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- using UnityEngine;
- using System.Collections;
- public class ClearAnimations : MonoBehaviour
- {
- // Use this for initialization
- void Start ()
- {
- StartCoroutine(WaitAndClearAnimations(1.0f));
- }
- IEnumerator WaitAndClearAnimations(float waitTime)
- {
- yield return new WaitForSeconds(waitTime);
- Destroy(gameObject);
- }
- }
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