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- setStalker()
- {
- self endon("death");
- self endon("disconnect");
- while( self.isCranked == 1 )
- {
- if( self ADSButtonPressed() )
- {
- switch( WeaponClass(self getCurrentWeapon()) )
- {
- // Assault
- case "rifle":
- if( self getCurrentWeapon() != "riotshield_mp" )
- {
- self.moveSpeedScaler = 2.43;
- self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
- }
- else
- self resetStalker();
- break;
- // SMG
- case "smg":
- if( !isSubStr(self getCurrentWeapon(), "akimbo") )
- {
- self.moveSpeedScaler = 1.3;
- self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
- }
- else
- self resetStalker();
- break;
- // LMG
- case "mg":
- self.moveSpeedScaler = 3;
- self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
- break;
- // Sniper
- case "sniper":
- self.moveSpeedScaler = 2;
- self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
- break;
- // Pistol
- case "pistol":
- if( !isSubStr(self getCurrentWeapon(), "akimbo") )
- {
- self.moveSpeedScaler = 1.3;
- self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "secondary" );
- }
- else
- self resetStalker();
- break;
- // Shotgun
- case "spread":
- if( !isSubStr(self getCurrentWeapon(), "akimbo") )
- {
- self.moveSpeedScaler = 3;
- self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "secondary" );
- }
- else
- self resetStalker();
- break;
- // Launcher
- case "rocketlauncher":
- self.moveSpeedScaler = 3;
- self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "secondary" );
- break;
- }
- }
- else
- {
- self resetStalker();
- }
- wait(0.05);
- // Someone want to explain to me how the fuck the PP2000 is a considered an SMG...? Well doesn't matter as the "pistol" & "smg" moveSpeedScalers at 1.3 (it's just like retarded ,___,).
- }
- }
- resetStalker()
- {
- self.moveSpeedScaler = 1;
- self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
- self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "secondary" );
- }
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