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- public OnPlayerDeath(playerid, killerid, reason)
- {
- SendDeathMessage(killerid, playerid, reason);
- SetPlayerColor(playerid, 0xB0B0B0FF);
- new Messaged[200];
- if(playervehicle[playerid] > -1)
- {
- foreach(Player, i)
- {
- if(i != playerid)
- {
- if(IsPlayerInVehicle(i, playervehicle[playerid]) && GetPlayerVehicleSeat(i) > 0)
- {
- RemovePlayerFromVehicle(i);
- SendClientMessage(i, 0xFF0000AA, "Anti-Cheat (AC): You Have Been Removed From This Vehicle | Reason: Driver Died.");
- GameTextForPlayer(i, "~r~Removed From Vehicle", 3000, 3);
- cardriver[playervehicle[playerid]]=0;
- playervehicle[playerid] = -1;
- }
- }
- }
- }
- SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
- PlayerPlaySound(playerid, 1085, 0.0, 0.0, 10.0);
- new pID_name[MAX_PLAYER_NAME], killerID_name[MAX_PLAYER_NAME], Message[128];
- GetPlayerName(playerid, pID_name, MAX_PLAYER_NAME);
- GetPlayerName(killerid, killerID_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID)
- {
- DropWeapons(playerid);
- switch(random(56))
- {
- case 0: format(Message, sizeof(Message), "%s beat down %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 1: format(Message, sizeof(Message), "%s smashed %s!", killerID_name, pID_name), SendClientMessageToAll(0x00FF0069, Message);
- case 2: format(Message, sizeof(Message), "%s butchered %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 3: format(Message, sizeof(Message), "%s cut up %s!", killerID_name, pID_name), SendClientMessageToAll(0xFFFF0096, Message);
- case 4: format(Message, sizeof(Message), "%s spiked %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 5: format(Message, sizeof(Message), "%s striped %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 6: format(Message, sizeof(Message), "%s capped %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 7: format(Message, sizeof(Message), "%s clocked %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 8: format(Message, sizeof(Message), "%s pistoled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 9: format(Message, sizeof(Message), "%s smoked %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 10: format(Message, sizeof(Message), "%s whacked %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 11: format(Message, sizeof(Message), "%s 12 bored %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 12: format(Message, sizeof(Message), "%s blew away %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 13: format(Message, sizeof(Message), "%s farmed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 14: format(Message, sizeof(Message), "%s opened up %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 15: format(Message, sizeof(Message), "%s perforated %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 16: format(Message, sizeof(Message), "%s shelled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 17: format(Message, sizeof(Message), "%s put a load in %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 18: format(Message, sizeof(Message), "%s cancelled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 19: format(Message, sizeof(Message), "%s crossed out %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 20: format(Message, sizeof(Message), "%s cut down %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 21: format(Message, sizeof(Message), "%s massacred %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 22: format(Message, sizeof(Message), "%s peppered %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 23: format(Message, sizeof(Message), "%s plugged %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 24: format(Message, sizeof(Message), "%s riddled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 25: format(Message, sizeof(Message), "%s sprayed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 26: format(Message, sizeof(Message), "%s ventilated %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 27: format(Message, sizeof(Message), "%s 3rd worlded %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 28: format(Message, sizeof(Message), "%s armied %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 29: format(Message, sizeof(Message), "%s drilled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 30: format(Message, sizeof(Message), "%s ended %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 31: format(Message, sizeof(Message), "%s killed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 32: format(Message, sizeof(Message), "%s machined %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 33: format(Message, sizeof(Message), "%s terminated %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 34: format(Message, sizeof(Message), "%s brought down %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 35: format(Message, sizeof(Message), "%s lightning bolted %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 36: format(Message, sizeof(Message), "%s picked off %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 37: format(Message, sizeof(Message), "%s sniped %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 38: format(Message, sizeof(Message), "%s surprised %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 39: format(Message, sizeof(Message), "%s nailed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 40: format(Message, sizeof(Message), "%s barbecued %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);//
- case 41: format(Message, sizeof(Message), "%s blazed %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 42: format(Message, sizeof(Message), "%s burnt %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 43: format(Message, sizeof(Message), "%s cooked %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 44: format(Message, sizeof(Message), "%s flame grilled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 45: format(Message, sizeof(Message), "%s roasted %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
- case 46: format(Message, sizeof(Message), "%s torched %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 47: format(Message, sizeof(Message), "%s atomized %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 48: format(Message, sizeof(Message), "%s blasted %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 49: format(Message, sizeof(Message), "%s blew up %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 50: format(Message, sizeof(Message), "%s detonated %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 51: format(Message, sizeof(Message), "%s fucked up %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 52: format(Message, sizeof(Message), "%s shocked & awed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 53: format(Message, sizeof(Message), "%s totaled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 54: format(Message, sizeof(Message), "%s hit and runned %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- case 55: format(Message, sizeof(Message), "%s manslaughtered %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- }
- }
- else
- {
- format(Message, sizeof(Message), "%s has been killed!", pID_name), SendClientMessageToAll(0xFF9900AA, Message);
- DropWeapons(playerid);
- PlayerInfo[playerid][pDeaths] ++;
- }
- if(InDual[playerid] == 1)
- {
- new string[128];
- new killername[MAX_PLAYER_NAME];
- new playern[MAX_PLAYER_NAME];
- GetPlayerName(killerid, killername, sizeof(killername));
- GetPlayerName(playerid, playern, sizeof(playern));
- if(DualRoom1 == playerid || DualRoom1 == killerid)
- {
- Inventation[playerid] = -1;
- InventationSent[playerid] = -1;
- Inventation[killerid] = -1;
- InventationSent[killerid] = -1;
- InDual[playerid] = 0;
- InDual[killerid] = 0;
- format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playern, DualRoom1price);
- SendClientMessageToAll(GREEN, string);
- GivePlayerMoney(killerid, (DualRoom1price*2));
- SpawnPlayer(killerid);
- SetPlayerArmour(killerid, 0.0);
- DualRoom1 = -1;
- return 1;
- }
- if(DualRoom2 == playerid || DualRoom2 == killerid)
- {
- Inventation[playerid] = -1;
- InventationSent[playerid] = -1;
- Inventation[killerid] = -1;
- InventationSent[killerid] = -1;
- InDual[playerid] = 0;
- InDual[killerid] = 0;
- format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playern, DualRoom2price);
- SendClientMessageToAll(GREEN, string);
- GivePlayerMoney(killerid, (DualRoom2price*2));
- SpawnPlayer(killerid);
- SetPlayerArmour(killerid, 0.0);
- DualRoom2 = -1;
- return 1;
- }
- if(DualRoom3 == playerid || DualRoom3 == killerid)
- {
- Inventation[playerid] = -1;
- InventationSent[playerid] = -1;
- Inventation[killerid] = -1;
- InventationSent[killerid] = -1;
- InDual[playerid] = 0;
- InDual[killerid] = 0;
- format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playern, DualRoom3price);
- SendClientMessageToAll(GREEN, string);
- GivePlayerMoney(killerid, (DualRoom3price*2));
- SpawnPlayer(killerid);
- SetPlayerArmour(killerid, 0.0);
- DualRoom3 = -1;
- return 1;
- }
- if(DualRoom4 == playerid || DualRoom4 == killerid)
- {
- Inventation[playerid] = -1;
- InventationSent[playerid] = -1;
- Inventation[killerid] = -1;
- InventationSent[killerid] = -1;
- InDual[playerid] = 0;
- InDual[killerid] = 0;
- format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playern, DualRoom4price);
- SendClientMessageToAll(GREEN, string);
- GivePlayerMoney(killerid, (DualRoom4price*2));
- SpawnPlayer(killerid);
- SetPlayerArmour(killerid, 0.0);
- DualRoom4 = -1;
- return 1;
- }
- return 1;
- }
- if(Killstreak[killerid] == 0)
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 1000);
- format(Messaged, sizeof(Messaged),"You Have Received $1000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 1000);
- SendClientMessage(killerid, -1, "You Have Received $1000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 1000);
- format(Messaged, sizeof(Messaged),"You Have Received $1000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 1000);
- SendClientMessage(killerid, -1, "You Have Received $1000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 1000);
- format(Messaged, sizeof(Messaged),"You Have Received $1000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 1000);
- SendClientMessage(killerid, -1, "You Have Received $1000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- format(Messaged, sizeof(Messaged),"You Have Received $1000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 1000);
- SendClientMessage(killerid, -1, "You Have Received $1000 For Killing!");
- }
- }
- if(Killstreak[killerid] == 1) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 2000);
- format(Messaged, sizeof(Messaged),"You Have Received $2000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 2000);
- SendClientMessage(killerid, -1, "You Have Received $2000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 2000);
- format(Messaged, sizeof(Messaged),"You Have Received $2000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 2000);
- SendClientMessage(killerid, -1, "You Have Received $2000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 2000);
- format(Messaged, sizeof(Messaged),"You Have Received $2000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 2000);
- SendClientMessage(killerid, -1, "You Have Received $2000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- format(Messaged, sizeof(Messaged),"You Have Received $2000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 2000);
- SendClientMessage(killerid, -1, "You Have Received $2000 For Killing!");
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Double Kill!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(Killstreak[killerid] == 2) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 3000);
- format(Messaged, sizeof(Messaged),"You Have Received $3000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 3000);
- SendClientMessage(killerid, -1, "You Have Received $3000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 3000);
- format(Messaged, sizeof(Messaged),"You Have Received $2000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 3000);
- SendClientMessage(killerid, -1, "You Have Received $3000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 3000);
- format(Messaged, sizeof(Messaged),"You Have Received $3000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 3000);
- SendClientMessage(killerid, -1, "You Have Received $3000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- format(Messaged, sizeof(Messaged),"You Have Received $3000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 3000);
- SendClientMessage(killerid, -1, "You Have Received $3000 For Killing!");
- }
- if(Info[killerid][Respect] < 1000)
- {
- SendClientMessage(killerid, -1, "You Have Earned 1+ Respect!");
- Info[killerid][Respect] += 1;
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Killing Spree!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(Killstreak[killerid] == 3) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 4000);
- format(Messaged, sizeof(Messaged),"You Have Received $4000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 4000);
- SendClientMessage(killerid, -1, "You Have Received $4000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 4000);
- format(Messaged, sizeof(Messaged),"You Have Received $4000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 4000);
- SendClientMessage(killerid, -1, "You Have Received $4000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 4000);
- format(Messaged, sizeof(Messaged),"You Have Received $4000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 4000);
- SendClientMessage(killerid, -1, "You Have Received $4000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 4000);
- format(Messaged, sizeof(Messaged),"You Have Received $4000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 4000);
- SendClientMessage(killerid, -1, "You Have Received $4000 For Killing!");
- }
- if(Info[killerid][Respect] < 1000)
- {
- SendClientMessage(killerid, -1, "You Have Earned 1+ Respect!");
- Info[killerid][Respect] += 1;
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On IG Kill!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(Killstreak[killerid] == 4) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 5000);
- format(Messaged, sizeof(Messaged),"You Have Received $5000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 5000);
- SendClientMessage(killerid, -1, "You Have Received $5000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 5000);
- format(Messaged, sizeof(Messaged),"You Have Received $5000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 5000);
- SendClientMessage(killerid, -1, "You Have Received $5000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 5000);
- format(Messaged, sizeof(Messaged),"You Have Received $5000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 5000);
- SendClientMessage(killerid, -1, "You Have Received $5000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 5000);
- format(Messaged, sizeof(Messaged),"You Have Received $5000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 5000);
- SendClientMessage(killerid, -1, "You Have Received $5000 For Killing!");
- }
- if(Info[killerid][Respect] < 1000)
- {
- SendClientMessage(killerid, -1, "You Have Earned 2+ Respect!");
- Info[killerid][Respect] += 2;
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Monster Kill!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(Killstreak[killerid] == 5) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 6000);
- format(Messaged, sizeof(Messaged),"You Have Received $6000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 6000);
- SendClientMessage(killerid, -1, "You Have Received $6000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 6000);
- format(Messaged, sizeof(Messaged),"You Have Received $6000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 6000);
- SendClientMessage(killerid, -1, "You Have Received $6000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 6000);
- format(Messaged, sizeof(Messaged),"You Have Received $6000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 6000);
- SendClientMessage(killerid, -1, "You Have Received $6000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 6000);
- format(Messaged, sizeof(Messaged),"You Have Received $6000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 6000);
- SendClientMessage(killerid, -1, "You Have Received $6000 For Killing!");
- }
- if(Info[killerid][Respect] < 1000)
- {
- SendClientMessage(killerid, -1, "You Have Earned 2+ Respect!");
- Info[killerid][Respect] += 2;
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is Dominating!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(Killstreak[killerid] == 6) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 7000);
- format(Messaged, sizeof(Messaged),"You Have Received $7000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 7000);
- SendClientMessage(killerid, -1, "You Have Received $7000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 7000);
- format(Messaged, sizeof(Messaged),"You Have Received $7000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 7000);
- SendClientMessage(killerid, -1, "You Have Received $7000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 7000);
- format(Messaged, sizeof(Messaged),"You Have Received $7000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 7000);
- SendClientMessage(killerid, -1, "You Have Received $7000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 7000);
- format(Messaged, sizeof(Messaged),"You Have Received $7000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 7000);
- SendClientMessage(killerid, -1, "You Have Received $7000 For Killing!");
- }
- if(Info[killerid][Respect] < 1000)
- {
- SendClientMessage(killerid, -1, "You Have Earned 3+ Respect!");
- Info[killerid][Respect] += 3;
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On GodLike!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(Killstreak[killerid] == 7) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 8000);
- format(Messaged, sizeof(Messaged),"You Have Received $8000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 8000);
- SendClientMessage(killerid, -1, "You Have Received $8000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 8000);
- format(Messaged, sizeof(Messaged),"You Have Received $8000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 8000);
- SendClientMessage(killerid, -1, "You Have Received $8000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 8000);
- format(Messaged, sizeof(Messaged),"You Have Received $8000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 8000);
- SendClientMessage(killerid, -1, "You Have Received $8000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 8000);
- format(Messaged, sizeof(Messaged),"You Have Received $8000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 8000);
- SendClientMessage(killerid, -1, "You Have Received $8000 For Killing!");
- }
- if(Info[killerid][Respect] < 1000)
- {
- SendClientMessage(killerid, -1, "You Have Earned 3+ Respect!");
- Info[killerid][Respect] += 3;
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Beyond GodLike!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(Killstreak[killerid] == 8) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 9000);
- format(Messaged, sizeof(Messaged),"You Have Received $9000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 9000);
- SendClientMessage(killerid, -1, "You Have Received $9000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 9000);
- format(Messaged, sizeof(Messaged),"You Have Received $9000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 9000);
- SendClientMessage(killerid, -1, "You Have Received $9000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 9000);
- format(Messaged, sizeof(Messaged),"You Have Received $9000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 9000);
- SendClientMessage(killerid, -1, "You Have Received $9000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 9000);
- format(Messaged, sizeof(Messaged),"You Have Received $9000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 9000);
- SendClientMessage(killerid, -1, "You Have Received $9000 For Killing!");
- }
- if(Info[killerid][Respect] < 1000)
- {
- SendClientMessage(killerid, -1, "You Have Earned 4+ Respect!");
- Info[killerid][Respect] += 4;
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Wicked Sick!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(Killstreak[killerid] == 9) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 10000);
- format(Messaged, sizeof(Messaged),"You Have Received $10000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 10000);
- SendClientMessage(killerid, -1, "You Have Received $10000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 10000);
- format(Messaged, sizeof(Messaged),"You Have Received $10000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 10000);
- SendClientMessage(killerid, -1, "You Have Received $10000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 10000);
- format(Messaged, sizeof(Messaged),"You Have Received $10000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 10000);
- SendClientMessage(killerid, -1, "You Have Received $10000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 10000);
- format(Messaged, sizeof(Messaged),"You Have Received $10000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 10000);
- SendClientMessage(killerid, -1, "You Have Received $10000 For Killing!");
- }
- if(Info[killerid][Respect] < 1000)
- {
- SendClientMessage(killerid, -1, "You Have Earned 4+ Respect!");
- Info[killerid][Respect] += 4;
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Rockstar Spree!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(Killstreak[killerid] == 10) // It finds if the player is on a Killing Spree of 3 kills , you may change
- {
- if(Info[killerid][VIPLevel] == 1)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 11000);
- format(Messaged, sizeof(Messaged),"You Have Received $11000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 1000);
- GivePlayerMoney(killerid, 11000);
- SendClientMessage(killerid, -1, "You Have Received $11000 + $1000 (VIP Level 1 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 2)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 11000);
- format(Messaged, sizeof(Messaged),"You Have Received $11000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 2000);
- GivePlayerMoney(killerid, 11000);
- SendClientMessage(killerid, -1, "You Have Received $11000 + $2000 (VIP Level 2 Bonus) For Killing!");
- }
- }
- if(Info[killerid][VIPLevel] == 3)
- {
- if(Info[killerid][Respect] > 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 11000);
- format(Messaged, sizeof(Messaged),"You Have Received $11000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else
- {
- GivePlayerMoney(killerid, 3000);
- GivePlayerMoney(killerid, 11000);
- SendClientMessage(killerid, -1, "You Have Received $11000 + $3000 (VIP Level 3 Bonus) For Killing!");
- }
- }
- else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, Info[killerid][Respect]);
- GivePlayerMoney(killerid, 11000);
- format(Messaged, sizeof(Messaged),"You Have Received $11000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
- SendClientMessage(killerid, -1, Messaged);
- }
- else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
- {
- GivePlayerMoney(killerid, 11000);
- SendClientMessage(killerid, -1, "You Have Received $11000 For Killing!");
- }
- if(Info[killerid][Respect] < 1000)
- {
- SendClientMessage(killerid, -1, "You Have Earned 5+ Respect!");
- Info[killerid][Respect] += 5;
- }
- new killer_name[MAX_PLAYER_NAME], Kill[128];
- GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
- if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On FIRE!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
- }
- if(PlayerDat[playerid][InGang] == 1)
- {
- dini_IntSet(gFileId(PlayerDat[playerid][GangID]),"Deaths",dini_Int(gFileId(PlayerDat[playerid][GangID]),"Deaths")+1);
- }
- if(PlayerDat[killerid][InGang] == 1)
- {
- dini_IntSet(gFileId(PlayerDat[killerid][GangID]),"Kills",dini_Int(gFileId(PlayerDat[killerid][GangID]),"Kills")+1);
- }
- if(IsBeingSpeced[playerid] == 1)//If the player being spectated, dies, then turn off the spec mode for the spectator.
- {
- foreach(Player,i)
- {
- if(spectatorid[i] == playerid)
- {
- TogglePlayerSpectating(i,false);// This justifies what's above, if it's not off then you'll be either spectating your connect screen, or somewhere in blueberry (I don't know why)
- }
- }
- }
- PlayerInfo[playerid][pDeaths] ++;
- PlayerInfo[killerid][pKills] ++;
- Headshotdone[playerid] = 0;
- Killstreak[killerid] +=1;
- Killstreak[playerid] = 0;
- APlayerData[playerid][CurrentHouse] = 0;
- KillerScore[killerid]++;
- Antispamming[playerid] = 0;
- return 1;
- }
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