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Nov 15th, 2016
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  1. GameController puts Sonic Mine into play.
  2. GameController puts Reactive Plating into play.
  3. Ambuscade shuffles their the villain deck.
  4. Went to Ambuscade's Start phase.
  5. Went from Ambuscade's Start phase to PlayCard phase.
  6. GameController plays Snatch and Grab.
  7. Ambuscade initiates 1 Melee damage to Captain Cosmic.
  8. Ambuscade deals Captain Cosmic 1 Melee damage.
  9. Captain Cosmic is now at 26 HP.
  10. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  11. Ambuscade deals Captain Cosmic 2 Energy damage.
  12. Captain Cosmic is now at 24 HP.
  13. GameController moved Snatch and Grab to the villain trash.
  14. Went from Ambuscade's PlayCard phase to End phase.
  15. Ambuscade initiates 2 Projectile damage to The Visionary.
  16. Ambuscade deals The Visionary 2 Projectile damage.
  17. The Visionary is now at 24 HP.
  18. Went from Ambuscade's End phase to Captain Cosmic's Start phase.
  19. Went from Captain Cosmic's Start phase to PlayCard phase.
  20. GameController plays Energy Bracer.
  21. GameController moved Energy Bracer from Captain Cosmic's hand next to Prime Wardens Argent Adept.
  22. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  23. Captain Cosmic uses the power on Captain Cosmic.
  24. Revealed card: Wounding Buffer
  25. Captain Cosmic's Fabrication puts Wounding Buffer into play.
  26. GameController moved Wounding Buffer from Captain Cosmic's revealed cards next to Prime Wardens Argent Adept.
  27. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  28. Captain Cosmic draws Augmented Ally.
  29. Went from Captain Cosmic's DrawCard phase to End phase.
  30. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  31. Went from The Argent Adept's Start phase to PlayCard phase.
  32. GameController plays Counterpoint Bulwark.
  33. Went from The Argent Adept's PlayCard phase to UsePower phase.
  34. The Argent Adept uses the power on Prime Wardens Argent Adept.
  35. Prime Wardens Argent Adept's Conduct puts Rhapsody of Vigor into play.
  36. The Argent Adept activates the text on Counterpoint Bulwark.
  37. Captain Cosmic draws Unflagging Animation.
  38. Went from The Argent Adept's UsePower phase to DrawCard phase.
  39. The Argent Adept draws Instrumental Conjuration.
  40. Went from The Argent Adept's DrawCard phase to End phase.
  41. Went from The Argent Adept's End phase to The Visionary's Start phase.
  42. Went from The Visionary's Start phase to PlayCard phase.
  43. GameController plays Mind Spike.
  44. The Visionary initiates 3 Psychic damage to Reactive Plating.
  45. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  46. The Visionary deals Reactive Plating 2 Psychic damage.
  47. Reactive Plating is now at 8 HP.
  48. GameController moved Mind Spike to The Visionary's trash.
  49. Went from The Visionary's PlayCard phase to UsePower phase.
  50. The Visionary uses the power on The Visionary.
  51. Captain Cosmic draws Vitality Conduit.
  52. Captain Cosmic draws Augmented Ally.
  53. Captain Cosmic discards Augmented Ally.
  54. The Visionary moved Augmented Ally from Captain Cosmic's hand to Captain Cosmic's trash.
  55. Went from The Visionary's UsePower phase to DrawCard phase.
  56. The Visionary draws Psychic Maelstrom.
  57. Went from The Visionary's DrawCard phase to End phase.
  58. Went from The Visionary's End phase to Dok'Thorath Capital's Start phase.
  59. Went from Dok'Thorath Capital's Start phase to PlayCard phase.
  60. GameController plays Thorathian Military.
  61. Went from Dok'Thorath Capital's PlayCard phase to End phase.
  62. Thorathian Military initiates 2 Energy damage to Prime Wardens Argent Adept.
  63. Energy Bracer reduces the damage dealt to Prime Wardens Argent Adept by Thorathian Military by 1.
  64. Thorathian Military deals Prime Wardens Argent Adept 1 Energy damage.
  65. Prime Wardens Argent Adept is now at 24 HP.
  66. Wounding Buffer reacts!
  67. Wounding Buffer initiates 2 Energy damage to Thorathian Military.
  68. Thorathian Military reduces the damage dealt to Thorathian Military by Wounding Buffer by 1.
  69. Wounding Buffer deals Thorathian Military 1 Energy damage.
  70. Thorathian Military is now at 3 HP.
  71. Thorathian Military initiates 2 Energy damage to Ambuscade.
  72. Reactive Plating reduces the damage dealt to Ambuscade by Thorathian Military by 1.
  73. Thorathian Military deals Ambuscade 1 Energy damage.
  74. Ambuscade is now at 49 HP.
  75. Reactive Plating reacts!
  76. Reactive Plating initiates 2 Energy damage to Thorathian Military.
  77. Thorathian Military reduces the damage dealt to Thorathian Military by Reactive Plating by 1.
  78. Reactive Plating deals Thorathian Military 1 Energy damage.
  79. Thorathian Military is now at 2 HP.
  80. Thorathian Military initiates 2 Energy damage to Reactive Plating.
  81. Reactive Plating reduces the damage dealt to Reactive Plating by Thorathian Military by 1.
  82. Thorathian Military deals Reactive Plating 1 Energy damage.
  83. Reactive Plating is now at 7 HP.
  84. Thorathian Military initiates 2 Energy damage to Sonic Mine.
  85. Thorathian Military deals Sonic Mine 2 Energy damage.
  86. Sonic Mine is now at -1 HP.
  87. Sonic Mine initiates 2 Sonic damage to Prime Wardens Argent Adept.
  88. Energy Bracer reduces the damage dealt to Prime Wardens Argent Adept by Sonic Mine by 1.
  89. Sonic Mine deals Prime Wardens Argent Adept 1 Sonic damage.
  90. Prime Wardens Argent Adept is now at 23 HP.
  91. Applying ongoing effect: Prime Wardens Argent Adept cannot deal damage.
  92. Wounding Buffer reacts!
  93. Wounding Buffer initiates 2 Energy damage to Sonic Mine.
  94. Wounding Buffer deals Sonic Mine 2 Energy damage.
  95. Sonic Mine is now at -3 HP.
  96. Sonic Mine initiates 2 Sonic damage to Captain Cosmic.
  97. Sonic Mine deals Captain Cosmic 2 Sonic damage.
  98. Captain Cosmic is now at 22 HP.
  99. Applying ongoing effect: Captain Cosmic cannot deal damage.
  100. Sonic Mine initiates 2 Sonic damage to Energy Bracer.
  101. Sonic Mine deals Energy Bracer 2 Sonic damage.
  102. Energy Bracer is now at 2 HP.
  103. Applying ongoing effect: Energy Bracer cannot deal damage.
  104. Sonic Mine initiates 2 Sonic damage to Wounding Buffer.
  105. Sonic Mine deals Wounding Buffer 2 Sonic damage.
  106. Wounding Buffer is now at 2 HP.
  107. Applying ongoing effect: Wounding Buffer cannot deal damage.
  108. Sonic Mine initiates 2 Sonic damage to The Visionary.
  109. Sonic Mine deals The Visionary 2 Sonic damage.
  110. The Visionary is now at 22 HP.
  111. Applying ongoing effect: The Visionary cannot deal damage.
  112. Thorathian Military destroys Sonic Mine!
  113. GameController moved Sonic Mine to the villain trash.
  114. Thorathian Military initiates 2 Energy damage to Captain Cosmic.
  115. Thorathian Military deals Captain Cosmic 2 Energy damage.
  116. Captain Cosmic is now at 20 HP.
  117. Thorathian Military initiates 2 Energy damage to Energy Bracer.
  118. Thorathian Military deals Energy Bracer 2 Energy damage.
  119. Energy Bracer is now at 0 HP.
  120. Thorathian Military destroys Energy Bracer!
  121. GameController moved Energy Bracer to Captain Cosmic's trash.
  122. Thorathian Military initiates 2 Energy damage to Wounding Buffer.
  123. Thorathian Military deals Wounding Buffer 2 Energy damage.
  124. Wounding Buffer is now at 0 HP.
  125. Thorathian Military destroys Wounding Buffer!
  126. GameController moved Wounding Buffer to Captain Cosmic's trash.
  127. Thorathian Military initiates 2 Energy damage to The Visionary.
  128. Thorathian Military deals The Visionary 2 Energy damage.
  129. The Visionary is now at 20 HP.
  130. Went from Dok'Thorath Capital's End phase to Ambuscade's Start phase.
  131. Notice: an ongoing effect just expired: Prime Wardens Argent Adept cannot deal damage.
  132. Notice: an ongoing effect just expired: Captain Cosmic cannot deal damage.
  133. Notice: an ongoing effect just expired: The Visionary cannot deal damage.
  134. Went from Ambuscade's Start phase to PlayCard phase.
  135. GameController plays Quick Stim-Patch.
  136. Quick Stim-Patch caused Ambuscade to regain 1 HP, up to their maximum HP. HP is now 50.
  137. Quick Stim-Patch moves 2 cards to the top of Ambuscade's Deck.
  138. Ambuscade shuffles their the villain deck.
  139. Quick Stim-Patch plays Snatch and Grab.
  140. Ambuscade initiates 1 Melee damage to Prime Wardens Argent Adept.
  141. Ambuscade deals Prime Wardens Argent Adept 1 Melee damage.
  142. Prime Wardens Argent Adept is now at 22 HP.
  143. Ambuscade initiates 2 Energy damage to Prime Wardens Argent Adept.
  144. Ambuscade deals Prime Wardens Argent Adept 2 Energy damage.
  145. Prime Wardens Argent Adept is now at 20 HP.
  146. GameController moved Snatch and Grab to the villain trash.
  147. GameController moved Quick Stim-Patch to the villain trash.
  148. Went from Ambuscade's PlayCard phase to End phase.
  149. Ambuscade initiates 2 Projectile damage to The Visionary.
  150. Ambuscade deals The Visionary 2 Projectile damage.
  151. The Visionary is now at 18 HP.
  152. Went from Ambuscade's End phase to Captain Cosmic's Start phase.
  153. Went from Captain Cosmic's Start phase to PlayCard phase.
  154. GameController plays Vitality Conduit.
  155. GameController moved Vitality Conduit from Captain Cosmic's hand next to Prime Wardens Argent Adept.
  156. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  157. Captain Cosmic uses the power on Captain Cosmic.
  158. Revealed card: Harsh Offense
  159. Captain Cosmic's Fabrication puts Harsh Offense into play.
  160. Revealed card: Destructive Response
  161. Revealed card: Harsh Offense
  162. Revealed card: Dynamic Siphon
  163. Captain Cosmic initiates 2 Energy damage to Thorathian Military.
  164. Thorathian Military reduces the damage dealt to Thorathian Military by Captain Cosmic by 1.
  165. Captain Cosmic deals Thorathian Military 1 Energy damage.
  166. Thorathian Military is now at 1 HP.
  167. Moving cards in Revealed location back from whence they came.
  168. GameController moves 3 cards to the top of Captain Cosmic's Trash.
  169. GameController moved Harsh Offense to Captain Cosmic's trash.
  170. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  171. Captain Cosmic draws Sustained Influence.
  172. Went from Captain Cosmic's DrawCard phase to End phase.
  173. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  174. Went from The Argent Adept's Start phase to PlayCard phase.
  175. GameController plays Instrumental Conjuration.
  176. Instrumental Conjuration puts Xu's Bell into play.
  177. The Argent Adept shuffles their The Argent Adept's deck.
  178. The Argent Adept draws Sarabande of Destruction.
  179. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  180. Went from The Argent Adept's PlayCard phase to UsePower phase.
  181. The Argent Adept uses the power on Xu's Bell.
  182. The Argent Adept activates the text on Counterpoint Bulwark.
  183. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  184. Applying ongoing effect: Reduce damage dealt to The Visionary by 1.
  185. The Argent Adept activates the text on Counterpoint Bulwark.
  186. Captain Cosmic draws Cosmic Weapon.
  187. Went from The Argent Adept's UsePower phase to DrawCard phase.
  188. The Argent Adept draws Vernal Sonata.
  189. Went from The Argent Adept's DrawCard phase to End phase.
  190. Went from The Argent Adept's End phase to The Visionary's Start phase.
  191. Went from The Visionary's Start phase to PlayCard phase.
  192. GameController plays Twist the Ether.
  193. GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
  194. Went from The Visionary's PlayCard phase to UsePower phase.
  195. The Visionary uses the power on The Visionary.
  196. The Visionary draws Foresight.
  197. The Visionary draws Mass Levitation.
  198. The Visionary discards Psychic Maelstrom.
  199. The Visionary moved Psychic Maelstrom from The Visionary's hand to The Visionary's trash.
  200. Went from The Visionary's UsePower phase to DrawCard phase.
  201. The Visionary draws Mental Divergence.
  202. Went from The Visionary's DrawCard phase to End phase.
  203. Went from The Visionary's End phase to Dok'Thorath Capital's Start phase.
  204. Went from Dok'Thorath Capital's Start phase to PlayCard phase.
  205. GameController plays Abject Refugees.
  206. Went from Dok'Thorath Capital's PlayCard phase to End phase.
  207. Thorathian Military initiates 2 Energy damage to Vitality Conduit.
  208. Thorathian Military deals Vitality Conduit 2 Energy damage.
  209. Vitality Conduit is now at 2 HP.
  210. Vitality Conduit caused Prime Wardens Argent Adept to regain 2 HP. HP is now 22.
  211. Thorathian Military initiates 2 Energy damage to Prime Wardens Argent Adept.
  212. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Thorathian Military by 1.
  213. Thorathian Military deals Prime Wardens Argent Adept 1 Energy damage.
  214. Prime Wardens Argent Adept is now at 21 HP.
  215. Thorathian Military initiates 2 Energy damage to Ambuscade.
  216. Reactive Plating reduces the damage dealt to Ambuscade by Thorathian Military by 1.
  217. Thorathian Military deals Ambuscade 1 Energy damage.
  218. Ambuscade is now at 49 HP.
  219. Reactive Plating reacts!
  220. Reactive Plating initiates 2 Energy damage to Thorathian Military.
  221. Thorathian Military reduces the damage dealt to Thorathian Military by Reactive Plating by 1.
  222. Reactive Plating deals Thorathian Military 1 Energy damage.
  223. Thorathian Military is now at 0 HP.
  224. Reactive Plating destroys Thorathian Military!
  225. GameController moved Thorathian Military to the environment trash.
  226. Went from Dok'Thorath Capital's End phase to Ambuscade's Start phase.
  227. Went from Ambuscade's Start phase to PlayCard phase.
  228. GameController plays Run and Gun.
  229. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  230. Twist the Ether changes the damage type to Infernal.
  231. Twist the Ether reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  232. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  233. Damage amount was 0, so no damage was dealt.
  234. Run and Gun moves 2 cards to the top of Ambuscade's Deck.
  235. Ambuscade shuffles their the villain deck.
  236. Run and Gun plays Quick Stim-Patch.
  237. Quick Stim-Patch caused Ambuscade to regain 1 HP, up to their maximum HP. HP is now 50.
  238. Ambuscade shuffles their the villain deck.
  239. Quick Stim-Patch plays Snatch and Grab.
  240. Ambuscade initiates 1 Melee damage to Prime Wardens Argent Adept.
  241. Twist the Ether changes the damage type to Infernal.
  242. Twist the Ether reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  243. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  244. Damage amount was 0, so no damage was dealt.
  245. Ambuscade initiates 2 Energy damage to Prime Wardens Argent Adept.
  246. Twist the Ether changes the damage type to Infernal.
  247. Twist the Ether reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  248. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  249. Damage amount was 0, so no damage was dealt.
  250. GameController moved Snatch and Grab to the villain trash.
  251. GameController moved Quick Stim-Patch to the villain trash.
  252. GameController moved Run and Gun to the villain trash.
  253. Went from Ambuscade's PlayCard phase to End phase.
  254. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  255. Twist the Ether changes the damage type to Fire.
  256. Twist the Ether reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  257. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  258. Damage amount was 0, so no damage was dealt.
  259. Went from Ambuscade's End phase to Captain Cosmic's Start phase.
  260. Went from Captain Cosmic's Start phase to PlayCard phase.
  261. GameController plays Sustained Influence.
  262. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  263. Captain Cosmic uses the power on Captain Cosmic.
  264. Revealed card: Sustained Influence
  265. Captain Cosmic's Fabrication puts Sustained Influence into play.
  266. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  267. Captain Cosmic draws Conservation of Energy.
  268. Went from Captain Cosmic's DrawCard phase to End phase.
  269. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  270. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  271. Notice: an ongoing effect just expired: Reduce damage dealt to The Visionary by 1.
  272. Went from The Argent Adept's Start phase to PlayCard phase.
  273. GameController plays Inventive Preparation.
  274. Went from The Argent Adept's PlayCard phase to UsePower phase.
  275. The Argent Adept uses the power on Xu's Bell.
  276. The Argent Adept activates the text on Counterpoint Bulwark.
  277. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  278. Applying ongoing effect: Reduce damage dealt to The Visionary by 1.
  279. The Argent Adept activates the text on Inventive Preparation.
  280. Inventive Preparation plays Unflagging Animation.
  281. Went from The Argent Adept's UsePower phase to DrawCard phase.
  282. The Argent Adept draws Silver Shadow.
  283. Went from The Argent Adept's DrawCard phase to End phase.
  284. Went from The Argent Adept's End phase to The Visionary's Start phase.
  285. Went from The Visionary's Start phase to PlayCard phase.
  286. GameController plays Mental Divergence.
  287. Went from The Visionary's PlayCard phase to UsePower phase.
  288. The Visionary uses the power on The Visionary.
  289. Captain Cosmic draws Cosmic Crest.
  290. Captain Cosmic draws Cosmic Weapon.
  291. Captain Cosmic discards Cosmic Weapon.
  292. The Visionary moved Cosmic Weapon from Captain Cosmic's hand to Captain Cosmic's trash.
  293. Went from The Visionary's UsePower phase to DrawCard phase.
  294. The Visionary draws Suggestion.
  295. Went from The Visionary's DrawCard phase to End phase.
  296. Went from The Visionary's End phase to Dok'Thorath Capital's Start phase.
  297. Captain Cosmic draws Autonomous Blade.
  298. The Argent Adept draws Alacritous Subdominant.
  299. The Visionary draws Precognition.
  300. Went from Dok'Thorath Capital's Start phase to PlayCard phase.
  301. GameController plays Defiant Looters.
  302. Went from Dok'Thorath Capital's PlayCard phase to End phase.
  303. Defiant Looters moved Run and Gun from the villain deck to the villain trash.
  304. Defiant Looters moved Cosmic Weapon from Captain Cosmic's deck to Captain Cosmic's trash.
  305. Defiant Looters moved Arcane Cadence from The Argent Adept's deck to The Argent Adept's trash.
  306. Defiant Looters moved Mind Spike from The Visionary's deck to The Visionary's trash.
  307. Defiant Looters moved Authority Ziggurat from the environment deck to the environment trash.
  308. Went from Dok'Thorath Capital's End phase to Ambuscade's Start phase.
  309. Went from Ambuscade's Start phase to PlayCard phase.
  310. GameController plays Vanish.
  311. Vanish puts Personal Cloaking Device into play.
  312. Ambuscade was flipped to its back side.
  313. Ambuscade shuffles their the villain deck.
  314. GameController moved Vanish to the villain trash.
  315. Went from Ambuscade's PlayCard phase to End phase.
  316. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  317. Twist the Ether changes the damage type to Infernal.
  318. Twist the Ether reduces the damage dealt to Vitality Conduit by Ambuscade by 1.
  319. Ambuscade deals Vitality Conduit 1 Infernal damage.
  320. Vitality Conduit is now at 1 HP.
  321. Vitality Conduit caused Prime Wardens Argent Adept to regain 2 HP. HP is now 23.
  322. Went from Ambuscade's End phase to Captain Cosmic's Start phase.
  323. Unflagging Animation puts Energy Bracer into play.
  324. GameController moved Energy Bracer from Captain Cosmic's trash next to Prime Wardens Argent Adept.
  325. Went from Captain Cosmic's Start phase to PlayCard phase.
  326. GameController plays Cosmic Crest.
  327. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  328. Captain Cosmic uses the power on Cosmic Crest.
  329. Cosmic Crest caused Vitality Conduit to regain 2 HP. HP is now 3.
  330. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  331. Captain Cosmic draws Energy Bracer.
  332. Went from Captain Cosmic's DrawCard phase to End phase.
  333. Captain Cosmic initiates 1 Psychic damage to Captain Cosmic.
  334. Captain Cosmic deals Captain Cosmic 1 Psychic damage.
  335. Captain Cosmic is now at 19 HP.
  336. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  337. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  338. Notice: an ongoing effect just expired: Reduce damage dealt to The Visionary by 1.
  339. Went from The Argent Adept's Start phase to PlayCard phase.
  340. GameController plays Arcane Cadence.
  341. Revealed card: Instrumental Conjuration
  342. Revealed card: Syncopated Onslaught
  343. Revealed card: Rhapsody of Vigor
  344. Revealed card: Akpunku's Drum
  345. Revealed card: Vernal Sonata
  346. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  347. Arcane Cadence moved Rhapsody of Vigor from The Argent Adept's revealed cards to The Argent Adept's deck.
  348. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  349. Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's trash.
  350. Arcane Cadence plays Instrumental Conjuration.
  351. ***** LOADED UNDO FILE: undo-73-TheArgentAdept-PlayCard *****
  352. Possible achievement: Base_CumulativeDamage, progress: 100
  353. Possible achievement: Base_CumulativeHeal, progress: 1108
  354. Possible achievement: Base_LargeAttack
  355. Possible achievement: Base_LastHeroStanding
  356. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  357. Possible achievement: Base_NoCards
  358. Possible achievement: Base_NoPowers
  359. Possible achievement: Base_RedirectMany
  360. Possible achievement: Base_WinFullHP
  361. Possible achievement: Base_WinGame
  362. GameController plays Arcane Cadence.
  363. Revealed card: Instrumental Conjuration
  364. Revealed card: Syncopated Onslaught
  365. Revealed card: Rhapsody of Vigor
  366. Revealed card: Akpunku's Drum
  367. Revealed card: Vernal Sonata
  368. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  369. Arcane Cadence moved Rhapsody of Vigor from The Argent Adept's revealed cards to The Argent Adept's deck.
  370. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  371. Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's trash.
  372. Arcane Cadence plays Instrumental Conjuration.
  373. ***** LOADED UNDO FILE: undo-73-TheArgentAdept-PlayCard *****
  374. Possible achievement: Base_CumulativeDamage, progress: 100
  375. Possible achievement: Base_CumulativeHeal, progress: 1108
  376. Possible achievement: Base_LargeAttack
  377. Possible achievement: Base_LastHeroStanding
  378. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  379. Possible achievement: Base_NoCards
  380. Possible achievement: Base_NoPowers
  381. Possible achievement: Base_RedirectMany
  382. Possible achievement: Base_WinFullHP
  383. Possible achievement: Base_WinGame
  384. GameController plays Arcane Cadence.
  385. Revealed card: Instrumental Conjuration
  386. Revealed card: Syncopated Onslaught
  387. Revealed card: Rhapsody of Vigor
  388. Revealed card: Akpunku's Drum
  389. Revealed card: Vernal Sonata
  390. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's hand.
  391. Arcane Cadence moved Rhapsody of Vigor from The Argent Adept's revealed cards to The Argent Adept's deck.
  392. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  393. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
  394. Arcane Cadence plays Akpunku's Drum.
  395. GameController moved Arcane Cadence to The Argent Adept's trash.
  396. Went from The Argent Adept's PlayCard phase to UsePower phase.
  397. The Argent Adept uses the power on Akpunku's Drum.
  398. The Argent Adept activates the text on Inventive Preparation.
  399. Inventive Preparation plays Energy Bracer.
  400. GameController moved Energy Bracer from Captain Cosmic's hand next to Prime Wardens Argent Adept.
  401. The Argent Adept activates the text on Rhapsody of Vigor.
  402. Rhapsody of Vigor caused Captain Cosmic to regain 1 HP. HP is now 20.
  403. Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 24.
  404. Rhapsody of Vigor caused The Visionary to regain 1 HP. HP is now 19.
  405. Rhapsody of Vigor caused Vitality Conduit to regain 1 HP, up to their maximum HP. HP is now 4.
  406. Went from The Argent Adept's UsePower phase to DrawCard phase.
  407. The Argent Adept draws Rhapsody of Vigor.
  408. Went from The Argent Adept's DrawCard phase to End phase.
  409. Went from The Argent Adept's End phase to The Visionary's Start phase.
  410. Went from The Visionary's Start phase to PlayCard phase.
  411. GameController plays Precognition.
  412. Revealed card: Rigged to Detonate
  413. Revealed card: Quick Stim-Patch
  414. Revealed card: Explosive Launcher
  415. Precognition moved Rigged to Detonate from Ambuscade's revealed cards to the villain deck.
  416. Precognition moved Quick Stim-Patch from Ambuscade's revealed cards to the bottom of the villain deck.
  417. Precognition moved Explosive Launcher from Ambuscade's revealed cards to the bottom of the villain deck.
  418. GameController moved Precognition to The Visionary's trash.
  419. Went from The Visionary's PlayCard phase to UsePower phase.
  420. The Visionary uses the power on The Visionary.
  421. Captain Cosmic draws Vitality Conduit.
  422. Captain Cosmic draws Wounding Buffer.
  423. Captain Cosmic discards Augmented Ally.
  424. The Visionary moved Augmented Ally from Captain Cosmic's hand to Captain Cosmic's trash.
  425. Went from The Visionary's UsePower phase to DrawCard phase.
  426. The Visionary draws Telekinetic Cocoon.
  427. Went from The Visionary's DrawCard phase to End phase.
  428. Went from The Visionary's End phase to Dok'Thorath Capital's Start phase.
  429. Captain Cosmic draws Conservation of Energy.
  430. The Argent Adept draws Silver Shadow.
  431. The Visionary draws Telekinetic Cocoon.
  432. Went from Dok'Thorath Capital's Start phase to PlayCard phase.
  433. GameController plays Gene-Bound Ravagers.
  434. Went from Dok'Thorath Capital's PlayCard phase to End phase.
  435. Defiant Looters moved Rigged to Detonate from the villain deck to the villain trash.
  436. Defiant Looters moved Wounding Buffer from Captain Cosmic's deck to Captain Cosmic's trash.
  437. Defiant Looters moved Syncopated Onslaught from The Argent Adept's deck to The Argent Adept's trash.
  438. Defiant Looters moved Mind Spike from The Visionary's deck to The Visionary's trash.
  439. Defiant Looters moved Freedom Fighters from the environment deck to the environment trash.
  440. Gene-Bound Ravagers initiates 2 Melee damage to Ambuscade.
  441. Ambuscade made Ambuscade immune to damage.
  442. Damage amount was 0, so no damage was dealt.
  443. Gene-Bound Ravagers initiates 2 Melee damage to Personal Cloaking Device.
  444. Gene-Bound Ravagers deals Personal Cloaking Device 2 Melee damage.
  445. Personal Cloaking Device is now at 7 HP.
  446. Gene-Bound Ravagers initiates 2 Melee damage to Reactive Plating.
  447. Reactive Plating reduces the damage dealt to Reactive Plating by Gene-Bound Ravagers by 1.
  448. Gene-Bound Ravagers deals Reactive Plating 1 Melee damage.
  449. Reactive Plating is now at 6 HP.
  450. Gene-Bound Ravagers initiates 2 Melee damage to Captain Cosmic.
  451. Gene-Bound Ravagers deals Captain Cosmic 2 Melee damage.
  452. Captain Cosmic is now at 18 HP.
  453. Gene-Bound Ravagers initiates 2 Melee damage to Cosmic Crest.
  454. Gene-Bound Ravagers deals Cosmic Crest 2 Melee damage.
  455. Cosmic Crest is now at 2 HP.
  456. Gene-Bound Ravagers initiates 2 Melee damage to Energy Bracer.
  457. Gene-Bound Ravagers deals Energy Bracer 2 Melee damage.
  458. Energy Bracer is now at 2 HP.
  459. Gene-Bound Ravagers initiates 2 Melee damage to Energy Bracer.
  460. Gene-Bound Ravagers deals Energy Bracer 2 Melee damage.
  461. Energy Bracer is now at 2 HP.
  462. Gene-Bound Ravagers initiates 2 Melee damage to Vitality Conduit.
  463. Gene-Bound Ravagers deals Vitality Conduit 2 Melee damage.
  464. Vitality Conduit is now at 2 HP.
  465. Vitality Conduit caused Prime Wardens Argent Adept to regain 1 HP, up to their maximum HP. HP is now 25.
  466. Gene-Bound Ravagers initiates 2 Melee damage to Prime Wardens Argent Adept.
  467. Energy Bracer reduces the damage dealt to Prime Wardens Argent Adept by Gene-Bound Ravagers by 1.
  468. Energy Bracer reduces the damage dealt to Prime Wardens Argent Adept by Gene-Bound Ravagers by 1.
  469. Damage amount was 0, so no damage was dealt.
  470. Gene-Bound Ravagers initiates 2 Melee damage to The Visionary.
  471. Gene-Bound Ravagers deals The Visionary 2 Melee damage.
  472. The Visionary is now at 17 HP.
  473. Gene-Bound Ravagers initiates 2 Melee damage to Abject Refugees.
  474. Gene-Bound Ravagers deals Abject Refugees 2 Melee damage.
  475. Abject Refugees is now at 0 HP.
  476. Gene-Bound Ravagers destroys Abject Refugees!
  477. GameController moved Abject Refugees to the environment trash.
  478. Gene-Bound Ravagers initiates 2 Melee damage to Defiant Looters.
  479. Gene-Bound Ravagers deals Defiant Looters 2 Melee damage.
  480. Defiant Looters is now at 1 HP.
  481. Went from Dok'Thorath Capital's End phase to Ambuscade's Start phase.
  482. Went from Ambuscade's Start phase to PlayCard phase.
  483. GameController plays Vanish.
  484. GameController moved Vanish to the villain trash.
  485. Went from Ambuscade's PlayCard phase to End phase.
  486. While in preview mode, a decision made the result unknowable.
  487. While in preview mode, a decision made the result unknowable.
  488. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  489. Twist the Ether changes the damage type to Projectile.
  490. Twist the Ether reduces the damage dealt to Vitality Conduit by Ambuscade by 1.
  491. Ambuscade deals Vitality Conduit 1 Projectile damage.
  492. Vitality Conduit is now at 1 HP.
  493. Vitality Conduit tried to increase Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  494. Went from Ambuscade's End phase to Captain Cosmic's Start phase.
  495. Unflagging Animation puts Wounding Buffer into play.
  496. GameController moved Wounding Buffer from Captain Cosmic's trash next to The Visionary.
  497. Went from Captain Cosmic's Start phase to PlayCard phase.
  498. GameController plays Conservation of Energy.
  499. Conservation of Energy will destroy 5 construct cards.
  500. Conservation of Energy destroys Vitality Conduit!
  501. GameController moved Vitality Conduit to Captain Cosmic's trash.
  502. Conservation of Energy destroys Energy Bracer!
  503. Sustained Influence destroys itself!
  504. GameController moved Sustained Influence to Captain Cosmic's trash.
  505. GameController moved Energy Bracer to Captain Cosmic's trash.
  506. Sustained Influence puts Energy Bracer into play.
  507. GameController moved Energy Bracer from Captain Cosmic's trash next to The Visionary.
  508. Conservation of Energy plays Augmented Ally.
  509. GameController moved Augmented Ally from Captain Cosmic's hand next to Prime Wardens Argent Adept.
  510. Conservation of Energy plays Vitality Conduit.
  511. GameController moved Vitality Conduit from Captain Cosmic's hand next to The Visionary.
  512. Conservation of Energy plays Harsh Offense.
  513. Revealed card: Autonomous Blade
  514. Revealed card: Dynamic Siphon
  515. Revealed card: Autonomous Blade
  516. Captain Cosmic initiates 6 Energy damage to Reactive Plating.
  517. Reactive Plating reduces the damage dealt to Reactive Plating by Captain Cosmic by 1.
  518. Captain Cosmic deals Reactive Plating 5 Energy damage.
  519. Reactive Plating is now at 1 HP.
  520. Moving cards in Revealed location back from whence they came.
  521. GameController moves 3 cards to the top of Captain Cosmic's Trash.
  522. GameController moved Harsh Offense to Captain Cosmic's trash.
  523. GameController moved Conservation of Energy to Captain Cosmic's trash.
  524. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  525. Captain Cosmic uses the power on Cosmic Crest.
  526. Cosmic Crest caused Energy Bracer to regain 2 HP, up to their maximum HP. HP is now 4.
  527. Cosmic Crest caused Cosmic Crest to regain 2 HP, up to their maximum HP. HP is now 4.
  528. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  529. Captain Cosmic draws Energy Bracer.
  530. Went from Captain Cosmic's DrawCard phase to End phase.
  531. Captain Cosmic initiates 1 Psychic damage to Captain Cosmic.
  532. Captain Cosmic deals Captain Cosmic 1 Psychic damage.
  533. Captain Cosmic is now at 17 HP.
  534. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  535. The Argent Adept discards Silver Shadow.
  536. Augmented Ally moved Silver Shadow from The Argent Adept's hand to The Argent Adept's trash.
  537. The Argent Adept uses the power on Xu's Bell.
  538. The Argent Adept activates the text on Counterpoint Bulwark.
  539. Applying ongoing effect: Reduce damage dealt to Captain Cosmic by 1.
  540. Applying ongoing effect: Reduce damage dealt to The Visionary by 1.
  541. The Argent Adept activates the text on Inventive Preparation.
  542. Inventive Preparation plays Energy Bracer.
  543. GameController moved Energy Bracer from Captain Cosmic's hand next to The Visionary.
  544. Went from The Argent Adept's Start phase to PlayCard phase.
  545. GameController plays Sarabande of Destruction.
  546. Went from The Argent Adept's PlayCard phase to UsePower phase.
  547. The Argent Adept uses the power on Akpunku's Drum.
  548. The Argent Adept activates the text on Inventive Preparation.
  549. Inventive Preparation plays Suggestion.
  550. Suggestion moved Vanish from the villain trash to the villain deck.
  551. Suggestion moved Rigged to Detonate from the villain trash to the bottom of the villain deck.
  552. GameController moved Suggestion to The Visionary's trash.
  553. The Argent Adept activates the text on Sarabande of Destruction.
  554. Sarabande of Destruction destroys Defiant Looters!
  555. GameController moved Defiant Looters to the environment trash.
  556. Went from The Argent Adept's UsePower phase to DrawCard phase.
  557. The Argent Adept draws Inspiring Supertonic.
  558. Went from The Argent Adept's DrawCard phase to End phase.
  559. Went from The Argent Adept's End phase to The Visionary's Start phase.
  560. Went from The Visionary's Start phase to PlayCard phase.
  561. GameController plays Psychic Maelstrom.
  562. The Visionary initiates 2 Psychic damage to Personal Cloaking Device.
  563. The Visionary deals Personal Cloaking Device 2 Psychic damage.
  564. Personal Cloaking Device is now at 5 HP.
  565. The Visionary initiates 2 Psychic damage to Reactive Plating.
  566. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  567. The Visionary deals Reactive Plating 1 Psychic damage.
  568. Reactive Plating is now at 0 HP.
  569. The Visionary's Enlighten destroys Reactive Plating!
  570. GameController moved Reactive Plating to the villain trash.
  571. The Visionary initiates 2 Psychic damage to Ambuscade.
  572. Ambuscade made Ambuscade immune to damage.
  573. Damage amount was 0, so no damage was dealt.
  574. The Visionary initiates 2 Psychic damage to Gene-Bound Ravagers.
  575. The Visionary deals Gene-Bound Ravagers 2 Psychic damage.
  576. Gene-Bound Ravagers is now at 2 HP.
  577. GameController moved Psychic Maelstrom to The Visionary's trash.
  578. Went from The Visionary's PlayCard phase to UsePower phase.
  579. The Visionary uses the power on Mental Divergence.
  580. Mental Divergence moved Destructive Response from Captain Cosmic's trash to Captain Cosmic's deck.
  581. Went from The Visionary's UsePower phase to DrawCard phase.
  582. The Visionary draws Demoralization.
  583. Went from The Visionary's DrawCard phase to End phase.
  584. Went from The Visionary's End phase to Dok'Thorath Capital's Start phase.
  585. Went from Dok'Thorath Capital's Start phase to PlayCard phase.
  586. GameController plays Thorathian Military.
  587. Went from Dok'Thorath Capital's PlayCard phase to End phase.
  588. Gene-Bound Ravagers initiates 2 Melee damage to Ambuscade.
  589. Ambuscade made Ambuscade immune to damage.
  590. Damage amount was 0, so no damage was dealt.
  591. Gene-Bound Ravagers initiates 2 Melee damage to Personal Cloaking Device.
  592. Gene-Bound Ravagers deals Personal Cloaking Device 2 Melee damage.
  593. Personal Cloaking Device is now at 3 HP.
  594. Gene-Bound Ravagers initiates 2 Melee damage to Captain Cosmic.
  595. Counterpoint Bulwark reduces the damage dealt to Captain Cosmic by Gene-Bound Ravagers by 1.
  596. Gene-Bound Ravagers deals Captain Cosmic 1 Melee damage.
  597. Captain Cosmic is now at 16 HP.
  598. Gene-Bound Ravagers initiates 2 Melee damage to Augmented Ally.
  599. Gene-Bound Ravagers deals Augmented Ally 2 Melee damage.
  600. Augmented Ally is now at 2 HP.
  601. Gene-Bound Ravagers initiates 2 Melee damage to Cosmic Crest.
  602. Gene-Bound Ravagers deals Cosmic Crest 2 Melee damage.
  603. Cosmic Crest is now at 2 HP.
  604. Gene-Bound Ravagers initiates 2 Melee damage to Energy Bracer.
  605. Gene-Bound Ravagers deals Energy Bracer 2 Melee damage.
  606. Energy Bracer is now at 2 HP.
  607. Gene-Bound Ravagers initiates 2 Melee damage to Energy Bracer.
  608. Gene-Bound Ravagers deals Energy Bracer 2 Melee damage.
  609. Energy Bracer is now at 2 HP.
  610. Gene-Bound Ravagers initiates 2 Melee damage to Energy Bracer.
  611. Gene-Bound Ravagers deals Energy Bracer 2 Melee damage.
  612. Energy Bracer is now at 2 HP.
  613. Gene-Bound Ravagers initiates 2 Melee damage to Vitality Conduit.
  614. Gene-Bound Ravagers deals Vitality Conduit 2 Melee damage.
  615. Vitality Conduit is now at 2 HP.
  616. Vitality Conduit caused The Visionary to regain 2 HP. HP is now 19.
  617. Gene-Bound Ravagers initiates 2 Melee damage to Wounding Buffer.
  618. Gene-Bound Ravagers deals Wounding Buffer 2 Melee damage.
  619. Wounding Buffer is now at 2 HP.
  620. Gene-Bound Ravagers initiates 2 Melee damage to Prime Wardens Argent Adept.
  621. Energy Bracer reduces the damage dealt to Prime Wardens Argent Adept by Gene-Bound Ravagers by 1.
  622. Gene-Bound Ravagers deals Prime Wardens Argent Adept 1 Melee damage.
  623. Prime Wardens Argent Adept is now at 24 HP.
  624. Gene-Bound Ravagers initiates 2 Melee damage to The Visionary.
  625. Counterpoint Bulwark reduces the damage dealt to The Visionary by Gene-Bound Ravagers by 1.
  626. Energy Bracer reduces the damage dealt to The Visionary by Gene-Bound Ravagers by 1.
  627. Energy Bracer reduces the damage dealt to The Visionary by Gene-Bound Ravagers by 1.
  628. Damage amount was 0, so no damage was dealt.
  629. Gene-Bound Ravagers initiates 2 Melee damage to Thorathian Military.
  630. Thorathian Military reduces the damage dealt to Thorathian Military by Gene-Bound Ravagers by 1.
  631. Gene-Bound Ravagers deals Thorathian Military 1 Melee damage.
  632. Thorathian Military is now at 3 HP.
  633. Thorathian Military initiates 2 Energy damage to Ambuscade.
  634. Ambuscade made Ambuscade immune to damage.
  635. Damage amount was 0, so no damage was dealt.
  636. Thorathian Military initiates 2 Energy damage to Personal Cloaking Device.
  637. Thorathian Military deals Personal Cloaking Device 2 Energy damage.
  638. Personal Cloaking Device is now at 1 HP.
  639. Thorathian Military initiates 2 Energy damage to Captain Cosmic.
  640. Cosmic Crest made Captain Cosmic immune to damage.
  641. Damage amount was 0, so no damage was dealt.
  642. Thorathian Military initiates 2 Energy damage to Augmented Ally.
  643. Cosmic Crest made Augmented Ally immune to damage.
  644. Damage amount was 0, so no damage was dealt.
  645. Thorathian Military initiates 2 Energy damage to Cosmic Crest.
  646. Cosmic Crest made Cosmic Crest immune to damage.
  647. Damage amount was 0, so no damage was dealt.
  648. Thorathian Military initiates 2 Energy damage to Energy Bracer.
  649. Cosmic Crest made Energy Bracer immune to damage.
  650. Damage amount was 0, so no damage was dealt.
  651. Thorathian Military initiates 2 Energy damage to Energy Bracer.
  652. Cosmic Crest made Energy Bracer immune to damage.
  653. Damage amount was 0, so no damage was dealt.
  654. Thorathian Military initiates 2 Energy damage to Energy Bracer.
  655. Cosmic Crest made Energy Bracer immune to damage.
  656. Damage amount was 0, so no damage was dealt.
  657. Thorathian Military initiates 2 Energy damage to Vitality Conduit.
  658. Cosmic Crest made Vitality Conduit immune to damage.
  659. Damage amount was 0, so no damage was dealt.
  660. Thorathian Military initiates 2 Energy damage to Wounding Buffer.
  661. Cosmic Crest made Wounding Buffer immune to damage.
  662. Damage amount was 0, so no damage was dealt.
  663. Thorathian Military initiates 2 Energy damage to Prime Wardens Argent Adept.
  664. Energy Bracer reduces the damage dealt to Prime Wardens Argent Adept by Thorathian Military by 1.
  665. Thorathian Military deals Prime Wardens Argent Adept 1 Energy damage.
  666. Prime Wardens Argent Adept is now at 23 HP.
  667. Thorathian Military initiates 2 Energy damage to The Visionary.
  668. Counterpoint Bulwark reduces the damage dealt to The Visionary by Thorathian Military by 1.
  669. Energy Bracer reduces the damage dealt to The Visionary by Thorathian Military by 1.
  670. Energy Bracer reduces the damage dealt to The Visionary by Thorathian Military by 1.
  671. Damage amount was 0, so no damage was dealt.
  672. Thorathian Military initiates 2 Energy damage to Gene-Bound Ravagers.
  673. Thorathian Military deals Gene-Bound Ravagers 2 Energy damage.
  674. Gene-Bound Ravagers is now at 0 HP.
  675. Thorathian Military destroys Gene-Bound Ravagers!
  676. GameController moved Gene-Bound Ravagers to the environment trash.
  677. Went from Dok'Thorath Capital's End phase to Ambuscade's Start phase.
  678. Went from Ambuscade's Start phase to PlayCard phase.
  679. GameController plays Vanish.
  680. GameController moved Vanish to the villain trash.
  681. Went from Ambuscade's PlayCard phase to End phase.
  682. While in preview mode, a decision made the result unknowable.
  683. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  684. Twist the Ether changes the damage type to Toxic.
  685. Twist the Ether reduces the damage dealt to Vitality Conduit by Ambuscade by 1.
  686. Ambuscade deals Vitality Conduit 1 Toxic damage.
  687. Vitality Conduit is now at 1 HP.
  688. Vitality Conduit caused The Visionary to regain 2 HP. HP is now 21.
  689. Went from Ambuscade's End phase to Captain Cosmic's Start phase.
  690. Unflagging Animation puts Augmented Ally into play.
  691. GameController moved Augmented Ally from Captain Cosmic's trash next to Captain Cosmic.
  692. Unflagging Animation destroys itself!
  693. GameController moved Unflagging Animation to Captain Cosmic's trash.
  694. Captain Cosmic discards Wounding Buffer.
  695. Augmented Ally moved Wounding Buffer from Captain Cosmic's hand to Captain Cosmic's trash.
  696. Captain Cosmic uses the power on Cosmic Crest.
  697. Cosmic Crest caused Energy Bracer to regain 2 HP, up to their maximum HP. HP is now 4.
  698. Cosmic Crest caused Energy Bracer to regain 2 HP, up to their maximum HP. HP is now 4.
  699. Cosmic Crest caused Energy Bracer to regain 2 HP, up to their maximum HP. HP is now 4.
  700. Went from Captain Cosmic's Start phase to PlayCard phase.
  701. GameController plays Cosmic Weapon.
  702. GameController moved Cosmic Weapon from Captain Cosmic's hand next to Captain Cosmic.
  703. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  704. Captain Cosmic uses the power on Captain Cosmic.
  705. Revealed card: Destructive Response
  706. Captain Cosmic's Fabrication puts Destructive Response into play.
  707. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  708. Captain Cosmic draws Potent Disruption.
  709. Went from Captain Cosmic's DrawCard phase to End phase.
  710. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  711. Notice: an ongoing effect just expired: Reduce damage dealt to Captain Cosmic by 1.
  712. Notice: an ongoing effect just expired: Reduce damage dealt to The Visionary by 1.
  713. The Argent Adept discards Vernal Sonata.
  714. Augmented Ally moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  715. The Argent Adept uses the power on Akpunku's Drum.
  716. The Argent Adept activates the text on Counterpoint Bulwark.
  717. Captain Cosmic draws Potent Disruption.
  718. The Argent Adept activates the text on Rhapsody of Vigor.
  719. Rhapsody of Vigor caused Captain Cosmic to regain 1 HP. HP is now 17.
  720. Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 24.
  721. Rhapsody of Vigor caused The Visionary to regain 1 HP. HP is now 22.
  722. ***** LOADED UNDO FILE: undo-114-TheArgentAdept-Start *****
  723. Possible achievement: Base_CumulativeDamage, progress: 100
  724. Possible achievement: Base_CumulativeHeal, progress: 1119
  725. Possible achievement: Base_LargeAttack
  726. Possible achievement: Base_LastHeroStanding
  727. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  728. Possible achievement: Base_NoCards
  729. Possible achievement: Base_NoPowers
  730. Possible achievement: Base_RedirectMany
  731. Possible achievement: Base_WinFullHP
  732. Possible achievement: Base_WinGame
  733. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  734. Notice: an ongoing effect just expired: Reduce damage dealt to Captain Cosmic by 1.
  735. Notice: an ongoing effect just expired: Reduce damage dealt to The Visionary by 1.
  736. The Argent Adept discards Vernal Sonata.
  737. Augmented Ally moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  738. The Argent Adept uses the power on Akpunku's Drum.
  739. The Argent Adept activates the text on Counterpoint Bulwark.
  740. Captain Cosmic draws Potent Disruption.
  741. The Argent Adept activates the text on Rhapsody of Vigor.
  742. Rhapsody of Vigor caused Captain Cosmic to regain 1 HP. HP is now 17.
  743. Rhapsody of Vigor caused Cosmic Crest to regain 1 HP. HP is now 3.
  744. Rhapsody of Vigor caused Wounding Buffer to regain 1 HP. HP is now 3.
  745. Rhapsody of Vigor caused Vitality Conduit to regain 1 HP. HP is now 2.
  746. Rhapsody of Vigor caused Augmented Ally to regain 1 HP. HP is now 3.
  747. Went from The Argent Adept's Start phase to PlayCard phase.
  748. GameController plays Instrumental Conjuration.
  749. Instrumental Conjuration puts Drake's Pipes into play.
  750. The Argent Adept shuffles their The Argent Adept's deck.
  751. The Argent Adept draws Eydisar's Horn.
  752. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  753. Went from The Argent Adept's PlayCard phase to UsePower phase.
  754. The Argent Adept uses the power on Xu's Bell.
  755. The Argent Adept activates the text on Counterpoint Bulwark.
  756. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  757. Applying ongoing effect: Reduce damage dealt to Captain Cosmic by 1.
  758. The Argent Adept activates the text on Inventive Preparation.
  759. Inventive Preparation plays Potent Disruption.
  760. Potent Disruption destroys Wounding Buffer!
  761. Captain Cosmic initiates 1 Energy damage to Personal Cloaking Device.
  762. Captain Cosmic deals Personal Cloaking Device 1 Energy damage.
  763. Personal Cloaking Device is now at 0 HP.
  764. Captain Cosmic's Fabrication destroys Personal Cloaking Device!
  765. GameController moved Personal Cloaking Device to the villain trash.
  766. Captain Cosmic initiates 1 Energy damage to Thorathian Military.
  767. Thorathian Military reduces the damage dealt to Thorathian Military by Captain Cosmic by 1.
  768. Damage amount was 0, so no damage was dealt.
  769. GameController moved Wounding Buffer to Captain Cosmic's trash.
  770. Captain Cosmic initiates 4 Energy damage to Thorathian Military.
  771. Thorathian Military reduces the damage dealt to Thorathian Military by Captain Cosmic by 1.
  772. Captain Cosmic deals Thorathian Military 3 Energy damage.
  773. Thorathian Military is now at 0 HP.
  774. Captain Cosmic's Fabrication destroys Thorathian Military!
  775. GameController moved Thorathian Military to the environment trash.
  776. GameController moved Potent Disruption to Captain Cosmic's trash.
  777. Went from The Argent Adept's UsePower phase to DrawCard phase.
  778. The Argent Adept draws Vernal Sonata.
  779. Went from The Argent Adept's DrawCard phase to End phase.
  780. Went from The Argent Adept's End phase to The Visionary's Start phase.
  781. Went from The Visionary's Start phase to PlayCard phase.
  782. GameController plays Foresight.
  783. Went from The Visionary's PlayCard phase to UsePower phase.
  784. The Visionary uses the power on Mental Divergence.
  785. Mental Divergence moved Sustained Influence from Captain Cosmic's trash to Captain Cosmic's deck.
  786. Went from The Visionary's UsePower phase to DrawCard phase.
  787. The Visionary draws Wrest the Mind.
  788. Went from The Visionary's DrawCard phase to End phase.
  789. Went from The Visionary's End phase to Dok'Thorath Capital's Start phase.
  790. Went from Dok'Thorath Capital's Start phase to PlayCard phase.
  791. GameController plays Rebel Headquarters.
  792. Went from Dok'Thorath Capital's PlayCard phase to End phase.
  793. Went from Dok'Thorath Capital's End phase to Ambuscade's Start phase.
  794. Ambuscade was flipped to its front side.
  795. Went from Ambuscade's Start phase to PlayCard phase.
  796. GameController plays Unavoidable Explosive.
  797. Unavoidable Explosive was moved to the bottom of the villain deck.
  798. Ambuscade shuffles their the villain deck.
  799. Went from Ambuscade's PlayCard phase to End phase.
  800. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  801. Twist the Ether changes the damage type to Infernal.
  802. Twist the Ether reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  803. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  804. Energy Bracer reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  805. Damage amount was 0, so no damage was dealt.
  806. Went from Ambuscade's End phase to Captain Cosmic's Start phase.
  807. Captain Cosmic discards Potent Disruption.
  808. Augmented Ally moved Potent Disruption from Captain Cosmic's hand to Captain Cosmic's trash.
  809. Captain Cosmic uses the power on Captain Cosmic (contributed by Cosmic Weapon).
  810. Captain Cosmic initiates 3 Energy damage to The Visionary.
  811. Energy Bracer reduces the damage dealt to The Visionary by Captain Cosmic by 1.
  812. Energy Bracer reduces the damage dealt to The Visionary by Captain Cosmic by 1.
  813. Captain Cosmic deals The Visionary 1 Energy damage.
  814. The Visionary is now at 20 HP.
  815. Went from Captain Cosmic's Start phase to PlayCard phase.
  816. GameController plays Autonomous Blade.
  817. GameController moved Autonomous Blade from Captain Cosmic's hand next to Captain Cosmic.
  818. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  819. Captain Cosmic uses the power on Captain Cosmic.
  820. Revealed card: Sustained Influence
  821. Captain Cosmic's Fabrication puts Sustained Influence into play.
  822. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  823. Captain Cosmic draws Vitality Conduit.
  824. Went from Captain Cosmic's DrawCard phase to End phase.
  825. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  826. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  827. Notice: an ongoing effect just expired: Reduce damage dealt to Captain Cosmic by 1.
  828. The Argent Adept discards Vernal Sonata.
  829. Augmented Ally moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  830. The Argent Adept uses the power on Xu's Bell.
  831. The Argent Adept activates the text on Counterpoint Bulwark.
  832. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  833. Applying ongoing effect: Reduce damage dealt to Captain Cosmic by 1.
  834. The Argent Adept activates the text on Counterpoint Bulwark.
  835. Captain Cosmic draws Dynamic Siphon.
  836. Went from The Argent Adept's Start phase to PlayCard phase.
  837. GameController plays Rhapsody of Vigor.
  838. Went from The Argent Adept's PlayCard phase to UsePower phase.
  839. The Argent Adept uses the power on Drake's Pipes.
  840. The Argent Adept activates the text on Rhapsody of Vigor.
  841. Rhapsody of Vigor caused Captain Cosmic to regain 1 HP. HP is now 18.
  842. Rhapsody of Vigor caused Cosmic Crest to regain 1 HP, up to their maximum HP. HP is now 4.
  843. Rhapsody of Vigor caused Augmented Ally to regain 1 HP, up to their maximum HP. HP is now 4.
  844. Rhapsody of Vigor caused Vitality Conduit to regain 1 HP. HP is now 3.
  845. Rhapsody of Vigor caused The Visionary to regain 1 HP. HP is now 21.
  846. The Argent Adept activates the text on Rhapsody of Vigor.
  847. Rhapsody of Vigor caused Vitality Conduit to regain 1 HP, up to their maximum HP. HP is now 4.
  848. Rhapsody of Vigor caused The Visionary to regain 1 HP. HP is now 22.
  849. Rhapsody of Vigor caused Captain Cosmic to regain 1 HP. HP is now 19.
  850. Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 24.
  851. Went from The Argent Adept's UsePower phase to DrawCard phase.
  852. The Argent Adept draws Instrumental Conjuration.
  853. Went from The Argent Adept's DrawCard phase to End phase.
  854. Went from The Argent Adept's End phase to The Visionary's Start phase.
  855. Went from The Visionary's Start phase to PlayCard phase.
  856. GameController plays Mass Levitation.
  857. Went from The Visionary's PlayCard phase to UsePower phase.
  858. The Visionary uses the power on The Visionary.
  859. Captain Cosmic draws Destructive Response.
  860. Captain Cosmic draws Cosmic Crest.
  861. Captain Cosmic discards Conservation of Energy.
  862. The Visionary moved Conservation of Energy from Captain Cosmic's hand to Captain Cosmic's trash.
  863. Went from The Visionary's UsePower phase to DrawCard phase.
  864. The Visionary draws Prophetic Vision.
  865. Went from The Visionary's DrawCard phase to End phase.
  866. Went from The Visionary's End phase to Dok'Thorath Capital's Start phase.
  867. Went from Dok'Thorath Capital's Start phase to PlayCard phase.
  868. GameController plays Orbital Bombardment.
  869. Went from Dok'Thorath Capital's PlayCard phase to End phase.
  870. Went from Dok'Thorath Capital's End phase to Ambuscade's Start phase.
  871. Went from Ambuscade's Start phase to PlayCard phase.
  872. GameController plays Automated Turret.
  873. Went from Ambuscade's PlayCard phase to End phase.
  874. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  875. Twist the Ether changes the damage type to Infernal.
  876. Twist the Ether reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  877. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  878. Energy Bracer reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  879. Damage amount was 0, so no damage was dealt.
  880. Automated Turret initiates 2 Projectile damage to Prime Wardens Argent Adept.
  881. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Automated Turret by 1.
  882. Energy Bracer reduces the damage dealt to Prime Wardens Argent Adept by Automated Turret by 1.
  883. Damage amount was 0, so no damage was dealt.
  884. Went from Ambuscade's End phase to Captain Cosmic's Start phase.
  885. Captain Cosmic discards Vitality Conduit.
  886. Augmented Ally moved Vitality Conduit from Captain Cosmic's hand to Captain Cosmic's trash.
  887. Captain Cosmic uses the power on Captain Cosmic (contributed by Cosmic Weapon).
  888. Captain Cosmic initiates 3 Energy damage to The Visionary.
  889. Energy Bracer reduces the damage dealt to The Visionary by Captain Cosmic by 1.
  890. Energy Bracer reduces the damage dealt to The Visionary by Captain Cosmic by 1.
  891. Captain Cosmic deals The Visionary 1 Energy damage.
  892. The Visionary is now at 21 HP.
  893. Autonomous Blade initiates 2 Energy damage to The Visionary.
  894. Energy Bracer reduces the damage dealt to The Visionary by Autonomous Blade by 1.
  895. Energy Bracer reduces the damage dealt to The Visionary by Autonomous Blade by 1.
  896. Damage amount was 0, so no damage was dealt.
  897. Went from Captain Cosmic's Start phase to PlayCard phase.
  898. GameController plays Dynamic Siphon.
  899. GameController moved Dynamic Siphon from Captain Cosmic's hand next to Prime Wardens Argent Adept.
  900. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  901. Captain Cosmic uses the power on Captain Cosmic.
  902. Revealed card: Sustained Influence
  903. Captain Cosmic's Fabrication puts Sustained Influence into play.
  904. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  905. Captain Cosmic draws Potent Disruption.
  906. Went from Captain Cosmic's DrawCard phase to End phase.
  907. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  908. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  909. Notice: an ongoing effect just expired: Reduce damage dealt to Captain Cosmic by 1.
  910. The Argent Adept discards Silver Shadow.
  911. Augmented Ally moved Silver Shadow from The Argent Adept's hand to The Argent Adept's trash.
  912. The Argent Adept uses the power on Xu's Bell.
  913. The Argent Adept activates the text on Counterpoint Bulwark.
  914. Applying ongoing effect: Reduce damage dealt to Captain Cosmic by 1.
  915. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  916. The Argent Adept activates the text on Inventive Preparation.
  917. Inventive Preparation plays Potent Disruption.
  918. Potent Disruption destroys Cosmic Weapon!
  919. Sustained Influence destroys itself!
  920. GameController moved Sustained Influence to Captain Cosmic's trash.
  921. Captain Cosmic initiates 1 Energy damage to Ambuscade.
  922. Captain Cosmic deals Ambuscade 1 Energy damage.
  923. Ambuscade is now at 49 HP.
  924. Autonomous Blade initiates 2 Energy damage to The Visionary.
  925. Energy Bracer reduces the damage dealt to The Visionary by Autonomous Blade by 1.
  926. Energy Bracer reduces the damage dealt to The Visionary by Autonomous Blade by 1.
  927. Damage amount was 0, so no damage was dealt.
  928. You just unlocked the promo card: Prime Wardens Captain Cosmic!
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