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Jan 24th, 2015
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  1. public OnPlayerDeath(playerid, killerid, reason)
  2. {
  3. SendDeathMessage(killerid, playerid, reason);
  4. SetPlayerColor(playerid, 0xB0B0B0FF);
  5. new Messaged[200];
  6. if(playervehicle[playerid] > -1)
  7. {
  8. foreach(Player, i)
  9. {
  10. if(i != playerid)
  11. {
  12. if(IsPlayerInVehicle(i, playervehicle[playerid]) && GetPlayerVehicleSeat(i) > 0)
  13. {
  14. RemovePlayerFromVehicle(i);
  15. SendClientMessage(i, 0xFF0000AA, "Anti-Cheat (AC): You Have Been Removed From This Vehicle | Reason: Driver Died.");
  16. GameTextForPlayer(i, "~r~Removed From Vehicle", 3000, 3);
  17. cardriver[playervehicle[playerid]]=0;
  18. playervehicle[playerid] = -1;
  19. }
  20. }
  21. }
  22. }
  23. SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
  24. PlayerPlaySound(playerid, 1085, 0.0, 0.0, 10.0);
  25. new pID_name[MAX_PLAYER_NAME], killerID_name[MAX_PLAYER_NAME], Message[128];
  26. GetPlayerName(playerid, pID_name, MAX_PLAYER_NAME);
  27. GetPlayerName(killerid, killerID_name, MAX_PLAYER_NAME);
  28. if(killerid != INVALID_PLAYER_ID)
  29. {
  30. DropWeapons(playerid);
  31. switch(random(56))
  32. {
  33. case 0: format(Message, sizeof(Message), "%s beat down %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  34. case 1: format(Message, sizeof(Message), "%s smashed %s!", killerID_name, pID_name), SendClientMessageToAll(0x00FF0069, Message);
  35. case 2: format(Message, sizeof(Message), "%s butchered %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  36. case 3: format(Message, sizeof(Message), "%s cut up %s!", killerID_name, pID_name), SendClientMessageToAll(0xFFFF0096, Message);
  37. case 4: format(Message, sizeof(Message), "%s spiked %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  38. case 5: format(Message, sizeof(Message), "%s striped %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  39. case 6: format(Message, sizeof(Message), "%s capped %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  40. case 7: format(Message, sizeof(Message), "%s clocked %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  41. case 8: format(Message, sizeof(Message), "%s pistoled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  42. case 9: format(Message, sizeof(Message), "%s smoked %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  43. case 10: format(Message, sizeof(Message), "%s whacked %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  44. case 11: format(Message, sizeof(Message), "%s 12 bored %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  45. case 12: format(Message, sizeof(Message), "%s blew away %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  46. case 13: format(Message, sizeof(Message), "%s farmed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  47. case 14: format(Message, sizeof(Message), "%s opened up %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  48. case 15: format(Message, sizeof(Message), "%s perforated %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  49. case 16: format(Message, sizeof(Message), "%s shelled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  50. case 17: format(Message, sizeof(Message), "%s put a load in %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  51. case 18: format(Message, sizeof(Message), "%s cancelled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  52. case 19: format(Message, sizeof(Message), "%s crossed out %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  53. case 20: format(Message, sizeof(Message), "%s cut down %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  54. case 21: format(Message, sizeof(Message), "%s massacred %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  55. case 22: format(Message, sizeof(Message), "%s peppered %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  56. case 23: format(Message, sizeof(Message), "%s plugged %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  57. case 24: format(Message, sizeof(Message), "%s riddled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  58. case 25: format(Message, sizeof(Message), "%s sprayed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  59. case 26: format(Message, sizeof(Message), "%s ventilated %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  60. case 27: format(Message, sizeof(Message), "%s 3rd worlded %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  61. case 28: format(Message, sizeof(Message), "%s armied %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  62. case 29: format(Message, sizeof(Message), "%s drilled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  63. case 30: format(Message, sizeof(Message), "%s ended %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  64. case 31: format(Message, sizeof(Message), "%s killed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  65. case 32: format(Message, sizeof(Message), "%s machined %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  66. case 33: format(Message, sizeof(Message), "%s terminated %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  67. case 34: format(Message, sizeof(Message), "%s brought down %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  68. case 35: format(Message, sizeof(Message), "%s lightning bolted %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  69. case 36: format(Message, sizeof(Message), "%s picked off %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  70. case 37: format(Message, sizeof(Message), "%s sniped %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  71. case 38: format(Message, sizeof(Message), "%s surprised %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  72. case 39: format(Message, sizeof(Message), "%s nailed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  73. case 40: format(Message, sizeof(Message), "%s barbecued %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);//
  74. case 41: format(Message, sizeof(Message), "%s blazed %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  75. case 42: format(Message, sizeof(Message), "%s burnt %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  76. case 43: format(Message, sizeof(Message), "%s cooked %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  77. case 44: format(Message, sizeof(Message), "%s flame grilled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  78. case 45: format(Message, sizeof(Message), "%s roasted %s!", killerID_name, pID_name), SendClientMessageToAll(0x0000FF96, Message);
  79. case 46: format(Message, sizeof(Message), "%s torched %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  80. case 47: format(Message, sizeof(Message), "%s atomized %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  81. case 48: format(Message, sizeof(Message), "%s blasted %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  82. case 49: format(Message, sizeof(Message), "%s blew up %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  83. case 50: format(Message, sizeof(Message), "%s detonated %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  84. case 51: format(Message, sizeof(Message), "%s fucked up %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  85. case 52: format(Message, sizeof(Message), "%s shocked & awed %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  86. case 53: format(Message, sizeof(Message), "%s totaled %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  87. case 54: format(Message, sizeof(Message), "%s hit and runned %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  88. case 55: format(Message, sizeof(Message), "%s manslaughtered %s!", killerID_name, pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  89. }
  90. }
  91. else
  92. {
  93. format(Message, sizeof(Message), "%s has been killed!", pID_name), SendClientMessageToAll(0xFF9900AA, Message);
  94. DropWeapons(playerid);
  95. PlayerInfo[playerid][pDeaths] ++;
  96. }
  97. if(InDual[playerid] == 1)
  98. {
  99. new string[128];
  100. new killername[MAX_PLAYER_NAME];
  101. new playern[MAX_PLAYER_NAME];
  102. GetPlayerName(killerid, killername, sizeof(killername));
  103. GetPlayerName(playerid, playern, sizeof(playern));
  104. if(DualRoom1 == playerid || DualRoom1 == killerid)
  105. {
  106. Inventation[playerid] = -1;
  107. InventationSent[playerid] = -1;
  108. Inventation[killerid] = -1;
  109. InventationSent[killerid] = -1;
  110. InDual[playerid] = 0;
  111. InDual[killerid] = 0;
  112. format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playern, DualRoom1price);
  113. SendClientMessageToAll(GREEN, string);
  114. GivePlayerMoney(killerid, (DualRoom1price*2));
  115. SpawnPlayer(killerid);
  116. SetPlayerArmour(killerid, 0.0);
  117. DualRoom1 = -1;
  118. return 1;
  119. }
  120. if(DualRoom2 == playerid || DualRoom2 == killerid)
  121. {
  122. Inventation[playerid] = -1;
  123. InventationSent[playerid] = -1;
  124. Inventation[killerid] = -1;
  125. InventationSent[killerid] = -1;
  126. InDual[playerid] = 0;
  127. InDual[killerid] = 0;
  128. format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playern, DualRoom2price);
  129. SendClientMessageToAll(GREEN, string);
  130. GivePlayerMoney(killerid, (DualRoom2price*2));
  131. SpawnPlayer(killerid);
  132. SetPlayerArmour(killerid, 0.0);
  133. DualRoom2 = -1;
  134. return 1;
  135. }
  136. if(DualRoom3 == playerid || DualRoom3 == killerid)
  137. {
  138. Inventation[playerid] = -1;
  139. InventationSent[playerid] = -1;
  140. Inventation[killerid] = -1;
  141. InventationSent[killerid] = -1;
  142. InDual[playerid] = 0;
  143. InDual[killerid] = 0;
  144. format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playern, DualRoom3price);
  145. SendClientMessageToAll(GREEN, string);
  146. GivePlayerMoney(killerid, (DualRoom3price*2));
  147. SpawnPlayer(killerid);
  148. SetPlayerArmour(killerid, 0.0);
  149. DualRoom3 = -1;
  150. return 1;
  151. }
  152. if(DualRoom4 == playerid || DualRoom4 == killerid)
  153. {
  154. Inventation[playerid] = -1;
  155. InventationSent[playerid] = -1;
  156. Inventation[killerid] = -1;
  157. InventationSent[killerid] = -1;
  158. InDual[playerid] = 0;
  159. InDual[killerid] = 0;
  160. format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playern, DualRoom4price);
  161. SendClientMessageToAll(GREEN, string);
  162. GivePlayerMoney(killerid, (DualRoom4price*2));
  163. SpawnPlayer(killerid);
  164. SetPlayerArmour(killerid, 0.0);
  165. DualRoom4 = -1;
  166. return 1;
  167. }
  168. return 1;
  169. }
  170. if(Killstreak[killerid] == 0)
  171. {
  172. if(Info[killerid][VIPLevel] == 1)
  173. {
  174. if(Info[killerid][Respect] > 0)
  175. {
  176. GivePlayerMoney(killerid, Info[killerid][Respect]);
  177. GivePlayerMoney(killerid, 1000);
  178. GivePlayerMoney(killerid, 1000);
  179. format(Messaged, sizeof(Messaged),"You Have Received $1000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  180. SendClientMessage(killerid, -1, Messaged);
  181. }
  182. else
  183. {
  184. GivePlayerMoney(killerid, 1000);
  185. GivePlayerMoney(killerid, 1000);
  186. SendClientMessage(killerid, -1, "You Have Received $1000 + $1000 (VIP Level 1 Bonus) For Killing!");
  187. }
  188. }
  189. if(Info[killerid][VIPLevel] == 2)
  190. {
  191. if(Info[killerid][Respect] > 0)
  192. {
  193. GivePlayerMoney(killerid, Info[killerid][Respect]);
  194. GivePlayerMoney(killerid, 2000);
  195. GivePlayerMoney(killerid, 1000);
  196. format(Messaged, sizeof(Messaged),"You Have Received $1000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  197. SendClientMessage(killerid, -1, Messaged);
  198. }
  199. else
  200. {
  201. GivePlayerMoney(killerid, 2000);
  202. GivePlayerMoney(killerid, 1000);
  203. SendClientMessage(killerid, -1, "You Have Received $1000 + $2000 (VIP Level 2 Bonus) For Killing!");
  204. }
  205. }
  206. if(Info[killerid][VIPLevel] == 3)
  207. {
  208. if(Info[killerid][Respect] > 0)
  209. {
  210. GivePlayerMoney(killerid, Info[killerid][Respect]);
  211. GivePlayerMoney(killerid, 3000);
  212. GivePlayerMoney(killerid, 1000);
  213. format(Messaged, sizeof(Messaged),"You Have Received $1000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  214. SendClientMessage(killerid, -1, Messaged);
  215. }
  216. else
  217. {
  218. GivePlayerMoney(killerid, 3000);
  219. GivePlayerMoney(killerid, 1000);
  220. SendClientMessage(killerid, -1, "You Have Received $1000 + $3000 (VIP Level 3 Bonus) For Killing!");
  221. }
  222. }
  223. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  224. {
  225. GivePlayerMoney(killerid, Info[killerid][Respect]);
  226. GivePlayerMoney(killerid, 1000);
  227. format(Messaged, sizeof(Messaged),"You Have Received $1000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  228. SendClientMessage(killerid, -1, Messaged);
  229. }
  230. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  231. {
  232. GivePlayerMoney(killerid, 1000);
  233. SendClientMessage(killerid, -1, "You Have Received $1000 For Killing!");
  234. }
  235. }
  236. if(Killstreak[killerid] == 1) // It finds if the player is on a Killing Spree of 3 kills , you may change
  237. {
  238. if(Info[killerid][VIPLevel] == 1)
  239. {
  240. if(Info[killerid][Respect] > 0)
  241. {
  242. GivePlayerMoney(killerid, Info[killerid][Respect]);
  243. GivePlayerMoney(killerid, 1000);
  244. GivePlayerMoney(killerid, 2000);
  245. format(Messaged, sizeof(Messaged),"You Have Received $2000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  246. SendClientMessage(killerid, -1, Messaged);
  247. }
  248. else
  249. {
  250. GivePlayerMoney(killerid, 1000);
  251. GivePlayerMoney(killerid, 2000);
  252. SendClientMessage(killerid, -1, "You Have Received $2000 + $1000 (VIP Level 1 Bonus) For Killing!");
  253. }
  254. }
  255. if(Info[killerid][VIPLevel] == 2)
  256. {
  257. if(Info[killerid][Respect] > 0)
  258. {
  259. GivePlayerMoney(killerid, Info[killerid][Respect]);
  260. GivePlayerMoney(killerid, 2000);
  261. GivePlayerMoney(killerid, 2000);
  262. format(Messaged, sizeof(Messaged),"You Have Received $2000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  263. SendClientMessage(killerid, -1, Messaged);
  264. }
  265. else
  266. {
  267. GivePlayerMoney(killerid, 2000);
  268. GivePlayerMoney(killerid, 2000);
  269. SendClientMessage(killerid, -1, "You Have Received $2000 + $2000 (VIP Level 2 Bonus) For Killing!");
  270. }
  271. }
  272. if(Info[killerid][VIPLevel] == 3)
  273. {
  274. if(Info[killerid][Respect] > 0)
  275. {
  276. GivePlayerMoney(killerid, Info[killerid][Respect]);
  277. GivePlayerMoney(killerid, 3000);
  278. GivePlayerMoney(killerid, 2000);
  279. format(Messaged, sizeof(Messaged),"You Have Received $2000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  280. SendClientMessage(killerid, -1, Messaged);
  281. }
  282. else
  283. {
  284. GivePlayerMoney(killerid, 3000);
  285. GivePlayerMoney(killerid, 2000);
  286. SendClientMessage(killerid, -1, "You Have Received $2000 + $3000 (VIP Level 3 Bonus) For Killing!");
  287. }
  288. }
  289. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  290. {
  291. GivePlayerMoney(killerid, Info[killerid][Respect]);
  292. GivePlayerMoney(killerid, 2000);
  293. format(Messaged, sizeof(Messaged),"You Have Received $2000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  294. SendClientMessage(killerid, -1, Messaged);
  295. }
  296. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  297. {
  298. GivePlayerMoney(killerid, 2000);
  299. SendClientMessage(killerid, -1, "You Have Received $2000 For Killing!");
  300. }
  301. new killer_name[MAX_PLAYER_NAME], Kill[128];
  302. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  303. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Double Kill!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  304. }
  305. if(Killstreak[killerid] == 2) // It finds if the player is on a Killing Spree of 3 kills , you may change
  306. {
  307. if(Info[killerid][VIPLevel] == 1)
  308. {
  309. if(Info[killerid][Respect] > 0)
  310. {
  311. GivePlayerMoney(killerid, Info[killerid][Respect]);
  312. GivePlayerMoney(killerid, 1000);
  313. GivePlayerMoney(killerid, 3000);
  314. format(Messaged, sizeof(Messaged),"You Have Received $3000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  315. SendClientMessage(killerid, -1, Messaged);
  316. }
  317. else
  318. {
  319. GivePlayerMoney(killerid, 1000);
  320. GivePlayerMoney(killerid, 3000);
  321. SendClientMessage(killerid, -1, "You Have Received $3000 + $1000 (VIP Level 1 Bonus) For Killing!");
  322. }
  323. }
  324. if(Info[killerid][VIPLevel] == 2)
  325. {
  326. if(Info[killerid][Respect] > 0)
  327. {
  328. GivePlayerMoney(killerid, Info[killerid][Respect]);
  329. GivePlayerMoney(killerid, 2000);
  330. GivePlayerMoney(killerid, 3000);
  331. format(Messaged, sizeof(Messaged),"You Have Received $2000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  332. SendClientMessage(killerid, -1, Messaged);
  333. }
  334. else
  335. {
  336. GivePlayerMoney(killerid, 2000);
  337. GivePlayerMoney(killerid, 3000);
  338. SendClientMessage(killerid, -1, "You Have Received $3000 + $2000 (VIP Level 2 Bonus) For Killing!");
  339. }
  340. }
  341. if(Info[killerid][VIPLevel] == 3)
  342. {
  343. if(Info[killerid][Respect] > 0)
  344. {
  345. GivePlayerMoney(killerid, Info[killerid][Respect]);
  346. GivePlayerMoney(killerid, 3000);
  347. GivePlayerMoney(killerid, 3000);
  348. format(Messaged, sizeof(Messaged),"You Have Received $3000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  349. SendClientMessage(killerid, -1, Messaged);
  350. }
  351. else
  352. {
  353. GivePlayerMoney(killerid, 3000);
  354. GivePlayerMoney(killerid, 3000);
  355. SendClientMessage(killerid, -1, "You Have Received $3000 + $3000 (VIP Level 3 Bonus) For Killing!");
  356. }
  357. }
  358. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  359. {
  360. GivePlayerMoney(killerid, Info[killerid][Respect]);
  361. GivePlayerMoney(killerid, 3000);
  362. format(Messaged, sizeof(Messaged),"You Have Received $3000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  363. SendClientMessage(killerid, -1, Messaged);
  364. }
  365. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  366. {
  367. GivePlayerMoney(killerid, 3000);
  368. SendClientMessage(killerid, -1, "You Have Received $3000 For Killing!");
  369. }
  370. if(Info[killerid][Respect] < 1000)
  371. {
  372. SendClientMessage(killerid, -1, "You Have Earned 1+ Respect!");
  373. Info[killerid][Respect] += 1;
  374. }
  375. new killer_name[MAX_PLAYER_NAME], Kill[128];
  376. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  377. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Killing Spree!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  378. }
  379. if(Killstreak[killerid] == 3) // It finds if the player is on a Killing Spree of 3 kills , you may change
  380. {
  381. if(Info[killerid][VIPLevel] == 1)
  382. {
  383. if(Info[killerid][Respect] > 0)
  384. {
  385. GivePlayerMoney(killerid, Info[killerid][Respect]);
  386. GivePlayerMoney(killerid, 1000);
  387. GivePlayerMoney(killerid, 4000);
  388. format(Messaged, sizeof(Messaged),"You Have Received $4000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  389. SendClientMessage(killerid, -1, Messaged);
  390. }
  391. else
  392. {
  393. GivePlayerMoney(killerid, 1000);
  394. GivePlayerMoney(killerid, 4000);
  395. SendClientMessage(killerid, -1, "You Have Received $4000 + $1000 (VIP Level 1 Bonus) For Killing!");
  396. }
  397. }
  398. if(Info[killerid][VIPLevel] == 2)
  399. {
  400. if(Info[killerid][Respect] > 0)
  401. {
  402. GivePlayerMoney(killerid, Info[killerid][Respect]);
  403. GivePlayerMoney(killerid, 2000);
  404. GivePlayerMoney(killerid, 4000);
  405. format(Messaged, sizeof(Messaged),"You Have Received $4000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  406. SendClientMessage(killerid, -1, Messaged);
  407. }
  408. else
  409. {
  410. GivePlayerMoney(killerid, 2000);
  411. GivePlayerMoney(killerid, 4000);
  412. SendClientMessage(killerid, -1, "You Have Received $4000 + $2000 (VIP Level 2 Bonus) For Killing!");
  413. }
  414. }
  415. if(Info[killerid][VIPLevel] == 3)
  416. {
  417. if(Info[killerid][Respect] > 0)
  418. {
  419. GivePlayerMoney(killerid, Info[killerid][Respect]);
  420. GivePlayerMoney(killerid, 3000);
  421. GivePlayerMoney(killerid, 4000);
  422. format(Messaged, sizeof(Messaged),"You Have Received $4000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  423. SendClientMessage(killerid, -1, Messaged);
  424. }
  425. else
  426. {
  427. GivePlayerMoney(killerid, 3000);
  428. GivePlayerMoney(killerid, 4000);
  429. SendClientMessage(killerid, -1, "You Have Received $4000 + $3000 (VIP Level 3 Bonus) For Killing!");
  430. }
  431. }
  432. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  433. {
  434. GivePlayerMoney(killerid, Info[killerid][Respect]);
  435. GivePlayerMoney(killerid, 4000);
  436. format(Messaged, sizeof(Messaged),"You Have Received $4000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  437. SendClientMessage(killerid, -1, Messaged);
  438. }
  439. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  440. {
  441. GivePlayerMoney(killerid, 4000);
  442. SendClientMessage(killerid, -1, "You Have Received $4000 For Killing!");
  443. }
  444. if(Info[killerid][Respect] < 1000)
  445. {
  446. SendClientMessage(killerid, -1, "You Have Earned 1+ Respect!");
  447. Info[killerid][Respect] += 1;
  448. }
  449. new killer_name[MAX_PLAYER_NAME], Kill[128];
  450. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  451. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On IG Kill!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  452.  
  453. }
  454. if(Killstreak[killerid] == 4) // It finds if the player is on a Killing Spree of 3 kills , you may change
  455. {
  456. if(Info[killerid][VIPLevel] == 1)
  457. {
  458. if(Info[killerid][Respect] > 0)
  459. {
  460. GivePlayerMoney(killerid, Info[killerid][Respect]);
  461. GivePlayerMoney(killerid, 1000);
  462. GivePlayerMoney(killerid, 5000);
  463. format(Messaged, sizeof(Messaged),"You Have Received $5000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  464. SendClientMessage(killerid, -1, Messaged);
  465. }
  466. else
  467. {
  468. GivePlayerMoney(killerid, 1000);
  469. GivePlayerMoney(killerid, 5000);
  470. SendClientMessage(killerid, -1, "You Have Received $5000 + $1000 (VIP Level 1 Bonus) For Killing!");
  471. }
  472. }
  473. if(Info[killerid][VIPLevel] == 2)
  474. {
  475. if(Info[killerid][Respect] > 0)
  476. {
  477. GivePlayerMoney(killerid, Info[killerid][Respect]);
  478. GivePlayerMoney(killerid, 2000);
  479. GivePlayerMoney(killerid, 5000);
  480. format(Messaged, sizeof(Messaged),"You Have Received $5000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  481. SendClientMessage(killerid, -1, Messaged);
  482. }
  483. else
  484. {
  485. GivePlayerMoney(killerid, 2000);
  486. GivePlayerMoney(killerid, 5000);
  487. SendClientMessage(killerid, -1, "You Have Received $5000 + $2000 (VIP Level 2 Bonus) For Killing!");
  488. }
  489. }
  490. if(Info[killerid][VIPLevel] == 3)
  491. {
  492. if(Info[killerid][Respect] > 0)
  493. {
  494. GivePlayerMoney(killerid, Info[killerid][Respect]);
  495. GivePlayerMoney(killerid, 3000);
  496. GivePlayerMoney(killerid, 5000);
  497. format(Messaged, sizeof(Messaged),"You Have Received $5000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  498. SendClientMessage(killerid, -1, Messaged);
  499. }
  500. else
  501. {
  502. GivePlayerMoney(killerid, 3000);
  503. GivePlayerMoney(killerid, 5000);
  504. SendClientMessage(killerid, -1, "You Have Received $5000 + $3000 (VIP Level 3 Bonus) For Killing!");
  505. }
  506. }
  507. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  508. {
  509. GivePlayerMoney(killerid, Info[killerid][Respect]);
  510. GivePlayerMoney(killerid, 5000);
  511. format(Messaged, sizeof(Messaged),"You Have Received $5000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  512. SendClientMessage(killerid, -1, Messaged);
  513. }
  514. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  515. {
  516. GivePlayerMoney(killerid, 5000);
  517. SendClientMessage(killerid, -1, "You Have Received $5000 For Killing!");
  518. }
  519. if(Info[killerid][Respect] < 1000)
  520. {
  521. SendClientMessage(killerid, -1, "You Have Earned 2+ Respect!");
  522. Info[killerid][Respect] += 2;
  523. }
  524. new killer_name[MAX_PLAYER_NAME], Kill[128];
  525. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  526. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Monster Kill!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  527. }
  528. if(Killstreak[killerid] == 5) // It finds if the player is on a Killing Spree of 3 kills , you may change
  529. {
  530. if(Info[killerid][VIPLevel] == 1)
  531. {
  532. if(Info[killerid][Respect] > 0)
  533. {
  534. GivePlayerMoney(killerid, Info[killerid][Respect]);
  535. GivePlayerMoney(killerid, 1000);
  536. GivePlayerMoney(killerid, 6000);
  537. format(Messaged, sizeof(Messaged),"You Have Received $6000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  538. SendClientMessage(killerid, -1, Messaged);
  539. }
  540. else
  541. {
  542. GivePlayerMoney(killerid, 1000);
  543. GivePlayerMoney(killerid, 6000);
  544. SendClientMessage(killerid, -1, "You Have Received $6000 + $1000 (VIP Level 1 Bonus) For Killing!");
  545. }
  546. }
  547. if(Info[killerid][VIPLevel] == 2)
  548. {
  549. if(Info[killerid][Respect] > 0)
  550. {
  551. GivePlayerMoney(killerid, Info[killerid][Respect]);
  552. GivePlayerMoney(killerid, 2000);
  553. GivePlayerMoney(killerid, 6000);
  554. format(Messaged, sizeof(Messaged),"You Have Received $6000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  555. SendClientMessage(killerid, -1, Messaged);
  556. }
  557. else
  558. {
  559. GivePlayerMoney(killerid, 2000);
  560. GivePlayerMoney(killerid, 6000);
  561. SendClientMessage(killerid, -1, "You Have Received $6000 + $2000 (VIP Level 2 Bonus) For Killing!");
  562. }
  563. }
  564. if(Info[killerid][VIPLevel] == 3)
  565. {
  566. if(Info[killerid][Respect] > 0)
  567. {
  568. GivePlayerMoney(killerid, Info[killerid][Respect]);
  569. GivePlayerMoney(killerid, 3000);
  570. GivePlayerMoney(killerid, 6000);
  571. format(Messaged, sizeof(Messaged),"You Have Received $6000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  572. SendClientMessage(killerid, -1, Messaged);
  573. }
  574. else
  575. {
  576. GivePlayerMoney(killerid, 3000);
  577. GivePlayerMoney(killerid, 6000);
  578. SendClientMessage(killerid, -1, "You Have Received $6000 + $3000 (VIP Level 3 Bonus) For Killing!");
  579. }
  580. }
  581. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  582. {
  583. GivePlayerMoney(killerid, Info[killerid][Respect]);
  584. GivePlayerMoney(killerid, 6000);
  585. format(Messaged, sizeof(Messaged),"You Have Received $6000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  586. SendClientMessage(killerid, -1, Messaged);
  587. }
  588. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  589. {
  590. GivePlayerMoney(killerid, 6000);
  591. SendClientMessage(killerid, -1, "You Have Received $6000 For Killing!");
  592. }
  593. if(Info[killerid][Respect] < 1000)
  594. {
  595. SendClientMessage(killerid, -1, "You Have Earned 2+ Respect!");
  596. Info[killerid][Respect] += 2;
  597. }
  598. new killer_name[MAX_PLAYER_NAME], Kill[128];
  599. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  600. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is Dominating!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  601. }
  602. if(Killstreak[killerid] == 6) // It finds if the player is on a Killing Spree of 3 kills , you may change
  603. {
  604. if(Info[killerid][VIPLevel] == 1)
  605. {
  606. if(Info[killerid][Respect] > 0)
  607. {
  608. GivePlayerMoney(killerid, Info[killerid][Respect]);
  609. GivePlayerMoney(killerid, 1000);
  610. GivePlayerMoney(killerid, 7000);
  611. format(Messaged, sizeof(Messaged),"You Have Received $7000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  612. SendClientMessage(killerid, -1, Messaged);
  613. }
  614. else
  615. {
  616. GivePlayerMoney(killerid, 1000);
  617. GivePlayerMoney(killerid, 7000);
  618. SendClientMessage(killerid, -1, "You Have Received $7000 + $1000 (VIP Level 1 Bonus) For Killing!");
  619. }
  620. }
  621. if(Info[killerid][VIPLevel] == 2)
  622. {
  623. if(Info[killerid][Respect] > 0)
  624. {
  625. GivePlayerMoney(killerid, Info[killerid][Respect]);
  626. GivePlayerMoney(killerid, 2000);
  627. GivePlayerMoney(killerid, 7000);
  628. format(Messaged, sizeof(Messaged),"You Have Received $7000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  629. SendClientMessage(killerid, -1, Messaged);
  630. }
  631. else
  632. {
  633. GivePlayerMoney(killerid, 2000);
  634. GivePlayerMoney(killerid, 7000);
  635. SendClientMessage(killerid, -1, "You Have Received $7000 + $2000 (VIP Level 2 Bonus) For Killing!");
  636. }
  637. }
  638. if(Info[killerid][VIPLevel] == 3)
  639. {
  640. if(Info[killerid][Respect] > 0)
  641. {
  642. GivePlayerMoney(killerid, Info[killerid][Respect]);
  643. GivePlayerMoney(killerid, 3000);
  644. GivePlayerMoney(killerid, 7000);
  645. format(Messaged, sizeof(Messaged),"You Have Received $7000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  646. SendClientMessage(killerid, -1, Messaged);
  647. }
  648. else
  649. {
  650. GivePlayerMoney(killerid, 3000);
  651. GivePlayerMoney(killerid, 7000);
  652. SendClientMessage(killerid, -1, "You Have Received $7000 + $3000 (VIP Level 3 Bonus) For Killing!");
  653. }
  654. }
  655. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  656. {
  657. GivePlayerMoney(killerid, Info[killerid][Respect]);
  658. GivePlayerMoney(killerid, 7000);
  659. format(Messaged, sizeof(Messaged),"You Have Received $7000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  660. SendClientMessage(killerid, -1, Messaged);
  661. }
  662. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  663. {
  664. GivePlayerMoney(killerid, 7000);
  665. SendClientMessage(killerid, -1, "You Have Received $7000 For Killing!");
  666. }
  667. if(Info[killerid][Respect] < 1000)
  668. {
  669. SendClientMessage(killerid, -1, "You Have Earned 3+ Respect!");
  670. Info[killerid][Respect] += 3;
  671. }
  672. new killer_name[MAX_PLAYER_NAME], Kill[128];
  673. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  674. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On GodLike!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  675. }
  676. if(Killstreak[killerid] == 7) // It finds if the player is on a Killing Spree of 3 kills , you may change
  677. {
  678. if(Info[killerid][VIPLevel] == 1)
  679. {
  680. if(Info[killerid][Respect] > 0)
  681. {
  682. GivePlayerMoney(killerid, Info[killerid][Respect]);
  683. GivePlayerMoney(killerid, 1000);
  684. GivePlayerMoney(killerid, 8000);
  685. format(Messaged, sizeof(Messaged),"You Have Received $8000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  686. SendClientMessage(killerid, -1, Messaged);
  687. }
  688. else
  689. {
  690. GivePlayerMoney(killerid, 1000);
  691. GivePlayerMoney(killerid, 8000);
  692. SendClientMessage(killerid, -1, "You Have Received $8000 + $1000 (VIP Level 1 Bonus) For Killing!");
  693. }
  694. }
  695. if(Info[killerid][VIPLevel] == 2)
  696. {
  697. if(Info[killerid][Respect] > 0)
  698. {
  699. GivePlayerMoney(killerid, Info[killerid][Respect]);
  700. GivePlayerMoney(killerid, 2000);
  701. GivePlayerMoney(killerid, 8000);
  702. format(Messaged, sizeof(Messaged),"You Have Received $8000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  703. SendClientMessage(killerid, -1, Messaged);
  704. }
  705. else
  706. {
  707. GivePlayerMoney(killerid, 2000);
  708. GivePlayerMoney(killerid, 8000);
  709. SendClientMessage(killerid, -1, "You Have Received $8000 + $2000 (VIP Level 2 Bonus) For Killing!");
  710. }
  711. }
  712. if(Info[killerid][VIPLevel] == 3)
  713. {
  714. if(Info[killerid][Respect] > 0)
  715. {
  716. GivePlayerMoney(killerid, Info[killerid][Respect]);
  717. GivePlayerMoney(killerid, 3000);
  718. GivePlayerMoney(killerid, 8000);
  719. format(Messaged, sizeof(Messaged),"You Have Received $8000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  720. SendClientMessage(killerid, -1, Messaged);
  721. }
  722. else
  723. {
  724. GivePlayerMoney(killerid, 3000);
  725. GivePlayerMoney(killerid, 8000);
  726. SendClientMessage(killerid, -1, "You Have Received $8000 + $3000 (VIP Level 3 Bonus) For Killing!");
  727. }
  728. }
  729. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  730. {
  731. GivePlayerMoney(killerid, Info[killerid][Respect]);
  732. GivePlayerMoney(killerid, 8000);
  733. format(Messaged, sizeof(Messaged),"You Have Received $8000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  734. SendClientMessage(killerid, -1, Messaged);
  735. }
  736. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  737. {
  738. GivePlayerMoney(killerid, 8000);
  739. SendClientMessage(killerid, -1, "You Have Received $8000 For Killing!");
  740. }
  741. if(Info[killerid][Respect] < 1000)
  742. {
  743. SendClientMessage(killerid, -1, "You Have Earned 3+ Respect!");
  744. Info[killerid][Respect] += 3;
  745. }
  746. new killer_name[MAX_PLAYER_NAME], Kill[128];
  747. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  748. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Beyond GodLike!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  749. }
  750. if(Killstreak[killerid] == 8) // It finds if the player is on a Killing Spree of 3 kills , you may change
  751. {
  752. if(Info[killerid][VIPLevel] == 1)
  753. {
  754. if(Info[killerid][Respect] > 0)
  755. {
  756. GivePlayerMoney(killerid, Info[killerid][Respect]);
  757. GivePlayerMoney(killerid, 1000);
  758. GivePlayerMoney(killerid, 9000);
  759. format(Messaged, sizeof(Messaged),"You Have Received $9000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  760. SendClientMessage(killerid, -1, Messaged);
  761. }
  762. else
  763. {
  764. GivePlayerMoney(killerid, 1000);
  765. GivePlayerMoney(killerid, 9000);
  766. SendClientMessage(killerid, -1, "You Have Received $9000 + $1000 (VIP Level 1 Bonus) For Killing!");
  767. }
  768. }
  769. if(Info[killerid][VIPLevel] == 2)
  770. {
  771. if(Info[killerid][Respect] > 0)
  772. {
  773. GivePlayerMoney(killerid, Info[killerid][Respect]);
  774. GivePlayerMoney(killerid, 2000);
  775. GivePlayerMoney(killerid, 9000);
  776. format(Messaged, sizeof(Messaged),"You Have Received $9000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  777. SendClientMessage(killerid, -1, Messaged);
  778. }
  779. else
  780. {
  781. GivePlayerMoney(killerid, 2000);
  782. GivePlayerMoney(killerid, 9000);
  783. SendClientMessage(killerid, -1, "You Have Received $9000 + $2000 (VIP Level 2 Bonus) For Killing!");
  784. }
  785. }
  786. if(Info[killerid][VIPLevel] == 3)
  787. {
  788. if(Info[killerid][Respect] > 0)
  789. {
  790. GivePlayerMoney(killerid, Info[killerid][Respect]);
  791. GivePlayerMoney(killerid, 3000);
  792. GivePlayerMoney(killerid, 9000);
  793. format(Messaged, sizeof(Messaged),"You Have Received $9000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  794. SendClientMessage(killerid, -1, Messaged);
  795. }
  796. else
  797. {
  798. GivePlayerMoney(killerid, 3000);
  799. GivePlayerMoney(killerid, 9000);
  800. SendClientMessage(killerid, -1, "You Have Received $9000 + $3000 (VIP Level 3 Bonus) For Killing!");
  801. }
  802. }
  803. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  804. {
  805. GivePlayerMoney(killerid, Info[killerid][Respect]);
  806. GivePlayerMoney(killerid, 9000);
  807. format(Messaged, sizeof(Messaged),"You Have Received $9000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  808. SendClientMessage(killerid, -1, Messaged);
  809. }
  810. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  811. {
  812. GivePlayerMoney(killerid, 9000);
  813. SendClientMessage(killerid, -1, "You Have Received $9000 For Killing!");
  814. }
  815. if(Info[killerid][Respect] < 1000)
  816. {
  817. SendClientMessage(killerid, -1, "You Have Earned 4+ Respect!");
  818. Info[killerid][Respect] += 4;
  819. }
  820. new killer_name[MAX_PLAYER_NAME], Kill[128];
  821. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  822. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Wicked Sick!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  823. }
  824. if(Killstreak[killerid] == 9) // It finds if the player is on a Killing Spree of 3 kills , you may change
  825. {
  826. if(Info[killerid][VIPLevel] == 1)
  827. {
  828. if(Info[killerid][Respect] > 0)
  829. {
  830. GivePlayerMoney(killerid, Info[killerid][Respect]);
  831. GivePlayerMoney(killerid, 1000);
  832. GivePlayerMoney(killerid, 10000);
  833. format(Messaged, sizeof(Messaged),"You Have Received $10000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  834. SendClientMessage(killerid, -1, Messaged);
  835. }
  836. else
  837. {
  838. GivePlayerMoney(killerid, 1000);
  839. GivePlayerMoney(killerid, 10000);
  840. SendClientMessage(killerid, -1, "You Have Received $10000 + $1000 (VIP Level 1 Bonus) For Killing!");
  841. }
  842. }
  843. if(Info[killerid][VIPLevel] == 2)
  844. {
  845. if(Info[killerid][Respect] > 0)
  846. {
  847. GivePlayerMoney(killerid, Info[killerid][Respect]);
  848. GivePlayerMoney(killerid, 2000);
  849. GivePlayerMoney(killerid, 10000);
  850. format(Messaged, sizeof(Messaged),"You Have Received $10000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  851. SendClientMessage(killerid, -1, Messaged);
  852. }
  853. else
  854. {
  855. GivePlayerMoney(killerid, 2000);
  856. GivePlayerMoney(killerid, 10000);
  857. SendClientMessage(killerid, -1, "You Have Received $10000 + $2000 (VIP Level 2 Bonus) For Killing!");
  858. }
  859. }
  860. if(Info[killerid][VIPLevel] == 3)
  861. {
  862. if(Info[killerid][Respect] > 0)
  863. {
  864. GivePlayerMoney(killerid, Info[killerid][Respect]);
  865. GivePlayerMoney(killerid, 3000);
  866. GivePlayerMoney(killerid, 10000);
  867. format(Messaged, sizeof(Messaged),"You Have Received $10000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  868. SendClientMessage(killerid, -1, Messaged);
  869. }
  870. else
  871. {
  872. GivePlayerMoney(killerid, 3000);
  873. GivePlayerMoney(killerid, 10000);
  874. SendClientMessage(killerid, -1, "You Have Received $10000 + $3000 (VIP Level 3 Bonus) For Killing!");
  875. }
  876. }
  877. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  878. {
  879. GivePlayerMoney(killerid, Info[killerid][Respect]);
  880. GivePlayerMoney(killerid, 10000);
  881. format(Messaged, sizeof(Messaged),"You Have Received $10000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  882. SendClientMessage(killerid, -1, Messaged);
  883. }
  884. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  885. {
  886. GivePlayerMoney(killerid, 10000);
  887. SendClientMessage(killerid, -1, "You Have Received $10000 For Killing!");
  888. }
  889. if(Info[killerid][Respect] < 1000)
  890. {
  891. SendClientMessage(killerid, -1, "You Have Earned 4+ Respect!");
  892. Info[killerid][Respect] += 4;
  893. }
  894. new killer_name[MAX_PLAYER_NAME], Kill[128];
  895. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  896. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On Rockstar Spree!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  897. }
  898. if(Killstreak[killerid] == 10) // It finds if the player is on a Killing Spree of 3 kills , you may change
  899. {
  900. if(Info[killerid][VIPLevel] == 1)
  901. {
  902. if(Info[killerid][Respect] > 0)
  903. {
  904. GivePlayerMoney(killerid, Info[killerid][Respect]);
  905. GivePlayerMoney(killerid, 1000);
  906. GivePlayerMoney(killerid, 11000);
  907. format(Messaged, sizeof(Messaged),"You Have Received $11000 + $1000 (VIP Level 1 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  908. SendClientMessage(killerid, -1, Messaged);
  909. }
  910. else
  911. {
  912. GivePlayerMoney(killerid, 1000);
  913. GivePlayerMoney(killerid, 11000);
  914. SendClientMessage(killerid, -1, "You Have Received $11000 + $1000 (VIP Level 1 Bonus) For Killing!");
  915. }
  916. }
  917. if(Info[killerid][VIPLevel] == 2)
  918. {
  919. if(Info[killerid][Respect] > 0)
  920. {
  921. GivePlayerMoney(killerid, Info[killerid][Respect]);
  922. GivePlayerMoney(killerid, 2000);
  923. GivePlayerMoney(killerid, 11000);
  924. format(Messaged, sizeof(Messaged),"You Have Received $11000 + $2000 (VIP Level 2 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  925. SendClientMessage(killerid, -1, Messaged);
  926. }
  927. else
  928. {
  929. GivePlayerMoney(killerid, 2000);
  930. GivePlayerMoney(killerid, 11000);
  931. SendClientMessage(killerid, -1, "You Have Received $11000 + $2000 (VIP Level 2 Bonus) For Killing!");
  932. }
  933. }
  934. if(Info[killerid][VIPLevel] == 3)
  935. {
  936. if(Info[killerid][Respect] > 0)
  937. {
  938. GivePlayerMoney(killerid, Info[killerid][Respect]);
  939. GivePlayerMoney(killerid, 3000);
  940. GivePlayerMoney(killerid, 11000);
  941. format(Messaged, sizeof(Messaged),"You Have Received $11000 + $3000 (VIP Level 3 Bonus) + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  942. SendClientMessage(killerid, -1, Messaged);
  943. }
  944. else
  945. {
  946. GivePlayerMoney(killerid, 3000);
  947. GivePlayerMoney(killerid, 11000);
  948. SendClientMessage(killerid, -1, "You Have Received $11000 + $3000 (VIP Level 3 Bonus) For Killing!");
  949. }
  950. }
  951. else if(Info[killerid][Respect] > 0 && Info[killerid][VIPLevel] == 0)
  952. {
  953. GivePlayerMoney(killerid, Info[killerid][Respect]);
  954. GivePlayerMoney(killerid, 11000);
  955. format(Messaged, sizeof(Messaged),"You Have Received $11000 + $%d (Respect Bonus) For Killing!",Info[killerid][Respect]);
  956. SendClientMessage(killerid, -1, Messaged);
  957. }
  958. else if(Info[killerid][Respect] == 0 && Info[killerid][VIPLevel] == 0)
  959. {
  960. GivePlayerMoney(killerid, 11000);
  961. SendClientMessage(killerid, -1, "You Have Received $11000 For Killing!");
  962. }
  963. if(Info[killerid][Respect] < 1000)
  964. {
  965. SendClientMessage(killerid, -1, "You Have Earned 5+ Respect!");
  966. Info[killerid][Respect] += 5;
  967. }
  968. new killer_name[MAX_PLAYER_NAME], Kill[128];
  969. GetPlayerName(killerid, killer_name, MAX_PLAYER_NAME);
  970. if(killerid != INVALID_PLAYER_ID) return format(Kill, sizeof(Kill), "%s (%d) Is On FIRE!", killer_name,killerid), SendClientMessageToAll(0x00FBFFFF, Kill);
  971. }
  972. if(PlayerDat[playerid][InGang] == 1)
  973. {
  974. dini_IntSet(gFileId(PlayerDat[playerid][GangID]),"Deaths",dini_Int(gFileId(PlayerDat[playerid][GangID]),"Deaths")+1);
  975. }
  976. if(PlayerDat[killerid][InGang] == 1)
  977. {
  978. dini_IntSet(gFileId(PlayerDat[killerid][GangID]),"Kills",dini_Int(gFileId(PlayerDat[killerid][GangID]),"Kills")+1);
  979. }
  980. if(IsBeingSpeced[playerid] == 1)//If the player being spectated, dies, then turn off the spec mode for the spectator.
  981. {
  982. foreach(Player,i)
  983. {
  984. if(spectatorid[i] == playerid)
  985. {
  986. TogglePlayerSpectating(i,false);// This justifies what's above, if it's not off then you'll be either spectating your connect screen, or somewhere in blueberry (I don't know why)
  987. }
  988. }
  989. }
  990. PlayerInfo[playerid][pDeaths] ++;
  991. PlayerInfo[killerid][pKills] ++;
  992. Headshotdone[playerid] = 0;
  993. Killstreak[killerid] +=1;
  994. Killstreak[playerid] = 0;
  995. APlayerData[playerid][CurrentHouse] = 0;
  996. KillerScore[killerid]++;
  997. Antispamming[playerid] = 0;
  998. return 1;
  999. }
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