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TheInsidiousOne

Oct 25

Oct 25th, 2018
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  1. Frozen Angel
  2. Rio/Skill
  3. If you control a WATER Winged Beast Xyz Monster, you can choose 1 monster your opponent controls. Negate its effects this turn, also it loses 300 ATK for each card they control. You can only use this Skill once per Duel. (If both players use a Skill at the same time, the turn player resolves their Skill first.)
  4.  
  5. Infection Vector
  6. Mr. Heartland/Skill
  7. You can choose 1 "Infection" monster you control. Its Level becomes 8, inflict 800 damage to your opponent, also Special Summon 1 "Infection Bug Token" (Fiend/DARK/Level 1/ATK 300/DEF 300). (You can reduce to 0 any battle damage either player takes from battles involving that Token.) You can only use this Skill once per Duel. (If both players use a Skill at the same time, the turn player resolves their Skill first.)
  8.  
  9. Jester Theatrics
  10. Lazar/Skill
  11. At the start of the Duel, reveal up to 3 Continuous Traps in your hand, shuffle them into the Deck and add that many "Jester" cards with different names from your Deck to your hand. (If both players use a Skill at the same time, the Turn player resolves their Skill first.)
  12.  
  13. Gladiator's Will
  14. Battle Beast/Skill/Continuous Sepll
  15. This card is treated as "Gladiator Beast's Great Fortress".
  16.  
  17. Hot-Blooded Heroics
  18. Nistro/Skill
  19. You can reveal 1 "Heroic" Xyz Monster you control and target 1 "Heroic" monster in your GY and 1 "Heroic" monster you control. Xyz Summon the revealed monster, using both targeted monsters as materials. You can only use this Skill once per Duel. (If both players use a Skill at the same time, the turn player resolves their Skill first.)
  20.  
  21. Infection Prince Orobuzz
  22. DARK
  23. Fiend/Xyz/Effect
  24. ATK 600
  25. DEF 600
  26. 3 Level 1 monsters
  27. You can detach 1 material from this card; Special Summon 1 "Infection Bug Token" (Fiend/DARK/Level 1/ATK 300/DEF 300). (You can reduce to 0 any battle damage either player takes from battles involving that Token.) You can Tribute 1 "Infection Bug Token", then target 1 monster your opponent controls; attach it to this card as a material. You can only use 1 "Infection Prince Orobuzz" effect per turn, and only once that turn.
  28.  
  29. Infection Assassin
  30. DARK
  31. Fiend/Effect
  32. ATK 100
  33. DEF 700
  34. If this card is in your hand or GY: You can Tribute 1 "Infection Bug Token"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infection Assassin" once per turn.
  35.  
  36. Infection Mosquito
  37. DARK
  38. Fiend/Effect
  39. ATK 500
  40. DEF 200
  41. If you Normal or Special Summon an "Infection" monster, except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Infection Mosquito" once per turn. A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  42. ● If it is Xyz Summoned: You can Special Summon 1 "Infection Bug Token" (Fiend/DARK/Level 1/ATK 300/DEF 300). (You can reduce to 0 any battle damage either player takes from battles involving that Token.)
  43.  
  44. Spiraling Crimson Train Skypiercer
  45. ★★★★
  46. EARTH
  47. Machine/Xyz/Effect
  48. ATK 2400
  49. DEF 1500
  50. 2 Level 4 Machine monsters
  51. You can detach 1 material from this card, then target 1 monster your opponent controls; it loses 800 ATK, also negate its effects. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can add 1 Level 4 Machine monster from your Deck to your hand. You can only use each effect of "Spiraling Crimson Train Skypiercer" once per turn.
  52.  
  53. Fusion Bane Forest
  54. Field Spell
  55. When this card is activated: You can look at your opponent's Deck, then banish 1 Spell from there, face-down. You can only activate 1 "Fusion Bane Forest" per turn. If there are 2 or more monsters on the field, including at least 1 Fusion Monster: You can activate this effect; while this card is face-up on the field, negate the effects of all Fusion Monsters while they are in the Extra Deck, field, or GY, they cannot attack, they cannot be targeted for attacks, but does not prevent a player from attacking directly, also neither player can target them with card effects.
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