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- (06:56:33) PONTO: Who will be here? I mean, from Double Fine
- (06:56:36) Fhqwhgod: Ohai chat!
- (06:56:51) Tinche: \o
- (06:57:05) TimeGentleman: PONTO looking like no one this week
- (06:57:07) Syd: Greg was all intent on us starting Grim today, and then it turned out that basically everyone that worked on the game is booked this weekend. :(
- (06:57:09) Cheeseness: PONTO: We weren't able to confirm any guests for today's session (seems the beginning of the month is a busy time for most people)
- (06:57:25) Syd: We may get a surprise guest but we've at least got people set for future sessions
- (06:57:36) PONTO: aw... And who's playing?
- (06:57:41) Syd: I'll be streaming
- (06:57:44) Cheeseness: Syd's streaming today
- (06:57:47) Tinche: hard at work on finishing up broken age? :D
- (06:58:24) TimeGentleman: it's a shame as I probably won't be able to make next week
- (06:58:30) Cheeseness: Darn
- (06:58:40) Syd: We have two other sessions after that, at least
- (06:58:46) Syd: We're streaming one year per session
- (06:59:28) TimeGentleman: Yeah, hopefully I'll be able to make those, but Sat nights are tough for me!
- (06:59:44) Cheeseness: Just got word from Brandon who says he might be able to drop in today, but no promises (he was lead programmer on the remastered edition)
- (06:59:51) Syd: Nice
- (06:59:53) Syd: Hope he can make it
- (07:00:10) TimeGentleman: sweet, fingers crossed :)
- (07:00:13) Fhqwhgod: I just finished the Remaster today
- (07:00:14) Syd: I'll be starting the stream in about a minute
- (07:00:19) Fhqwhgod: 15€ well spent
- (07:00:38) Cheeseness: He says he's busy for next weekend, but should be right for the one after that
- (07:00:38) Sven_Q45 [Mibbit@hide-7E0ABB16.dip0.t-ipconnect.de] entered the room.
- (07:00:48) Cheeseness: Syd: Can you update the stream title and stuff as well?
- (07:00:56) Syd: I thought I already did that
- (07:01:08) Syd: But let me check it
- (07:01:22) GameClubFan_322849 [Mibbit@63F21597.C668C3E9.37DB8DB6.IP] entered the room.
- (07:01:28) Cheeseness: Ah, cool cool :)
- (07:01:40) Syd: Yeah, it should be set
- (07:01:43) Syd: Hey Sven_Q45
- (07:02:03) Syd: Alright, let's get this rolling. Let me know when we're live.
- (07:02:42) Fhqwhgod: live
- (07:02:49) flesk: Hi there.
- (07:02:53) TimeGentleman: advert!
- (07:03:01) Cheeseness: TimeGentleman: That's why we do the intros :D
- (07:03:07) Sven_Q45: I can´t wait. A little "round" GF could cheer me up. :s
- (07:03:09) GameClubFan_322849 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:03:36) TimeGentleman: I don't love the Australian voice they put at the start of this edition
- (07:03:41) TimeGentleman: weird choice
- (07:03:46) Tinche: :D
- (07:04:02) TimeGentleman: oh noes Syd has the borders on!
- (07:04:05) Fhqwhgod: oh. I even get to see the borders here
- (07:04:08) Fhqwhgod: nice
- (07:04:18) liorean [liorean@hide-37944BFF.cust.bredband2.com] entered the room.
- (07:04:19) Syd: I like the borders. :P
- (07:04:24) Fhqwhgod: I don't have those on my screen
- (07:04:36) Tinche: the borders change based on the year :D
- (07:04:39) Sven_Q45: australian voice?
- (07:04:49) Fhqwhgod: the cheese-voice
- (07:04:51) TimeGentleman: So is this the Melbourne Orchestra we're hearing?
- (07:04:51) Tinche: he was mocking Cheese's intro :p
- (07:04:57) Wildax [Mibbit@hide-27D9544C.retail.telecomitalia.it] entered the room.
- (07:05:08) Cheeseness: Ha ha
- (07:05:18) Cheeseness: Oh! Lee says he's going to try to join us in a bit
- (07:05:25) Syd: Nice!
- (07:05:31) liorean: Nice
- (07:05:33) Tinche: I have to question the practicality of round monitors
- (07:05:36) TimeGentleman: Nice
- (07:05:40) Sven_Q45: I knew about Cheeseness. But I thought it´s something new in the game. :D
- (07:05:52) Syd: Hopefully Oliver can join one of the session so I can personally thank him for putting in my little suggestion. :P
- (07:05:57) Syd: (assuming he did it)
- (07:06:06) TimeGentleman: what was the suggestion Syd?
- (07:06:24) Syd: Originally, the game paused when it lost focused. I asked for that to be changed so I could chat without the game pausing
- (07:06:36) Syd: And that's the reason I can chat now. :P
- (07:06:42) TimeGentleman: yay!
- (07:06:46) Fhqwhgod: the game looks so much better on the small stream window
- (07:07:03) Meeps [Mibbit@hide-54122C0D.nj.res.rr.com] entered the room.
- (07:07:13) Cheeseness: Hey Meeps!
- (07:07:17) Sven_Q45: I don´t like the beams-.
- (07:07:19) Meeps: hey! :D
- (07:07:26) PONTO: It's a pity that the chat is not displayed to the side, but rather below the stream window... :P
- (07:07:28) Cheeseness: I love how well hidden the intersecting planes technique on the fingers are
- (07:07:28) TimeGentleman: that transition was a little bumpy - perhaps to do with the point and click?
- (07:07:44) Cheeseness: It feels much more obvious in the original even at low res
- (07:07:45) TimeGentleman: PONTO I have it in a different window and then arrange accordingly
- (07:07:46) PONTO: I have to set the browser to fullscreen x)
- (07:07:54) Meeps: dang, what is this pointing and clicking business?
- (07:07:59) Cheeseness: heh
- (07:08:07) Cheeseness: If *I* was streaming, it'd be tank controls all the way
- (07:08:07) Tinche: blasphemy, that's what it is
- (07:08:18) Tinche: I hope Tim doesn't see this
- (07:08:26) Syd: You guys don't want to watch me running into walls. :P
- (07:08:33) GameClubFan_256651 [Mibbit@hide-D4EFA447.adsl.green.ch] entered the room.
- (07:08:38) Fhqwhgod: I unplugged my mouse for the game
- (07:08:40) liorean: I always use the twitch.tv/dfgameclub/popout address and run chat in a separate window
- (07:08:43) GameClubFan_878126 [Mibbit@63F21597.C668C3E9.37DB8DB6.IP] entered the room.
- (07:08:44) Sven_Q45: Yes it´s painfull. :D
- (07:08:47) Cheeseness: I feel like they've done something to tune up the tank controls a little. I feel like I bounce around a lot less than I used to
- (07:09:07) PONTO: In the changelog they mention adding a deadzone
- (07:09:08) Fhqwhgod: I still bounced a bunch
- (07:09:10) kittenm4ster [Mibbit@hide-B3B6CBA2.hsd1.or.comcast.net] entered the room.
- (07:09:11) PONTO: I think that's what it is about
- (07:09:13) flesk: I didn't get caught in any corners when playing the remaster either.
- (07:09:14) TimeGentleman: Gah, that warning!
- (07:09:16) Sven_Q45: Later on I´ll play it with the new mouse controls. Love that.
- (07:09:17) Fhqwhgod: esp. year 2 onward
- (07:09:18) PONTO: But I always played with direct controls
- (07:09:20) Cheeseness: Hi kittenm4ster
- (07:09:27) flesk: So either I got better at tank controls or they improved them.
- (07:09:53) liorean: I actually liked the tank controls
- (07:10:03) GameClubFan_256651 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:10:03) Cheeseness: Same here
- (07:10:07) Cheeseness: The mouse controls have helped me spot things that I don't think I'd found before, though
- (07:10:07) TimeGentleman: flesk yeah didn't TIm say in one of the vids about them trying to improve that stuff?
- (07:10:09) GameClubFan_878126 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:10:20) jdw [Mibbit@hide-F17FFB3B.plus.com] entered the room.
- (07:10:33) Cheeseness: Being able to scan the scene without taking the time to run around it makes discovering stuff a bunch easier
- (07:10:36) FurretTurret [Mibbit@86B2E757.2494945.C8A13F6C.IP] entered the room.
- (07:10:42) Cheeseness: Hi jdw, FurretTurret
- (07:10:54) FurretTurret: hi!
- (07:11:00) Tinche: hm were Manny and Eva a couple once?
- (07:11:04) Tinche: or just old friends
- (07:11:05) liorean: There are a few areas where I needed to use mouse though. The first of which is that tank controls had a invisible wall preventing reentering this house, so using the mouse got you up the stairs
- (07:11:06) flesk: TimeGentleman: Yeah, I think someone said something about that. Don't know if it was confirmed to have been implemented though.
- (07:11:06) TimeGentleman: Are the dialogue choices in a different colour to the original? I remember them being the same yellow as the menus
- (07:11:12) jmlane [Mibbit@hide-D6EA001.eastlink.ca] entered the room.
- (07:11:13) Cheeseness: I think they've just been there for a long time
- (07:11:17) Cheeseness: At the DoD
- (07:11:22) Cheeseness: Hi jmlane
- (07:11:42) Tinche: yeah probably just comrades in arms for a long time
- (07:12:02) GameClubFan_741429 [Mibbit@63F21597.C668C3E9.37DB8DB6.IP] entered the room.
- (07:12:10) Jenni [Mibbit@hide-C1453BD0.stny.res.rr.com] entered the room.
- (07:12:18) Sven_Q45: Yes the dialogue choises are diffeent.
- (07:12:20) somaen [Mibbit@hide-EADDC686.studby.ntnu.no] entered the room.
- (07:12:24) Sven_Q45: Hi jenni.
- (07:12:30) Jenni: Hi :D
- (07:12:35) kittenm4ster: Oh hi Cheeseness :)
- (07:12:38) Tinche: hehe, "fat days"
- (07:12:40) Sven_Q45: Did you play Randals Monday now Jenni?
- (07:12:43) Fhqwhgod: achievement get
- (07:12:49) flesk: I had a weird path finding glitch outside the DoD. Wasn't able to reproduce it though.
- (07:12:51) Jenni: not yet
- (07:12:52) Cheeseness: Hey Jenni
- (07:13:05) Sven_Q45: Jenni. shame. :D
- (07:13:10) Cheeseness: The characterisation in this game is so good. The foreshadowing here when Manny tells Eva that he knows she works for another man is great, and then the conscious writing effort to ensure that the relationship stays "normal" is fantastic and makes it all feel more believable
- (07:13:25) Cheeseness: Syd: Ooh, try to pick up the hole punch
- (07:13:29) Cheeseness: It's one of my favourite Eva lines
- (07:13:37) PONTO: Try to pick the hole punch!
- (07:13:40) Syd: I'll do that when I go back up there
- (07:13:42) PONTO: Pick it up! :D
- (07:13:43) kittenm4ster: Eva is a great character
- (07:13:49) PONTO: ok :)
- (07:13:51) kisak [~kisak@hide-B2D555B5.hrbgpa.fios.verizon.net] entered the room.
- (07:13:53) Syd: It's too late now! Stream lag! :P
- (07:13:58) somaen: I always wondered how the garage glitch works
- (07:13:59) TimeGentleman: you have to give Syd more warning, guys!
- (07:14:08) Tinche: yeah Eva is pretty great, especially when it turns out she's part of the resistance
- (07:14:09) Cheeseness: The expressiveness of Glottis' voice acting and animation here is also stronger than I can recall any other games being at the time
- (07:14:17) The_Mad_Pirate: has started yet ?
- (07:14:18) Sven_Q45: Glitch in the garage?
- (07:14:18) somaen: The fastest speed run somehow glitches from the garage to year 3.
- (07:14:27) Cheeseness: The_Mad_Pirate: Yep
- (07:14:40) Cheeseness: somaen: Neat
- (07:14:48) somaen: Sven_Q45: You'll find it in the sub-30 minute speedrun on youtube.
- (07:14:50) Fhqwhgod: here's the only achievement I missed
- (07:14:53) Tinche: Glottis butt lattice.
- (07:14:57) Cheeseness: :D
- (07:15:05) somaen: Fhqwhgod: Early enough to redo easily though.
- (07:15:13) Fhqwhgod: exactly
- (07:15:18) Sven_Q45: Yes I saw a let´s player who did it accidantally. :D
- (07:15:18) jdw: this is the first lucasarts games where I didn’t have a feel for all of the music.
- (07:15:43) Tinche: Glottis wiggling his ears <3
- (07:16:01) Cheeseness: :D
- (07:16:01) PONTO: Yeah. He also does that when he gets his heart back! :D
- (07:16:13) Sven_Q45: In the German version he asks if Glottis is a swiss name. :D
- (07:16:20) Tinche: :D
- (07:16:27) TimeGentleman: Ha, funny how Manny watches GLottis' head movements
- (07:16:36) Tinche: I really need a Glottis avatar for twitter
- (07:16:51) liorean: I wonder if someone will remake the Grim Fandango: The Movie LP in the new engine...
- (07:16:56) Cheeseness: This was the first game I'd ever seen/played where characters' head movements meant something
- (07:16:57) kittenm4ster_ [andmatand@hide-B3B6CBA2.hsd1.or.comcast.net] entered the room.
- (07:17:02) PONTO: Apparently in the original there were some terrible clipping glitches in his animation...
- (07:17:03) jmlane left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:17:26) PONTO: with his jaw going through his chest
- (07:17:28) Fhqwhgod: I even had terrible clipping glitches in the remaster
- (07:17:36) Cheeseness: The low res of the original renderer hid most of the clipping issues
- (07:17:52) Syd: Manny's refusing to run on double click in here for some reason. :P
- (07:17:52) Sven_Q45: I wish I have this!! http://www.adventure-treff.de/forum/viewtopic.php?p=601662#p601662
- (07:17:58) Sven_Q45: Bloody great!
- (07:18:04) Syd: So you get to watch me leisurely walk through the garage
- (07:18:16) Tinche: Manny's a classy guy
- (07:18:18) kittenm4ster left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:18:21) Syd: I'll probably save and reload in a bit in case that's a bug
- (07:18:28) Cheeseness: Ha ha, it's funny to not see Manny run everywhere
- (07:18:38) Jenni: It's neat how Glottis' animation coming out of his hut is a separate animation but it's all fluid when it's run
- (07:18:42) Jenni: you wouldn't know it
- (07:18:52) kittenm4ster_: Reverb!
- (07:19:14) Syd: Gonna save and reload
- (07:19:17) The_Mad_Pirate: my favorite part is when Manny sings to the bee workers "Manny Manny Calavera needs no skin , needs no hair"
- (07:19:18) Cheeseness: Jenni: It's a lot more noticeable now that the game is high res
- (07:19:39) Syd: He still doesn't want to run. Weird.
- (07:19:40) PONTO: You can try to use the initial invoice with the hole punch
- (07:19:43) The_Mad_Pirate: Who is streamming ?
- (07:19:44) Jenni: I'll have to check that out on my next play
- (07:19:47) Syd: Never had that problem before
- (07:20:00) Jenni: can't tell on the stream :p
- (07:20:01) Tinche: *cough* hold shift and forwards
- (07:20:10) Cheeseness: And I suspect represents a massive amount of the work involved with replacing the character models
- (07:20:12) TimeGentleman: Put it on the bug report board, Syd!
- (07:20:21) Cheeseness: You can double click to run as well if you're using mouse controls
- (07:20:31) flesk: I remember it took me ages to find out I could go there when I first played the game.
- (07:20:36) The_Mad_Pirate: She is gonna miss the "Done it right achivement"
- (07:20:44) GFR_Lover [Mibbit@hide-F798D2FB.eu-west-1.compute.amazonaws.com] entered the room.
- (07:20:45) Syd: I'm trying to double click and it's not working. :P
- (07:20:52) Syd: Holding down shift works though
- (07:20:54) flesk: Even though you see the area if you go to the other end of the hall.
- (07:20:55) Cheeseness: Syd: Oh, right. You can still hold down shift though
- (07:20:56) Cheeseness: Yeah
- (07:21:12) Sven_Q45: It works! :D
- (07:21:13) GFR_Lover left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:21:14) Tinche: he was actually right on the number nine quip :)
- (07:21:18) TimeGentleman: DO those key prompts show up in the inventory whichever control scheme you're using?
- (07:21:19) Cheeseness: There's a bit in the commentary where somebody (heh) mentions that there's no air travel in the land of the dead
- (07:21:39) Jenni: from what I played, the prompts always show up, yes
- (07:21:45) PONTO: try picking up the car!
- (07:21:49) GF_Lover [Mibbit@hide-F798D2FB.eu-west-1.compute.amazonaws.com] entered the room.
- (07:21:53) Cheeseness: Syd: Pick up the car
- (07:21:57) Fhqwhgod: cheeseness: strange I remember Manny flying
- (07:22:08) Fhqwhgod: for about 20 meters. downwards
- (07:22:10) Cheeseness: There's a massive blimp in year 2 ;D
- (07:22:33) Tinche: a blimp crashing is a central part of one of the puzzles
- (07:22:39) Tinche: "Olivia 1"
- (07:22:40) Bronsky [Bronsky@4889F629.B5966C75.AF9C5A2E.IP] entered the room.
- (07:22:42) Sven_Q45: Is the game brighter? the lightning better?
- (07:22:45) Cheeseness: Hey Bronsky
- (07:22:48) Bronsky: Hey
- (07:22:53) Cheeseness: Sven_Q45: Yeah, there's a new lighting system
- (07:22:56) PONTO: aw, you didn't "pick up" the car, did you?
- (07:22:57) Cheeseness: With self shadowing and stuff
- (07:22:57) kittenm4ster_: But I guess the blimp doesn't go to the Ninth Underworld place
- (07:23:04) The_Mad_Pirate: whose the girl who appears as an easter egg in here ?
- (07:23:05) Syd: I'll try to pick up the car on my way back to the DOD
- (07:23:19) The_Mad_Pirate: yeah , that one , Olivia.
- (07:23:28) GF_Lover: heeyyyy
- (07:23:33) TimeGentleman: Ha, they spelt practising incorrectly
- (07:23:34) Tinche: Olivia is kinda Eva's evil counterpart
- (07:23:35) jdw left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:23:52) Cheeseness: Spelled :D
- (07:24:00) Cheeseness: Hey GF_Lover
- (07:24:22) TimeGentleman: The mime is supposed to sound Jack Nicholson-y, right?
- (07:24:29) Tinche: yeah
- (07:24:32) Sven_Q45: Cheeseness you wrote spelt wrong. :D
- (07:24:33) TimeGentleman: cheeseness both are fine :p
- (07:24:33) GF_Lover: who's playing?
- (07:24:36) Syd: I am
- (07:24:36) Tinche: I think they mention it in the commentary
- (07:24:39) GF_Lover: who dares not to use tank control?
- (07:24:49) Cheeseness: So, is the clown's colouring his natural bone markings, or makeup? And if so, how are his eye sockets red?
- (07:24:50) Syd: Me, because I'm bad at them. :P
- (07:25:06) GF_Lover: nonsense!
- (07:25:14) GF_Lover: you should always use tank control!
- (07:25:25) Tinche: let it go, syd's self-conscious
- (07:25:42) TimeGentleman: cheeseness I think the markings are natural, but he's stuffed two red balloons in his eye sockets
- (07:25:44) Cheeseness: FWIW, it's an interesting feature to show off
- (07:25:49) Cheeseness: Hah
- (07:26:01) Jenni: did Syd type blam yet? :D
- (07:26:03) Tinche: but how would he see?
- (07:26:08) The_Mad_Pirate: never noticed his ballon changes colors when he twist one
- (07:26:20) TimeGentleman: Yeah, although I wouldn't play like this, it's interesting to see it all
- (07:26:21) Cheeseness: The_Mad_Pirate: Each balloon type is a different colour
- (07:26:37) EricMahler [Mibbit@hide-34AB1587.hsd1.ut.comcast.net] entered the room.
- (07:26:53) EricMahler: I love Grim Fandango!
- (07:26:57) GameClubFan_741429 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:26:58) Tinche: that's an expensive rope right there
- (07:27:01) Cheeseness: Hi EricMahler :D
- (07:27:03) TimeGentleman: Love the epic scale n this game
- (07:27:10) Sven_Q45: Everybody loves GF!
- (07:27:13) Sven_Q45: ;)
- (07:27:17) TimeGentleman: climbing up skyscrapers as a matter of course
- (07:27:19) EricMahler: Hello Cheeseness
- (07:27:21) PONTO: So, those ties are regularly used by Don to escape the office...
- (07:27:32) Cheeseness: I love how it's believable that Manny is inept and useless here in year 1
- (07:27:45) Cheeseness: Yep, Don doesn't seem to spend much time there :D
- (07:27:47) TimeGentleman: Ha, those choices on the monitor look v different
- (07:27:54) kittenm4ster_: so apparently there are more responses on the computer than the original?
- (07:28:11) Jenni: no, it's just more obvious that you can scroll down now
- (07:28:15) Tinche: how far is rubacava from el marrow?
- (07:28:17) Cheeseness: I felt like there were more than I remembered, but it's been a long, long time since I played the game to explore content
- (07:28:18) kittenm4ster_: oh, is that it?
- (07:28:18) Sven_Q45: Heck i missed that. :(
- (07:28:19) The_Mad_Pirate: Cheeseness: Well , he has been copted out.
- (07:28:22) Tinche: didn't have time to read the sign
- (07:28:23) TimeGentleman: 8km?
- (07:28:30) kittenm4ster_: yeah I can't remember how many the original had
- (07:28:37) The_Mad_Pirate: Cheeseness: His computer rigged , his sales stolen away
- (07:28:40) jdw [Mibbit@hide-F17FFB3B.plus.com] entered the room.
- (07:28:46) GF_Lover: 8km is a good estimate
- (07:29:00) Tinche: there's a sign near the car
- (07:29:11) Tinche: on the highway
- (07:29:21) PONTO: Ah, by the way, Is everybody here still getting the invisible bread bug?
- (07:29:36) jdw: did I miss Syd toggling to the classic view earlier?
- (07:29:42) TimeGentleman: I thought the point and click mode had inventory window and icons..?
- (07:29:44) Cheeseness: PONTO: Yeah, it's still present, but only if you get a second loaf
- (07:29:47) Syd: I haven't toggled classic view
- (07:29:55) TimeGentleman: weird to keep the diegetic jacket but stick prompts on it!
- (07:30:00) Cheeseness: jdw: Nah, that's just the switching between pre-rendered stuff and real time stuff that the game's always done
- (07:30:23) sl [Mibbit@hide-823C9FE.cust.tele2.se] entered the room.
- (07:30:28) Cheeseness: The design of everything in this game is great
- (07:30:31) Cheeseness: \o.
- sl somaen Sven_Q45 Syd
- sl somaen Sven_Q45 Syd
- (07:30:41) GF_Lover: it's both nostalgic and sad, playing grim again
- (07:30:44) Cheeseness: Hi sl
- (07:30:58) sl left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:31:05) jdw left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:31:08) Cheeseness: It wasn't until I played this version that I discovered that you could taunt the living
- (07:31:09) Tinche: domino seems to have a much better car :p
- (07:31:11) GF_Lover: modern games are all mostly dumb
- (07:31:16) TimeGentleman: Do you think it's intenitonal that ejole sounds like e-coli (ie poisoning)?
- (07:31:26) Cheeseness: The middle one's face doesn't go back to normal properly
- (07:31:26) liorean: PRobably
- (07:31:29) sl [Mibbit@hide-823C9FE.cust.tele2.se] entered the room.
- (07:31:39) TimeGentleman: unless TOny Planan adlibbed that word..!
- (07:31:41) Sven_Q45: Cheeseness Really? Ya didn´t know?
- (07:31:52) Cheeseness: Sven_Q45: It's easy to miss, I guess
- (07:31:54) kittenm4ster_: I think he did adlib those Spanish words
- (07:32:04) GameClubFan_741429 [Mibbit@63F21597.C668C3E9.37DB8DB6.IP] entered the room.
- (07:32:08) sl left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:32:10) TimeGentleman: kitten he deffo did some
- (07:32:15) kittenm4ster_: Tim said he didn't write Spanish, in the commentary, iirc
- (07:32:34) sl [Mibbit@hide-823C9FE.cust.tele2.se] entered the room.
- (07:32:43) TimeGentleman: oh really, none at all? Hmm, wonder if Plana intended the pun!
- (07:32:47) PONTO: Ah, someone needs to make his bones white again... :P
- (07:32:50) Sven_Q45: i like that they use this spanish (mexican) words. :)
- (07:32:57) Tinche: the toll of a bell when he takes out his scythe, classic
- (07:33:07) PONTO: Notice the piano as glottis talks
- (07:33:15) The_Mad_Pirate: Glottis , are you loco ?
- (07:33:17) Cheeseness: That we get to see two reapings before Meche helps give a feel for Manny's job and highlights Meche as being something special
- (07:33:23) TimeGentleman: PONTO is that new? Or redone?
- (07:33:43) PONTO: I suppose it's old, but I never played the original...
- (07:33:56) PONTO: or do you mean the bones?
- (07:33:58) PONTO: that is new, i think
- (07:34:04) TimeGentleman: Oh. Why "notice the piano" then?
- (07:34:05) The_Mad_Pirate: Domino is a real a** though
- (07:34:15) liorean: Anybody feel like Pizza?
- (07:34:19) PONTO: Ah, because the piano goes crazy. like glottis :)
- (07:34:25) Cheeseness: liorean: Are you ordering for everybody?
- (07:34:35) GF_Lover left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:34:36) PONTO: I love the music in this game. My favourite soundtrack for any game I've ever played. :D
- (07:34:40) Tinche: it's interesting you basically see all these characters again
- (07:34:41) Cheeseness: Syd: Pick up that hole punch
- (07:34:43) Permafry_42: Hi all sorry for being late
- (07:34:45) The_Mad_Pirate: it's not the last time we see Bruno though
- (07:34:47) Cheeseness: Hey Permafry_42
- (07:34:47) Tinche: except for the clown, I guess
- (07:34:48) liorean: I was figuring Domino could take an order:)
- (07:34:57) kittenm4ster_: liorean: i am getting pizza later today! :D
- (07:34:57) Cheeseness: Ha ha, Tinche
- (07:34:58) The_Mad_Pirate: Permafry_42: Yo Man !
- (07:34:59) Syd: I picked up the hole punch earlier, Cheeseness
- (07:34:59) TimeGentleman: cheeseness syd already did that
- (07:35:02) Cheeseness: Oh
- (07:35:03) Cheeseness: I
- (07:35:08) Tinche: Celso you see later in year 4, the small guy in year 4 too
- (07:35:09) PONTO: Ah, this dialogue is great :D
- (07:35:10) DFLeePetty [Mibbit@hide-1E624E3E.lightspeed.sntcca.sbcglobal.net] entered the room.
- (07:35:10) Cheeseness: I'm totally paying attention. I promise
- (07:35:11) TimeGentleman: PAY ATTENTION CHEESENESS
- (07:35:12) sl left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:35:23) Permafry_42: Hi lee petty!
- (07:35:28) DFLeePetty: hello!
- (07:35:30) Cheeseness: Hey DFLeePetty!
- (07:35:33) Tinche: hello
- (07:35:35) TimeGentleman: hello Lee!
- (07:35:43) liorean: Hello Lee"
- (07:35:45) Cheeseness: Lee was art director on the remastered edition! Make him feel welcome!
- (07:35:50) liorean: s/"/!/
- (07:35:55) Syd: Hey Lee!
- (07:35:59) The_Mad_Pirate: DFLeePetty: Hey Man ! Welcome !
- (07:36:09) DFLeePetty: Hey everyone
- (07:36:21) Tinche: pft, corporate corruption
- (07:36:30) PONTO: Have I mentioned I love domino =D
- (07:36:35) Salvius23 [Mibbit@hide-E51EC608.dhcp.fdul.wi.charter.com] entered the room.
- (07:36:36) Permafry_42: Syd is streaming right?
- (07:36:40) TimeGentleman: Lee - important question - did you go through a load of different "look" icons, as Manny doesn't have eyes?
- (07:36:41) Syd: Yep
- (07:36:56) DFLeePetty: hah, yes
- (07:37:01) DFLeePetty: Mark Hamer did most of those
- (07:37:02) GameClubFan_741429 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:37:10) Cheeseness: Dom doesn't quite sound like he's got a mouthguard in
- (07:37:12) Salvius23 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:37:22) DFLeePetty: Its one of those cases where an eye is universally understood as look
- (07:37:26) DFLeePetty: even though he has no eyes
- (07:37:29) Cheeseness: Also, is it normal to wear a mouthguard when doing this kind of punching?
- (07:37:34) Cheeseness: That bag's not going to hit back
- (07:37:43) kittenm4ster_: haha
- (07:37:52) TimeGentleman: Lee - yeah, it's a metaphorical eye :)
- (07:37:59) Salvius23 [Mibbit@hide-E51EC608.dhcp.fdul.wi.charter.com] entered the room.
- (07:38:00) DFLeePetty: THE INNER EYE
- (07:38:00) Tinche: I've never thought of that
- (07:38:08) kittenm4ster_ is now known as kittenm4ster
- (07:38:23) TimeGentleman: Cheeseness he doesn't have lips or tongue or anything so I guess it makes less difference
- (07:38:24) Permafry_42: i love the elementals designs
- (07:38:25) Cheeseness: Looks like there's some bad UV mapping on that demon's face there
- (07:38:27) PONTO: Ah, this guy's mouth needs to be fixed :P
- (07:38:35) Sven_Q45: a few years ago I played it - without solution of course - and one year was 1 hour long! :P Except the 4th wich is a little longer.
- (07:38:39) DFLeePetty: There are bad UV's on a lot of models
- (07:38:42) liorean: I always like when games assign different text colours to different characters
- (07:38:43) DFLeePetty: We couldn't fix them
- (07:38:45) The_Mad_Pirate: DFLeePetty: How much scene wall textures had to repainted to match hi resolution ?
- (07:38:58) TimeGentleman: tell the noobs here what a UV is
- (07:39:04) DFLeePetty: We didn't repaint any of the backrounds
- (07:39:07) DFLeePetty: they are the original
- (07:39:13) Cheeseness: It's the alignment of the 3D models on the textures
- (07:39:21) DFLeePetty: UV's are coordinates that specify how a texture is mapped onto a 3D model
- (07:39:22) Cheeseness: Or the textures on the 3D models, depending on how you'd like to think about it :D
- (07:39:25) The_Mad_Pirate: DFLeePetty: nice , they scaled up pretty well
- (07:39:39) DFLeePetty: If they are not done properly, textures can look stretched
- (07:39:43) TimeGentleman: ah, ok. I probably should know that from reading the GF Deluxe forums!
- (07:40:02) kittenm4ster: Why couldn't you fix the UVs on the models?
- (07:40:05) Permafry_42: how many people at DF played through the whole game using only tank controls? the new controls are so much easier
- (07:40:08) TimeGentleman: I mean - did you get that, noobs?
- (07:40:11) Cheeseness: Increasing resolution is a bit of a double edged sword - it exposes some things that weren't visible previously (like the gap between the pre-rendered tie rope and the 3d geometry)
- (07:40:13) DFLeePetty: The funny part about re-doing the art is that we had NO source assets for this entire game
- (07:40:26) liorean: Backgrounds do look a bit bad in comparison to the characters etc.
- (07:40:38) DFLeePetty: Brandon wrote tools that ripped game-level content out of the game and reconstructed it so we could alter certain things
- (07:40:39) Tinche: I've played through the game like 5 times using tank controls, and I'm not about to stop dammit
- (07:40:51) DFLeePetty: But there were no importers, so we couldn't import a new model, for example (with fixed UV's)
- (07:41:03) kittenm4ster: oh wow
- (07:41:11) The_Mad_Pirate: DFLeePetty: I am still wondering what has in the other 6 or 7 Digital Tapes.
- (07:41:11) kittenm4ster: hax0r style
- (07:41:25) Sven_Q45: I played it i think more than 50 times. :D
- (07:41:29) DFLeePetty: We could up-rez all of the textures, just by replacing them, since they were not munged or packed into anything
- (07:41:33) Fhqwhgod: I played the game with Tank controls for the achievement. I will never ever do that again
- (07:41:47) The_Mad_Pirate: DFLeePetty: you had to re-UV most of the textures ?
- (07:41:48) DFLeePetty: And we could re-do the lighting in the world by simply stomping the old lighting and writing a whole new pipeline for that
- (07:41:58) Cheeseness: Aww, I prefer the tank controls
- (07:42:09) Salvius23: Has anyone else felt the need to remap the tank controls to match the original numpad controls?
- (07:42:09) DFLeePetty: We repainted 100% of the character and inventory textures
- (07:42:14) DFLeePetty: things that were on live 3D models
- (07:42:15) Tinche: pft in 20 years the youngsters will be all like "ew gramps how can you use the mouse instead of the eye tracker 2000(tm)"
- (07:42:16) GameClubFan_741429 [Mibbit@63F21597.C668C3E9.37DB8DB6.IP] entered the room.
- (07:42:44) Cheeseness: Salvius23: Do they Just Work if you turn off numlock?
- (07:42:46) TimeGentleman: out of interest, Lee, did you ever read through the Deluxe forums? It was v interesting to see them working loads of stuff out
- (07:43:01) DFLeePetty: I looked at them a bit when we first started
- (07:43:06) DFLeePetty: Neat stuff!
- (07:43:11) Cheeseness: I thought ThunderPeel was going to join us, but I don't see him here
- (07:43:36) liorean: Eye tracking would be a horrible input device. Vision is made to jump over the scene, you aren't taking in the entire image in one look.
- (07:43:40) GameClubFan_837793 [Mibbit@hide-9AD23EDF.hsd1.ca.comcast.net] entered the room.
- (07:43:44) DFLeePetty: If it was possible in our timeline (which it wasn't), I would've wanted to re-model everything -- not so much to make it higher resolution, but mainly to make it "smooth skinned", instead of interpenetrating objects
- (07:43:47) Permafry_42: who designed the 16:9 to 4:3 bars?
- (07:43:56) DFLeePetty: But that would require also writing a skeleton/bone system
- (07:43:59) DFLeePetty: Mark Hamer did the bars
- (07:44:07) Tinche: you'll probably twitch your eyebrow to click or something
- (07:44:08) Salvius23: Just toggling numlock didn't seem to help.
- (07:44:09) DFLeePetty: He based it on trim inside of the game
- (07:44:21) Jenni: there were some neat tools made for the deluxe project - Nitrus worked on some tools that would even let you replace the models
- (07:44:31) Cheeseness: DFLeePetty: If you had've been able to re-create the models, would you have also re-created some of the pre-rendered animations for the characters so that the models would match better?
- (07:44:55) DFLeePetty: Yea, we would've have to have done that, too. Unfortunately, none of the pre-rendered source files existed
- (07:44:59) DFLeePetty: so we couldn't have
- (07:45:04) TimeGentleman: Like, say, a certain CIGAR
- (07:45:15) DFLeePetty: So even if we up-rezzed the models they would no longer match the pre-rendered cutscenes
- (07:45:17) DFLeePetty: so ugg
- (07:45:18) Permafry_42: cool i had thought it was similar to bioshock 1's menus, but either way i like the simple elegance compared to just black bars
- (07:45:18) The_Mad_Pirate: I should ask Oliver how much of the differences between Lua 2.5 and Lua 5.1 affected the engine.
- (07:45:19) Cheeseness: Ha ha, I hate the intersecting planes so much :D
- (07:45:30) somaen: Cheeseness: The movies in some cases HAVE to be remade if you change the models
- (07:45:37) Jenni: yeah - that's one of the things the deluxe project was debating too
- (07:45:39) Cheeseness: somaen: Right - that's what I'm saying
- (07:45:41) TimeGentleman: Lee - it definitely seems like a delicate balancing act
- (07:45:42) DFLeePetty: Yea, we did a rendering-side trick to smooth out the intersecting model joints
- (07:45:48) somaen: Since some transitions are videos played on top of it
- (07:45:49) The_Mad_Pirate: since original Grim Fandango scripts were written for Lua 2.5
- (07:46:05) Jenni: how much to change the models, since they would look out of place with the cutscenes
- (07:46:07) DFLeePetty: If we had a lot more money, I would've re-built EVERYTHING, so it was all real-time, with no pre-rendered cutscenes
- (07:46:08) Cheeseness: DFLeePetty: Yeah, I noticed that. For a while I was sure that the fingers were proper 3D meshes
- (07:46:26) DFLeePetty: so everything would've matched
- (07:46:26) Corben [Mibbit@C625CE87.CB6E68B8.FFA6074C.IP] entered the room.
- (07:46:32) Cheeseness: Hey Corben
- (07:46:34) DFLeePetty: Our internal engine would've done it fine
- (07:46:35) somaen: The_Mad_Pirate: Well, some alpha-version with patches from Bret to allow for cofunctions.
- (07:46:38) Jenni: at the end, I believe Thunderpeel wanted to just have the demons rounded out, but to keep the calaveras the same
- (07:46:42) Sven_Q45: loco? lol
- (07:46:43) TimeGentleman: DFLeePetty - would you have done that by eye?
- (07:46:44) Fireflower [Mibbit@hide-3584030.bredband.comhem.se] entered the room.
- (07:46:47) Corben: hi!
- (07:46:49) somaen: There's a paper on cofunctions in Lua online that refers to him btw.
- (07:46:52) Fireflower: Hey
- (07:47:03) DFLeePetty: Well, we could extract the space by reverse-engineering the depth maps
- (07:47:06) TimeGentleman: matching the cutscene animations, I mean
- (07:47:07) DFLeePetty: which we did
- (07:47:10) DFLeePetty: for the new lighting pipeline
- (07:47:14) Cheeseness: Right
- (07:47:18) GameClubFan_741429 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:47:19) TimeGentleman: oh, ok. So clever!
- (07:47:30) DFLeePetty: We could take the depth map from the backgrounds and break them into quads, which were then placed in 3D space inside of Maya
- (07:47:32) somaen: DFLeePetty: But you're still stuck with a "paper mario"-view of the space, so no way to do non-static camera.
- (07:47:32) DFLeePetty: so we could move lights around
- (07:47:33) Permafry_42: was there any plans to fix the inability to run towards something that you're interacting with without first running to right in front of it?
- (07:47:34) Cheeseness: That's where the env geometry that we saw oliver playing with in the documentary came from, right?
- (07:47:44) The_Mad_Pirate: I wonder if Bret did some assitance for Grim Fandango Remastered
- (07:47:51) DFLeePetty: Well, someone, we would've modeled a real 3D space based on those dimensions
- (07:47:54) DFLeePetty: so we wouldn't be locked down
- (07:47:58) DFLeePetty: Bret did not
- (07:48:02) somaen: The_Mad_Pirate: He did commentary atleast
- (07:48:27) DFLeePetty: Cheese - yes
- (07:49:07) DFLeePetty: The shadows from the blinds were "faked" by placing some "light blocking" cubes in front of the lights
- (07:49:36) DFLeePetty: We took the face textures from 128x128 to 2048x2048
- (07:49:39) PONTO: And this is the last time he sees her within a year
- (07:50:06) Tinche: I really like the faces
- (07:50:06) Rated_Marykate [Mibbit@hide-3629C938.hr.hr.cox.net] entered the room.
- (07:50:10) Cheeseness: Bit of bad masking there on the floor for Don's shadow
- (07:50:12) Cheeseness: Hey Rated_Marykate :)
- (07:50:34) Sven_Q45: Funny bones. In the german version he says bag of bones. :D
- (07:50:34) DFLeePetty: Cheese, yea there were all sorts of problems we had to hack around
- (07:50:35) Rated_Marykate: X!!
- (07:50:36) Cheeseness: So much expressive animation here
- (07:50:51) Tinche: I don't get how this is Manny's fault, though
- (07:50:52) DFLeePetty: for example, man of the scenes had NO depth maps in spots -- they had been erased for performance/memory savings
- (07:51:09) DFLeePetty: So we had to reconstruct depth in those areas by placing 3D planes in the right approximate depth
- (07:51:10) TimeGentleman: texted Thunderpeel, he couldn't make it tonight
- (07:51:13) Cheeseness: Tinche: He stole Dom's client and she's the one disadvantaged by it
- (07:51:17) DFLeePetty: and tag them to write into the z buffer
- (07:51:17) Cheeseness: Oh, thanks TimeGentleman
- (07:51:21) DFLeePetty: but we had to eyeball it
- (07:51:29) The_Mad_Pirate: And Sproutting makes his appareance !
- (07:51:36) Tinche: Cheese: but how is it his fault the computer wouldn't give her a ticket
- (07:51:52) Cheeseness: Tinche: That part's not his fault, but it's less important than her being out there on her own
- (07:51:56) TimeGentleman: example of one of those areas, Lee?
- (07:51:58) Cheeseness: Ha ha, Sal's lean-ins are the best :D
- (07:52:09) DFLeePetty: The garage
- (07:52:15) DFLeePetty: most of the garage had no depth maps on the floor
- (07:52:19) DFLeePetty: so we couldn't even cast shadows there
- (07:52:21) GameClubFan_741429 [Mibbit@63F21597.C668C3E9.37DB8DB6.IP] entered the room.
- (07:52:23) DFLeePetty: until we manually reconstructed it
- (07:52:25) TimeGentleman: Tinbche - remember Don and Domino are thinking on their feet, so blaming Manny may not make complete sense but it's what they have to do
- (07:52:29) DFLeePetty: Even manny's office had some of those issues
- (07:52:29) The_Mad_Pirate: Salvador Limones
- (07:52:38) Cheeseness: TimeGentleman: That too!
- (07:52:41) The_Mad_Pirate: he saves lemons
- (07:52:43) Tinche: alright, point taken
- (07:52:57) The_Mad_Pirate: saves lemon from a crooked corporation
- (07:53:18) Corben left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:53:19) Tinche: Cheeseness: Salvador does another lean-in somewhere, right?
- (07:53:28) The_Mad_Pirate: in year 4
- (07:53:33) Corben [Mibbit@C625CE87.CB6E68B8.FFA6074C.IP] entered the room.
- (07:53:35) Rated_Marykate: I love the skeletons have facial hair. :)
- (07:53:35) Permafry_42: i love secret bases. Always wanted a house with a secret chamber just so i could make it my secret base. Must be why i loved gone home so much
- (07:53:48) Cheeseness: Tinche: He's got a bunch - even his animation when his silhouette leans in through the window is funny to me ^_^
- (07:53:56) The_Mad_Pirate: i saw those memes about Manny finally making chinese shadows
- (07:53:57) Rated_Marykate: ^that
- (07:54:14) EricMahler left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:54:16) kittenm4ster: Permafry_42: haha yesss Gone Home has some awesome secret passages
- (07:54:17) Cheeseness: Manny doesn't care
- (07:54:21) TimeGentleman: Lee - why would they be able to discard them for certain locations? (pls remember I know no tech stuff!)
- (07:54:26) Cheeseness: He's going to press all the buttons without regard for anybody else
- (07:54:32) GameClubFan_227433 [Mibbit@hide-55222DFF.retail.telecomitalia.it] entered the room.
- (07:54:36) Corben left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:54:37) GameClubFan_387104 [Mibbit@7355A18B.9A3212CB.310024A1.IP] entered the room.
- (07:54:47) GameClubFan_387104 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:54:48) kittenm4ster: Is it just me or just Manny's face look more low-rez than other characters in cutscenes?
- (07:54:50) Sven_Q45: Secret room? To store all my adventure stuff. :)
- (07:55:04) Cheeseness: Another Sal lean-in coming up :D
- (07:55:07) kittenm4ster: *does
- (07:55:15) Tinche: hehe!
- (07:55:30) Cheeseness: Ha ha ha
- (07:55:37) The_Mad_Pirate: Salvador appearences from behind are hillarious
- (07:55:41) DFLeePetty: Because in some of those areas they kind of "faked it" -- they didn't need depth for a variety of reasons. For example, in some cases Manny couldn't walk onto those areas, BUT once we added real shadow casting lights, his shadow would fall there -- but there was no depth info so the shadow didn't know where to go
- (07:55:53) kittenm4ster: I'm wondering if they made Manny's face more low-rez to make it match the realtime version of Manny
- (07:56:03) Cheeseness: The wide garage shot changes before Manny get near anything
- (07:56:11) TimeGentleman: ahhh, ok
- (07:56:13) Cheeseness: So he didn't need to collide with anything I guess
- (07:56:22) Mimness [Mibbit@hide-3FFAB4B8.lns20.hba2.internode.on.net] entered the room.
- (07:56:23) DFLeePetty: The pre-rendered cutscenes used the same low resolution textures as the original game, for the most part
- (07:56:24) The_Mad_Pirate: DFLeePetty: so basically depth information had to be reconstructed for most scenes ?
- (07:56:25) Cheeseness: Heya Mimness
- (07:56:36) DFLeePetty: the just looked better because of the rendering quality of the time
- (07:56:44) DFLeePetty: Mad Pirate, bits on many scenes, yes
- (07:56:52) TimeGentleman: is the projection on their faces new? That's really nice
- (07:57:01) The_Mad_Pirate: Mimness: Hello !
- (07:57:04) kittenm4ster: ohhh I didn't know that; I always assumed the textures were higher rez in the cutscenes
- (07:57:08) Cheeseness: DFLeePetty: What's your first memory of Grim Fandango? What kind of impact did the game have on you when you first played it?
- (07:57:24) GameClubFan_741429 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:57:39) DFLeePetty: Well, Cheese, this is how old I am -- I was working in the game industry when it came out! I was working at a company called Accolade
- (07:57:54) Cheeseness: You were! We talked about that previously :D
- (07:58:00) DFLeePetty: someone told me "Lee, you have to play this game, its awesome". And they were right, it was like someone totally designed a game with my own aesthetic
- (07:58:02) Cheeseness: I played it when it first came out as well, but I was only making games at home ^_^
- (07:58:32) TimeGentleman: DFLEePetty remote question from Thunderpeel - what ended up as the symbol on Salvador's hat?
- (07:58:36) DFLeePetty: I think I was working on the ill-fated Star Control 4 at the time
- (07:58:39) Cheeseness: For anybody who's interested, we did an interview with Lee when we did Stacking - we talked about his past career a bit http://cheesetalks.twolofbees.com/dfgc_leepetty.php
- (07:58:43) The_Mad_Pirate: Viva la resolucion ! ( specially the high rez )
- (07:58:44) Permafry_42: i'm a noob who only started playing it recently. i think i had just been born when i came out
- (07:58:48) Tinche: I was like 14 when it came out ;)
- (07:59:10) DFLeePetty: Well, I was pretty young. I started working in the game industry at 21
- (07:59:12) Sven_Q45: The_Mad_Pirate lol
- (07:59:20) Permafry_42: *wait nm i was 6 i think when it came out
- (07:59:37) DFLeePetty: I don't remember what was on Salvator's hat. I remember asking Tim and he said "I dunno"
- (07:59:50) Akz: there's a bug with the depth map here when leaving Dom's office, Manny clips into the window
- (07:59:54) Sven_Q45: I was nin but didn´t know what LucasArts is. :D I only knew Dott and MM.
- (08:00:05) Permafry_42: i love this rooms' ceiling texture
- (08:00:05) Fhqwhgod: poor Manny. No desk drawers forever
- (08:00:09) Mimness: Hey dudes :)
- (08:00:10) DFLeePetty: Akz, that's actually something different that we couldn't fix
- (08:00:15) Tinche: actually my high school thesis was an implementation of tetris in c++, but I don't think that counts as "the game industry"
- (08:00:16) The_Mad_Pirate: I think Matt Hansen mentioned he never even imagined working on a remastering of Grim Fandango on PAX 2014
- (08:00:17) TimeGentleman: Lee - did you guys never find out? TIm only told the 1st half of that story!
- (08:00:34) DFLeePetty: There are two different types of "overlay" animations
- (08:00:52) DFLeePetty: And they had those low-rez hard edges and some of them were around door edges
- (08:01:02) DFLeePetty: And we didn't have the source assets, only the compressed flip book textures
- (08:01:09) DFLeePetty: So we didn't really have a way to fix them
- (08:01:11) Permafry_42: yay we're almost at the robert frost joke!
- (08:01:21) Akz: DFLeePetty: ah, I see :)
- (08:01:24) Fireflower: First time i'm seeing Grim Fandando in action.
- (08:01:36) Cheeseness: Is alpha for the animations baked into each frame or is it a separate channel?
- (08:01:41) Permafry_42: this puzzle was so weird when i first did it btw
- (08:01:42) Akz: it's not very noticable anyway, just caught my eye during my playthrough
- (08:01:42) DFLeePetty: Oh, Hi Marykate
- (08:02:20) TimeGentleman: cool how that coral is foreshadowing
- (08:02:25) GameClubFan_741429 [Mibbit@63F21597.C668C3E9.37DB8DB6.IP] entered the room.
- (08:02:31) Tinche: the cooing is so soothing
- (08:02:52) Fireflower: vicious pigeons
- (08:03:04) Tinche: they're just protecting their babies
- (08:03:10) Permafry_42: i love the way manny says it too
- (08:03:10) PONTO: DFLeePetty Possible to fix the shadows on this scene?
- (08:03:19) Cheeseness: I streamed this a bit yesterday and kept accidentally putting the bread in first >_<
- (08:03:28) PONTO: I mean, have Manny's shadow oriented like th e vents
- (08:03:41) DFLeePetty: There was some issue with this scene, and I don't remember what it was
- (08:03:41) Tinche: Cheeseness: you just subconciously wanted to feed the pigeons peacefully.
- (08:03:48) Cheeseness: It's true _^^
- (08:03:57) Sven_Q45: Cheeseness I did that when I played it the first time.
- (08:03:58) DFLeePetty: but we couldn't get the shadows working, which is why Manny just has his "AO blob"
- (08:04:08) Permafry_42: oh yeah who added the steam achievements? I really liked them since it made it easier to find some of the easter eggs
- (08:04:26) The_Mad_Pirate: DFLeePetty: How much of the original assets could be salvaged from those 2 Digital Tapes ?
- (08:04:29) kittenm4ster: yeah, just like the Psychonauts achievements
- (08:04:34) DFLeePetty: almost none
- (08:04:43) Cheeseness: I lived with a guy who would chase pigeons and say "Yeah! Beat it, you lousy little ledge-peckers!"
- (08:04:47) DFLeePetty: We had some of the pre-rendered frames from the cutscenes
- (08:05:02) DFLeePetty: So we could re-compress them with very little compression and full color bit-depth
- (08:05:14) GameClubFan_921035 [Mibbit@hide-85855199.nyc.res.rr.com] entered the room.
- (08:05:20) DFLeePetty: We had NO real time assets -- textures, models, etc
- (08:05:34) DFLeePetty: We also had NO source assets that were used to make the pre-rendered movies
- (08:05:41) Tinche: hm the Steam achievements are hidden, right? Except the 4 years and tank controls
- (08:05:48) DFLeePetty: Also, no UI stuff -- but I wanted to re-do all of that anyways
- (08:05:55) The_Mad_Pirate: I would have thought Lucasarts had some propietary compression algorithm at that time.
- (08:06:04) DFLeePetty: they did, yes
- (08:06:10) DFLeePetty: its still not very good by today's standards
- (08:06:22) TimeGentleman: DFLeePetty - what's it like working with a completed work's art design so closelyt? Do you spot a load of hidden depth to it, or lots of mistakes?
- (08:06:28) Wildax left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:06:43) Rated_Marykate: ... :D Hey...
- (08:06:43) Wildax [Mibbit@hide-28FF640B.retail.telecomitalia.it] entered the room.
- (08:07:06) DFLeePetty: Haha, well, luckily for me, I was working in the game industry at the time, so I was familiar with the difference between "artifacts" and artistic intent
- (08:07:12) DFLeePetty: for things from that era
- (08:07:12) The_Mad_Pirate: Rated_Marykate: Yo !
- (08:07:15) Rated_Marykate: ...(Delayed w kitten issues.)
- (08:07:31) GameClubFan_741429 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
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- (08:07:57) The_Mad_Pirate: DFLeePetty: you mentioned something about that in the documentary regarding those shoe's textures
- (08:08:01) TimeGentleman: Ha, so did it give you nostalgia waves, then?
- (08:08:02) DFLeePetty: The overall visual design is amazing! by any standards, and we jus wanted to remove some of the artifacts that were left overs of the tech. limitations of the time
- (08:08:19) DFLeePetty: It mainly made me glad I don't have to work with those limitations anymore
- (08:08:30) DFLeePetty: Ah yea, the shoe textures were ass
- (08:08:34) TimeGentleman: ha ha!
- (08:08:37) DFLeePetty: err, I mean...low resolution
- (08:08:42) Cheeseness: heh
- (08:08:49) DFLeePetty: sorry, I come from a long line of rogues and outlaws
- (08:09:07) Jenni: Admiral Cruller... your boat? Are you... in love with it?
- (08:09:36) Rated_Marykate: I love the writing... the dramatic tone has that little smolder ...held back, but palpable.
- (08:09:39) TimeGentleman: this scene has a real matte painting feel to it. v wizard of oz
- (08:09:46) Cheeseness: He pretends to not, but Manny cares ^_^
- (08:10:06) TimeGentleman: THE SIGN!
- (08:10:06) DFLeePetty: It was fun working with Peter to do the new key art, in the old stye.
- (08:10:08) Rated_Marykate: Such is life, Cheese.
- (08:10:11) Fireflower1 [Mibbit@hide-3584030.bredband.comhem.se] entered the room.
- (08:10:22) TimeGentleman: DFLeePetty - "key art"?
- (08:10:27) Tinche: haha Glottis got fired and stole the company car
- (08:10:30) DFLeePetty: When we were talking about the new cover/key art, I suggested that we ask Peter Chan to do a new image exactly how he would've done it back then -- pencil
- (08:10:41) Cheeseness: It's great
- (08:10:43) DFLeePetty: Key art is an industry term for the image that is used on covers, promotional posters, etc
- (08:10:47) Rated_Marykate: Gawd, the polygons... like a rock-candy world, was it not? <3
- (08:10:49) TimeGentleman: ahhh ok
- (08:10:53) Jenni: Judging by how nice Manny is to Glottis, Meche, and the Angelitos I almost believe that Manny really doesn't know what he did to get punished in the afterlife
- (08:10:58) The_Mad_Pirate: DFLeePetty: Not to mention fixed GPU pipelines instead of modern flexible Shaders
- (08:11:05) Fhqwhgod: I usually don't notice the red stripe on Glottis until that scene
- (08:11:10) Cheeseness: Jenni: I believe him when he says he doesn't know
- (08:11:12) Fhqwhgod: even though it was always there
- (08:11:13) DFLeePetty: Yea, everything was fixed function back then
- (08:11:23) TimeGentleman: When we first saw that key art, a lot of us weren't sure it was Peter Chan because it seemed to have a few style differences from his original concept art!
- (08:11:31) Fireflower1: where is he now?
- (08:11:34) Fireflower left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:11:35) DFLeePetty: It was definitely him
- (08:11:47) DFLeePetty: Peter works freelance
- (08:11:47) Rated_Marykate: Flying spiders... my nightmare creature.
- (08:11:54) liorean: Just a few years removed
- (08:11:58) DFLeePetty: he has being doing so for a long time, from a little island off the coast of Seattle
- (08:12:15) Jenni: wow. never saw that scene before
- (08:12:18) TimeGentleman: Lee - yeah, I know now but at the time we couldn't see his sig!
- (08:12:19) Sven_Q45: I hate spiders.
- (08:12:22) Jenni: that's extra creepy
- (08:12:25) PONTO: He's also doing art for broken age, isn't he?
- (08:12:25) Sven_Q45: Jenni Me too.
- (08:12:29) GameClubFan_741429 [Mibbit@63F21597.C668C3E9.37DB8DB6.IP] entered the room.
- (08:12:37) Fhqwhgod: I like spiders as long as they don't hiss at me
- (08:12:40) Rated_Marykate: (Hi, Lee!) ... :)
- (08:12:42) DFLeePetty: Peter did some of the initial art jam stuff with us, but nothing else
- (08:12:54) DFLeePetty: Marykate! I thought about drawing a mermaid the other day
- (08:12:54) Cheeseness: What is it with spiders making snake sounds in games?
- (08:12:56) DFLeePetty: but i didn't
- (08:12:59) DFLeePetty: I still suck
- (08:12:59) The_Mad_Pirate: DFLeePetty: Oliver's work on replacing that software shader with an OpenGL one is some impressive tech work
- (08:13:04) Cheeseness: (not that these ones do)
- (08:13:08) DFLeePetty: Oliver's a mad man!
- (08:13:21) Cheeseness: Oliver's a hero :D
- (08:13:34) Mimness left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:13:35) liorean: Heart on the wrong side...
- (08:13:44) Tinche: Oliver replies to me in Twitter! *cricket sounds*
- (08:13:45) Jenni: he is a demon though
- (08:13:47) Salvius23 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:13:48) Mimness [Mibbit@hide-3FFAB4B8.lns20.hba2.internode.on.net] entered the room.
- (08:13:52) Tinche: on* Twitter
- (08:13:53) Rated_Marykate: I'll pretend to be mad, but really I'll totally forgive you, Lee.
- (08:13:55) wiplash2000 [Mibbit@hide-119BA85D.range109-153.btcentralplus.com] entered the room.
- (08:13:59) Cheeseness: lol, that "Hey is that my car?" line
- (08:14:05) ***Rated_Marykate is mad
- (08:14:42) DFLeePetty: Marykate, now that its been built up for so long I'm too intimidated to do it
- (08:14:50) Cheeseness: The first sprouting!
- (08:14:54) Rated_Marykate: That's what I thought.
- (08:15:05) Rated_Marykate: ...I get that.
- (08:15:09) DFLeePetty: haha, so instead I'll do a stick figure
- (08:15:19) Rated_Marykate: It happens to lots of guys.
- (08:15:31) TimeGentleman: One of the few flaws in GF imo is that Hector is a little underdeveloped and removed. But I guess that's a film noir-y thing
- (08:15:33) DFLeePetty: Oh my!
- (08:15:39) Rated_Marykate: :)
- (08:15:45) Jenni: anyone wonder what flowers they'd have if they were sprouted after they were dead, after playing this game, or is it just me?
- (08:16:00) Cheeseness: What flowers do you think you'd end up with, Jenni?
- (08:16:10) The_Mad_Pirate: Besides Grim Fandango used DirectX 6 , way before Micfosoft scrapped it all out on DirectX 8
- (08:16:12) Cheeseness: lol, Marykate
- (08:16:13) Tinche: pft, second try
- (08:16:17) Fhqwhgod: jackpot
- (08:16:25) Jenni: probably roses
- (08:16:28) liorean: I'm afraid I'd be a dry leafy green
- (08:16:31) Fhqwhgod: somebody marked their monitor
- (08:16:32) PONTO: read the poem! :D
- (08:16:36) TimeGentleman: see everyone, that sign puzzle is so easy!
- (08:16:41) Tinche: Fhqwhgod: :D
- (08:16:46) The_Mad_Pirate: Hmmmm I bet Black Orchids for me :P
- (08:16:48) Jenni: or sunflowers - that'd be an interesting sprout
- (08:16:51) TimeGentleman: I'd be venus flytraps, yo
- (08:16:59) Cheeseness: Yep. I haven't played for a couple of years and I still got the sign puzzle second time yesterday when I was streaming
- (08:17:10) Tinche: doesn't the ammo dictate the flowers? no?
- (08:17:25) The_Mad_Pirate: That sounded Dantesque
- (08:17:27) Cheeseness: TimeGentleman: venus flytraps with those stick on googly eyes
- (08:17:34) Fhqwhgod: it does according to act 4
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- (08:17:38) TimeGentleman: tinche - I assume it's by chracter, hence why Hector is suyrprised
- (08:17:45) beansmyname left the room (quit: Quit: ).
- (08:17:51) Jenni: probably depends on the ammo
- (08:18:17) Tinche: he could be surprised his florist chose marigolds or whatever
- (08:18:18) Fhqwhgod: inconsistent writing revealed 16 years later
- (08:18:21) Jenni: Maybe the one Hector sprouted Don Copal with was random
- (08:18:25) The_Mad_Pirate: I love Glottis motor sounds
- (08:18:40) Fireflower1: what is that vehicle?
- (08:18:42) TimeGentleman: ah, perhaps. is it revealed to be ammo-related by the florist ammo guy?
- (08:18:51) Cheeseness: If being adorable was a crime, Glottis would be breaking the law
- (08:19:01) Rated_Marykate: sassy
- (08:19:05) Jenni: he does say, can I interest you in some baby's breath
- (08:19:09) Jenni: so it seems so
- (08:19:11) Tinche: I sense a tweet to Tim coming up
- (08:19:23) Rated_Marykate: Empathy for Glottis...
- (08:19:24) The_Mad_Pirate: It sounds like chachacha
- (08:19:28) Rated_Marykate: :)
- (08:19:33) Rated_Marykate: ;)
- (08:19:59) TimeGentleman: DFLeePetty - seems to me that the pumps here blend into the bg more because they're less pixelly. Was that something you had to take into consideration?
- (08:20:25) DFLeePetty: Not so much
- (08:20:30) DFLeePetty: But maybe we should've
- (08:20:30) Tinche: loving the Glottis walking sounds
- (08:20:31) Cheeseness: The tree/pumps are separate animations, right?
- (08:20:31) TimeGentleman: Tinche - yeah, let's JK Rowling him!
- (08:20:36) Rated_Marykate: 'bone wagon' ...*giggles* (I have issues)
- (08:20:38) Cheeseness: (they'd have to be)
- (08:20:39) DFLeePetty: I actually don't like he visual design in this area at all
- (08:20:45) Fhqwhgod: I jusually just drive over the lines while Glottis is already spinning
- (08:20:57) TimeGentleman: Lee - too grey?
- (08:20:57) DFLeePetty: The shapes are too mushy and don't have good silhouettes
- (08:21:02) Sven_Q45: Rats. i missed how you do this puzzle with the mouse.
- (08:21:05) Rated_Marykate: 50 shades?
- (08:21:07) DFLeePetty: Well, the lighting is poor
- (08:21:10) Fireflower1: pimp my ride
- (08:21:14) Cheeseness: Again with adventure game protagonists wantonly causing others' misfortune :D
- (08:21:18) DFLeePetty: I've got 99 shades of gray
- (08:21:21) DFLeePetty: 50 is phoning it in
- (08:21:22) liorean: Like eagles on pogo sticks is one of my favourite similes
- (08:21:25) The_Mad_Pirate: Glottis , you are such a Pimp
- (08:21:27) Rated_Marykate: ;)
- (08:21:30) Cheeseness: Rated_Marykate: Behave :D
- (08:21:33) TimeGentleman: Yeah. The purple sky in that shot helped
- (08:21:34) Rated_Marykate: can't have tha
- (08:21:36) Rated_Marykate: t
- (08:21:40) The_Mad_Pirate: Glottis would have rocked on Pimp my Car.
- (08:21:43) DFLeePetty: haha
- (08:21:44) Rated_Marykate: ..shaky hand....
- (08:21:50) Tinche: pimp my gondola
- (08:21:53) DFLeePetty: We're turning into chat roulette!
- (08:21:57) The_Mad_Pirate: 50 sheds of Vrooooooooooom
- (08:21:59) Cheeseness: lol
- (08:22:00) Rated_Marykate: must be a draft here
- (08:22:20) TimeGentleman: Lee - and that's before we mention the flaming beavers
- (08:22:20) wiplash2000 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:22:33) Cheeseness: I feel like the flames here are the worst example of intersecting planes in this game
- (08:22:35) The_Mad_Pirate: hahahahahahah what's the name of that guy who performs crazy music videos on chat roulette ?
- (08:22:41) GameClubFan_741429 [Mibbit@63F21597.C668C3E9.37DB8DB6.IP] entered the room.
- (08:22:44) Jenni: I never thought about picking up the bones here
- (08:22:46) Cheeseness: But it was what you did at the time :D
- (08:22:49) Rated_Marykate: gondolas and beavers
- (08:22:50) DFLeePetty: It is true, I remember laughing about the names of the beaver textures
- (08:22:52) Jenni: I always just grab a bunch at the spiderweb
- (08:23:00) TimeGentleman: But srsly, I guess it's hard to do a scary grewy forest and also make it visually interesting. What would you have changed, Lee?
- (08:23:07) PONTO: i am an idiot! Never noticed I could pick bones from that dam! Instead, I'd always go back to the spiderweb xD
- (08:23:11) Rated_Marykate: Noplaceforabonethere
- (08:23:15) DFLeePetty: Well, I think what I would've done...
- (08:23:36) ***Rated_Marykate sits on a block of ice
- (08:23:40) DFLeePetty: would be to make more of a primary focus in the shapes -- so lets say one or two dominate, tree forms -- like grandfather trees of the forest
- (08:23:42) Rated_Marykate: yes, continue...
- (08:23:48) DFLeePetty: and built it around that
- (08:23:48) Tinche: I, too, went back for the bones a few days ago
- (08:23:51) Cheeseness: PONTO: Apparently there are green bones. I've never been able to notice them though
- (08:24:04) GameClubFan_741429 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:24:04) DFLeePetty: And used better value separation to make the depth less ambiguous
- (08:24:52) Rated_Marykate: ambiguous depth is for cowards
- (08:24:54) DFLeePetty: It reminds me a bit of the giant bone pile at the start of Brutal Legend, which I built
- (08:24:58) The_Mad_Pirate: HEy doggie , you were on fire
- (08:24:58) Tinche: poor beavers, no more bone to eat
- (08:25:03) Tinche: (or chew, or whatever)
- (08:25:09) DFLeePetty: haha
- (08:25:09) Jenni: This is my favorite scene in the game
- (08:25:17) TimeGentleman: Ooh, Brutal Legend is next on my playlist!
- (08:25:22) DFLeePetty: depth ambiguity is the worse
- (08:25:23) Syd: Huh, that's a weird bug
- (08:25:31) Rated_Marykate: so the worse
- (08:25:34) TimeGentleman: woah
- (08:25:38) Syd: I might have to reload guys. :P
- (08:25:40) Cheeseness: That's nice and loud
- (08:25:44) The_Mad_Pirate: Welcomeeeeeee to rubaaaaaaacavaaaaaaaaa
- (08:25:46) Jenni: I love the dialog between Manny and Glottis when they go over the bone bridge
- (08:25:50) Syd: Game-stopper, I think
- (08:25:53) Rated_Marykate: aren't we all, cheese?
- (08:25:56) Tinche: what happened?
- (08:25:56) Mimness: "Oh, Manny" <3
- (08:26:01) Cheeseness: :D
- (08:26:03) The_Mad_Pirate: DFLeePetty: worse thaN Salavdor Limones hat ?
- (08:26:04) DFLeePetty: Woa, nice bug
- (08:26:05) Permafry_42: Why's that syd?
- (08:26:05) Syd: Give me a few minutes, I'll have this settled
- (08:26:07) Tinche: aha, the overlay
- (08:26:08) Rated_Marykate: ;)
- (08:26:10) Syd: Gonna have to stop the stream in the meantime
- (08:26:11) GameClubFan_796014 [Mibbit@38126C31.BEC9C3EE.A928DC6F.IP] entered the room.
- (08:26:15) TimeGentleman: oh, Syd, please look at the meals when you go in the cafe. There's some nice LINGUA foreshadowing
- (08:26:17) Cheeseness: Sit tight, kids
- (08:26:23) GameClubFan_796014 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:26:25) Syd: Technical difficulties, please stand by!
- (08:26:28) Syd: This is why I saved often, heh
- (08:26:29) Fireflower1: *sitting tight
- (08:26:32) Fireflower1: *
- (08:26:34) Rated_Marykate: sit any tighter and ...
- (08:26:39) The_Mad_Pirate: He allways starts mopping floors
- (08:26:44) Cheeseness: I'd never encountered anything like this when playing the remastered edition
- (08:26:46) Syd: First time I saw a bug like that
- (08:26:47) Tinche: an autosave would have been really nice
- (08:26:47) DFA_Supporter [Mibbit@hide-63F48552.hsi8.kabel-badenwuerttemberg.de] entered the room.
- (08:26:49) TimeGentleman: So, Lee, talk us through the phallic implications of that cactus
- (08:26:58) ***Rated_Marykate dies
- (08:26:58) TimeGentleman: while we're waiting
- (08:26:59) Syd: I'm gonna speedrun my way back to where we were
- (08:27:02) Syd: Shouldn't take long
- (08:27:05) DFLeePetty: haha, I wouldn't know anything about that
- (08:27:32) Fhqwhgod: In year 2 I had several lock ups where all I could do is cold-restart my PC.
- (08:27:39) DFLeePetty: clearly, a cactus is nature's dong. Nothing to imply
- (08:27:57) Jenni: "sometimes a cigar is just a cigar"
- (08:28:01) Tinche: I've had almost no probs on Ubuntu, except once the sound was very crackly when I started it up
- (08:28:02) Syd: Just gotta get past extinguishing the beavers again and I'll restart the stream
- (08:28:03) liorean: If so, Nature must love rough sex
- (08:28:04) The_Mad_Pirate: DFLeePetty: a new card of PettyWorld "Phallic Implied Cactus"
- (08:28:23) DFLeePetty: You guys better stop, I'm going to drag this chat down
- (08:28:31) TimeGentleman: ha ha. I'm picturing a 2PP episode consisting purely of Lee sniggering at files calle d beaver and cactus_dong
- (08:28:39) Rated_Marykate: 'why pretend?' - Nature
- (08:28:42) PONTO: Yeah, I played the GOG version on Ubuntu and had no problem besides the stuttering cutscenes
- (08:28:49) Cheeseness: lol
- (08:28:52) GameClubFan_499529 [Mibbit@38126C31.BEC9C3EE.A928DC6F.IP] entered the room.
- (08:28:54) Fhqwhgod: ewwww GoG
- (08:28:56) PONTO: (well, and the other relatively minor bugs I reported)
- (08:28:58) Fhqwhgod: :D
- (08:29:00) TimeGentleman: Jenni - sometimes a cigar is just a cigar, sometimes it is a weird cross-shape
- (08:29:00) The_Mad_Pirate: liorean: just looking at "50 shades of grey" sales , i can only agree with you.
- (08:29:01) PONTO: Never had it crash on me
- (08:29:06) Cheeseness: PONTO: There's an update that I believe should fix that, but I'm not sure if it's gone live there yet
- (08:29:09) Jenni: heh
- (08:29:09) Syd: I messed up on the timing for one of the beavers. I feel so ashamed
- (08:29:21) DFLeePetty: Happens to all of us, Syd
- (08:29:21) Tinche: as you should
- (08:29:21) Cheeseness: Syd: You are bad and you should feel bad :C
- (08:29:24) PONTO: Yes, it fixes it :)
- (08:29:25) Rated_Marykate: For the record, Nature likes it kinda wild. ...(documentaries)
- (08:29:37) PONTO: and it's already up
- (08:29:39) TimeGentleman: Ha ha LEE!
- (08:29:41) Tinche: if you used tank controls...
- (08:29:42) The_Mad_Pirate: TimeGentleman: close , but no cigar.
- (08:30:01) GameClubFan_837793 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:30:05) ***The_Mad_Pirate says that in a wierd robert hirschobeck imitation
- (08:30:17) DFLeePetty: My stream is still down? Do I gotta do something?
- (08:30:18) Fhqwhgod: that one cigar
- (08:30:24) Syd: It's still down
- (08:30:24) Fhqwhgod: *shudders*
- (08:30:27) fashionbatman [Mibbit@hide-9AD23EDF.hsd1.ca.comcast.net] entered the room.
- (08:30:29) Fireflower1: cigarless
- (08:30:32) TimeGentleman: Lee - I think we're all waiting for Syd..?
- (08:30:33) Syd: I'll let you guys know when I go live again
- (08:30:34) Cheeseness: DFLeePetty: Syd's just getting back up to where we were before starting the stream again
- (08:30:37) Fireflower1: in seattle
- (08:30:40) Syd: I just need to catch up to where I was before the bug
- (08:30:42) DFLeePetty: ah, bot it
- (08:30:43) DFLeePetty: got it
- (08:30:58) TimeGentleman: In the meantime, does anyone have any general GF RM questions for Lee (if he doesn't mind)?
- (08:31:01) Fhqwhgod: good thing you saved close by
- (08:31:04) Rated_Marykate: I don't have a cigar... but I don't let it get me down.
- (08:31:08) Cheeseness: DFLeePetty: So prior to it becoming an opportunity, was a remastered edition of Grim Fandango something you'd hope would happen?
- (08:31:10) The_Mad_Pirate: I gonna go to get my laundry in the meantime
- (08:31:18) Tinche: I'm almost done with my playthrough of the remastered edition, on the last scene basically. It struck me the flower meadow and the starry night scene is really, really beautiful
- (08:31:34) Rated_Marykate: what preceded 'laundry'?
- (08:31:36) DFLeePetty: Cheese, yea we talk about that sort of thing all the time -- remastering some of Tim's old games
- (08:31:37) Tinche: works really well to close it all up
- (08:31:42) DFLeePetty: This was the first time it happened
- (08:31:44) liorean: Man, the wind is crazy loud today. It must have found just the right angle to blow past the entrance to the ventilation drums on the roof
- (08:31:45) Cheeseness: :)
- (08:31:49) Cheeseness: Do you think you might get to work on DoTT?
- (08:31:53) TimeGentleman: Lee, are you on DOTT?
- (08:32:03) TimeGentleman: jinx, you owe me a Coke Cheeseness
- (08:32:06) DFLeePetty: I am not on DOTT. I am busy with something else
- (08:32:13) Rated_Marykate: ...mermaids
- (08:32:14) TimeGentleman: oooh, secret!
- (08:32:15) Fhqwhgod: are you happy with the sales of the remaster so far? Also which platform sells the most copies?
- (08:32:17) Rated_Marykate: ;)
- (08:32:18) Cheeseness: TimeGentleman: I see four seconds between those messges!
- (08:32:20) TimeGentleman: It's Full Thrtottle, isn't it?
- (08:32:29) DFLeePetty: I am currently exploring mermaids. So to speak
- (08:32:35) Syd: Going live again
- (08:32:38) DFLeePetty: Grim has been selling well!
- (08:32:41) Tinche: honestly I've never felt too much of a need for a remastered dott since it works so well with scummvm
- (08:32:45) DFLeePetty: Its almost split between steam and ps4
- (08:32:47) Cheeseness: Pause and play if you don't see the stream
- (08:32:56) Cheeseness: Wow, people are buying it for consoles?
- (08:32:56) Rated_Marykate: Mermaids approve.
- (08:32:58) Syd: Let me know when it's live. :)
- (08:33:04) GameClubFan_499529 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:33:11) DFLeePetty: Yea, Sony has done a great job of promoting it
- (08:33:20) Sven_Q45: no Syd.
- (08:33:26) DFLeePetty: And it works well with the ps4 controller ,too
- (08:33:27) Cheeseness: Nothing yet, Syd
- (08:33:31) TimeGentleman: Lee - how do you feel overall about DF being so open and transparent?
- (08:33:34) Syd: Should be up soon
- (08:33:37) Syd: Twitch is slow. :P
- (08:33:47) DFLeePetty: I like it BUT I really don't like being on camera :)
- (08:33:54) DFA_Supporter: I've played DOTT on my phone recently, It's amazing how well a 4yr old phone can run ScummVM...
- (08:33:54) Permafry_42: yeah that happens a lot when i stream too. no worries syd
- (08:33:56) DFLeePetty: Its really hard to watch yourself
- (08:33:57) TimeGentleman: I ask because Matt was talking about the grief you guys get
- (08:34:02) Rated_Marykate: Little known fact: Mermaids prefer fishnets, when bearing legs.
- (08:34:05) Sven_Q45: So Amazon didn´t help twitch? :P
- (08:34:06) liorean: Live
- (08:34:12) Syd: Alrighty
- (08:34:13) Rated_Marykate: bearing/baring?
- (08:34:14) TimeGentleman: Lee - you sometimes get stitched up by 2PP!
- (08:34:15) liorean: And ads
- (08:34:16) Jenni: Yeah, I played DOTT on my iPad 3
- (08:34:17) Rated_Marykate: ...legged.
- (08:34:18) Jenni: great stuff
- (08:34:19) Fhqwhgod: it's up
- (08:34:19) Syd: Hoping for no bugs this time, but saved just in case there is one
- (08:34:27) DFLeePetty: Well, anytime you are out there in public, you do get some hate, yup
- (08:34:30) DFLeePetty: I get hate mail
- (08:34:32) DFLeePetty: but not a lot!
- (08:34:38) TimeGentleman: REmo called them out on that too when he interviewed them on the podcast
- (08:34:47) DFLeePetty: And 2PP does like editing in my worse moments for comedic effect
- (08:34:48) Cheeseness: Aww, I don't think you deserve hate mail
- (08:34:54) DFLeePetty: Good idea, Marykate
- (08:34:54) Tinche: ok I've gotta go tuck in the wife. Laters everyone, was great chatting with y'all
- (08:34:58) DFA_Supporter: stream's up again
- (08:34:59) Cheeseness: Have fun, Tinche!
- (08:35:04) Tinche: cheers
- (08:35:05) Rated_Marykate: night, tinche
- (08:35:06) TimeGentleman: laters Tinche!
- (08:35:09) Cheeseness: The moon is different in that long shot
- (08:35:11) TimeGentleman: Give the wife a tuck from me
- (08:35:11) Tinche left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:35:18) Cheeseness: To how it is in Year 2
- (08:35:21) TimeGentleman: oooh, I think I just got that in before he quit!
- (08:35:21) DFLeePetty: haha
- (08:35:30) Cheeseness: lol, TimeGentleman
- (08:35:44) PONTO: You're up Syd
- (08:35:51) Syd: No weird bug this time, yay
- (08:35:59) Jenni: huzzah
- (08:35:59) Cheeseness: I love Manny just sitting there playing with his lifts
- (08:36:10) PONTO: TOURISTS!
- (08:36:13) TimeGentleman: Cheeseness Glottis
- (08:36:17) Fhqwhgod: see flying dead people
- (08:36:18) Cheeseness: Yeah, that one
- (08:36:34) Rated_Marykate: ...Hate-mailers are haters are losers. (math)
- (08:36:39) PONTO: I like Velasco's song :D
- (08:36:56) TimeGentleman: Syd remember the lingua!
- (08:37:01) Cheeseness: Anybody else see a face on the right of the building there
- (08:37:07) Rated_Marykate: 6th flying Sense, fhqwhgod
- (08:37:12) Fhqwhgod: there are at least two more in Year 3
- (08:37:14) liorean: Internet in particular is prone to hate being vented
- (08:37:14) The_Mad_Pirate: i am back :P
- (08:37:19) TimeGentleman: Syd check the food first pls!
- (08:37:20) Rated_Marykate: I am front
- (08:37:27) DFLeePetty: I am bottom?
- (08:37:28) PONTO: Oh, and the theme in the transition between year 1 and 2 is one of my favourites! :)
- (08:37:33) Rated_Marykate: I am top
- (08:37:40) Cheeseness: Get a room, you guys :D
- (08:37:41) DFLeePetty: haha
- (08:37:44) PONTO: it can be heard in the background
- (08:37:56) TimeGentleman: yeah, internet + gamer culture can suck sometimes
- (08:37:57) Rated_Marykate: ;)
- (08:38:00) Cheeseness: The soundtrack as a whole is amazing
- (08:38:07) Fhqwhgod: also so much hate in the steamcommunity forums before the release
- (08:38:16) Cheeseness: Peter McConnell said he might be able to join us. I'm hoping we'll be able to get him along at some point
- (08:38:26) Jenni: yeah, the gog forums had their share too
- (08:38:30) Fhqwhgod: I liked the "another white male protagonist" topic though
- (08:38:31) DFLeePetty: I got nothing to complain about really. I'm very lucky to be in this industry and DF is very lucky to have people who like our games
- (08:38:44) Rated_Marykate: 'don't call me shirley' (missing line)
- (08:38:56) PONTO: that "white male protagonist" thing was where?
- DFA_Supporter DFLeePetty
- (08:39:01) Cheeseness: DFLeePetty: I think that players and fans are lucky to have people like yourself and companies like DF working on stuff they care about
- (08:39:08) Rated_Marykate: and if people love your games...
- (08:39:11) Fhqwhgod: Steam. It's locked long ago though
- (08:39:29) TimeGentleman: Lee - yeah, I find it hard to figure out what the general consensus on DF is, because I hang out on the DF forums full of lovers, but then the minority of haters is also vocal..!
- (08:39:31) Fhqwhgod: was good for a laugh
- (08:39:51) TimeGentleman: FWIW I think it's really cool that you guys are opening up, hope the industry follows
- (08:39:58) Cheeseness: Same here
- (08:40:02) Jenni: the majority are somewhere in between I think
- (08:40:06) TimeGentleman: Did Syd look at the lingua yet?
- (08:40:07) The_Mad_Pirate: Manny really manages to transform Rubacava in such short amount of time
- (08:40:11) flesk: It's probably inevitable that you get some hate once you reach a certain critical amount of popularity.
- (08:40:22) Fhqwhgod: http://steamcommunity.com/app/316790/discussions/0/620703493318688536/
- (08:40:25) Cheeseness: Ha ha, I love this line
- (08:40:26) TimeGentleman: Jenni yeah, maybe leaning to positive
- (08:40:32) Syd: The lingua?
- (08:40:45) Cheeseness: It was Manny in the back, screaming like a cat tied to a cruise missile"
- (08:40:46) Syd: I thought i've looked at everything. :P
- (08:40:48) TimeGentleman: Syd yeah it's one of the dishes in the restaurant before you finish this year
- (08:40:56) Rated_Marykate: lengua
- (08:40:59) Jenni: yeah
- (08:41:03) Syd: I'll look for it when I go back up there
- (08:41:05) TimeGentleman: Syd it's foreshadowing of the tattoo puzzle
- (08:41:08) DFA_Supporter: Love the car talk, Tim got it close enough that is almost passable to a real car guy :)
- (08:41:14) Rated_Marykate: glottis
- (08:41:25) TimeGentleman: Tim IS a real car guy!
- (08:41:29) DFLeePetty: Well, Tim loves cars!
- (08:41:31) Rated_Marykate: ...........tongue
- (08:41:38) Cheeseness: Is the bonewagon almost passable to a real car person?
- (08:41:41) DFLeePetty: Me, I'm barely a man. I don't like working on cars or watching sports.
- (08:42:07) Sven_Q45: I like not all cars., ;)
- (08:42:22) TimeGentleman: Lee - so if you have to design cars, they make no sense?
- (08:42:26) Rated_Marykate: I like classic cars with curves and chrome.
- (08:42:33) Rated_Marykate: Not into sports either.
- (08:42:35) DFLeePetty: Well, I know how to do research...
- (08:42:42) TimeGentleman: Lengua!
- (08:42:42) DFLeePetty: And I love the visual design of cars
- (08:42:49) Rated_Marykate: Lengua
- (08:42:49) DFLeePetty: I'm just not "mechanically inclined"
- (08:42:50) The_Mad_Pirate: dockmaster voice it reminds me to jack palance
- (08:42:51) Jenni: I really like the Terrafugia Transition - if I had one of those, I'd be nut about it I think
- (08:42:52) Sven_Q45: Rated_Marykate Yes chrome.
- (08:43:06) Rated_Marykate: Chrome... shiny... ftw
- DFA_Supporter DFLeePetty
- (08:43:10) TimeGentleman: I know how to do research = Google how do cars work?
- (08:43:14) Jenni: but that's more a plane than a car
- (08:43:25) Cheeseness: DFLeePetty: Was there a particularly fun bit to work on with Grim Remastered that you can recall?
- (08:43:27) DFLeePetty: Chrome is great. Designing the chrome in Brutal Legend was a lot of fun
- (08:43:30) ***Rated_Marykate is studious and inquisitive
- (08:43:40) The_Mad_Pirate: John Romero seems to love cars too. At least that's what documentaries seem to imply.
- (08:43:44) Fireflower1: Google Chrome
- (08:43:46) DFLeePetty: I liked designing the lighting system with Oliver
- (08:43:52) DFLeePetty: And lighting the first handful of scenes.
- (08:44:07) Rated_Marykate: lighting and surfaces ... ^_^
- (08:44:15) DFLeePetty: I also liked doing some of the promo posters and new logo. I don't usually do to much of that sort of thing
- (08:44:44) The_Mad_Pirate: Nobody concept cars like Syd Mead ... well , except Scott Robertson.
- (08:44:45) TimeGentleman: %hat new logo's great!
- (08:44:47) Rated_Marykate: I have a weakness for eye-candy graphics.
- (08:44:52) TimeGentleman: That
- (08:44:54) Sven_Q45: Promo poster? wish you can buy these...
- (08:45:15) TimeGentleman: Sven seems like physical merchandise gets all tied up in red tape
- (08:45:35) Rated_Marykate: ...and always, of course, art. ...I, myself, have been known to art.
- (08:45:47) Cheeseness: I thought that there was a poster available
- (08:45:49) Rated_Marykate: ...mostly with oils.
- (08:45:50) Cheeseness: But I guess not
- (08:46:01) DFLeePetty: oils are fun
- (08:46:06) Cheeseness: I love that Manny works his way to the top. Every time
- (08:46:06) Rated_Marykate: oils are
- (08:46:14) DFLeePetty: I don't think we are selling the posters
- (08:46:16) The_Mad_Pirate: I love how determined Manny is in this "1 year later" cutscenes
- (08:46:19) DFLeePetty: maybe in the future
- (08:46:26) liorean: Finished for this session?
- (08:46:26) Cheeseness: It helps reinforce that Copal must've had to work hard to keep him down
- (08:46:28) Syd: We're ending it here. Next week will be year 2! Let me know when the outro ends
- (08:46:30) flesk: That silhouette leaving the café Tim posted on Twitter. I never saw that while playing the game.
- (08:46:35) Fireflower1: Thanks Syd
- (08:46:37) Rated_Marykate: the future is shiny
- (08:46:41) fashionbatman left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:46:41) flesk: Thanks for streaming, Syd.
- (08:46:42) DFLeePetty: by everyone
- (08:46:43) TimeGentleman: Oh no, I forgot we were ending there!
- (08:46:44) Fhqwhgod: thanks for playing and thanks for stopping by DFLeePetty
- (08:46:45) DFLeePetty: bye
- (08:46:49) Cheeseness: DFLeePetty: Apologies for not mentioning you in the outro. I pre-record those the night before.
- (08:46:50) Syd: Bye Lee! Thanks for joining us!
- (08:46:51) liorean: Outro over
- (08:46:52) Rated_Marykate: Bye <3
- (08:46:53) Cheeseness: Thanks so much for stopping by! :D
- (08:46:53) jfrisby: ty Lee!
- (08:46:54) Permafry_42: Thanks syd for streaming and everyone for joining us!
- (08:46:54) Jenni: the outgo's done
- (08:46:54) FurretTurret: thanks! Bye!
- (08:46:54) TimeGentleman: bye Lee, thanks for coming!
- (08:46:55) DFLeePetty: yea, no problme
- (08:46:57) flesk: Bye and thanks for joining DFLeePetty.
- (08:46:59) Permafry_42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:47:02) Jenni: outro
- (08:47:04) PONTO: Thanks everyone :)
- (08:47:06) Sven_Q45: TimeGentleman ? I like merch too adventure games. ;)
- (08:47:09) Rated_Marykate: <3 ....back to Twitter ;)
- (08:47:10) DFA_Supporter: thx DF, Syd
- (08:47:12) Meeps left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:47:12) Cheeseness: Here's the forum thread by the way http://www.doublefine.com/forums/viewthread/16384/
- (08:47:13) Mimness: Thanks DFLeePetty ^_w^
- (08:47:13) Rated_Marykate: xox
- (08:47:13) Sven_Q45: from
- (08:47:14) DFLeePetty: Thanks for playing
- (08:47:17) Rated_Marykate left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:47:20) DFA_Supporter: CUl8R
- (08:47:25) Syd: It was a pleasure. :)
- (08:47:26) The_Mad_Pirate: thanx Syd
- (08:47:27) DFA_Supporter left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:47:30) Cheeseness: We'll be updating that thread with more guest details as we get people confirmed
- (08:47:32) DFLeePetty left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:47:36) TimeGentleman: yep thx Syd and Cheeseness
- (08:47:42) Cheeseness: Thanks for coming, TimeGentleman :)
- (08:47:49) TimeGentleman: :D
- (08:47:53) Cheeseness: Always a pleasure to have you around ^_^
- (08:48:01) TimeGentleman: pleasure to be here!
- (08:48:04) Mimness: Thanks for streaming Syd, you da best ^w^
- (08:48:06) Cheeseness: And thanks for streaming, Syd. You're the best ^_^
- (08:48:07) PONTO left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:48:13) Syd: :D
- (08:48:13) Fhqwhgod: Finally a game I played on the Club
- (08:48:17) Fireflower1: cya guys
- (08:48:18) Mimness: SNAP
- (08:48:20) Fhqwhgod: :D
- (08:48:20) Cheeseness: Ha ha, now that's a jinkx
- (08:48:25) The_Mad_Pirate: Yup , you are the best girl !
- (08:48:34) Syd: I gotta head out. I'll see you all at the next session! :)
- (08:48:43) The_Mad_Pirate: Syd: see ya !
- (08:48:44) TimeGentleman: Bye Syd
- (08:48:46) Cheeseness: Have fun, Syd!
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