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Jul 7th, 2012
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  2. Label Name IconResRef School Range VS MetaMagic TargetType ImpactScript Bard Cleric Druid Paladin Ranger Wiz_Sorc Innate ConjTime ConjAnim ConjHeadVisual ConjHandVisual ConjGrndVisual ConjSoundVFX ConjSoundMale ConjSoundFemale CastAnim CastTime CastHeadVisual CastHandVisual CastGrndVisual CastSound Proj ProjModel ProjType ProjSpwnPoint ProjSound ProjOrientation ImmunityType ItemImmunity SubRadSpell1 SubRadSpell2 SubRadSpell3 SubRadSpell4 SubRadSpell5 Category Master UserType SpellDesc UseConcentration SpontaneouslyCast AltMessage HostileSetting FeatID Counter1 Counter2 HasProjectile
  3. 0 Acid_Fog 750 is_AcidFog C L vs 0x3f 0x3E NW_S0_AcidFog **** **** **** **** **** 6 6 1500 head **** vco_mebalacid01 **** sco_mebalacid01 vs_chant_conj_hm vs_chant_conj_hf area 1000 **** **** **** **** 1 vpr_ectoacid01 homing hand spr_ectoacid01 path Acid 1 **** **** **** **** **** 11 **** 1 6096 1 0 **** 1 **** **** **** 1
  4. 1 Aid 751 is_Aid E T vs 0x3f 0x2B NW_S0_Aid **** 2 **** 2 3 **** 2 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 9 **** 1 6097 1 0 **** 0 **** **** **** 0
  5. 2 Animate_Dead 752 is_AnimDead N S vs 0x3a 0x2C NW_S0_AnimDead **** 3 **** **** **** 5 3 1500 hand **** vco_mebalsonc01 **** sco_mebalsonc01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 6098 1 0 **** 0 **** **** **** 0
  6. 3 Barkskin 753 is_Barkskin T T vs 0x3a 0x2B NW_S0_Barkskin **** **** 2 **** **** **** 2 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 6099 1 0 **** 0 **** **** **** 0
  7. 4 Bestow_Curse 754 is_BesCurse T T vs 0x38 0x2A NW_S0_BesCurse 3 3 **** **** **** 4 3 1500 hand **** vco_mehanevil01 **** sco_mehanevil01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 6100 1 0 **** 1 **** **** **** 0
  8. 5 Blade_Barrier 755 is_BladeBar V M vs 0x3f 0x2E NW_S0_BladeBar **** 6 **** **** **** **** 6 1500 hand **** vco_mehanevil02 vco_lgrinevil01 sco_lgrinevil01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 11 **** 1 6101 1 0 **** 1 **** **** **** 1
  9. 6 Bless 756 is_Bless E L vs 0x3a 0x2F NW_S0_Bless **** 1 **** 1 **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 0 **** **** **** **** **** 9 **** 1 6102 1 0 **** 0 **** 449 **** 1
  10. 7 Bless_Weapon **** is_BlessWeap T T vs **** 0x28 NW_S0_BlessWeap **** **** **** **** **** **** 1 1500 head **** **** **** **** vs_chant_ench_lm vs_chant_ench_lf **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6103 1 0 **** 0 **** **** **** 0
  11. 8 Blindness_and_Deafness 758 is_BlindDeaf E M v 0x1a 0x2A NW_S0_BlindDeaf 2 3 **** **** **** 2 2 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 2 **** 1 6104 1 0 **** 1 **** **** **** 1
  12. 9 Bulls_Strength 759 is_BullStr T T vs 0x3f 0x2B NW_S0_BullStr 2 2 2 2 **** 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6105 1 0 **** 0 **** **** **** 0
  13. 10 Burning_Hands 760 is_BurnHands T S vs 0x3d 0x3E NW_S0_BurnHand **** **** **** **** **** 1 1 1500 hand **** vco_smhanfire01 **** sco_mehanfire01 vs_chant_ench_lm vs_chant_ench_lf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 1 6106 1 0 **** 1 **** **** **** 1
  14. 11 Call_Lightning 761 is_CallLightn V L vs 0x3d 0x3E NW_S0_CallLghtn **** **** 3 **** **** **** 3 1500 head vco_mehedelec01 **** **** sco_mehedelec01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** hand **** **** Electricity 1 **** **** **** **** **** 1 **** 1 6107 1 0 **** 1 **** **** **** 0
  15. 12 Calm_Emotions **** is_CalmEmot E M vs **** 0x2E NW_S0_CalmEmot **** **** **** **** **** **** 1 1500 head **** **** **** **** vs_chant_ench_lm vs_chant_ench_lf **** **** **** **** **** **** **** **** **** **** **** path Mind_Effecting 1 **** **** **** **** **** 1 **** 1 6108 1 0 **** 1 **** **** **** 0
  16. 13 Cats_Grace 763 is_CatGrace T T vs 0x3f 0x2B NW_S0_CatGrace 2 **** **** **** 2 2 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 6109 1 0 **** 0 **** **** **** 0
  17. 14 Chain_Lightning 764 is_ChLightn V L vs 0x3d 0x3A NW_S0_ChLightn **** **** **** **** **** 6 6 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 0 **** linked hand **** path Electricity 1 **** **** **** **** **** 1 **** 1 6110 1 0 **** 1 **** **** **** 0
  18. 15 Charm_Monster 765 is_CharmMon E S vs 0x3a 0x2A NW_S0_CharmMon 3 **** **** **** **** 4 3 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6111 1 0 **** 1 **** **** **** 1
  19. 16 Charm_Person 766 is_CharmPer E S vs 0x3a 0x2A NW_S0_CharmPer 1 **** **** **** **** 1 1 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6112 1 0 **** 1 **** **** **** 1
  20. 17 Charm_Person_or_Animal 767 is_CharmAni E S vs 0x3a 0x2A NW_S0_CharmAni **** **** 2 **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6113 1 0 **** 1 **** **** **** 1
  21. 18 Circle_of_Death 768 is_CircDeath N M vs 0x3d 0x2E NW_S0_CircDeath **** **** **** **** **** 6 6 1500 head **** **** vco_lgupevil01 sco_lgupevil01 vs_chant_necr_hm vs_chant_necr_hf up 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Death 1 **** **** **** **** **** 1 **** 1 6114 1 0 **** 1 **** **** **** 1
  22. 19 Circle_of_Doom 769 is_CircDoom N M vs 0x3d 0x2E NW_S0_CircDoom **** 5 **** **** **** **** 5 1500 head vco_mehedevil01 **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_necr_hm vs_chant_necr_hf area 1000 **** **** **** **** 1 vpr_los accelerating head spr_los path Negative 1 **** **** **** **** **** 1 **** 1 6115 1 0 **** 1 **** **** **** 1
  23. 20 Clairaudience_and_Clairvoyance 770 is_ClairAdVo D P vs 0x3a 0x2B NW_S0_ClairAdVo 3 **** **** **** **** 3 3 1500 head vco_mehedsonc01 **** **** sco_mehedsonc01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 6116 1 0 **** 0 **** **** **** 0
  24. 21 Clarity 771 is_Clarity N M s 0x0a 0x2B NW_S0_Clarity 2 3 **** **** **** 3 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** path **** 0 **** **** **** **** **** 7 **** 1 6117 1 0 **** 0 **** **** **** 0
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