : [ 1] $user$jitter_mipped
  151. * 0.0 : [ 2] $user$lum_t64
  152. * 0.0 : [ 3] $user$lum_t8
  153. * 0.0 : [ 1] $user$luminance_0
  154. * 0.0 : [ 1] $user$luminance_1
  155. * 0.0 : [ 1] $user$luminance_2
  156. * 0.0 : [ 1] $user$luminance_3
  157. * 0.0 : [ 9] $user$material
  158. * 0.0 : [ 1] $user$msaadepth
  159. * 0.0 : [ 138] $user$position
  160. * 0.0 : [ 3] $user$rayCastTex
  161. * 0.0 : [ 6] $user$rayDataTex
  162. * 0.0 : [ 2] $user$rayDataTexSmall
  163. * 0.0 : [ 1] $user$sky0
  164. * 0.0 : [ 1] $user$sky1
  165. * 0.0 : [ 8] $user$smap_depth
  166. * 0.0 : [ 1] $user$smap_surf
  167. * 0.0 : [ 8] $user$tonemap
  168. * 0.0 : [ 2] $user$tonemap_src
  169. * 0.0 : [ 2] act\act_controller_hit1
  170. * 0.0 : [ 2] fx\fx_flare1
  171. * 0.0 : [ 1] fx\fx_flare2
  172. * 0.0 : [ 1] fx\fx_flare3
  173. * 0.0 : [ 2] fx\fx_gradient
  174. * 0.0 : [ 2] fx\fx_gradient1
  175. * 0.0 : [ 1] fx\fx_lightning
  176. * 0.0 : [ 1] fx\fx_moon_halo_phase_1
  177. * 0.0 : [ 1] fx\fx_moon_halo_phase_2
  178. * 0.0 : [ 1] fx\fx_moon_halo_phase_3
  179. * 0.0 : [ 1] fx\fx_moon_halo_phase_4
  180. * 0.0 : [ 1] fx\fx_moon_halo_phase_5
  181. * 0.0 : [ 1] fx\fx_moon_halo_phase_6
  182. * 0.0 : [ 1] fx\fx_moon_halo_phase_7
  183. * 0.0 : [ 1] fx\fx_moon_phase_1
  184. * 0.0 : [ 1] fx\fx_moon_phase_2
  185. * 0.0 : [ 1] fx\fx_moon_phase_3
  186. * 0.0 : [ 1] fx\fx_moon_phase_4
  187. * 0.0 : [ 1] fx\fx_moon_phase_5
  188. * 0.0 : [ 1] fx\fx_moon_phase_6
  189. * 0.0 : [ 1] fx\fx_moon_phase_7
  190. * 0.0 : [ 2] fx\fx_noise
  191. * 0.0 : [ 4] fx\fx_noise2
  192. * 0.0 : [ 1] fx\fx_rain
  193. * 0.0 : [ 1] fx\fx_rainsplash1
  194. * 0.0 : [ 2] fx\fx_sun
  195. * 0.0 : [ 1] fx\fx_sun_fog
  196. * 0.0 : [ 1] fx\fx_sun_gradient
  197. * 0.0 : [ 1] fx\fx_sun_halo
  198. * 0.0 : [ 1] fx\fx_sun_morning
  199. * 0.0 : [ 1] fx\fx_sun_rise
  200. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  201. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  202. * 0.0 : [ 2] fx\fx_volumefog1
  203. * 0.0 : [ 2] glow\glow_04
  204. * 0.0 : [ 2] glow\glow_fire1
  205. * 0.0 : [ 2] glow\glow_fire1_soc
  206. * 0.0 : [ 2] glow\glow_orange
  207. * 0.0 : [ 2] glow\glow_orange2
  208. * 0.0 : [ 2] glow\glow_orange_bright
  209. * 0.0 : [ 2] glow\glow_rays
  210. * 0.0 : [ 2] glow\glow_white
  211. * 0.0 : [ 2] glow\glow_yellow
  212. * 0.0 : [ 2] internal\internal_fireTransferFunction
  213. * 0.0 : [ 3] lights\lights_spot01
  214. * 0.0 : [ 2] pfx\pfx_ani-explosion-02
  215. * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
  216. * 0.0 : [ 2] pfx\pfx_ani-explosion-02a
  217. * 0.0 : [ 2] pfx\pfx_ani-fire01
  218. * 0.0 : [ 2] pfx\pfx_ani-smoke-01
  219. * 0.0 : [ 2] pfx\pfx_anomaly_1
  220. * 0.0 : [ 2] pfx\pfx_anomaly_16
  221. * 0.0 : [ 2] pfx\pfx_anomaly_17
  222. * 0.0 : [ 2] pfx\pfx_anomaly_18
  223. * 0.0 : [ 2] pfx\pfx_anomaly_19
  224. * 0.0 : [ 2] pfx\pfx_anomaly_2
  225. * 0.0 : [ 2] pfx\pfx_anomaly_21
  226. * 0.0 : [ 2] pfx\pfx_anomaly_23
  227. * 0.0 : [ 2] pfx\pfx_anomaly_2_green
  228. * 0.0 : [ 2] pfx\pfx_anomaly_3
  229. * 0.0 : [ 2] pfx\pfx_anomaly_4
  230. * 0.0 : [ 2] pfx\pfx_anomaly_5
  231. * 0.0 : [ 2] pfx\pfx_anomaly_6
  232. * 0.0 : [ 2] pfx\pfx_anomaly_7
  233. * 0.0 : [ 2] pfx\pfx_anomaly_8
  234. * 0.0 : [ 2] pfx\pfx_anomaly_88
  235. * 0.0 : [ 2] pfx\pfx_anomaly_9
  236. * 0.0 : [ 2] pfx\pfx_bloodsplash1
  237. * 0.0 : [ 2] pfx\pfx_bloodsplash2
  238. * 0.0 : [ 2] pfx\pfx_blurry_cloud
  239. * 0.0 : [ 2] pfx\pfx_brick
  240. * 0.0 : [ 2] pfx\pfx_bubble
  241. * 0.0 : [ 2] pfx\pfx_bubble_1
  242. * 0.0 : [ 2] pfx\pfx_bubble_water
  243. * 0.0 : [ 2] pfx\pfx_cc_lighting_grad2
  244. * 0.0 : [ 2] pfx\pfx_cc_lightings
  245. * 0.0 : [ 2] pfx\pfx_concretedebris_01
  246. * 0.0 : [ 2] pfx\pfx_concretepuffs_01
  247. * 0.0 : [ 1] pfx\pfx_dist2
  248. * 0.0 : [ 1] pfx\pfx_dist2inv
  249. * 0.0 : [ 1] pfx\pfx_dist3
  250. * 0.0 : [ 1] pfx\pfx_dist4
  251. * 0.0 : [ 1] pfx\pfx_dist8
  252. * 0.0 : [ 1] pfx\pfx_dist9
  253. * 0.0 : [ 1] pfx\pfx_dist_teleport
  254. * 0.0 : [ 1] pfx\pfx_distort_anomaly
  255. * 0.0 : [ 2] pfx\pfx_distortion
  256. * 0.0 : [ 2] pfx\pfx_electrostatic
  257. * 0.0 : [ 2] pfx\pfx_explotions_2
  258. * 0.0 : [ 2] pfx\pfx_explotions_3
  259. * 0.0 : [ 2] pfx\pfx_explotions_4
  260. * 0.0 : [ 2] pfx\pfx_explotions_smoke
  261. * 0.0 : [ 2] pfx\pfx_flame
  262. * 0.0 : [ 2] pfx\pfx_flame_01
  263. * 0.0 : [ 2] pfx\pfx_flamefx_01
  264. * 0.0 : [ 2] pfx\pfx_flash_01
  265. * 0.0 : [ 2] pfx\pfx_flash_05
  266. * 0.0 : [ 2] pfx\pfx_flash_07
  267. * 0.0 : [ 2] pfx\pfx_gologramma
  268. * 0.0 : [ 2] pfx\pfx_gradient
  269. * 0.0 : [ 2] pfx\pfx_gradient1
  270. * 0.0 : [ 2] pfx\pfx_leaves_01
  271. * 0.0 : [ 2] pfx\pfx_leaves_02
  272. * 0.0 : [ 2] pfx\pfx_light
  273. * 0.0 : [ 2] pfx\pfx_light1
  274. * 0.0 : [ 2] pfx\pfx_light3
  275. * 0.0 : [ 2] pfx\pfx_light4
  276. * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  277. * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  278. * 0.0 : [ 2] pfx\pfx_lightning_01
  279. * 0.0 : [ 2] pfx\pfx_lightning_02
  280. * 0.0 : [ 2] pfx\pfx_ligth_6
  281. * 0.0 : [ 2] pfx\pfx_plasma
  282. * 0.0 : [ 2] pfx\pfx_shells1
  283. * 0.0 : [ 2] pfx\pfx_shells2
  284. * 0.0 : [ 2] pfx\pfx_skinsplash1
  285. * 0.0 : [ 2] pfx\pfx_smoke_a
  286. * 0.0 : [ 2] pfx\pfx_smoke_b
  287. * 0.0 : [ 2] pfx\pfx_smokepuffs1
  288. * 0.0 : [ 2] pfx\pfx_smokepuffs2
  289. * 0.0 : [ 2] pfx\pfx_spark_01
  290. * 0.0 : [ 2] pfx\pfx_spark_02
  291. * 0.0 : [ 2] pfx\pfx_sparks
  292. * 0.0 : [ 2] pfx\pfx_specks
  293. * 0.0 : [ 2] pfx\pfx_specks_poison
  294. * 0.0 : [ 2] pfx\pfx_spikey_star
  295. * 0.0 : [ 2] pfx\pfx_splash3
  296. * 0.0 : [ 2] pfx\pfx_splash_01
  297. * 0.0 : [ 2] pfx\pfx_splash_02
  298. * 0.0 : [ 2] pfx\pfx_step_blood
  299. * 0.0 : [ 2] pfx\pfx_stonedebris1
  300. * 0.0 : [ 2] pfx\pfx_stonedebris2
  301. * 0.0 : [ 2] pfx\pfx_synus
  302. * 0.0 : [ 2] pfx\pfx_teleport
  303. * 0.0 : [ 2] pfx\pfx_test_textures
  304. * 0.0 : [ 2] pfx\pfx_vehglassdebris_01
  305. * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
  306. * 0.0 : [ 2] pfx\pfx_water_wave
  307. * 0.0 : [ 2] pfx\pfx_woodchips1
  308. * 0.0 : [ 2] pfx\pfx_woodchips3
  309. * 0.0 : [ 2] pfx\r_pop\shells\12ga
  310. * 0.0 : [ 2] pfx\r_pop\shells\45acp
  311. * 0.0 : [ 2] pfx\r_pop\shells\545x39
  312. * 0.0 : [ 2] pfx\r_pop\shells\556x45
  313. * 0.0 : [ 2] pfx\r_pop\shells\762x39
  314. * 0.0 : [ 2] pfx\r_pop\shells\762x51
  315. * 0.0 : [ 2] pfx\r_pop\shells\762x54
  316. * 0.0 : [ 2] pfx\r_pop\shells\9x18
  317. * 0.0 : [ 2] pfx\r_pop\shells\9x19
  318. * 0.0 : [ 2] pfx\r_pop\shells\9x39
  319. * 0.0 : [ 2] pfx\r_pop\shells\fake_shells
  320. * 0.0 : [ 2] prop\prop_fake_bed_fireplace
  321. * 0.0 : [ 2] prop\prop_provod_02
  322. * 0.0 : [ 2] shoker_mod\explosions\explosion_smoke01
  323. * 0.0 : [ 2] shoker_mod\explosions\final_expl
  324. * 0.0 : [ 2] shoker_mod\explosions\firesmokeparticle
  325. * 0.0 : [ 2] shoker_mod\pfx\pfx_ak_shells_1
  326. * 0.0 : [ 2] shoker_mod\pfx\pfx_shells1
  327. * 0.0 : [ 2] shoker_mod\pfx\pfx_shells2
  328. * 0.0 : [ 2] shoker_mod\pfx\pfx_shells3
  329. * 0.0 : [ 2] shoker_mod\pfx\pfx_smoke_1
  330. * 0.0 : [ 14] sky\af1_cloudy\cloudy_1
  331. * 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small
  332. * 0.0 : [ 40] sky\af1_cloudy\cloudy_2
  333. * 0.0 : [ 40] sky\af1_cloudy\cloudy_2#small
  334. * 0.0 : [ 18] sky\af1_cloudy\cloudy_3
  335. * 0.0 : [ 18] sky\af1_cloudy\cloudy_3#small
  336. * 0.0 : [ 14] sky\af1_cloudy\cloudy_5
  337. * 0.0 : [ 14] sky\af1_cloudy\cloudy_5#small
  338. * 0.0 : [ 56] sky\af1_foggy\foggy_1
  339. * 0.0 : [ 56] sky\af1_foggy\foggy_1#small
  340. * 0.0 : [ 30] sky\af1_foggy\foggy_2
  341. * 0.0 : [ 30] sky\af1_foggy\foggy_2#small
  342. * 0.0 : [ 48] sky\af1_foggy\foggy_3
  343. * 0.0 : [ 48] sky\af1_foggy\foggy_3#small
  344. * 0.0 : [ 46] sky\af1_foggy\foggy_4
  345. * 0.0 : [ 46] sky\af1_foggy\foggy_4#small
  346. * 0.0 : [ 46] sky\af1_foggy\foggy_5
  347. * 0.0 : [ 46] sky\af1_foggy\foggy_5#small
  348. * 0.0 : [ 6] sky\af3_blowout\blowout1
  349. * 0.0 : [ 6] sky\af3_blowout\blowout1#small
  350. * 0.0 : [ 2] sky\af3_blowout\blowout1_1
  351. * 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
  352. * 0.0 : [ 1] sky\af3_blowout\blowout2
  353. * 0.0 : [ 1] sky\af3_blowout\blowout2#small
  354. * 0.0 : [ 1] sky\af3_blowout\blowout2_night
  355. * 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
  356. * 0.0 : [ 1] sky\af3_blowout\blowout3
  357. * 0.0 : [ 1] sky\af3_blowout\blowout3#small
  358. * 0.0 : [ 2] sky\af3_blowout\blowout3_1
  359. * 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
  360. * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night
  361. * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small
  362. * 0.0 : [ 2] sky\af3_blowout\blowout3_2
  363. * 0.0 : [ 2] sky\af3_blowout\blowout3_2#small
  364. * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
  365. * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
  366. * 0.0 : [ 2] sky\af3_blowout\blowout3_3
  367. * 0.0 : [ 2] sky\af3_blowout\blowout3_3#small
  368. * 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
  369. * 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
  370. * 0.0 : [ 1] sky\af3_blowout\blowout3_night
  371. * 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
  372. * 0.0 : [ 1] sky\af3_blowout\blowout4
  373. * 0.0 : [ 1] sky\af3_blowout\blowout4#small
  374. * 0.0 : [ 3] sky\af3_blowout\blowout4_1
  375. * 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
  376. * 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
  377. * 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
  378. * 0.0 : [ 1] sky\af3_blowout\blowout4_night
  379. * 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
  380. * 0.0 : [ 1] sky\af3_blowout\blowout5
  381. * 0.0 : [ 1] sky\af3_blowout\blowout5#small
  382. * 0.0 : [ 1] sky\af3_blowout\blowout5_night
  383. * 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
  384. * 0.0 : [ 7] sky\af3_blowout\blowout5psi
  385. * 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
  386. * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
  387. * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
  388. * 0.0 : [ 1] sky\af3_blowout\blowout6
  389. * 0.0 : [ 1] sky\af3_blowout\blowout6#small
  390. * 0.0 : [ 1] sky\af3_blowout\blowout6_night
  391. * 0.0 : [ 1] sky\af3_blowout\blowout6_night#small
  392. * 0.0 : [ 3] sky\af3_blowout\blowout7
  393. * 0.0 : [ 3] sky\af3_blowout\blowout7#small
  394. * 0.0 : [ 4] sky\af3_blowout\blowout7_night
  395. * 0.0 : [ 4] sky\af3_blowout\blowout7_night#small
  396. * 0.0 : [ 12] sky\af3_clear\00-00-fm
  397. * 0.0 : [ 12] sky\af3_clear\00-00-fm#small
  398. * 0.0 : [ 8] sky\af3_clear\00-00-hm
  399. * 0.0 : [ 8] sky\af3_clear\00-00-hm#small
  400. * 0.0 : [ 25] sky\af3_clear\00-00-nm
  401. * 0.0 : [ 25] sky\af3_clear\00-00-nm#small
  402. * 0.0 : [ 12] sky\af3_clear\01-00-fm
  403. * 0.0 : [ 12] sky\af3_clear\01-00-fm#small
  404. * 0.0 : [ 8] sky\af3_clear\01-00-hm
  405. * 0.0 : [ 8] sky\af3_clear\01-00-hm#small
  406. * 0.0 : [ 37] sky\af3_clear\01-00-nm
  407. * 0.0 : [ 37] sky\af3_clear\01-00-nm#small
  408. * 0.0 : [ 12] sky\af3_clear\02-00-fm
  409. * 0.0 : [ 12] sky\af3_clear\02-00-fm#small
  410. * 0.0 : [ 8] sky\af3_clear\02-00-hm
  411. * 0.0 : [ 8] sky\af3_clear\02-00-hm#small
  412. * 0.0 : [ 25] sky\af3_clear\02-00-nm
  413. * 0.0 : [ 25] sky\af3_clear\02-00-nm#small
  414. * 0.0 : [ 12] sky\af3_clear\03-00-fm
  415. * 0.0 : [ 12] sky\af3_clear\03-00-fm#small
  416. * 0.0 : [ 8] sky\af3_clear\03-00-hm
  417. * 0.0 : [ 8] sky\af3_clear\03-00-hm#small
  418. * 0.0 : [ 12] sky\af3_clear\04-00-fm
  419. * 0.0 : [ 12] sky\af3_clear\04-00-fm#small
  420. * 0.0 : [ 8] sky\af3_clear\04-00-hm
  421. * 0.0 : [ 8] sky\af3_clear\04-00-hm#small
  422. * 0.0 : [ 33] sky\af3_clear\04-30
  423. * 0.0 : [ 33] sky\af3_clear\04-30#small
  424. * 0.0 : [ 33] sky\af3_clear\05-00
  425. * 0.0 : [ 33] sky\af3_clear\05-00#small
  426. * 0.0 : [ 33] sky\af3_clear\05-30
  427. * 0.0 : [ 33] sky\af3_clear\05-30#small
  428. * 0.0 : [ 66] sky\af3_clear\06-00
  429. * 0.0 : [ 66] sky\af3_clear\06-00#small
  430. * 0.0 : [ 33] sky\af3_clear\07-00
  431. * 0.0 : [ 33] sky\af3_clear\07-00#small
  432. * 0.0 : [ 33] sky\af3_clear\08-00
  433. * 0.0 : [ 33] sky\af3_clear\08-00#small
  434. * 0.0 : [ 33] sky\af3_clear\09-00
  435. * 0.0 : [ 33] sky\af3_clear\09-00#small
  436. * 0.0 : [ 33] sky\af3_clear\10-00
  437. * 0.0 : [ 33] sky\af3_clear\10-00#small
  438. * 0.0 : [ 33] sky\af3_clear\11-00
  439. * 0.0 : [ 33] sky\af3_clear\11-00#small
  440. * 0.0 : [ 33] sky\af3_clear\12-00
  441. * 0.0 : [ 33] sky\af3_clear\12-00#small
  442. * 0.0 : [ 33] sky\af3_clear\13-00
  443. * 0.0 : [ 33] sky\af3_clear\13-00#small
  444. * 0.0 : [ 33] sky\af3_clear\14-00
  445. * 0.0 : [ 33] sky\af3_clear\14-00#small
  446. * 0.0 : [ 33] sky\af3_clear\15-00
  447. * 0.0 : [ 33] sky\af3_clear\15-00#small
  448. * 0.0 : [ 33] sky\af3_clear\16-00
  449. * 0.0 : [ 33] sky\af3_clear\16-00#small
  450. * 0.0 : [ 33] sky\af3_clear\17-00
  451. * 0.0 : [ 33] sky\af3_clear\17-00#small
  452. * 0.0 : [ 33] sky\af3_clear\18-00
  453. * 0.0 : [ 33] sky\af3_clear\18-00#small
  454. * 0.0 : [ 33] sky\af3_clear\19-00
  455. * 0.0 : [ 33] sky\af3_clear\19-00#small
  456. * 0.0 : [ 66] sky\af3_clear\20-00
  457. * 0.0 : [ 66] sky\af3_clear\20-00#small
  458. * 0.0 : [ 33] sky\af3_clear\20-30
  459. * 0.0 : [ 33] sky\af3_clear\20-30#small
  460. * 0.0 : [ 33] sky\af3_clear\21-00
  461. * 0.0 : [ 33] sky\af3_clear\21-00#small
  462. * 0.0 : [ 33] sky\af3_clear\21-30
  463. * 0.0 : [ 33] sky\af3_clear\21-30#small
  464. * 0.0 : [ 12] sky\af3_clear\22-00-fm
  465. * 0.0 : [ 12] sky\af3_clear\22-00-fm#small
  466. * 0.0 : [ 8] sky\af3_clear\22-00-hm
  467. * 0.0 : [ 8] sky\af3_clear\22-00-hm#small
  468. * 0.0 : [ 12] sky\af3_clear\23-00-fm
  469. * 0.0 : [ 12] sky\af3_clear\23-00-fm#small
  470. * 0.0 : [ 8] sky\af3_clear\23-00-hm
  471. * 0.0 : [ 8] sky\af3_clear\23-00-hm#small
  472. * 0.0 : [ 5] sky\af3_cloudy\05-00
  473. * 0.0 : [ 5] sky\af3_cloudy\05-00#small
  474. * 0.0 : [ 10] sky\af3_cloudy\06-00
  475. * 0.0 : [ 10] sky\af3_cloudy\06-00#small
  476. * 0.0 : [ 10] sky\af3_cloudy\07-00
  477. * 0.0 : [ 10] sky\af3_cloudy\07-00#small
  478. * 0.0 : [ 18] sky\af3_cloudy\08-00
  479. * 0.0 : [ 18] sky\af3_cloudy\08-00#small
  480. * 0.0 : [ 23] sky\af3_cloudy\09-00
  481. * 0.0 : [ 23] sky\af3_cloudy\09-00#small
  482. * 0.0 : [ 11] sky\af3_cloudy\10-00
  483. * 0.0 : [ 11] sky\af3_cloudy\10-00#small
  484. * 0.0 : [ 11] sky\af3_cloudy\11-00
  485. * 0.0 : [ 11] sky\af3_cloudy\11-00#small
  486. * 0.0 : [ 18] sky\af3_cloudy\12-00
  487. * 0.0 : [ 18] sky\af3_cloudy\12-00#small
  488. * 0.0 : [ 10] sky\af3_cloudy\13-00
  489. * 0.0 : [ 10] sky\af3_cloudy\13-00#small
  490. * 0.0 : [ 36] sky\af3_cloudy\14-00
  491. * 0.0 : [ 36] sky\af3_cloudy\14-00#small
  492. * 0.0 : [ 28] sky\af3_cloudy\15-00
  493. * 0.0 : [ 28] sky\af3_cloudy\15-00#small
  494. * 0.0 : [ 10] sky\af3_cloudy\16-00
  495. * 0.0 : [ 10] sky\af3_cloudy\16-00#small
  496. * 0.0 : [ 18] sky\af3_cloudy\17-00
  497. * 0.0 : [ 18] sky\af3_cloudy\17-00#small
  498. * 0.0 : [ 20] sky\af3_cloudy\18-00
  499. * 0.0 : [ 20] sky\af3_cloudy\18-00#small
  500. * 0.0 : [ 5] sky\af3_cloudy\19-00
  501. * 0.0 : [ 5] sky\af3_cloudy\19-00#small
  502. * 0.0 : [ 10] sky\af3_cloudy\20-00
  503. * 0.0 : [ 10] sky\af3_cloudy\20-00#small
  504. * 0.0 : [ 11] sky\af3_foggy\06-00
  505. * 0.0 : [ 11] sky\af3_foggy\06-00#small
  506. * 0.0 : [ 11] sky\af3_foggy\07-00
  507. * 0.0 : [ 11] sky\af3_foggy\07-00#small
  508. * 0.0 : [ 19] sky\af3_foggy\09-00
  509. * 0.0 : [ 19] sky\af3_foggy\09-00#small
  510. * 0.0 : [ 40] sky\af3_foggy\10-00
  511. * 0.0 : [ 40] sky\af3_foggy\10-00#small
  512. * 0.0 : [ 10] sky\af3_foggy\11-00
  513. * 0.0 : [ 10] sky\af3_foggy\11-00#small
  514. * 0.0 : [ 11] sky\af3_foggy\12-00
  515. * 0.0 : [ 11] sky\af3_foggy\12-00#small
  516. * 0.0 : [ 27] sky\af3_foggy\13-00
  517. * 0.0 : [ 27] sky\af3_foggy\13-00#small
  518. * 0.0 : [ 11] sky\af3_foggy\14-00
  519. * 0.0 : [ 11] sky\af3_foggy\14-00#small
  520. * 0.0 : [ 19] sky\af3_foggy\15-00
  521. * 0.0 : [ 19] sky\af3_foggy\15-00#small
  522. * 0.0 : [ 19] sky\af3_foggy\16-00
  523. * 0.0 : [ 19] sky\af3_foggy\16-00#small
  524. * 0.0 : [ 11] sky\af3_foggy\17-00
  525. * 0.0 : [ 11] sky\af3_foggy\17-00#small
  526. * 0.0 : [ 19] sky\af3_foggy\18-00
  527. * 0.0 : [ 19] sky\af3_foggy\18-00#small
  528. * 0.0 : [ 11] sky\af3_foggy\19-00
  529. * 0.0 : [ 11] sky\af3_foggy\19-00#small
  530. * 0.0 : [ 22] sky\af3_foggy\20-00
  531. * 0.0 : [ 22] sky\af3_foggy\20-00#small
  532. * 0.0 : [ 12] sky\af3_partly\00-00-fm
  533. * 0.0 : [ 12] sky\af3_partly\00-00-fm#small
  534. * 0.0 : [ 8] sky\af3_partly\00-00-hm
  535. * 0.0 : [ 8] sky\af3_partly\00-00-hm#small
  536. * 0.0 : [ 25] sky\af3_partly\00-00-nm
  537. * 0.0 : [ 25] sky\af3_partly\00-00-nm#small
  538. * 0.0 : [ 12] sky\af3_partly\01-00-fm
  539. * 0.0 : [ 12] sky\af3_partly\01-00-fm#small
  540. * 0.0 : [ 8] sky\af3_partly\01-00-hm
  541. * 0.0 : [ 8] sky\af3_partly\01-00-hm#small
  542. * 0.0 : [ 38] sky\af3_partly\01-00-nm
  543. * 0.0 : [ 38] sky\af3_partly\01-00-nm#small
  544. * 0.0 : [ 12] sky\af3_partly\02-00-fm
  545. * 0.0 : [ 12] sky\af3_partly\02-00-fm#small
  546. * 0.0 : [ 8] sky\af3_partly\02-00-hm
  547. * 0.0 : [ 8] sky\af3_partly\02-00-hm#small
  548. * 0.0 : [ 24] sky\af3_partly\02-00-nm
  549. * 0.0 : [ 24] sky\af3_partly\02-00-nm#small
  550. * 0.0 : [ 12] sky\af3_partly\03-00-fm
  551. * 0.0 : [ 12] sky\af3_partly\03-00-fm#small
  552. * 0.0 : [ 8] sky\af3_partly\03-00-hm
  553. * 0.0 : [ 8] sky\af3_partly\03-00-hm#small
  554. * 0.0 : [ 12] sky\af3_partly\04-00-fm
  555. * 0.0 : [ 12] sky\af3_partly\04-00-fm#small
  556. * 0.0 : [ 8] sky\af3_partly\04-00-hm
  557. * 0.0 : [ 8] sky\af3_partly\04-00-hm#small
  558. * 0.0 : [ 33] sky\af3_partly\04-30
  559. * 0.0 : [ 33] sky\af3_partly\04-30#small
  560. * 0.0 : [ 33] sky\af3_partly\05-00
  561. * 0.0 : [ 33] sky\af3_partly\05-00#small
  562. * 0.0 : [ 33] sky\af3_partly\05-30
  563. * 0.0 : [ 33] sky\af3_partly\05-30#small
  564. * 0.0 : [ 66] sky\af3_partly\06-00
  565. * 0.0 : [ 66] sky\af3_partly\06-00#small
  566. * 0.0 : [ 33] sky\af3_partly\07-00
  567. * 0.0 : [ 33] sky\af3_partly\07-00#small
  568. * 0.0 : [ 33] sky\af3_partly\08-00
  569. * 0.0 : [ 33] sky\af3_partly\08-00#small
  570. * 0.0 : [ 33] sky\af3_partly\09-00
  571. * 0.0 : [ 33] sky\af3_partly\09-00#small
  572. * 0.0 : [ 33] sky\af3_partly\10-00
  573. * 0.0 : [ 33] sky\af3_partly\10-00#small
  574. * 0.0 : [ 33] sky\af3_partly\11-00
  575. * 0.0 : [ 33] sky\af3_partly\11-00#small
  576. * 0.0 : [ 33] sky\af3_partly\12-00
  577. * 0.0 : [ 33] sky\af3_partly\12-00#small
  578. * 0.0 : [ 33] sky\af3_partly\13-00
  579. * 0.0 : [ 33] sky\af3_partly\13-00#small
  580. * 0.0 : [ 33] sky\af3_partly\14-00
  581. * 0.0 : [ 33] sky\af3_partly\14-00#small
  582. * 0.0 : [ 33] sky\af3_partly\15-00
  583. * 0.0 : [ 33] sky\af3_partly\15-00#small
  584. * 0.0 : [ 33] sky\af3_partly\16-00
  585. * 0.0 : [ 33] sky\af3_partly\16-00#small
  586. * 0.0 : [ 33] sky\af3_partly\17-00
  587. * 0.0 : [ 33] sky\af3_partly\17-00#small
  588. * 0.0 : [ 33] sky\af3_partly\18-00
  589. * 0.0 : [ 33] sky\af3_partly\18-00#small
  590. * 0.0 : [ 33] sky\af3_partly\19-00
  591. * 0.0 : [ 33] sky\af3_partly\19-00#small
  592. * 0.0 : [ 66] sky\af3_partly\20-00
  593. * 0.0 : [ 66] sky\af3_partly\20-00#small
  594. * 0.0 : [ 33] sky\af3_partly\20-30
  595. * 0.0 : [ 33] sky\af3_partly\20-30#small
  596. * 0.0 : [ 33] sky\af3_partly\21-00
  597. * 0.0 : [ 33] sky\af3_partly\21-00#small
  598. * 0.0 : [ 33] sky\af3_partly\21-30
  599. * 0.0 : [ 33] sky\af3_partly\21-30#small
  600. * 0.0 : [ 12] sky\af3_partly\22-00-fm
  601. * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
  602. * 0.0 : [ 8] sky\af3_partly\22-00-hm
  603. * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
  604. * 0.0 : [ 12] sky\af3_partly\23-00-fm
  605. * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
  606. * 0.0 : [ 8] sky\af3_partly\23-00-hm
  607. * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
  608. * 0.0 : [ 26] sky\af3_rainy\07-00
  609. * 0.0 : [ 26] sky\af3_rainy\07-00#small
  610. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00
  611. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
  612. * 0.0 : [ 58] sky\af3_rainy\13-00
  613. * 0.0 : [ 58] sky\af3_rainy\13-00#small
  614. * 0.0 : [ 24] sky\af3_rainy\15-00
  615. * 0.0 : [ 24] sky\af3_rainy\15-00#small
  616. * 0.0 : [ 31] sky\af3_rainy\15-00-2
  617. * 0.0 : [ 31] sky\af3_rainy\15-00-2#small
  618. * 0.0 : [ 44] sky\af3_rainy\16-00
  619. * 0.0 : [ 44] sky\af3_rainy\16-00#small
  620. * 0.0 : [ 32] sky\af3_rainy\20-00
  621. * 0.0 : [ 32] sky\af3_rainy\20-00#small
  622. * 0.0 : [ 5] sky\sky_12_vibros_cube
  623. * 0.0 : [ 5] sky\sky_12_vibros_cube#small
  624. * 0.0 : [ 26] sky\sky_13_cube
  625. * 0.0 : [ 26] sky\sky_13_cube#small
  626. * 0.0 : [ 16] sky\sky_13_cube_night
  627. * 0.0 : [ 16] sky\sky_13_cube_night#small
  628. * 0.0 : [ 12] sky\sky_13_vibros_cube
  629. * 0.0 : [ 12] sky\sky_13_vibros_cube#small
  630. * 0.0 : [ 10] sky\sky_14_cube
  631. * 0.0 : [ 10] sky\sky_14_cube#small
  632. * 0.0 : [ 4] sky\sky_17_clouds_cube
  633. * 0.0 : [ 4] sky\sky_17_clouds_cube#small
  634. * 0.0 : [ 4] sky\sky_17_cube
  635. * 0.0 : [ 4] sky\sky_17_cube#small
  636. * 0.0 : [ 8] sky\sky_18_cube
  637. * 0.0 : [ 8] sky\sky_18_cube#small
  638. * 0.0 : [ 11] sky\sky_19_cube
  639. * 0.0 : [ 11] sky\sky_19_cube#small
  640. * 0.0 : [ 4] sky\sky_1_clouds_cube
  641. * 0.0 : [ 4] sky\sky_1_clouds_cube#small
  642. * 0.0 : [ 4] sky\sky_20_clouds_cube
  643. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  644. * 0.0 : [ 4] sky\sky_20_cube
  645. * 0.0 : [ 4] sky\sky_20_cube#small
  646. * 0.0 : [ 4] sky\sky_2_clouds_cube
  647. * 0.0 : [ 4] sky\sky_2_clouds_cube#small
  648. * 0.0 : [ 4] sky\sky_2_cube
  649. * 0.0 : [ 4] sky\sky_2_cube#small
  650. * 0.0 : [ 12] sky\sky_3_cube
  651. * 0.0 : [ 12] sky\sky_3_cube#small
  652. * 0.0 : [ 3] sky\sky_4_cube
  653. * 0.0 : [ 3] sky\sky_4_cube#small
  654. * 0.0 : [ 30] sky\sky_5_cube
  655. * 0.0 : [ 30] sky\sky_5_cube#small
  656. * 0.0 : [ 7] sky\sky_6_cube
  657. * 0.0 : [ 7] sky\sky_6_cube#small
  658. * 0.0 : [ 11] sky\sky_7_cube
  659. * 0.0 : [ 11] sky\sky_7_cube#small
  660. * 0.0 : [ 8] sky\sky_8_cube
  661. * 0.0 : [ 8] sky\sky_8_cube#small
  662. * 0.0 : [ 49] sky\sky_9_cube
  663. * 0.0 : [ 49] sky\sky_9_cube#small
  664. * 0.0 : [3306] sky\sky_oblaka
  665. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  666. * 0.0 : [ 1] ui\ui_console
  667. * 0.0 : [ 1] water\water_SBumpVolume
  668. * 0.0 : [ 1] water\water_flowing_nmap
  669. * 0.0 : [ 1] water\water_normal
  670. * 0.0 : [ 1] wm\wm_blood_1
  671. * 0.0 : [ 1] wm\wm_blood_1_1
  672. * 0.0 : [ 1] wm\wm_blood_1_2
  673. * 0.0 : [ 1] wm\wm_blood_1_3
  674. * 0.0 : [ 1] wm\wm_blood_drop_4
  675. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  676. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  677. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  678. * 0.0 : [ 1] wm\wm_bullet_brick_1
  679. * 0.0 : [ 1] wm\wm_bullet_brick_2
  680. * 0.0 : [ 1] wm\wm_bullet_concrete
  681. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  682. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  683. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  684. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  685. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  686. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  687. * 0.0 : [ 1] wm\wm_bullet_glass01
  688. * 0.0 : [ 1] wm\wm_bullet_glass02
  689. * 0.0 : [ 1] wm\wm_bullet_glass03
  690. * 0.0 : [ 1] wm\wm_bullet_glass04
  691. * 0.0 : [ 1] wm\wm_bullet_ground
  692. * 0.0 : [ 1] wm\wm_bullet_ground_1
  693. * 0.0 : [ 1] wm\wm_bullet_ground_2
  694. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  695. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  696. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  697. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  698. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  699. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  700. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  701. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  702. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  703. * 0.0 : [ 1] wm\wm_bullet_wood
  704. * 0.0 : [ 1] wm\wm_bullet_wood_1
  705. * 0.0 : [ 1] wm\wm_bullet_wood_2
  706. * 0.0 : [ 1] wm\wm_bullet_wood_3
  707. * 0.0 : [ 1] wm\wm_bullet_wood_4
  708. * 0.0 : [ 1] wm\wm_bullet_wood_5
  709. * 0.0 : [ 1] wm\wm_bullet_wood_6
  710. * 0.0 : [ 1] wm\wm_bullet_wood_7
  711. * 0.0 : [ 1] wm\wm_bullet_wood_8
  712. * 0.0 : [ 1] wm\wm_bullet_wood_9
  713. * 0.0 : [ 1] wm\wm_grenade
  714. * 0.0 : [ 1] wm\wm_knife_dead
  715. * 0.0 : [ 1] wm\wm_knife_horiz
  716. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  717. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  718. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  719. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  720. * 0.0 : [ 1] wm\wm_knife_wood
  721. * 0.0 : [ 1] wm\wm_knife_wood1
  722. * 0.0 : [ 1] wm\wm_knife_wood2
  723. * 4.1 : [ 1] ui\teamepic_logo
  724. * 5.5 : [ 1] ui\ui_magnifier
  725. * 8.1 : [ 1] mikko - quicksave
  726. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  727. * 33.0 : [ 1] ui\ui_ani_cursor
  728. * 64.1 : [ 1] ui\ui_font_console_02
  729. * 64.1 : [ 1] ui\ui_font_hud_01
  730. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  731. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  732. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  733. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  734. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  735. * 256.1 : [ 1] ui\ui_font_hud_02
  736. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  737. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  738. * 1024.1 : [ 1] ui\ui_actor_hint_wnd
  739. * 1024.1 : [ 1] ui\ui_actor_main_menu2
  740. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  741. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  742. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  743. * 4096.1 : [ 1] ui\ui_common
  744. * 8100.0 : [ 1] ui\ui_background_new
  745. "d:\games\stalker call of pripyat\_bin\xrengine.exe" -fsltx fsgame_coc.ltx -dbg
  746. * phase time: 0 ms
  747. * phase cmem: 164624 K
  748. Loading objects...
  749. Loading models...
  750. ! Can't find texture 'r_pop\aks74u\lens'
  751. ! Fallback to default bump map: wpn\wpn_val_bump#
  752. * [prefetch] time: 18951 ms
  753. * [prefetch] memory: 305514Kb
  754. * loading script _G.script
  755. * loading script class_registrator.script
  756. * loading script ui_main_menu.script
  757. * loading script smart_terrain.script
  758. * loading script se_level_changer.script
  759. * loading script se_actor.script
  760. * loading script se_stalker.script
  761. * loading script se_heli.script
  762. * loading script se_zones.script
  763. * loading script se_item.script
  764. * loading script se_smart_cover.script
  765. * loading script se_artefact.script
  766. * loading script se_car.script
  767. * loading script se_monster.script
  768. * loading script sim_squad_scripted.script
  769. * loading script game_registrator.script
  770. Call of Chernobyl version 1.2.35
  771. using marshal library
  772. * loading script axr_main.script
  773. * loading script alun_utils.script
  774. * loading script xrs_debug_tools.script
  775. * loading script modules.script
  776. * loading script xr_walker.script
  777. * loading script xr_remark.script
  778. * loading script xr_cover.script
  779. * loading script xr_sleeper.script
  780. * loading script xr_camper.script
  781. * loading script xr_combat.script
  782. * loading script xr_death.script
  783. * loading script xr_hit.script
  784. * loading script xr_combat_ignore.script
  785. * loading script xr_combat_zombied.script
  786. * loading script xr_patrol.script
  787. * loading script xr_smartcover.script
  788. * loading script xr_companion.script
  789. * loading script xr_animpoint.script
  790. * loading script xr_reach_task.script
  791. * loading script mob_remark.script
  792. * loading script mob_walker.script
  793. * loading script mob_combat.script
  794. * loading script mob_death.script
  795. * loading script mob_jump.script
  796. * loading script mob_home.script
  797. * loading script mob_trader.script
  798. * loading script mob_trade.script
  799. * loading script ph_car.script
  800. * loading script ph_door.script
  801. * loading script ph_idle.script
  802. * loading script ph_hit.script
  803. * loading script ph_on_hit.script
  804. * loading script ph_button.script
  805. * loading script ph_code.script
  806. * loading script ph_death.script
  807. * loading script ph_minigun.script
  808. * loading script ph_oscillate.script
  809. * loading script ph_sound.script
  810. * loading script heli_move.script
  811. * loading script sr_no_weapon.script
  812. * loading script sr_teleport.script
  813. * loading script sr_idle.script
  814. * loading script sr_light.script
  815. * loading script sr_timer.script
  816. * loading script sr_psy_antenna.script
  817. * loading script sr_postprocess.script
  818. * loading script sr_particle.script
  819. * loading script sr_cutscene.script
  820. * loading script sr_monster.script
  821. * loading script sr_crow_spawner.script
  822. * loading script sr_silence.script
  823. * loading script sr_deimos.script
  824. * loading script axr_beh.script
  825. * loading script xr_campfire_point.script
  826. * loading script xr_meet.script
  827. * loading script xr_actions_id.script
  828. * loading script xr_wounded.script
  829. * loading script xr_danger.script
  830. * loading script xr_abuse.script
  831. * loading script xr_gather_items.script
  832. * loading script xr_help_wounded.script
  833. * loading script xr_corpse_detection.script
  834. * loading script axr_npc_vs_heli.script
  835. * loading script axr_fight_from_cover.script
  836. * loading script axr_radio_in_heli.script
  837. * loading script axr_turn_on_campfire.script
  838. * loading script rx_ff.script
  839. * loading script xrs_facer.script
  840. * loading script xrs_kill_wounded.script
  841. * loading script state_mgr.script
  842. * loading script alife_storage_manager.script
  843. * loading script atmosfear.script
  844. * loading script atmosfear_options.script
  845. * loading script surge_manager.script
  846. * loading script psi_storm_manager.script
  847. * loading script phantom_manager.script
  848. * loading script xrs_dyn_music.script
  849. * loading script coc_treasure_manager.script
  850. * loading script ui_mm_faction_select.script
  851. * loading script axr_keybind.script
  852. * loading script itms_manager.script
  853. * loading script xr_statistic.script
  854. * loading script m_mines.script
  855. * loading script axr_task_manager.script
  856. * loading script faction_brain.script
  857. * loading script warfare_options.script
  858. * loading script level_targets.script
  859. * loading script faction_expansions.script
  860. * loading script faction_level_expansions.script
  861. * loading script axr_companions.script
  862. * loading script xr_eat_medkit.script
  863. * loading script axr_trade_manager.script
  864. * loading script inventory_upgrades.script
  865. * loading script sim_board.script
  866. * loading script smart_names.script
  867. * loading script task_manager.script
  868. * loading script sound_theme.script
  869. * loading script utils.script
  870. * loading script db.script
  871. * loading script actor_proxy.script
  872. * loading script dialog_manager.script
  873. * loading script sim_objects.script
  874. * loading script pda.script
  875. collectgarbage before=4492516Kb
  876. collectgarbage after=3901579Kb
  877. * phase time: 19140 ms
  878. * phase cmem: 459294 K
  879. * phase time: 19 ms
  880. * phase cmem: 459284 K
  881. * loading script ui_warfare_faction_control.script
  882. * loading script ui_warfare_options.script
  883. load_state
  884. * Loading spawn registry...
  885. * loading script xr_logic.script
  886. * loading script story_objects.script
  887. * loading script axr_dynamic_spawn.script
  888. * loading script smart_covers.script
  889. * loading script smart_covers_combat_front.script
  890. * loading script smart_covers_loophole_crouch_front_left.script
  891. * loading script smart_covers_loophole_crouch_front.script
  892. * loading script smart_covers_loophole_crouch_front_right.script
  893. * loading script smart_covers_loophole_stand_front_left.script
  894. * loading script smart_covers_loophole_stand_front_right.script
  895. * loading script smart_covers_combat_prone.script
  896. * loading script smart_covers_loophole_prone.script
  897. * loading script smart_covers_animpoint_stay_wall.script
  898. * loading script smart_covers_loophole_animpoint_stay_wall.script
  899. * loading script smart_covers_animpoint_stay_table.script
  900. * loading script smart_covers_loophole_animpoint_stay_table.script
  901. * loading script smart_covers_animpoint_sit_high.script
  902. * loading script smart_covers_loophole_animpoint_sit_high.script
  903. * loading script smart_covers_animpoint_sit_normal.script
  904. * loading script smart_covers_loophole_animpoint_sit_normal.script
  905. * loading script smart_covers_animpoint_sit_low.script
  906. * loading script smart_covers_loophole_animpoint_sit_low.script
  907. * loading script smart_covers_animpoint_sit_ass.script
  908. * loading script smart_covers_loophole_animpoint_sit_ass.script
  909. * loading script smart_covers_animpoint_sit_knee.script
  910. * loading script smart_covers_loophole_animpoint_sit_knee.script
  911. * loading script smart_covers_animpoint_stay_ohrana.script
  912. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  913. * loading script smart_covers_animpoint_stay_bar.script
  914. * loading script smart_covers_loophole_animpoint_stay_bar.script
  915. * loading script smart_covers_animpoint_sit_wait.script
  916. * loading script smart_covers_loophole_animpoint_sit_wait.script
  917. * loading script smart_covers_animpoint_stay_wait.script
  918. * loading script smart_covers_loophole_animpoint_stay_wait.script
  919. * loading script smart_covers_animpoint_pri_a15.script
  920. * loading script smart_covers_loophole_animpoint_pri_a15.script
  921. * loading script smart_covers_anim_pri_a22.script
  922. * loading script smart_covers_loophole_anim_pri_a22.script
  923. * 16938 spawn points are successfully loaded
  924. * Loading objects...
  925. * 28202 objects are successfully loaded
  926. * loading script simulation_objects.script
  927. * loading script treasure_manager.script
  928. * loading script gulag_general.script
  929. ! Cannot find saved game ~#debug msg:error: duplicate section exists! [beh@general]
  930. gulag_general.add_exclusive_job(): Invalid job_type! job_type = nil scheme = nil
  931. gulag_general.add_exclusive_job(): Invalid job_type! job_type = nil scheme = nil
  932. * loading script xr_gulag.script
  933. gulag_general.add_exclusive_job(): Invalid job_type! job_type = nil scheme = nil
  934. * Game mikko - quicksave is successfully loaded from file '_appdata_\savedgames\mikko - quicksave.scop' (1.316s)
  935. * phase time: 1316 ms
  936. * phase cmem: 532670 K
  937. * loading script loadscreen.script
  938. [LSS] Spawning object [][actor][0]
  939. [LSS] Spawning object [m_crow0643][m_crow][643]
  940. [LSS] Spawning object [m_crow0812][m_crow][812]
  941. [LSS] Spawning object [m_crow2527][m_crow][2527]
  942. [LSS] Spawning object [pri_smart_cover_mechanic][smart_cover][6870]
  943. [LSS] Spawning object [ros_smart_cover_trader][smart_cover][16681]
  944. [LSS] Spawning object [ros_smart_cover_mechanic][smart_cover][16682]
  945. [LSS] Spawning object [rostok_bandage][bandage][16683]
  946. [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][16684]
  947. [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][16685]
  948. [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][16686]
  949. [LSS] Spawning object [meshes\brkbl#100.ogf][breakable_object][16687]
  950. [LSS] Spawning object [meshes\brkbl#101.ogf][breakable_object][16688]
  951. [LSS] Spawning object [meshes\brkbl#102.ogf][breakable_object][16689]
  952. [LSS] Spawning object [meshes\brkbl#103.ogf][breakable_object][16690]
  953. [LSS] Spawning object [meshes\brkbl#104.ogf][breakable_object][16691]
  954. [LSS] Spawning object [meshes\brkbl#105.ogf][breakable_object][16692]
  955. [LSS] Spawning object [meshes\brkbl#106.ogf][breakable_object][16693]
  956. [LSS] Spawning object [meshes\brkbl#107.ogf][breakable_object][16694]
  957. [LSS] Spawning object [meshes\brkbl#108.ogf][breakable_object][16695]
  958. [LSS] Spawning object [meshes\brkbl#109.ogf][breakable_object][16696]
  959. [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][16697]
  960. [LSS] Spawning object [meshes\brkbl#110.ogf][breakable_object][16698]
  961. [LSS] Spawning object [meshes\brkbl#111.ogf][breakable_object][16699]
  962. [LSS] Spawning object [meshes\brkbl#112.ogf][breakable_object][16700]
  963. [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][16701]
  964. [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][16702]
  965. [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][16703]
  966. [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][16704]
  967. [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][16705]
  968. [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][16706]
  969. [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][16707]
  970. [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][16708]
  971. [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][16709]
  972. [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][16710]
  973. [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][16711]
  974. [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][16712]
  975. [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][16713]
  976. [LSS] Spawning object [meshes\brkbl#24.ogf][breakable_object][16714]
  977. [LSS] Spawning object [meshes\brkbl#25.ogf][breakable_object][16715]
  978. [LSS] Spawning object [meshes\brkbl#26.ogf][breakable_object][16716]
  979. [LSS] Spawning object [meshes\brkbl#27.ogf][breakable_object][16717]
  980. [LSS] Spawning object [meshes\brkbl#28.ogf][breakable_object][16718]
  981. [LSS] Spawning object [meshes\brkbl#29.ogf][breakable_object][16719]
  982. [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][16720]
  983. [LSS] Spawning object [meshes\brkbl#30.ogf][breakable_object][16721]
  984. [LSS] Spawning object [meshes\brkbl#31.ogf][breakable_object][16722]
  985. [LSS] Spawning object [meshes\brkbl#32.ogf][breakable_object][16723]
  986. [LSS] Spawning object [meshes\brkbl#33.ogf][breakable_object][16724]
  987. [LSS] Spawning object [meshes\brkbl#34.ogf][breakable_object][16725]
  988. [LSS] Spawning object [meshes\brkbl#35.ogf][breakable_object][16726]
  989. [LSS] Spawning object [meshes\brkbl#36.ogf][breakable_object][16727]
  990. [LSS] Spawning object [meshes\brkbl#37.ogf][breakable_object][16728]
  991. [LSS] Spawning object [meshes\brkbl#38.ogf][breakable_object][16729]
  992. [LSS] Spawning object [meshes\brkbl#39.ogf][breakable_object][16730]
  993. [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][16731]
  994. [LSS] Spawning object [meshes\brkbl#40.ogf][breakable_object][16732]
  995. [LSS] Spawning object [meshes\brkbl#41.ogf][breakable_object][16733]
  996. [LSS] Spawning object [meshes\brkbl#43.ogf][breakable_object][16735]
  997. [LSS] Spawning object [meshes\brkbl#44.ogf][breakable_object][16736]
  998. [LSS] Spawning object [meshes\brkbl#45.ogf][breakable_object][16737]
  999. [LSS] Spawning object [meshes\brkbl#46.ogf][breakable_object][16738]
  1000. [LSS] Spawning object [meshes\brkbl#47.ogf][breakable_object][16739]
  1001. [LSS] Spawning object [meshes\brkbl#48.ogf][breakable_object][16740]
  1002. [LSS] Spawning object [meshes\brkbl#49.ogf][breakable_object][16741]
  1003. [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][16742]
  1004. [LSS] Spawning object [meshes\brkbl#50.ogf][breakable_object][16743]
  1005. [LSS] Spawning object [meshes\brkbl#51.ogf][breakable_object][16744]
  1006. [LSS] Spawning object [meshes\brkbl#52.ogf][breakable_object][16745]
  1007. [LSS] Spawning object [meshes\brkbl#53.ogf][breakable_object][16746]
  1008. [LSS] Spawning object [meshes\brkbl#54.ogf][breakable_object][16747]
  1009. [LSS] Spawning object [meshes\brkbl#55.ogf][breakable_object][16748]
  1010. [LSS] Spawning object [meshes\brkbl#56.ogf][breakable_object][16749]
  1011. [LSS] Spawning object [meshes\brkbl#57.ogf][breakable_object][16750]
  1012. [LSS] Spawning object [meshes\brkbl#58.ogf][breakable_object][16751]
  1013. [LSS] Spawning object [meshes\brkbl#59.ogf][breakable_object][16752]
  1014. [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][16753]
  1015. [LSS] Spawning object [meshes\brkbl#60.ogf][breakable_object][16754]
  1016. [LSS] Spawning object [meshes\brkbl#61.ogf][breakable_object][16755]
  1017. [LSS] Spawning object [meshes\brkbl#62.ogf][breakable_object][16756]
  1018. [LSS] Spawning object [meshes\brkbl#63.ogf][breakable_object][16757]
  1019. [LSS] Spawning object [meshes\brkbl#64.ogf][breakable_object][16758]
  1020. [LSS] Spawning object [meshes\brkbl#65.ogf][breakable_object][16759]
  1021. [LSS] Spawning object [meshes\brkbl#66.ogf][breakable_object][16760]
  1022. [LSS] Spawning object [meshes\brkbl#67.ogf][breakable_object][16761]
  1023. [LSS] Spawning object [meshes\brkbl#68.ogf][breakable_object][16762]
  1024. [LSS] Spawning object [meshes\brkbl#69.ogf][breakable_object][16763]
  1025. [LSS] Spawning object [meshes\brkbl#70.ogf][breakable_object][16765]
  1026. [LSS] Spawning object [meshes\brkbl#71.ogf][breakable_object][16766]
  1027. [LSS] Spawning object [meshes\brkbl#72.ogf][breakable_object][16767]
  1028. [LSS] Spawning object [meshes\brkbl#73.ogf][breakable_object][16768]
  1029. [LSS] Spawning object [meshes\brkbl#74.ogf][breakable_object][16769]
  1030. [LSS] Spawning object [meshes\brkbl#76.ogf][breakable_object][16771]
  1031. [LSS] Spawning object [meshes\brkbl#77.ogf][breakable_object][16772]
  1032. [LSS] Spawning object [meshes\brkbl#78.ogf][breakable_object][16773]
  1033. [LSS] Spawning object [meshes\brkbl#79.ogf][breakable_object][16774]
  1034. [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][16775]
  1035. [LSS] Spawning object [meshes\brkbl#80.ogf][breakable_object][16776]
  1036. [LSS] Spawning object [meshes\brkbl#81.ogf][breakable_object][16777]
  1037. [LSS] Spawning object [meshes\brkbl#82.ogf][breakable_object][16778]
  1038. [LSS] Spawning object [meshes\brkbl#83.ogf][breakable_object][16779]
  1039. [LSS] Spawning object [meshes\brkbl#84.ogf][breakable_object][16780]
  1040. [LSS] Spawning object [meshes\brkbl#85.ogf][breakable_object][16781]
  1041. [LSS] Spawning object [meshes\brkbl#86.ogf][breakable_object][16782]
  1042. [LSS] Spawning object [meshes\brkbl#87.ogf][breakable_object][16783]
  1043. [LSS] Spawning object [meshes\brkbl#88.ogf][breakable_object][16784]
  1044. [LSS] Spawning object [meshes\brkbl#89.ogf][breakable_object][16785]
  1045. [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][16786]
  1046. [LSS] Spawning object [meshes\brkbl#90.ogf][breakable_object][16787]
  1047. [LSS] Spawning object [meshes\brkbl#91.ogf][breakable_object][16788]
  1048. [LSS] Spawning object [meshes\brkbl#92.ogf][breakable_object][16789]
  1049. [LSS] Spawning object [meshes\brkbl#93.ogf][breakable_object][16790]
  1050. [LSS] Spawning object [meshes\brkbl#94.ogf][breakable_object][16791]
  1051. [LSS] Spawning object [meshes\brkbl#95.ogf][breakable_object][16792]
  1052. [LSS] Spawning object [meshes\brkbl#96.ogf][breakable_object][16793]
  1053. [LSS] Spawning object [meshes\brkbl#97.ogf][breakable_object][16794]
  1054. [LSS] Spawning object [meshes\brkbl#98.ogf][breakable_object][16795]
  1055. [LSS] Spawning object [meshes\brkbl#99.ogf][breakable_object][16796]
  1056. [LSS] Spawning object [ros_smart_monster4_campfire_1][campfire][16797]
  1057. [LSS] Spawning object [ros_smart_monster5_campfire_1][campfire][16798]
  1058. [LSS] Spawning object [ros_smart_monster7_campfire_1][campfire][16799]
  1059. [LSS] Spawning object [ros_smart_snork1_campfire_1][campfire][16800]
  1060. [LSS] Spawning object [ros_smart_stalker_killers1_campfire_1][campfire][16801]
  1061. [LSS] Spawning object [clmbl#0][climable_object][16802]
  1062. [LSS] Spawning object [clmbl#1][climable_object][16803]
  1063. [LSS] Spawning object [clmbl#10][climable_object][16804]
  1064. [LSS] Spawning object [clmbl#11][climable_object][16805]
  1065. [LSS] Spawning object [clmbl#12][climable_object][16806]
  1066. [LSS] Spawning object [clmbl#13][climable_object][16807]
  1067. [LSS] Spawning object [clmbl#14][climable_object][16808]
  1068. [LSS] Spawning object [clmbl#15][climable_object][16809]
  1069. [LSS] Spawning object [clmbl#16][climable_object][16810]
  1070. [LSS] Spawning object [clmbl#17][climable_object][16811]
  1071. [LSS] Spawning object [clmbl#18][climable_object][16812]
  1072. [LSS] Spawning object [clmbl#2][climable_object][16813]
  1073. [LSS] Spawning object [clmbl#3][climable_object][16814]
  1074. [LSS] Spawning object [clmbl#4][climable_object][16815]
  1075. [LSS] Spawning object [clmbl#5][climable_object][16816]
  1076. [LSS] Spawning object [clmbl#6][climable_object][16817]
  1077. [LSS] Spawning object [clmbl#7][climable_object][16818]
  1078. [LSS] Spawning object [clmbl#8][climable_object][16819]
  1079. [LSS] Spawning object [clmbl#9][climable_object][16820]
  1080. [LSS] Spawning object [rostok_explosive_barrel][explosive_barrel][16821]
  1081. [LSS] Spawning object [rostok_explosive_barrel_0000][explosive_barrel][16822]
  1082. [LSS] Spawning object [rostok_explosive_barrel_0001][explosive_barrel][16823]
  1083. [LSS] Spawning object [level_prefix_inventory_box_0005][inventory_box][16830]
  1084. [LSS] Spawning object [level_prefix_inventory_box_0006][inventory_box][16831]
  1085. [LSS] Spawning object [level_prefix_inventory_box_0007][inventory_box][16832]
  1086. [LSS] Spawning object [level_prefix_inventory_box_0008][inventory_box][16833]
  1087. [LSS] Spawning object [level_prefix_inventory_box_0009][inventory_box][16834]
  1088. [LSS] Spawning object [level_prefix_inventory_box_0010][inventory_box][16835]
  1089. [LSS] Spawning object [level_prefix_inventory_box_0011][inventory_box][16836]
  1090. [LSS] Spawning object [level_prefix_inventory_box_0012][inventory_box][16837]
  1091. [LSS] Spawning object [level_prefix_inventory_box_0013][inventory_box][16838]
  1092. [LSS] Spawning object [level_prefix_inventory_box_0014][inventory_box][16839]
  1093. [LSS] Spawning object [level_prefix_inventory_box_0015][inventory_box][16840]
  1094. [LSS] Spawning object [level_prefix_inventory_box_0016][inventory_box][16841]
  1095. [LSS] Spawning object [level_prefix_inventory_box_0017][inventory_box][16842]
  1096. [LSS] Spawning object [level_prefix_inventory_box_0018][inventory_box][16843]
  1097. [LSS] Spawning object [level_prefix_inventory_box_0019][inventory_box][16844]
  1098. [LSS] Spawning object [level_prefix_inventory_box_0020][inventory_box][16845]
  1099. [LSS] Spawning object [level_prefix_inventory_box_0021][inventory_box][16846]
  1100. [LSS] Spawning object [level_prefix_inventory_box_0022][inventory_box][16847]
  1101. [LSS] Spawning object [level_prefix_inventory_box_0024][inventory_box][16849]
  1102. [LSS] Spawning object [level_prefix_inventory_box_0025][inventory_box][16850]
  1103. [LSS] Spawning object [level_prefix_inventory_box_0026][inventory_box][16851]
  1104. [LSS] Spawning object [level_prefix_inventory_box_0027][inventory_box][16852]
  1105. [LSS] Spawning object [level_prefix_inventory_box_0028][inventory_box][16853]
  1106. [LSS] Spawning object [ros_level_changer_to_bar_1][level_changer][16854]
  1107. [LSS] Spawning object [ros_level_changer_to_garbage_1][level_changer][16855]
  1108. [LSS] Spawning object [ros_level_changer_to_yantar_1][level_changer][16856]
  1109. [LSS] Spawning object [light_alarm_glass_0000][lights_hanging_lamp][16857]
  1110. [LSS] Spawning object [light_alarm_glass_0001][lights_hanging_lamp][16858]
  1111. [LSS] Spawning object [light_alarm_glass_0002][lights_hanging_lamp][16859]
  1112. [LSS] Spawning object [light_alarm_glass_0003][lights_hanging_lamp][16860]
  1113. [LSS] Spawning object [light_alarm_glass_0004][lights_hanging_lamp][16861]
  1114. [LSS] Spawning object [light_alarm_glass_0005][lights_hanging_lamp][16862]
  1115. [LSS] Spawning object [light_alarm_glass_0006][lights_hanging_lamp][16863]
  1116. [LSS] Spawning object [light_alarm_glass_0007][lights_hanging_lamp][16864]
  1117. [LSS] Spawning object [light_alarm_glass_0008][lights_hanging_lamp][16865]
  1118. [LSS] Spawning object [light_alarm_glass_0009][lights_hanging_lamp][16866]
  1119. [LSS] Spawning object [light_alarm_glass_0010][lights_hanging_lamp][16867]
  1120. [LSS] Spawning object [light_alarm_glass_0011][lights_hanging_lamp][16868]
  1121. [LSS] Spawning object [light_alarm_glass_0012][lights_hanging_lamp][16869]
  1122. [LSS] Spawning object [rostok_medkit][medkit][16870]
  1123. [LSS] Spawning object [rostok_medkit_0000][medkit][16871]
  1124. [LSS] Spawning object [door_trader_box_0000][physic_destroyable_object][16872]
  1125. [LSS] Spawning object [door_trader_box_0001][physic_destroyable_object][16873]
  1126. [LSS] Spawning object [door_trader_box_0003][physic_destroyable_object][16874]
  1127. [LSS] Spawning object [ros_surprise_box_001_0000][physic_destroyable_object][16876]
  1128. [LSS] Spawning object [ros_surprise_box_001_0001][physic_destroyable_object][16877]
  1129. [LSS] Spawning object [ros_surprise_box_001_0002][physic_destroyable_object][16878]
  1130. [LSS] Spawning object [ros_surprise_box_001_0004][physic_destroyable_object][16880]
  1131. [LSS] Spawning object [ros_surprise_box_001_0005][physic_destroyable_object][16881]
  1132. [LSS] Spawning object [ros_surprise_box_001_0006][physic_destroyable_object][16882]
  1133. [LSS] Spawning object [ros_surprise_box_001_0010][physic_destroyable_object][16886]
  1134. [LSS] Spawning object [ros_surprise_box_001_0011][physic_destroyable_object][16887]
  1135. [LSS] Spawning object [ros_surprise_box_001_0012][physic_destroyable_object][16888]
  1136. [LSS] Spawning object [ros_surprise_box_001_0013][physic_destroyable_object][16889]
  1137. [LSS] Spawning object [ros_surprise_box_001_0014][physic_destroyable_object][16890]
  1138. [LSS] Spawning object [ros_surprise_box_001_0015][physic_destroyable_object][16891]
  1139. [LSS] Spawning object [ros_surprise_box_001_0016][physic_destroyable_object][16892]
  1140. [LSS] Spawning object [ros_surprise_box_001_0017][physic_destroyable_object][16893]
  1141. [LSS] Spawning object [ros_surprise_box_001_0018][physic_destroyable_object][16894]
  1142. [LSS] Spawning object [rostok_physic_destroyable_object][physic_destroyable_object][16895]
  1143. [LSS] Spawning object [rostok_physic_object][physic_object][16897]
  1144. [LSS] Spawning object [rostok_physic_object_0000][physic_object][16898]
  1145. [LSS] Spawning object [rostok_physic_object_0001][physic_object][16899]
  1146. [LSS] Spawning object [rostok_physic_object_0002][physic_object][16900]
  1147. [LSS] Spawning object [rostok_physic_object_0003][physic_object][16901]
  1148. [LSS] Spawning object [rostok_physic_object_0004][physic_object][16902]
  1149. [LSS] Spawning object [rostok_physic_object_0005][physic_object][16903]
  1150. [LSS] Spawning object [rostok_physic_object_0006][physic_object][16904]
  1151. [LSS] Spawning object [rostok_physic_object_0007][physic_object][16905]
  1152. [LSS] Spawning object [rostok_physic_object_0008][physic_object][16906]
  1153. [LSS] Spawning object [rostok_physic_object_0009][physic_object][16907]
  1154. [LSS] Spawning object [rostok_physic_object_0010][physic_object][16908]
  1155. [LSS] Spawning object [rostok_physic_object_0011][physic_object][16909]
  1156. [LSS] Spawning object [rostok_physic_object_0012][physic_object][16910]
  1157. [LSS] Spawning object [rostok_physic_object_0013][physic_object][16911]
  1158. [LSS] Spawning object [rostok_physic_object_0014][physic_object][16912]
  1159. [LSS] Spawning object [rostok_physic_object_0015][physic_object][16913]
  1160. [LSS] Spawning object [rostok_physic_object_0016][physic_object][16914]
  1161. [LSS] Spawning object [rostok_physic_object_0017][physic_object][16915]
  1162. [LSS] Spawning object [rostok_physic_object_0018][physic_object][16916]
  1163. [LSS] Spawning object [rostok_physic_object_0019][physic_object][16917]
  1164. [LSS] Spawning object [ros_smart_killers1][smart_terrain][16918]
  1165. [LSS] Spawning object [ros_smart_monster4][smart_terrain][16919]
  1166. [LSS] Spawning object [ros_smart_monster5][smart_terrain][16920]
  1167. [LSS] Spawning object [ros_smart_monster7][smart_terrain][16921]
  1168. [LSS] Spawning object [ros_smart_poltergeist2][smart_terrain][16922]
  1169. [LSS] Spawning object [ros_smart_snork1][smart_terrain][16923]
  1170. [LSS] Spawning object [ros_smart_stalker1][smart_terrain][16924]
  1171. [LSS] Spawning object [ros_smart_stalker_killers1][smart_terrain][16925]
  1172. [LSS] Spawning object [bar_help_professor_restrictor][space_restrictor][16926]
  1173. [LSS] Spawning object [camp_fire_0001][space_restrictor][16927]
  1174. [LSS] Spawning object [camp_fire_0002][space_restrictor][16928]
  1175. [LSS] Spawning object [camp_fire_0003][space_restrictor][16929]
  1176. [LSS] Spawning object [camp_fire_0004][space_restrictor][16930]
  1177. [LSS] Spawning object [ros_closed_house_surge_hide][space_restrictor][16931]
  1178. [LSS] Spawning object [ros_crow_spawner][space_restrictor][16932]
  1179. [LSS] Spawning object [ros_smart_bloodsucker1_surge_hide_a1][space_restrictor][16933]
  1180. [LSS] Spawning object [ros_smart_killers1_surge_hide_a1][space_restrictor][16934]
  1181. [LSS] Spawning object [ros_smart_killers1_surge_hide_a2][space_restrictor][16935]
  1182. [LSS] Spawning object [ros_smart_monster5_surge_hide_a1][space_restrictor][16936]
  1183. [LSS] Spawning object [ros_smart_snork1_surge_hide_a1][space_restrictor][16937]
  1184. [LSS] Spawning object [ros_smart_stalker_bandits1_surge_hide_a1][space_restrictor][16938]
  1185. [LSS] Spawning object [ros_space_restrictor_to_bar_1][space_restrictor][16939]
  1186. [LSS] Spawning object [ros_space_restrictor_to_garbage_1][space_restrictor][16940]
  1187. [LSS] Spawning object [ros_space_restrictor_to_yantar_1][space_restrictor][16941]
  1188. [LSS] Spawning object [ros_tunnel_to_yantar_surge_hide_a1][space_restrictor][16942]
  1189. [LSS] Spawning object [ros_vagon_sleep][space_restrictor][16943]
  1190. [LSS] Spawning object [rosros_cutscene][space_restrictor][16944]
  1191. [LSS] Spawning object [rostok_chase_reastictor_1][space_restrictor][16945]
  1192. [LSS] Spawning object [rostok_chase_restrictor][space_restrictor][16946]
  1193. [LSS] Spawning object [rostok_cheat_sound_restrictor][space_restrictor][16947]
  1194. [LSS] Spawning object [rostok_electric_fields_restrictor_2][space_restrictor][16948]
  1195. [LSS] Spawning object [rostok_freedom_attack_zone][space_restrictor][16949]
  1196. [LSS] Spawning object [rostok_heli_scene_start_restr][space_restrictor][16950]
  1197. [LSS] Spawning object [rostok_kruglov_finish_mapspot][space_restrictor][16951]
  1198. [LSS] Spawning object [rostok_scientist_guard_restrictor][space_restrictor][16952]
  1199. [LSS] Spawning object [rostok_secret_way_mapspot][space_restrictor][16953]
  1200. [LSS] Spawning object [rostok_sniper_pda_restrictor][space_restrictor][16954]
  1201. [LSS] Spawning object [rostok_space_restrictor][space_restrictor][16955]
  1202. [LSS] Spawning object [rostok_space_restrictor_0001][space_restrictor][16956]
  1203. [LSS] Spawning object [rostok_space_restrictor_0002][space_restrictor][16957]
  1204. [LSS] Spawning object [rostok_spawn_naemniki][space_restrictor][16958]
  1205. [LSS] Spawning object [rostok_start_killer_combat][space_restrictor][16959]
  1206. [LSS] Spawning object [rostok_tunel_insider][space_restrictor][16960]
  1207. [LSS] Spawning object [rostok_tunnel_restrictor_01][space_restrictor][16961]
  1208. [LSS] Spawning object [rostok_volkodav_band_mapspot][space_restrictor][16962]
  1209. [LSS] Spawning object [rostok_volkodav_fire_sound][space_restrictor][16963]
  1210. [LSS] Spawning object [rostok_volkodav_fire_sound_end][space_restrictor][16964]
  1211. [LSS] Spawning object [rostok_volkodav_talking][space_restrictor][16965]
  1212. [LSS] Spawning object [rostok_zombied_spawner][space_restrictor][16966]
  1213. [LSS] Spawning object [ros_zone_buzz_average][zone_buzz_average][16967]
  1214. [LSS] Spawning object [ros_zone_field_radioactive_average][zone_field_radioactive_average][16968]
  1215. [LSS] Spawning object [ros_zone_field_radioactive_weak][zone_field_radioactive_weak][16969]
  1216. [LSS] Spawning object [ros_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][16970]
  1217. [LSS] Spawning object [ros_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][16971]
  1218. [LSS] Spawning object [ros_zone_mine_acidic_weak][zone_mine_acidic_weak][16972]
  1219. [LSS] Spawning object [ros_zone_mine_electric_average][zone_mine_electric_average][16973]
  1220. [LSS] Spawning object [ros_zone_mine_electric_average_0000][zone_mine_electric_average][16974]
  1221. [LSS] Spawning object [ros_zone_mine_electric_average_0001][zone_mine_electric_average][16975]
  1222. [LSS] Spawning object [ros_zone_mine_electric_average_0002][zone_mine_electric_average][16976]
  1223. [LSS] Spawning object [ros_zone_mine_electric_average_0003][zone_mine_electric_average][16977]
  1224. [LSS] Spawning object [ros_zone_mine_electric_average_0004][zone_mine_electric_average][16978]
  1225. [LSS] Spawning object [ros_zone_mine_electric_average_0005][zone_mine_electric_average][16979]
  1226. [LSS] Spawning object [ros_zone_mine_electric_average_0006][zone_mine_electric_average][16980]
  1227. [LSS] Spawning object [ros_zone_mine_electric_average_0007][zone_mine_electric_average][16981]
  1228. [LSS] Spawning object [ros_zone_mine_electric_average_0008][zone_mine_electric_average][16982]
  1229. [LSS] Spawning object [ros_zone_mine_electric_average_0009][zone_mine_electric_average][16983]
  1230. [LSS] Spawning object [ros_zone_mine_electric_average_0010][zone_mine_electric_average][16984]
  1231. [LSS] Spawning object [ros_zone_mine_electric_average_0011][zone_mine_electric_average][16985]
  1232. [LSS] Spawning object [ros_zone_mine_electric_average_0012][zone_mine_electric_average][16986]
  1233. [LSS] Spawning object [ros_zone_mine_electric_average_0013][zone_mine_electric_average][16987]
  1234. [LSS] Spawning object [ros_zone_mine_electric_average_0014][zone_mine_electric_average][16988]
  1235. [LSS] Spawning object [ros_zone_mine_electric_average_0015][zone_mine_electric_average][16989]
  1236. [LSS] Spawning object [ros_zone_mine_electric_average_0016][zone_mine_electric_average][16990]
  1237. [LSS] Spawning object [ros_zone_mine_electric_average_0017][zone_mine_electric_average][16991]
  1238. [LSS] Spawning object [ros_zone_mine_electric_average_0018][zone_mine_electric_average][16992]
  1239. [LSS] Spawning object [ros_zone_mine_electric_average_0019][zone_mine_electric_average][16993]
  1240. [LSS] Spawning object [ros_zone_mine_electric_average_0020][zone_mine_electric_average][16994]
  1241. [LSS] Spawning object [ros_zone_mine_electric_average_0021][zone_mine_electric_average][16995]
  1242. [LSS] Spawning object [ros_zone_mine_electric_average_0022][zone_mine_electric_average][16996]
  1243. [LSS] Spawning object [ros_zone_mine_electric_average_0023][zone_mine_electric_average][16997]
  1244. [LSS] Spawning object [ros_zone_mine_electric_average_0024][zone_mine_electric_average][16998]
  1245. [LSS] Spawning object [ros_zone_mine_electric_average_0025][zone_mine_electric_average][16999]
  1246. [LSS] Spawning object [ros_zone_mine_electric_average_0026][zone_mine_electric_average][17000]
  1247. [LSS] Spawning object [ros_zone_mine_electric_average_0027][zone_mine_electric_average][17001]
  1248. [LSS] Spawning object [ros_zone_mine_electric_strong][zone_mine_electric_strong][17002]
  1249. [LSS] Spawning object [ros_zone_mine_electric_strong_0000][zone_mine_electric_strong][17003]
  1250. [LSS] Spawning object [ros_zone_mine_electric_strong_0001][zone_mine_electric_strong][17004]
  1251. [LSS] Spawning object [ros_zone_mine_electric_strong_0002][zone_mine_electric_strong][17005]
  1252. [LSS] Spawning object [ros_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][17006]
  1253. [LSS] Spawning object [ros_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][17007]
  1254. [LSS] Spawning object [ros_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][17008]
  1255. [LSS] Spawning object [ros_zone_mine_thermal_average][zone_mine_thermal_average][17009]
  1256. [LSS] Spawning object [ros_zone_mine_thermal_average_0000][zone_mine_thermal_average][17010]
  1257. [LSS] Spawning object [ros_zone_mine_thermal_average_0001][zone_mine_thermal_average][17011]
  1258. [LSS] Spawning object [ros_zone_mine_thermal_average_0002][zone_mine_thermal_average][17012]
  1259. [LSS] Spawning object [ros_zone_mine_thermal_average_0003][zone_mine_thermal_average][17013]
  1260. [LSS] Spawning object [ros_zone_mine_thermal_average_0004][zone_mine_thermal_average][17014]
  1261. [LSS] Spawning object [ros_zone_mine_thermal_average_0005][zone_mine_thermal_average][17015]
  1262. [LSS] Spawning object [ros_zone_mine_thermal_average_0006][zone_mine_thermal_average][17016]
  1263. [LSS] Spawning object [ros_zone_mine_thermal_average_0007][zone_mine_thermal_average][17017]
  1264. [LSS] Spawning object [ros_zone_mine_thermal_average_0008][zone_mine_thermal_average][17018]
  1265. [LSS] Spawning object [ros_zone_mine_thermal_average_0009][zone_mine_thermal_average][17019]
  1266. [LSS] Spawning object [ros_zone_mine_thermal_average_0010][zone_mine_thermal_average][17020]
  1267. [LSS] Spawning object [ros_zone_mine_thermal_average_0011][zone_mine_thermal_average][17021]
  1268. [LSS] Spawning object [ros_zone_mine_thermal_average_0012][zone_mine_thermal_average][17022]
  1269. [LSS] Spawning object [ros_zone_mine_thermal_average_0013][zone_mine_thermal_average][17023]
  1270. [LSS] Spawning object [ros_zone_mine_thermal_average_0014][zone_mine_thermal_average][17024]
  1271. [LSS] Spawning object [ros_zone_mine_thermal_average_0015][zone_mine_thermal_average][17025]
  1272. [LSS] Spawning object [ros_zone_mine_thermal_average_0016][zone_mine_thermal_average][17026]
  1273. [LSS] Spawning object [ros_zone_mine_thermal_average_0017][zone_mine_thermal_average][17027]
  1274. [LSS] Spawning object [ros_zone_mine_thermal_average_0018][zone_mine_thermal_average][17028]
  1275. [LSS] Spawning object [ros_zone_mine_thermal_average_0019][zone_mine_thermal_average][17029]
  1276. [LSS] Spawning object [ros_zone_mine_thermal_average_0020][zone_mine_thermal_average][17030]
  1277. [LSS] Spawning object [ros_zone_mine_thermal_average_0021][zone_mine_thermal_average][17031]
  1278. [LSS] Spawning object [ros_zone_mine_thermal_average_0022][zone_mine_thermal_average][17032]
  1279. [LSS] Spawning object [m_crow17281][m_crow][17281]
  1280. [LSS] Spawning object [m_crow17710][m_crow][17710]
  1281. [LSS] Spawning object [m_crow17942][m_crow][17942]
  1282. [LSS] Spawning object [m_crow18508][m_crow][18508]
  1283. [LSS] Spawning object [bloodsucker_green_normal19676][bloodsucker_green_normal][19676]
  1284. [LSS] Spawning object [wpn_aks4723777][wpn_aks47][23777]
  1285. [LSS] Spawning object [wpn_ak7423796][wpn_ak74][23796]
  1286. [LSS] Spawning object [wpn_aks7423886][wpn_aks74][23886]
  1287. [LSS] Spawning object [wpn_aks4723945][wpn_aks47][23945]
  1288. [LSS] Spawning object [wpn_bizon23952][wpn_bizon][23952]
  1289. [LSS] Spawning object [wpn_ak4723960][wpn_ak47][23960]
  1290. [LSS] Spawning object [sim_default_stalker_025964][sim_default_stalker_0][25964]
  1291. [LSS] Spawning object [sim_default_stalker_126511][sim_default_stalker_1][26511]
  1292. [LSS] Spawning object [bloodsucker_black_weak27402][bloodsucker_black_weak][27402]
  1293. [LSS] Spawning object [wpn_m1628470][wpn_m16][28470]
  1294. [LSS] Spawning object [sim_default_stalker_trader30312][sim_default_stalker_trader][30312]
  1295. [LSS] Spawning object [medkit34104][medkit][34104]
  1296. [LSS] Spawning object [wpn_aek971_1p2937392][wpn_aek971_1p29][37392]
  1297. [LSS] Spawning object [wpn_wincheaster130037431][wpn_wincheaster1300][37431]
  1298. [LSS] Spawning object [sim_default_stalker_140961][sim_default_stalker_1][40961]
  1299. [LSS] Spawning object [sim_default_stalker_040970][sim_default_stalker_0][40970]
  1300. [LSS] Spawning object [wpn_akms40986][wpn_akms][40986]
  1301. [LSS] Spawning object [wpn_ak10442414][wpn_ak104][42414]
  1302. [LSS] Spawning object [sim_default_stalker_242416][sim_default_stalker_2][42416]
  1303. [LSS] Spawning object [sim_default_stalker_043020][sim_default_stalker_0][43020]
  1304. [LSS] Spawning object [sim_default_stalker_243029][sim_default_stalker_2][43029]
  1305. [LSS] Spawning object [sim_default_stalker_243036][sim_default_stalker_2][43036]
  1306. [LSS] Spawning object [dog_weak_red44379][dog_weak_red][44379]
  1307. [LSS] Spawning object [wpn_aek97344836][wpn_aek973][44836]
  1308. [LSS] Spawning object [zombie_fake45856][zombie_fake][45856]
  1309. [LSS] Spawning object [zombie_normal45858][zombie_normal][45858]
  1310. [LSS] Spawning object [zombie_fake45859][zombie_fake][45859]
  1311. [LSS] Spawning object [flesh_01a_weak46372][flesh_01a_weak][46372]
  1312. [LSS] Spawning object [wpn_akms46617][wpn_akms][46617]
  1313. [LSS] Spawning object [sim_default_stalker_046619][sim_default_stalker_0][46619]
  1314. [LSS] Spawning object [sim_default_stalker_046868][sim_default_stalker_0][46868]
  1315. [LSS] Spawning object [][ammo_7.62x39_fmj][48135]
  1316. [LSS] Spawning object [zombie_ghost49668][zombie_ghost][49668]
  1317. [LSS] Spawning object [zombie_ghost49669][zombie_ghost][49669]
  1318. [LSS] Spawning object [zombie_ghost49670][zombie_ghost][49670]
  1319. [LSS] Spawning object [sim_default_stalker_250230][sim_default_stalker_2][50230]
  1320. [LSS] Spawning object [sim_default_stalker_050238][sim_default_stalker_0][50238]
  1321. [LSS] Spawning object [sim_default_stalker_150244][sim_default_stalker_1][50244]
  1322. [LSS] Spawning object [sim_default_stalker_250439][sim_default_stalker_2][50439]
  1323. [LSS] Spawning object [wpn_akm50699][wpn_akm][50699]
  1324. [LSS] Spawning object [wpn_ak10550707][wpn_ak105][50707]
  1325. [LSS] Spawning object [sim_default_stalker_250709][sim_default_stalker_2][50709]
  1326. [LSS] Spawning object [sim_default_stalker_251003][sim_default_stalker_2][51003]
  1327. [LSS] Spawning object [sim_default_stalker_151010][sim_default_stalker_1][51010]
  1328. [LSS] Spawning object [dog_normal_bulterier53765][dog_normal_bulterier][53765]
  1329. [LSS] Spawning object [dog_strong_white53766][dog_strong_white][53766]
  1330. [LSS] Spawning object [sim_default_stalker_257130][sim_default_stalker_2][57130]
  1331. [LSS] Spawning object [sim_default_stalker_157141][sim_default_stalker_1][57141]
  1332. [LSS] Spawning object [sim_default_stalker_157147][sim_default_stalker_1][57147]
  1333. [LSS] Spawning object [sim_default_stalker_057344][sim_default_stalker_0][57344]
  1334. [LSS] Spawning object [sim_default_stalker_157363][sim_default_stalker_1][57363]
  1335. [LSS] Spawning object [sim_default_stalker_257381][sim_default_stalker_2][57381]
  1336. [LSS] Spawning object [wpn_aks4757630][wpn_aks47][57630]
  1337. [LSS] Spawning object [wpn_akm57639][wpn_akm][57639]
  1338. [LSS] Spawning object [sim_default_stalker_157641][sim_default_stalker_1][57641]
  1339. [LSS] Spawning object [sim_default_stalker_057860][sim_default_stalker_0][57860]
  1340. [LSS] Spawning object [sim_default_stalker_157867][sim_default_stalker_1][57867]
  1341. [LSS] Spawning object [sim_default_stalker_157875][sim_default_stalker_1][57875]
  1342. * phase time: 575 ms
  1343. * phase cmem: 532720 K
  1344. * phase time: 54 ms
  1345. * phase cmem: 532665 K
  1346. * WARNING: player not logged in
  1347. * client : connection accepted - <All Ok>
  1348. * phase time: 50 ms
  1349. * phase cmem: 532707 K
  1350. * phase time: 21 ms
  1351. * phase cmem: 532701 K
  1352. * phase time: 1066 ms
  1353. * phase cmem: 580993 K
  1354. * phase time: 63 ms
  1355. * phase cmem: 589181 K
  1356. * [Loading VB] 65515 verts, 2047 Kb
  1357. * [Loading VB] 65512 verts, 2047 Kb
  1358. * [Loading VB] 41525 verts, 1297 Kb
  1359. * [Loading VB] 65530 verts, 2047 Kb
  1360. * [Loading VB] 65535 verts, 2047 Kb
  1361. * [Loading VB] 65534 verts, 2047 Kb
  1362. * [Loading VB] 65534 verts, 2047 Kb
  1363. * [Loading VB] 65535 verts, 2047 Kb
  1364. * [Loading VB] 59975 verts, 1874 Kb
  1365. * [Loading VB] 65535 verts, 2047 Kb
  1366. * [Loading VB] 65535 verts, 2047 Kb
  1367. * [Loading VB] 65535 verts, 2047 Kb
  1368. * [Loading VB] 65535 verts, 2047 Kb
  1369. * [Loading VB] 65532 verts, 2047 Kb
  1370. * [Loading VB] 65532 verts, 2047 Kb
  1371. * [Loading VB] 55736 verts, 1741 Kb
  1372. * [Loading IB] 1048575 indices, 2047 Kb
  1373. * [Loading IB] 1048575 indices, 2047 Kb
  1374. * [Loading IB] 1048575 indices, 2047 Kb
  1375. * [Loading IB] 1048575 indices, 2047 Kb
  1376. * [Loading IB] 1048575 indices, 2047 Kb
  1377. * [Loading IB] 363942 indices, 710 Kb
  1378. * [Loading VB] 65535 verts, 767 Kb
  1379. * [Loading VB] 65535 verts, 767 Kb
  1380. * [Loading VB] 65532 verts, 767 Kb
  1381. * [Loading VB] 65533 verts, 767 Kb
  1382. * [Loading VB] 65534 verts, 767 Kb
  1383. * [Loading VB] 14890 verts, 174 Kb
  1384. * [Loading IB] 1048575 indices, 2047 Kb
  1385. * [Loading IB] 1048572 indices, 2047 Kb
  1386. * [Loading IB] 257238 indices, 502 Kb
  1387. * phase time: 52 ms
  1388. * phase cmem: 589470 K
  1389. * phase time: 36 ms
  1390. * phase cmem: 591293 K
  1391. * [DETAILS] VertexConsts(256), Batch(61)
  1392. * [DETAILS] 8418 v(20), 4514 p
  1393. * [DETAILS] Batch(61), VB(164K), IB(26K)
  1394. * phase time: 25 ms
  1395. * phase cmem: 591359 K
  1396. * Loading HOM: d:\games\stalker call of pripyat\gamedata\levels\l06_rostok\level.hom
  1397. * phase time: 21 ms
  1398. * phase cmem: 591561 K
  1399. * phase time: 22 ms
  1400. * phase cmem: 591561 K
  1401. * phase time: 19 ms
  1402. * phase cmem: 591561 K
  1403. * t-report - base: 2189, 1458263 K
  1404. * t-report - lmap: 5, 5120 K
  1405. * WARNING: player not logged in
  1406. * phase time: 2846 ms
  1407. * phase cmem: 612401 K
  1408. * phase time: 24 ms
  1409. * phase cmem: 612400 K
  1410. * [win32]: free[1433636 K], reserved[85888 K], committed[2674716 K]
  1411. * [ D3D ]: textures[1535542 K]
  1412. * [x-ray]: process heap[612400 K], game lua[44024 K], render[268 K]
  1413. * [x-ray]: economy: strings[41080 K], smem[648711 K]
  1414. * loading script bind_stalker.script
  1415. * loading script bind_stalker_ext.script
  1416. * loading script level_weathers.script
  1417. * loading script xr_sound.script
  1418. * loading script death_manager.script
  1419. * loading script xr_motivator.script
  1420. * loading script state_mgr_goap.script
  1421. * loading script state_mgr_weapon.script
  1422. * loading script state_mgr_movement.script
  1423. * loading script state_mgr_mental.script
  1424. * loading script state_mgr_bodystate.script
  1425. * loading script state_mgr_direction.script
  1426. * loading script state_mgr_animation.script
  1427. * loading script state_mgr_animstate_list.script
  1428. * loading script state_mgr_animstate_list_animpoint.script
  1429. * loading script xr_effects.script
  1430. * loading script state_mgr_animstate.script
  1431. * loading script state_mgr_animation_list.script
  1432. * loading script sr_camp.script
  1433. * loading script state_mgr_animation_list_animpoint.script
  1434. * loading script state_mgr_scenario.script
  1435. * loading script state_mgr_pri_a15.script
  1436. * loading script state_mgr_smartcover.script
  1437. * loading script xr_evaluators_id.script
  1438. * loading script trade_manager.script
  1439. * loading script release_body_manager.script
  1440. * loading script move_mgr.script
  1441. * loading script stalker_generic.script
  1442. * loading script ranks.script
  1443. * loading script xr_combat_camper.script
  1444. * loading script xr_combat_monolith.script
  1445. * loading script spawner.script
  1446. * loading script game_relations.script
  1447. * loading script restrictor_manager.script
  1448. * loading script xr_hear.script
  1449. * loading script xr_animpoint_predicates.script
  1450. * loading script state_lib.script
  1451. * loading script state_lib_animpoint.script
  1452. * loading script post_combat_idle.script
  1453. * loading script bind_restrictor.script
  1454. * loading script bind_physic_object.script
  1455. * loading script bind_monster.script
  1456. * loading script bind_artefact.script
  1457. * loading script bind_anomaly_zone.script
  1458. ! Fallback to default bump map: wpn\colt1911\colt1913_bump#
  1459. * loading script bind_anomaly_field.script
  1460. * loading script bind_crow.script
  1461. * loading script mob_state_mgr.script
  1462. * loading script bind_smart_terrain.script
  1463. * loading script bind_smart_cover.script
  1464. * loading script bind_campfire.script
  1465. ! Fallback to default bump map: wpn\wpn_ak74n_bump#
  1466. * loading script bind_level_changer.script
  1467. * loading script xr_box.script
  1468. ! Fallback to default bump map: wpn\ak\grips_akm_bump#
  1469. ! Fallback to default bump map: wpn\ak\grips_akm_bump
  1470. ! Fallback to default bump map: wpn\akms_stock_bump#
  1471. ! Fallback to default bump map: wpn\akms_stock_bump
  1472. ! Fallback to default bump map: wpn\ak_pgrip_wood_bump#
  1473. ! Fallback to default bump map: wpn\ak_pgrip_wood_bump
  1474. ! Missing ogg-comment, file: d:\games\stalker call of pripyat\gamedata\sounds\weapons\ots33\ots33_fire.ogg
  1475. ! Fallback to default bump map: wpn\wpn_addon_scope_9x_bump#
  1476. ! Fallback to default bump map: wpn\wpn_addon_scope_9x_bump
  1477. current_state 5
  1478. next_state 5
  1479. item_sect wpn_ak104
  1480. H_Parent sim_default_stalker_1
  1481. ### SETUP ###
  1482. * loading script game_stats.script
  1483. * loading script xr_conditions.script
  1484. * loading script bind_camp.script
  1485. * loading script closecaption.script
  1486. * loading script news_manager.script
  1487. intro_start game_loaded
  1488. * MEMORY USAGE: 745971 K
  1489. * End of synchronization A[1] R[1]
  1490. intro_delete ::update_game_loaded
  1491. ! [LUA] There is no spawn callback on object with id 23807 from object with id 51010!
  1492. * loading script actor_menu.script
  1493. !!! SPAWNED mechanic AT ros_smart_killers1 !!!
  1494. * loading script combat_group.script
  1495. * loading script task_objects.script
  1496. * loading script task_functor.script
  1497. [LSS] Spawning object [level_prefix_inventory_box_0004][inventory_box][16829]
  1498. ### FIRST UPDATE ###
  1499. --- update_brain() ---
  1500. --- updating cgs ---
  1501. --- end updating cgs ---
  1502. [LSS] Spawning object [wpn_wincheaster130023807][wpn_wincheaster1300][23807]
  1503. [LSS] Spawning object [m_controller_normal253282][m_controller_normal2][53282]
  1504. [LSS] Spawning object [pseudodog_grey_weak59137][pseudodog_grey_weak][59137]
  1505. [LSS] Spawning object [psy_dog_normal59138][psy_dog_normal][59138]
  1506. [LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][59392]
  1507. [LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][59683]
  1508. [LSS] Spawning object [snork_normal240546][snork_normal2][40546]
  1509. [LSS] Spawning object [snork_normal340547][snork_normal3][40547]
  1510. !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
  1511. !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
  1512. !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
  1513. !!! SPAWNED trader AT aes2_monolith_camp3 !!!
  1514. !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
  1515. ### PRE UPDATE ###
  1516. --- update_brain() ---
  1517. --- updating cgs ---
  1518. --- end updating cgs ---
  1519. update_faction(stalker)
  1520. send_order(stalker, 1)
  1521. get_faction_levels(stalker)
  1522. end get_faction_levels()
  1523. end send_order()
  1524. end update_faction()
  1525. update_faction(bandit)
  1526. send_order(bandit, 2)
  1527. get_faction_levels(bandit)
  1528. end get_faction_levels()
  1529. end send_order()
  1530. end update_faction()
  1531. update_faction(csky)
  1532. send_order(csky, 2)
  1533. get_faction_levels(csky)
  1534. end get_faction_levels()
  1535. end send_order()
  1536. end update_faction()
  1537. update_faction(army)
  1538. send_order(army, 2)
  1539. get_faction_levels(army)
  1540. end get_faction_levels()
  1541. end send_order()
  1542. end update_faction()
  1543. update_faction(freedom)
  1544. send_order(freedom, 2)
  1545. get_faction_levels(freedom)
  1546. end get_faction_levels()
  1547. end send_order()
  1548. end update_faction()
  1549. update_faction(dolg)
  1550. send_order(dolg, 2)
  1551. get_faction_levels(dolg)
  1552. end get_faction_levels()
  1553. end send_order()
  1554. end update_faction()
  1555. update_faction(ecolog)
  1556. send_order(ecolog, 2)
  1557. get_faction_levels(ecolog)
  1558. end get_faction_levels()
  1559. end send_order()
  1560. end update_faction()
  1561. update_faction(killer)
  1562. send_order(killer, 2)
  1563. get_faction_levels(killer)
  1564. end get_faction_levels()
  1565. end send_order()
  1566. end update_faction()
  1567. update_faction(monolith)
  1568. send_order(monolith, 2)
  1569. get_faction_levels(monolith)
  1570. end get_faction_levels()
  1571. end send_order()
  1572. end update_faction()
  1573. update_faction(zombied)
  1574. send_order(zombied, 0)
  1575. get_faction_levels(zombied)
  1576. end get_faction_levels()
  1577. end send_order()
  1578. end update_faction()
  1579. ### POST UPDATE ###
  1580. [LSS] Spawning object [wpn_akm39962][wpn_akm][39962]
  1581. [LSS] Spawning object [zombie_strong21008][zombie_strong][21008]
  1582. [LSS] Spawning object [zombie_ghost21009][zombie_ghost][21009]
  1583. [LSS] Spawning object [zombie_weak21010][zombie_weak][21010]
  1584. [LSS] Spawning object [wpn_aks7452567][wpn_aks74][52567]
  1585. [LSS] Spawning object [cat_strong_d56579][cat_strong_d][56579]
  1586. [LSS] Spawning object [cat_weak_c56580][cat_weak_c][56580]
  1587. [LSS] Spawning object [pseudodog_normal59688][pseudodog_normal][59688]
  1588. [LSS] Spawning object [pseudodog_grey_weak59689][pseudodog_grey_weak][59689]
  1589. [LSS] Spawning object [dog_normal_red60163][dog_normal_red][60163]
  1590. [LSS] Spawning object [pseudodog_grey_weak60164][pseudodog_grey_weak][60164]
  1591. ### PRE UPDATE ###
  1592. --- update_brain() ---
  1593. --- updating cgs ---
  1594. --- end updating cgs ---
  1595. ### POST UPDATE ###
  1596. [LSS] Spawning object [tushkano_normal_a22852][tushkano_normal_a][22852]
  1597. [LSS] Spawning object [tushkano_normal_b22853][tushkano_normal_b][22853]
  1598. [LSS] Spawning object [tushkano_strong22854][tushkano_strong][22854]
  1599. [LSS] Spawning object [tushkano_normal_c22855][tushkano_normal_c][22855]
  1600. [LSS] Spawning object [sim_default_stalker_130279][sim_default_stalker_1][30279]
  1601. [LSS] Spawning object [sim_default_stalker_130287][sim_default_stalker_1][30287]
  1602. [LSS] Spawning object [sim_default_stalker_230297][sim_default_stalker_2][30297]
  1603. [LSS] Spawning object [sim_default_stalker_232001][sim_default_stalker_2][32001]
  1604. [LSS] Spawning object [sim_default_stalker_032011][sim_default_stalker_0][32011]
  1605. [LSS] Spawning object [sim_default_stalker_232018][sim_default_stalker_2][32018]
  1606. [LSS] Spawning object [sim_default_stalker_134616][sim_default_stalker_1][34616]
  1607. [LSS] Spawning object [sim_default_stalker_134627][sim_default_stalker_1][34627]
  1608. [LSS] Spawning object [sim_default_stalker_234634][sim_default_stalker_2][34634]
  1609. * loading script xr_info.script
  1610. * loading script m_wpn_addons.script
  1611. !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
  1612. !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
  1613. ### PRE UPDATE ###
  1614. --- update_brain() ---
  1615. --- updating cgs ---
  1616. --- end updating cgs ---
  1617. update_faction(bandit)
  1618. send_order(bandit, 2)
  1619. get_faction_levels(bandit)
  1620. end get_faction_levels()
  1621. end send_order()
  1622. end update_faction()
  1623. update_faction(army)
  1624. send_order(army, 2)
  1625. get_faction_levels(army)
  1626. end get_faction_levels()
  1627. end send_order()
  1628. end update_faction()
  1629. update_faction(dolg)
  1630. send_order(dolg, 2)
  1631. get_faction_levels(dolg)
  1632. end get_faction_levels()
  1633. end send_order()
  1634. end update_faction()
  1635. update_faction(ecolog)
  1636. send_order(ecolog, 2)
  1637. get_faction_levels(ecolog)
  1638. end get_faction_levels()
  1639. end send_order()
  1640. end update_faction()
  1641. ### POST UPDATE ###
  1642. !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
  1643. !!! SPAWNED trader AT aes2_monolith_camp3 !!!
  1644. !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
  1645. ### PRE UPDATE ###
  1646. --- update_brain() ---
  1647. --- updating cgs ---
  1648. --- end updating cgs ---
  1649. update_faction(stalker)
  1650. send_order(stalker, 2)
  1651. get_faction_levels(stalker)
  1652. end get_faction_levels()
  1653. end send_order()
  1654. end update_faction()
  1655. update_faction(csky)
  1656. send_order(csky, 2)
  1657. get_faction_levels(csky)
  1658. end get_faction_levels()
  1659. end send_order()
  1660. end update_faction()
  1661. update_faction(freedom)
  1662. send_order(freedom, 1)
  1663. get_faction_levels(freedom)
  1664. end get_faction_levels()
  1665. end send_order()
  1666. end update_faction()
  1667. update_faction(killer)
  1668. send_order(killer, 2)
  1669. get_faction_levels(killer)
  1670. end get_faction_levels()
  1671. end send_order()
  1672. end update_faction()
  1673. update_faction(monolith)
  1674. send_order(monolith, 2)
  1675. get_faction_levels(monolith)
  1676. end get_faction_levels()
  1677. end send_order()
  1678. end update_faction()
  1679. update_faction(zombied)
  1680. send_order(zombied, 0)
  1681. get_faction_levels(zombied)
  1682. end get_faction_levels()
  1683. end send_order()
  1684. end update_faction()
  1685. ### POST UPDATE ###
  1686. ### PRE UPDATE ###
  1687. --- update_brain() ---
  1688. --- updating cgs ---
  1689. --- end updating cgs ---
  1690. update_faction(army)
  1691. send_order(army, 2)
  1692. get_faction_levels(army)
  1693. end get_faction_levels()
  1694. end send_order()
  1695. end update_faction()
  1696. update_faction(dolg)
  1697. send_order(dolg, 2)
  1698. get_faction_levels(dolg)
  1699. end get_faction_levels()
  1700. end send_order()
  1701. end update_faction()
  1702. update_faction(ecolog)
  1703. send_order(ecolog, 2)
  1704. get_faction_levels(ecolog)
  1705. end get_faction_levels()
  1706. end send_order()
  1707. end update_faction()
  1708. ### POST UPDATE ###
  1709. [LSS] Spawning object [boar_01a_weak27999][boar_01a_weak][27999]
  1710. [LSS] Spawning object [boar_01a_weak28000][boar_01a_weak][28000]
  1711. !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
  1712. !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
  1713. !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
  1714. !!! SPAWNED trader AT aes2_monolith_camp3 !!!
  1715. !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
  1716. ### PRE UPDATE ###
  1717. --- update_brain() ---
  1718. --- updating cgs ---
  1719. --- end updating cgs ---
  1720. update_faction(stalker)
  1721. send_order(stalker, 2)
  1722. get_faction_levels(stalker)
  1723. end get_faction_levels()
  1724. end send_order()
  1725. end update_faction()
  1726. update_faction(bandit)
  1727. send_order(bandit, 2)
  1728. get_faction_levels(bandit)
  1729. end get_faction_levels()
  1730. end send_order()
  1731. end update_faction()
  1732. update_faction(freedom)
  1733. send_order(freedom, 2)
  1734. get_faction_levels(freedom)
  1735. end get_faction_levels()
  1736. end send_order()
  1737. end update_faction()
  1738. ### POST UPDATE ###
  1739. [LSS] Spawning object [boar_02a_hard28707][boar_02a_hard][28707]
  1740. [LSS] Spawning object [boar_01a_hard28708][boar_01a_hard][28708]
  1741. [LSS] Spawning object [boar_normal28709][boar_normal][28709]
  1742. [LSS] Spawning object [boar_normal28710][boar_normal][28710]
  1743. ### PRE UPDATE ###
  1744. --- update_brain() ---
  1745. --- updating cgs ---
  1746. --- end updating cgs ---
  1747. update_faction(csky)
  1748. send_order(csky, 2)
  1749. get_faction_levels(csky)
  1750. end get_faction_levels()
  1751. end send_order()
  1752. end update_faction()
  1753. update_faction(army)
  1754. send_order(army, 2)
  1755. get_faction_levels(army)
  1756. end get_faction_levels()
  1757. end send_order()
  1758. end update_faction()
  1759. update_faction(killer)
  1760. send_order(killer, 2)
  1761. get_faction_levels(killer)
  1762. end get_faction_levels()
  1763. end send_order()
  1764. end update_faction()
  1765. update_faction(monolith)
  1766. send_order(monolith, 1)
  1767. get_faction_levels(monolith)
  1768. end get_faction_levels()
  1769. end send_order()
  1770. end update_faction()
  1771. update_faction(zombied)
  1772. send_order(zombied, 0)
  1773. get_faction_levels(zombied)
  1774. end get_faction_levels()
  1775. end send_order()
  1776. end update_faction()
  1777. ### POST UPDATE ###
  1778. !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
  1779. !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
  1780. !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
  1781. !!! SPAWNED trader AT aes2_monolith_camp3 !!!
  1782. !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
  1783. ### PRE UPDATE ###
  1784. --- update_brain() ---
  1785. --- updating cgs ---
  1786. --- end updating cgs ---
  1787. update_faction(bandit)
  1788. send_order(bandit, 2)
  1789. get_faction_levels(bandit)
  1790. end get_faction_levels()
  1791. end send_order()
  1792. end update_faction()
  1793. update_faction(freedom)
  1794. send_order(freedom, 2)
  1795. get_faction_levels(freedom)
  1796. end get_faction_levels()
  1797. end send_order()
  1798. end update_faction()
  1799. update_faction(dolg)
  1800. send_order(dolg, 2)
  1801. get_faction_levels(dolg)
  1802. end get_faction_levels()
  1803. end send_order()
  1804. end update_faction()
  1805. update_faction(ecolog)
  1806. send_order(ecolog, 2)
  1807. get_faction_levels(ecolog)
  1808. end get_faction_levels()
  1809. end send_order()
  1810. end update_faction()
  1811. ### POST UPDATE ###
  1812. [LSS] Spawning object [sim_default_stalker_129324][sim_default_stalker_1][29324]
  1813. [LSS] Spawning object [sim_default_stalker_229334][sim_default_stalker_2][29334]
  1814. [LSS] Spawning object [sim_default_stalker_229449][sim_default_stalker_2][29449]
  1815. [LSS] Spawning object [sim_default_stalker_229459][sim_default_stalker_2][29459]
  1816. [LSS] Spawning object [sim_default_stalker_129955][sim_default_stalker_1][29955]
  1817. [LSS] Spawning object [sim_default_stalker_229963][sim_default_stalker_2][29963]
  1818. [LSS] Spawning object [sim_default_stalker_229970][sim_default_stalker_2][29970]
  1819. ### PRE UPDATE ###
  1820. --- update_brain() ---
  1821. --- updating cgs ---
  1822. --- end updating cgs ---
  1823. update_faction(stalker)
  1824. send_order(stalker, 2)
  1825. get_faction_levels(stalker)
  1826. end get_faction_levels()
  1827. end send_order()
  1828. end update_faction()
  1829. update_faction(csky)
  1830. send_order(csky, 2)
  1831. get_faction_levels(csky)
  1832. end get_faction_levels()
  1833. end send_order()
  1834. end update_faction()
  1835. update_faction(army)
  1836. send_order(army, 2)
  1837. get_faction_levels(army)
  1838. end get_faction_levels()
  1839. end send_order()
  1840. end update_faction()
  1841. update_faction(killer)
  1842. send_order(killer, 2)
  1843. get_faction_levels(killer)
  1844. end get_faction_levels()
  1845. end send_order()
  1846. end update_faction()
  1847. update_faction(zombied)
  1848. send_order(zombied, 0)
  1849. get_faction_levels(zombied)
  1850. end get_faction_levels()
  1851. end send_order()
  1852. end update_faction()
  1853. ### POST UPDATE ###
  1854. !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
  1855. !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
  1856. ### PRE UPDATE ###
  1857. --- update_brain() ---
  1858. --- updating cgs ---
  1859. --- end updating cgs ---
  1860. update_faction(dolg)
  1861. send_order(dolg, 2)
  1862. get_faction_levels(dolg)
  1863. end get_faction_levels()
  1864. end send_order()
  1865. end update_faction()
  1866. update_faction(monolith)
  1867. send_order(monolith, 2)
  1868. get_faction_levels(monolith)
  1869. end get_faction_levels()
  1870. end send_order()
  1871. end update_faction()
  1872. ### POST UPDATE ###
  1873. !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
  1874. !!! SPAWNED trader AT aes2_monolith_camp3 !!!
  1875. !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
  1876. ### PRE UPDATE ###
  1877. --- update_brain() ---
  1878. --- updating cgs ---
  1879. --- end updating cgs ---
  1880. update_faction(bandit)
  1881. send_order(bandit, 3)
  1882. get_faction_levels(bandit)
  1883. end get_faction_levels()
  1884. end send_order()
  1885. end update_faction()
  1886. update_faction(freedom)
  1887. send_order(freedom, 2)
  1888. get_faction_levels(freedom)
  1889. end get_faction_levels()
  1890. end send_order()
  1891. end update_faction()
  1892. update_faction(ecolog)
  1893. send_order(ecolog, 0)
  1894. get_faction_levels(ecolog)
  1895. end get_faction_levels()
  1896. end send_order()
  1897. end update_faction()
  1898. update_faction(zombied)
  1899. send_order(zombied, 0)
  1900. get_faction_levels(zombied)
  1901. end get_faction_levels()
  1902. end send_order()
  1903. end update_faction()
  1904. ### POST UPDATE ###
  1905. ### PRE UPDATE ###
  1906. --- update_brain() ---
  1907. --- updating cgs ---
  1908. --- end updating cgs ---
  1909. update_faction(stalker)
  1910. send_order(stalker, 2)
  1911. get_faction_levels(stalker)
  1912. end get_faction_levels()
  1913. end send_order()
  1914. end update_faction()
  1915. update_faction(csky)
  1916. send_order(csky, 1)
  1917. get_faction_levels(csky)
  1918. end get_faction_levels()
  1919. end send_order()
  1920. end update_faction()
  1921. update_faction(army)
  1922. send_order(army, 2)
  1923. get_faction_levels(army)
  1924. end get_faction_levels()
  1925. end send_order()
  1926. end update_faction()
  1927. update_faction(killer)
  1928. send_order(killer, 2)
  1929. get_faction_levels(killer)
  1930. end get_faction_levels()
  1931. end send_order()
  1932. end update_faction()
  1933. ### POST UPDATE ###
  1934. [LSS] Spawning object [boar_02a_strong30978][boar_02a_strong][30978]
  1935. [LSS] Spawning object [boar_normal30979][boar_normal][30979]
  1936. !!! SPAWNED mechanic AT aes_smart_terrain_monolit_blockpost4 !!!
  1937. !!! SPAWNED trader AT aes_smart_terrain_monolit_blockpost4 !!!
  1938. !!! SPAWNED mechanic AT aes2_monolith_camp3 !!!
  1939. !!! SPAWNED trader AT aes2_monolith_camp3 !!!
  1940. !!! SPAWNED mechanic AT mil_smart_terrain_7_7 !!!
  1941. ### PRE UPDATE ###
  1942. --- update_brain() ---
  1943. --- updating cgs ---
  1944. --- end updating cgs ---
  1945. update_faction(bandit)
  1946. send_order(bandit, 2)
  1947. get_faction_levels(bandit)
  1948. end get_faction_levels()
  1949. end send_order()
  1950. end update_faction()
  1951. update_faction(freedom)
  1952. send_order(freedom, 2)
  1953. get_faction_levels(freedom)
  1954. end get_faction_levels()
  1955. end send_order()
  1956. end update_faction()
  1957. update_faction(dolg)
  1958. send_order(dolg, 2)
  1959. get_faction_levels(dolg)
  1960. end get_faction_levels()
  1961. end send_order()
  1962. end update_faction()
  1963. update_faction(monolith)
  1964. send_order(monolith, 2)
  1965. get_faction_levels(monolith)
  1966. end get_faction_levels()
  1967. end send_order()
  1968. end update_faction()
  1969. update_faction(zombied)
  1970. send_order(zombied, 0)
  1971. get_faction_levels(zombied)
  1972. end get_faction_levels()
  1973. end send_order()
  1974. end update_faction()
  1975. ### POST UPDATE ###
  1976. ### PRE UPDATE ###
  1977. --- update_brain() ---
  1978. --- updating cgs ---
  1979. --- end updating cgs ---
  1980. update_faction(stalker)
  1981. send_order(stalker, 2)
  1982. get_faction_levels(stalker)
  1983. end get_faction_levels()
  1984. end send_order()
  1985. end update_faction()
  1986. update_faction(army)
  1987. send_order(army, 2)
  1988. get_faction_levels(army)
  1989. end get_faction_levels()
  1990. end send_order()
  1991. end update_faction()
  1992. update_faction(ecolog)
  1993. send_order(ecolog, 1)
  1994. get_faction_levels(ecolog)
  1995. end get_faction_levels()
  1996. end send_order()
  1997. end update_faction()
  1998. update_faction(killer)
  1999. send_order(killer, 2)
  2000. get_faction_levels(killer)
  2001. end get_faction_levels()
  2002. end send_order()
  2003. end update_faction()
  2004. ### POST UPDATE ###
  2005. [LSS] Spawning object [sim_default_zombied_231492][sim_default_zombied_2][31492]
  2006. [LSS] Spawning object [sim_default_zombied_231748][sim_default_zombied_2][31748]
  2007. [LSS] Spawning object [sim_default_stalker_243029][sim_default_stalker_2][43029]
  2008. ! [LUA] CCustomMonster : cannot access class member set_enemy_callback!
  2009. ! [LUA] CCustomMonster : cannot access class member invulnerable!
  2010. ! [LUA] CCustomMonster : cannot access class member invulnerable!
  2011. ! [LUA] CSciptEntity : cannot access class member Alive!
  2012. ! [LUA] CSciptEntity : cannot access class member Alive!
  2013. ! [LUA] CCustomMonster : cannot access class member set_enemy_callback!
  2014. ! [LUA] (null) cannot access class member GetRelationType!
  2015. ! [LUA] CSciptEntity : cannot access class member Alive!
  2016. ! [LUA] CRestrictedObject : cannot access class member out_restrictions!
  2017. ! [LUA] CRestrictedObject : cannot access class member in_restrictions!
  2018. ! [LUA] CCustomMonster : cannot access class member invulnerable!
  2019. ! [LUA] SCRIPT RUNTIME ERROR
  2020. ! [SCRIPT ERROR]: see call_stack for details!
  2021.  
  2022. FATAL ERROR
  2023.  
  2024. [error]Expression : fatal error
  2025. [error]Function : CScriptEngine::lua_error
  2026. [error]File : ..\xrServerEntities\script_engine.cpp
  2027. [error]Line : 193
  2028. [error]Description : <no expression>
  2029. [error]Arguments : LUA error: (null)
  2030.  
  2031.  
  2032. stack trace:
  2033.  
  2034. 0023:0097717F xrCore.dll, xrDebug::fatal()
  2035. 0023:09741915 xrGame.dll, CDialogHolder::IgnorePause()
  2036. 0023:0972B419 xrGame.dll, CDialogHolder::IgnorePause()
  2037. 0023:09A0969A xrGame.dll, xrFactory_Destroy()
  2038. 0023:097F59DA xrGame.dll, CDialogHolder::IgnorePause()
  2039. 0023:097F5A4F xrGame.dll, CDialogHolder::IgnorePause()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement