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pooch wanted this shit

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Nov 25th, 2015
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  1. [b]Name:[/b] Rocket Blow
  2. [b]Rank:[/b] C-A
  3. [b]Type:[/b] Special
  4. [b]Requirements:[/b] It's Alive or Asura Path
  5. [b]Description:[/b] Placing a thruster in either the elbow or back part of the leg, it will boost the power of a melee hit dealt when activated. The force and speed of the hit increases by 10%-20%-30% respectively. This requires an expenditure of E ranked chakra. This either takes an lower arm or leg slot.
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  8. [b]Name:[/b] Rocket Punch / Kick
  9. [b]Rank:[/b] C-A
  10. [b]Type:[/b] Special
  11. [b]Requirements:[/b] It's Alive or Asura Path
  12. [b]Description:[/b] Similar in thought process to the Rocket Blow, but this actually will launch the fist into the air. This isn't nearly as strong as Rocket Blow, but once the fist is launched it's faster. At C rank you will have to manually recover your arm, at B rank a wire system will feed it back and at A it will come back automatically. Alternatively, this may launch the users foot.
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  15. [b]Name:[/b] Concealed Weapon
  16. [b]Rank:[/b] C-A
  17. [b]Type:[/b] Special
  18. [b]Requirements:[/b] It's Alive or Asura Path
  19. [b]Description:[/b] One of the most basic and common additons, it can be in any body part that makes sense. It can either spring out, or be used while still conceal (once again, within logic). This is perfect for assassin types or just those that like to literally have aces up their sleeves. This works with both melee and ranged weapons.
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  22. [b]Name:[/b] Strength Augment (Lesser, Superior)
  23. [b]Rank:[/b] C-A
  24. [b]Type:[/b] Special
  25. [b]Requirements:[/b] It's Alive  
  26. [b]Description:[/b] A simple upgrade to any of the limbs, it increases the strength of the limb in question. The lesser version only requires one limb slot and increases strength by a 5%-10%-15% respectively the greater requires a full limb (upper and lower) and increases the strength 10%-15%-20% respectively. Keep in mind, this it to that limb only.
  27.  
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  29. [b]Name:[/b] Speed Augment (Lesser, Superior)
  30. [b]Rank:[/b] C-A
  31. [b]Type:[/b] Special
  32. [b]Requirements:[/b] It's Alive
  33. [b]Description:[/b] A simple upgrade to any of the limbs, it increases the speed of the limb in question. The lesser version only requires one limb slot and increases speed by a 5%-10%-15% respectively the greater requires a full limb (upper and lower) and increases the strength 10%-15%-20% respectively.. Keep in mind, this it to that limb only.
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  36. [b]Name:[/b] Armored
  37. [b]Rank:[/b] C-A
  38. [b]Type:[/b] Special
  39. [b]Requirements:[/b] It's Alive
  40. [b]Description:[/b] This particular upgrade is one of the few full body ones. It allows the G.I.A.S to take more damage than normal. This is as strong as any regular armor it's rank. The material influences the strength of protection, and it most be noted what sort next to the slot. Keep in mind that this is the body of the G.I.A.S itself, so while more difficult to destroy, destruction means lost of 'limb'. This component can only be added during initial construction or through a 3 Point reconstruction topic.
  41.  
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  44. [b]Name:[/b] Hand / Foot Blaster
  45. [b]Rank:[/b] C-A
  46. [b]Type:[/b] Special
  47. [b]Requirements:[/b] It's Alive or Asura Path
  48. [b]Description:[/b] Taking a hand slot, this comes in many varieties, really too many to be listed here. However the premise is that the user will release chakra in blasts. These have varying appearances and executions from model to model. However, they will all just do damage. They can be fired quickly, or charged for slightly more damage. It deal damage according to the rank of chakra placed in, and it cannot be more than the item's rank. Alternatively, this can be placed in a foot. In this cases it normally can't be fired rapidly and is used as a part of some sort of kicking movement.
  49.  
  50. [b]Name:[/b] Skates
  51. [b]Rank:[/b] C-A
  52. [b]Type:[/b] Special
  53. [b]Requirements:[/b] It's Alive or Asura Path
  54. [b]Description:[/b] Simply a pair of built in skates or rollerblades which require both foot slots. As higher ranks increase speed through inertial forces, and even higher ranks have motors which increase speed by, 5%-10%-15, respectively. There is an alternative version of this that decreases the friction under the feet, allowing the user to slide. Oddly enough, this allows them to slide even when using wall walking.
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  57. [b]Name:[/b] Jump Jets
  58. [b]Rank:[/b] C-A
  59. [b]Type:[/b] Special
  60. [b]Requirements:[/b] It's Alive or Asura Path
  61. [b]Description:[/b] These increase the speed and height of jumps by 10%-15%-20%, respectively. They come from foot or the lower section of the legs, but either way it takes both foot slots. Alternatively you could use the lower legs, if you wish to put something else in the foot.
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  64. [b]Name:[/b] Flight Boosters
  65. [b]Rank:[/b] B-A
  66. [b]Type:[/b] Special
  67. [b]Requirements:[/b] It's Alive or Asura Path
  68. [b]Description:[/b] Adding rockets to varying parts of the body allows for flight. This takes a torso slot and allows for flight through the use of a moderate amount of chakra. As the rank goes up, it requires less chakra and manuevers during flight become easier. This flight is slightly more than the users land speed, not including any bonuses. It should also be noted that hovering conserves energy, as movement requires more power.
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  71. [b]Name:[/b] Thrusters
  72. [b]Rank:[/b] C-A
  73. [b]Type:[/b] Special
  74. [b]Requirements:[/b] It's Alive or Asura Path
  75. [b]Description:[/b] Able to be added to the torso as well as any parts of the limbs, it increase the speed of said part by 10%-15%-20%, respectively. When used with limbs it can increase the attack speed of said limb by the same amount, and the increased speed promotes more damage potential as well. They also improve speed while skating, hovering, flying or the like.
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  78. [b]Name:[/b] Finger Gun
  79. [b]Rank:[/b] C-A
  80. [b]Type:[/b] Special
  81. [b]Requirements:[/b] It's Alive or Asura Path
  82. [b]Description:[/b] This works much like the Hand Blaster, able to shot blasts of chakra at the enemy. Where this differs is it focuses it through one finger. This has the effect of increasing speed and damage, but damages smaller area and has no concussive force. This can either be used as a straight beam, or a bullet like projectile. The amount of damage increases with rank, as does the efficiency of chakra spent.
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  85. [b]Name:[/b] Arm Cannon (Light and Heavy)
  86. [b]Rank:[/b] C-A
  87. [b]Type:[/b] Special
  88. [b]Requirements:[/b] It's Alive or Asura Path
  89. [b]Description:[/b] A step up from the arm blaster, it's shots are stronger than any Hand Blaster it's rank. It takes an upper arm slot or whole limb. Taking a whole limb increases it power by 20%, but either way it's charged shots deal significant more amount of damage. You cannot spend more chakra on this than the item's level. This cannon can also be use as staging point for M/G Beam techniques.
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  92. [b]Name:[/b] Cycle Core
  93. [b]Rank:[/b] B
  94. [b]Type:[/b] Special
  95. [b]Requirements:[/b] It's Alive
  96. [b]Description:[/b] The piece of equibment gives the G.I.A.S the ability to produce chakra like a regular living creature. They no longer have to charge up nightly. It takes one torso slot.
  97.  
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  99. [b]Name:[/b] E-Core
  100. [b]Rank:[/b] B
  101. [b]Type:[/b] Special  
  102. [b]Requirements:[/b] It's Alive
  103. [b]Description:[/b] Requiring a torso slot, this Core component allows the uses of a single basic element. If removed they temporarily lose access to any technique under the element, if placed back in they regain them. If this would take them over the amount of techniques they could learn, they lose any excess ones. Newer techniques are added first.
  104.  
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  106. [b]Name:[/b] Advanced E-Core
  107. [b]Rank:[/b] A
  108. [b]Type:[/b] Special  
  109. [b]Requirements:[/b]
  110. [b]Description:[/b] Requiring a torso slot, this Core component allows the uses of a Advanced or Combination element. If removed they temporarily lose access to any technique under the element, if placed back in they regain them. If this would take them over the amount of techniques they could learn, they lose any excess one. Newer techniques are added first.
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  113. [b]Name:[/b] Economy Core
  114. [b]Rank:[/b] C-A
  115. [b]Type:[/b] Special
  116. [b]Requirements:[/b] It's Alive
  117. [b]Description:[/b] This torso component reduces the amount of chakra required by techniques. It's by a minor amount at lower ranks, but moderately high at higher ranks.  To be exact, it's 5%, 10%, or 15%. this depends directly on the rank, of course. This applies to all techniques.
  118.  
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  120. [b]Name:[/b] Energy Field (Lesser, Superior)
  121. [b]Rank:[/b] C-A
  122. [b]Type:[/b] Special
  123. [b]Requirements:[/b] It's Alive
  124. [b]Description:[/b] Taking one or two torso slots, it emits field that protects when activated. The size can be expanded up to five feet per rank of the character for the lesser, and ten feet per rank for the superior. Lesser only requires one torso slot and superior takes two. This negates technique that collide with the field equal to the rank of chakra spent, but it cannot be higher than the current rank of this item.
  125.  
  126. [b]Name:[/b] Energy Blade
  127. [b]Rank:[/b] B-A
  128. [b]Type:[/b] Special
  129. [b]Requirements:[/b] It's Alive or Asura Path
  130. [b]Description:[/b] A blade that takes varying forms and can be on just about any part of the body. It's strong as a jutsu of it's rank, plus the fact that it's constructed from energy. It has it's own energy battery so it doesn't have to be feed chakra. Higher ranked blades yield more power.
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  133. [b]Name:[/b] Power Back Up
  134. [b]Rank:[/b] C-A
  135. [b]Type:[/b] Special
  136. [b]Requirements:[/b] It's Alive
  137. [b]Description:[/b] Requiring a limb slot, it constantly gives energy to energy using equipment. This is the same rank of what it's powering, and provides a enough power for it to be used at a decent rate. It recharges itself, so as long as you don't over use the item it should be able to constantly work. For instance, Finger Gun/ Hand Blaster/ Arm Cannon can be fired 3-5 times per post. Flight Boosters can allow for constant flying, while Jump Jets / Thrusters can be fired up to 3 times.
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  139.  
  140. [b]Name:[/b] Bind-Canceller
  141. [b]Rank:[/b] C-A
  142. [b]Type:[/b] Special
  143. [b]Requirements:[/b] It's Alive
  144. [b]Description:[/b]  Requiring a torso slot, this dispels any sort of skill that would bind someone from moving. This includes genjutsu, but only that which would bind you. If possible for other effects of the genjutsu to remain in affect they do. This requires the expenditure of the chakra required for the G.I.A.S to use the same technique. It can be made to work in a up to 20 foot radius. It can only dispel techniques equal in rank to this item (kinjutsu is counted a rank higher).
  145.  
  146.  
  147. [b]Name:[/b] Shock Absorber
  148. [b]Rank:[/b] C/B/A
  149. [b]Type:[/b] Special
  150. [b]Requirements:[/b] It's Alive
  151. [b]Description:[/b] A special piece of torso equipment that negates vulnerability to lightning effects at C rank. This means they no longer take extra damage from it. At B rank, it halves this sort of damage. At A rank damage is reduced by 80% and 50% of this is given to them as chakra (or whatever alternative source they are using).
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  154. [b]Name:[/b] Surveillance Gear
  155. [b]Rank:[/b] C-A
  156. [b]Type:[/b] Special
  157. [b]Requirements:[/b] It's Alive or Asura Path
  158. [b]Description:[/b] Requiring a torso slot, it allows the G.I.A.S to be able to control and see through to several remote flying cameras. It can be hooked up to three mobile cameras per rank of this equipment, and each can go up to ten miles away. This also allows them to be attached to a currently place security system and for them to share the visuals with this system if it has monitors of some sort. It can also activate any devices within this system.
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  161. [b]Name:[/b] Enhanced Senses
  162. [b]Rank:[/b] C-A
  163. [b]Type:[/b] Special
  164. [b]Requirements:[/b] It's Alive
  165. [b]Description:[/b] Requiring a torso slot, this boosts the sensory abilities. It adds a mile per ranking to their range. It also allows them to sense elemental natures and chakra levels at two miles per rank.
  166.  
  167. [b]Name:[/b] Dragon Tooth
  168. [b]Rank:[/b] A
  169. [b]Type:[/b] Special
  170. [b]Requirements:[/b] It's Alive, Dharma's Permission, KOS-MOS
  171. [b]Description:[/b] Not a real part as it requires no slots. It's a handle that projects an adjustable blade of chakra. This chakra can be targeted by abilities that enhance weapons, and can do elemental damage of any E-Core KOS-MOS may have. The blade itself is powerful, but rather than focusing on sharpness it focus on energy damage output. That's not to say it isn't sharp, but it's just about as sharp as an average sword it's rank. It's usually 5 feet, but can be extended 3 feet per rank of KOS-MOS. This weapon is set up specially where only KOS-MOS herself can activated it.
  172. [b]Appearance/Picture:[/b]
  173. [spoiler][img]http://farm2.static.flickr.com/1060/1439478870_2c4e2aac8f.jpg[/img][/spoiler]
  174.  
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  176. [b]Name:[/b] Hilbert Generator (G.I.A.S)
  177. [b]Rank:[/b] C-A
  178. [b]Type:[/b] Special
  179. [b]Requirements:[/b] It's Alive, Dharma's Permission
  180. [b]Description:[/b] A special generator requiring a torso space, it creates a special field of energy that allows normally spiritual being (or similiar) to be interacted with. This requires a steady amount of minor to moderate chakra to work. It also disable any sort of sensory abilities originating from devices, including the G.I.A.S itself. C rank effects personal range to 5 meters, B 5 to 10 meters, A 10-25 meters, and S 25-50 meters.
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