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- using UnityEngine;
- using System.Collections;
- public class ClassName : Monobehaviour {
- //============================================
- // VARIABLES
- //============================================
- public float test = 1f;
- public GameObject go;
- //============================================
- // FUNCTIONS (UNITY)
- //============================================
- void Awake()
- {
- }
- void Update()
- {
- Debug.Log("Boo");
- }
- //============================================
- // FUNCTIONS (CUSTOM)
- //============================================
- void MyCustomFunction()
- {
- Debug.Log("Test");
- }
- }
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