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- #include < lastrequest_const >
- native register_custome_lr( GameName[ ], bool: bDoWeNeedVictim, bool: bSpecialRules = false, RulesCallback[ 32 ] = "" );
- native register_shot_lr( GameName[ ], bool: bDoWeNeedVictim, bool: bSpecialRules = false, RulesCallback[ 32 ] = "" );
- native register_special_lr( GameName[ ], bool: bDoWeNeedVictim, bool: bSpecialRules = false, RulesCallback[ 32 ] = "" );
- native register_first_lr( GameName[ ], bool: bDoWeNeedVictim, bool: bSpecialRules = false, RulesCallback[ 32 ] = "" );
- forward FwdLrStarted( const index, const victim, const g_iCategory, const g_iGameId, const g_iDelay );
- forward FwdLrEnded( const winner );
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