Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function that defines sets and variables to be used.
- -------------------------------------------------------------------------------------------------------------------
- -- IMPORTANT: Make sure to also get the Mote-Include.lua file (and its supplementary files) to go with this.
- --[[
- Custom commands:
- Daurdabla has a set of modes: None, Dummy, Daurdabla
- You can set these via the standard 'set' and 'cycle' self-commands. EG:
- gs c cycle daurdabla
- gs c set daurdabla Dummy
- The Dummy state will equip the Daurdabla and ensure non-duration gear is equipped.
- The Daurdabla state will simply equip the Daurdabla on top of standard gear.
- Use the Dummy version to put up dummy songs that can be overwritten by full-potency songs.
- Use the Daurdabla version to simply put up additional songs without worrying about dummy songs.
- /console gs c set daurdabla Daurdabla
- Simple macro to cast a dummy Daurdabla song:
- /console gs c set daurdabla Dummy
- /ma "Shining Fantasia" <me>
- There is also an auto-handling of Daurdabla songs, via the state.AutoDaurdabla flag:
- If state.DaurdablaMode is None, and if currently tracked songs (via timers) is less
- than the max we could sing while using the Daurdabla, and if the song is cast on
- self (rather than Pianissimo on another player), then it will equip the Daurdabla on
- top of standard duration gear.
- --]]
- -- Initialization function for this job file.
- function get_sets()
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent.
- function job_setup()
- state.Buff['Pianissimo'] = buffactive['pianissimo'] or false
- options.DaurdablaModes = {'None','Dummy','Daurdabla'}
- state.DaurdablaMode = 'None'
- -- For tracking current recast timers via the Timers plugin.
- timer_reg = {}
- end
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- -- Options: Override default values
- options.CastingModes = {'Normal', 'Resistant'}
- options.OffenseModes = {'None', 'Normal'}
- options.DefenseModes = {'Normal'}
- options.WeaponskillModes = {'Normal'}
- options.IdleModes = {'Normal', 'PDT'}
- options.RestingModes = {'Normal'}
- options.PhysicalDefenseModes = {'PDT'}
- options.MagicalDefenseModes = {'MDT'}
- state.Defense.PhysicalMode = 'PDT'
- state.OffenseMode = 'None'
- brd_daggers = S{'Izhiikoh', 'Vanir Knife', 'Atoyac', 'Aphotic Kukri'}
- pick_tp_weapon()
- -- How many extra songs we can keep from Daurdabla
- info.DaurdablaSongs = 2
- -- Whether to try to automatically use Daurdabla when an appropriate gap in current vs potential
- -- songs appears, and you haven't specifically changed state.DaurdablaMode.
- state.AutoDaurdabla = false
- -- Additional local binds
- send_command('bind ^` input /ma "Chocobo Mazurka" <me>')
- end
- -- Called when this job file is unloaded (eg: job change)
- function file_unload()
- if binds_on_unload then
- binds_on_unload()
- end
- send_command('unbind ^`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- add_to_chat(123,"Heretic's testtting Gearswap sidecar loaded")
- -- Precast Sets
- -- Fast cast sets for spells
- sets.precast.FC = {head="Nahtirah Hat",ear2="Loquac. Earring",
- hands="Gendewitha Gages",ring1="Prolix Ring",
- back="Swith Cape",waist="Witful Belt",legs="Orvail Pants +1",feet="Chelona Boots +1"}
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris"})
- sets.precast.FC.EnhancingMagic = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC.BardSong = {main="Felibre's Dague",ammo="Eluder's Sachet",
- head="Aoidos' Calot +2",neck="Aoidos' Matinee",ear1="Aoidos' Earring",ear2="Loquac. Earring",
- body="Sha'ir Manteel",hands="Gendewitha Gages",ring1="Prolix Ring",
- back="Swith Cape",waist="Witful Belt",legs="Gendewitha Spats",feet="Bokwus Boots"}
- sets.precast.FC.Daurdabla = set_combine(sets.precast.FC.BardSong, {range="Daurdabla"})
- -- Precast sets to enhance JAs
- sets.precast.JA.Nightingale = {feet="Bard's Slippers +2"}
- sets.precast.JA.Troubadour = {body="Bard's Justaucorps +2"}
- sets.precast.JA['Soul Voice'] = {legs="Bard's Cannions +2"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {range="Gjallarhorn",
- head="Nahtirah Hat",
- body="Gendewitha Bliaut",hands="Buremte Gloves",
- back="Refraction Cape",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {range="Gjallarhorn",
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Bard's Justaucorps +2",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Caudata Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Evisceration'] = {
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Bard's Justaucorps +2",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Caudata Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- sets.precast.WS['Exenterator'] = {
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Bard's Justaucorps +2",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Caudata Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- sets.precast.WS['Mordant Rime'] = {range="Gjallarhorn",
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Bard's Justaucorps +2",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Caudata Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- -- Midcast Sets
- -- General set for recast times.
- sets.midcast.FastRecast = {range="Angel Lyre",
- head="Nahtirah Hat",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",
- back="Swith Cape",waist="Goading Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- -- Gear to enhance certain classes of songs. No instruments added here since Gjallarhorn is being used.
- sets.midcast.Ballad = {legs="Aoidos' Rhing. +2"}
- sets.midcast.Lullaby = {hands="Brioso Cuffs"}
- sets.midcast.Madrigal = {head="Aoidos' Calot +2"}
- sets.midcast.March = {hands="Aoidos' Manchettes +2"}
- sets.midcast.Minuet = {body="Aoidos' Hongreline +2"}
- sets.midcast.Minne = {}
- sets.midcast.Carol = {head="Aoidos' Calot +2",
- body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",
- legs="Aoidos' Rhing. +2",feet="Aoidos' Cothrn. +2"}
- sets.midcast["Sentinel's Scherzo"] = {feet="Aoidos' Cothrn. +2"}
- sets.midcast['Magic Finale'] = {neck="Wind Torque",waist="Corvax Sash",legs="Aoidos' Rhing. +2"}
- sets.midcast.Mazurka = {range="Daurdabla"}
- -- For song buffs (duration and AF3 set bonus)
- sets.midcast.SongEffect = {main="Legato Dagger",range="Gjallarhorn",
- head="Aoidos' Calot +2",neck="Aoidos' Matinee",ear2="Loquacious Earring",
- body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",
- back="Harmony Cape",waist="Corvax Sash",legs="Marduk's Shalwar +1",feet="Brioso Slippers"}
- -- For song defbuffs (duration primary, accuracy secondary)
- sets.midcast.SongDebuff = {main="Legato Dagger",range="Gjallarhorn",
- head="Nahtirah Hat",neck="Aoidos' Matinee",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Goading Belt",legs="Marduk's Shalwar +1",feet="Brioso Slippers"}
- -- For song defbuffs (accuracy primary, duration secondary)
- sets.midcast.ResistantSongDebuff = {main="Izhiikoh",range="Gjallarhorn",
- head="Nahtirah Hat",neck="Wind Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Brioso Justaucorps",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Goading Belt",legs="Aoidos' Rhing. +2",feet="Bokwus Boots"}
- -- Song-specific recast reduction
- sets.midcast.SongRecast = {ear2="Loquacious Earring",
- ring1="Prolix Ring",
- back="Harmony Cape",waist="Corvax Sash",legs="Aoidos' Rhing. +2"}
- --sets.midcast.Daurdabla = set_combine(sets.midcast.FastRecast, sets.midcast.SongRecast, {range="Daurdabla"})
- -- Cast spell with normal gear, except using Daurdabla instead
- sets.midcast.Daurdabla = {range="Daurdabla"}
- -- Dummy song with Daurdabla; minimize duration to make it easy to overwrite.
- sets.midcast.DaurdablaDummy = {main="Izhiikoh",range="Daurdabla",
- head="Nahtirah Hat",neck="Wind Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Brioso Justaucorps",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Swith Cape",waist="Goading Belt",legs="Gendewitha Spats",feet="Bokwus Boots"}
- -- Other general spells and classes.
- sets.midcast.Cure = {main="Arka IV",sub='Achaq Grip',
- head="Gendewitha Caubeen",
- body="Gendewitha Bliaut",hands="Bokwus Gloves",ring1="Ephedra Ring",ring2="Sirona's Ring",
- legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- sets.midcast.Stoneskin = {
- head="Nahtirah Hat",
- body="Gendewitha Bliaut",hands="Gendewitha Gages",
- legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- sets.midcast.Cursna = {
- neck="Malison Medallion",
- hands="Hieros Mittens",ring1="Ephedra Ring"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {main=gear.Staff.HMP,
- body="Gendewitha Bliaut",
- legs="Nares Trews",feet="Chelona Boots +1"}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle = {main=gear.Staff.PDT, sub="Quire Grip",range="Oneiros Harp",
- head="Gendewitha Caubeen",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1="Paguroidea Ring",ring2="Sangoma Ring",
- back="Umbra Cape",waist="Flume Belt",legs="Nares Trews",feet="Aoidos' Cothurnes +2"}
- sets.idle.Town = {main=gear.Staff.PDT, sub="Quire Grip",range="Oneiros Harp",
- head="Gendewitha Caubeen",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1="Paguroidea Ring",ring2="Sangoma Ring",
- back="Umbra Cape",waist="Flume Belt",legs="Nares Trews",feet="Aoidos' Cothurnes +2"}
- sets.idle.Weak = {main=gear.Staff.PDT,sub="Quire Grip",range="Oneiros Harp",
- head="Gendewitha Caubeen",neck="Twilight Torque",ear1="Bloodgem Earring",
- body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1="Dark Ring",ring2="Sangoma Ring",
- back="Umbra Cape",waist="Flume Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- -- Defense sets
- sets.defense.PDT = {main=gear.Staff.PDT,sub="Quire Grip",
- head="Gendewitha Caubeen",neck="Twilight Torque",
- body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1='Dark Ring',
- back="Umbra Cape",waist="Flume Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- sets.defense.MDT = {main=gear.Staff.PDT,sub="Quire Grip",
- head="Nahtirah Hat",neck="Twilight Torque",
- body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1='Dark Ring',ring2="Shadow Ring",
- back="Engulfer Cape",waist="Flume Belt",legs="Bokwus Slops",feet="Gendewitha Galoshes"}
- sets.Kiting = {feet="Aoidos' Cothurnes +2"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Basic set for if no TP weapon is defined.
- sets.engaged = {range="Angel Lyre",
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Vanir Cotehardie",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Goading Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- -- Sets with weapons defined.
- sets.engaged.Dagger = {range="Angel Lyre",
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Vanir Cotehardie",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Goading Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- -- Set if dual-wielding
- sets.engaged.DualWield = {range="Angel Lyre",
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Vanir Cotehardie",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Goading Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job- versions of event handlers, allowing overriding default handling.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' then
- -- Auto-Pianissimo
- if spell.target.type == 'PLAYER' and not spell.target.charmed and not state.Buff['Pianissimo'] then
- cancel_spell()
- send_command('@input /ja "Pianissimo" <me>; wait 1.25; input /ma "'..spell.name..'" '..spell.target.name)
- eventArgs.cancel = true
- return
- end
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- -- Default base equipment layer of fast recast.
- equip(sets.midcast.FastRecast)
- if spell.type == 'BardSong' then
- -- layer general gear on first, then let default handler add song-specific gear.
- local generalClass = get_song_class(spell)
- if generalClass and sets.midcast[generalClass] then
- equip(sets.midcast[generalClass])
- end
- end
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' then
- if state.DaurdablaMode == 'Daurdabla' then
- equip(sets.midcast.Daurdabla)
- elseif state.DaurdablaMode == 'None' and spell.target.type == 'SELF' and state.AutoDaurdabla and daur_song_gap() then
- equip(sets.midcast.Daurdabla)
- end
- state.DaurdablaMode = 'None'
- end
- end
- -- Set eventArgs.handled to true if we don't want automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if state.Buff[spell.name] ~= nil then
- state.Buff[spell.name] = true
- end
- if spell.type == 'BardSong' then
- if spell.target then
- if spell.target.type and spell.target.type:upper() == 'SELF' then
- adjust_Timers(spell, action, spellMap)
- end
- end
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Hooks for other events that aren't handled by the include file.
- -------------------------------------------------------------------------------------------------------------------
- function job_buff_change(buff, gain)
- if state.Buff[buff] ~= nil then
- state.Buff[buff] = gain
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Hooks for Daurdabla mode handling.
- -------------------------------------------------------------------------------------------------------------------
- -- Request job-specific mode tables.
- -- Return true on the third returned value to indicate an error: that we didn't recognize the requested field.
- function job_get_mode_list(field)
- if field == 'Daurdabla' and player.inventory.daurdabla then
- return options.DaurdablaModes, state.DaurdablaMode
- end
- end
- -- Set job-specific mode values.
- -- Return true if we recognize and set the requested field.
- function job_set_mode(field, val)
- if field == 'Daurdabla' then
- state.DaurdablaMode = val
- return true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- pick_tp_weapon()
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue)
- if stateField == 'OffenseMode' then
- if newValue == 'Normal' then
- disable('main','sub')
- else
- enable('main','sub')
- end
- elseif stateField == 'Reset' then
- if state.OffenseMode == 'None' then
- enable('main','sub')
- end
- end
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- local defenseString = ''
- if state.Defense.Active then
- local defMode = state.Defense.PhysicalMode
- if state.Defense.Type == 'Magical' then
- defMode = state.Defense.MagicalMode
- end
- defenseString = 'Defense: '..state.Defense.Type..' '..defMode..', '
- end
- local meleeString = ''
- if state.OffenseMode == 'Normal' then
- if state.CombatForm then
- meleeString = 'Melee: Dual-wield, '
- else
- meleeString = 'Melee: Single-wield, '
- end
- end
- add_to_chat(122,'Casting ['..state.CastingMode..'], '..meleeString..'Idle ['..state.IdleMode..'], '..defenseString..
- 'Kiting: '..on_off_names[state.Kiting])
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Determine the custom class to use for the given song.
- function get_song_class(spell)
- if spell.targets:contains('Enemy') then
- if state.CastingMode == 'Resistant' then
- return 'ResistantSongDebuff'
- else
- return 'SongDebuff'
- end
- elseif state.DaurdablaMode == 'Dummy' then
- return 'DaurdablaDummy'
- else
- return 'SongEffect'
- end
- end
- -- Function to create custom buff-remaining timers with the Timers plugin,
- -- keeping only the actual valid songs rather than spamming the default
- -- buff remaining timers.
- function adjust_Timers(spell, action, spellMap)
- local t = os.time()
- -- Eliminate songs that have already expired from our local list.
- local tempreg = {}
- for i,v in pairs(timer_reg) do
- if v < t then tempreg[i] = true end
- end
- for i,v in pairs(tempreg) do
- timer_reg[i] = nil
- end
- local dur = calculate_duration(spell.name, spellMap)
- if timer_reg[spell.name] then
- -- Can delete timers that have less than 120 seconds remaining, since
- -- the new version of the song will overwrite the old one.
- -- Otherwise create a new timer counting down til we can overwrite.
- if (timer_reg[spell.name] - t) <= 120 then
- send_command('timers delete "'..spell.name..'"')
- timer_reg[spell.name] = t + dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- end
- else
- -- Figure out how many songs we can maintain.
- local maxsongs = 2
- if player.equipment.range == 'Daurdabla' then
- maxsongs = maxsongs + info.DaurdablaSongs
- end
- if buffactive['Clarion Call'] then
- maxsongs = maxsongs+1
- end
- -- If we have more songs active than is currently apparent, we can still overwrite
- -- them while they're active, even if not using appropriate gear bonuses (ie: Daur).
- if maxsongs < table.length(timer_reg) then
- maxsongs = table.length(timer_reg)
- end
- -- Create or update new song timers.
- if table.length(timer_reg) < maxsongs then
- timer_reg[spell.name] = t+dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- else
- local rep,repsong
- for i,v in pairs(timer_reg) do
- if t+dur > v then
- if not rep or rep > v then
- rep = v
- repsong = i
- end
- end
- end
- if repsong then
- timer_reg[repsong] = nil
- send_command('timers delete "'..repsong..'"')
- timer_reg[spell.name] = t+dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- end
- end
- end
- end
- -- Function to calculate the duration of a song based on the equipment used to cast it.
- -- Called from adjust_Timers(), which is only called on aftercast().
- function calculate_duration(spellName, spellMap)
- local mult = 1
- if player.equipment.range == 'Daurdabla' then mult = mult + 0.3 end -- change to 0.25 with 90 Daur
- if player.equipment.range == "Gjallarhorn" then mult = mult + 0.4 end -- change to 0.3 with 95 Gjall
- if player.equipment.main == "Carnwenhan" then mult = mult + 0.1 end -- 0.1 for 75, 0.4 for 95, 0.5 for 99/119
- if player.equipment.main == "Legato Dagger" then mult = mult + 0.1 end
- if player.equipment.neck == "Aoidos' Matinee" then mult = mult + 0.1 end
- if player.equipment.body == "Aoidos' Hngrln. +2" then mult = mult + 0.1 end
- if player.equipment.legs == "Mdk. Shalwar +1" then mult = mult + 0.1 end
- if player.equipment.feet == "Brioso Slippers" then mult = mult + 0.1 end
- if player.equipment.feet == "Brioso Slippers +1" then mult = mult + 0.11 end
- if spellMap == 'Paeon' and player.equipment.head == "Brioso Roundlet" then mult = mult + 0.1 end
- if spellMap == 'Paeon' and player.equipment.head == "Brioso Roundlet +1" then mult = mult + 0.1 end
- if spellMap == 'Madrigal' and player.equipment.head == "Aoidos' Calot +2" then mult = mult + 0.1 end
- if spellMap == 'Minuet' and player.equipment.body == "Aoidos' Hngrln. +2" then mult = mult + 0.1 end
- if spellMap == 'March' and player.equipment.hands == 'Ad. Mnchtte. +2' then mult = mult + 0.1 end
- if spellMap == 'Ballad' and player.equipment.legs == "Aoidos' Rhing. +2" then mult = mult + 0.1 end
- if spellName == "Sentinel's Scherzo" and player.equipment.feet == "Aoidos' Cothrn. +2" then mult = mult + 0.1 end
- if buffactive.Troubadour then
- mult = mult*2
- end
- if spellName == "Sentinel's Scherzo" then
- if buffactive['Soul Voice'] then
- mult = mult*2
- elseif buffactive['Marcato'] then
- mult = mult*1.5
- end
- end
- -- Tweak for inaccuracies in cast vs aftercast timing
- mult = mult - 0.05
- local totalDuration = mult*120
- return totalDuration
- end
- function daur_song_gap()
- if player.inventory.daurdabla then
- -- Figure out how many songs we can maintain.
- local maxsongs = 2 + info.DaurdablaSongs
- local activesongs = table.length(timer_reg)
- -- If we already have at least 2 songs on, but not enough to max out
- -- on possible Daur songs, flag us as Daur-ready.
- if activesongs >= 2 and activesongs < maxsongs then
- return true
- end
- end
- return false
- end
- -- Examine equipment to determine what our current TP weapon is.
- function pick_tp_weapon()
- if brd_daggers:contains(player.equipment.main) then
- state.CombatWeapon = 'Dagger'
- if S{'NIN','DNC'}:contains(player.sub_job) and brd_daggers:contains(player.equipment.sub) then
- state.CombatForm = "DualWield"
- else
- state.CombatForm = nil
- end
- else
- state.CombatWeapon = nil
- state.CombatForm = nil
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement