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- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- if(newkeys == KEY_FIRE)
- {
- new Float:vX, Float:vY, Float:vZ, Float:vA;
- new myCar = GetPlayerVehicleID(playerid);
- GetVehicleZAngle(myCar, vA);
- GetVehicleVelocity(myCar,vX,vY, vZ);
- SetVehicleVelocity(myCar, vX+=0.20 * floatsin(-vA, degrees), vY+=0.20 * floatcos(-vA, degrees), vZ);
- }
- }
- }
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