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  1. <metadata>
  2.   <!-- CDATA tags mean no need to escape special characters. -->
  3.   <!-- Don't worry about spaces at the start/end. That gets trimmed. -->
  4.  
  5.  
  6.   <!-- The title of this mod. -->
  7.   <title><![CDATA[ The Augmented Weapons Module for sMPK: Insurrection ]]></title>
  8.  
  9.  
  10.   <!--
  11.    This mod's thread on ftlgame.com.
  12.    If there's no thread yet, create one to announce your upcoming mod in
  13.    the 'Mod Development' forum. Then paste the url here.
  14.  -->
  15.   <threadUrl><![CDATA[ http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17187 ]]></threadUrl>
  16.  
  17.  
  18.   <!-- Your forum user name. -->
  19.   <author><![CDATA[ slowriderxcorps (aka slow) ]]></author>
  20.  
  21.  
  22.   <!--
  23.    Version can be any string, preferably at least a number.
  24.    Examples:
  25.      0.3
  26.      2.1c Ships Only WIP
  27.      2.4.1 Hi-res Bkgs
  28.      1.0 for FTL 1.03.1
  29.  -->
  30.   <version><![CDATA[ 1.4 ]]></version>
  31.  
  32.  
  33.   <description>
  34. <![CDATA[
  35. The Augmented Weapons Module for the sMPK: Insurrection expansion module further expands the additions made by modifying the new weapons within it with AWM elements. It adds 219 variants of the new equipment for players to stumble upon and use in their adventure, and equips enemies with them as well. Combined with the standard Augmented Weapons, this adds up to a total of 454 weapon variations.
  36.  
  37. This module should be loaded after the sM Polish Kit for AE and the Insurrection expansion module. Use with other Total Conversion mods is not advised.
  38.  
  39. Example build for sMPK Captain's Remix with Augmented Weapons:
  40. Alpha - The sM Polish Kit for Advanced Edition
  41. Graphical Modifications
  42. Expansion - sMPK Insurrection
  43. Module - Augmented Weapons for sMPK-AE
  44. Module - Augmented Weapons for Insurrection
  45. Ship Modifications
  46. ]]>
  47.   </description>
  48.  
  49.   <!--
  50.    Suggestions for the description...
  51.  
  52.    Write a short paragraph about the mod's effect first (what style ship,
  53.    how does it affect gameplay). No need to introduce yourself.
  54.  
  55.    Optionally add a paragraph of background flavor.
  56.  
  57.    Optionally list important features.
  58.  
  59.    List any concerns about mod compatibility, preferred order, or
  60.    requirements.
  61.  
  62.    Mention "Replaces the XYZ ship." if relevant.
  63.      Kestrel-A, Stealth-A, Mantis-A,
  64.      Engi-A,    Fed-A,     Slug-A,
  65.      Rock-A,    Zoltan-A,  Crystal-A
  66.  
  67.    Above all, keep the description general, so you won't have to edit
  68.    that again for each new version.
  69.  -->
  70. </metadata>
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