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  1. scriptName "Functions\misc\fn_selfActions.sqf";
  2. /***********************************************************
  3.     ADD ACTIONS FOR SELF
  4.     - Function
  5.     - [] call fnc_usec_selfActions;
  6. ************************************************************/
  7. private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
  8.  
  9. if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
  10.  
  11. _vehicle = vehicle player;
  12. _isPZombie = player isKindOf "PZombie_VB";
  13. _inVehicle = (_vehicle != player);
  14.  
  15. _onLadder =     (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
  16. _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
  17.     // ---------------------------------------Maintain Area Start------------------------------------
  18.     if (_canDo && (speed player <= 1) && (cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  19.     if (s_player_maintain_area < 0) then {
  20.     s_player_maintain_area = player addAction ["<t color=""#ffffff"">Maintain Area</t>", "scripts\maintain_area.sqf", "maintain", 5, false];
  21.     s_player_maintain_area_preview = player addAction ["<t color=""#ccffffff"">Maintain Area Preview</t>", "scripts\maintain_area.sqf", "preview", 5, false];
  22.     };
  23.     } else {
  24.     player removeAction s_player_maintain_area;
  25.     s_player_maintain_area = -1;
  26.     player removeAction s_player_maintain_area_preview;
  27.     s_player_maintain_area_preview = -1;
  28.     };
  29.     // ---------------------------------------Maintain Area End------------------------------------
  30.  
  31. _nearLight =    nearestObject [player,"LitObject"];
  32. _canPickLight = false;
  33. if (!isNull _nearLight) then {
  34.     if (_nearLight distance player < 4) then {
  35.         _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
  36.     };
  37. };
  38.  
  39. //Grab Flare
  40. if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
  41.     if (s_player_grabflare < 0) then {
  42.         _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
  43.         s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
  44.         s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
  45.     };
  46. } else {
  47.     player removeAction s_player_grabflare;
  48.     player removeAction s_player_removeflare;
  49.     s_player_grabflare = -1;
  50.     s_player_removeflare = -1;
  51. };
  52.  
  53. if (DZE_HeliLift) then {
  54.     _hasAttached = _vehicle getVariable["hasAttached",false];
  55.     if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) < 30) and (speed _vehicle < 5) and (typeName _hasAttached == "OBJECT")) then {
  56.         if (s_player_heli_detach < 0) then {
  57.             dayz_myLiftVehicle = _vehicle;
  58.             s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
  59.         };
  60.     } else {
  61.         dayz_myLiftVehicle removeAction s_player_heli_detach;
  62.         s_player_heli_detach = -1;
  63.     };
  64. };
  65.  
  66. if(DZE_HaloJump) then {
  67.     if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then {
  68.         if (s_halo_action < 0) then {
  69.             DZE_myHaloVehicle = _vehicle;
  70.             s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
  71.         };
  72.     } else {
  73.         DZE_myHaloVehicle removeAction s_halo_action;
  74.         s_halo_action = -1;
  75.     };
  76. };
  77.  
  78. if (!DZE_ForceNameTagsOff) then {
  79.     if (s_player_showname < 0 and !_isPZombie) then {
  80.         if (DZE_ForceNameTags) then {
  81.             s_player_showname = 1;
  82.             player setVariable["DZE_display_name",true,true];
  83.         } else {
  84.             s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
  85.             s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
  86.         };
  87.     };
  88. };
  89.  
  90. if(_isPZombie) then {
  91.     if (s_player_callzombies < 0) then {
  92.         s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
  93.     };
  94.     if (DZE_PZATTACK) then {
  95.         call pz_attack;
  96.         DZE_PZATTACK = false;
  97.     };
  98.     if (s_player_pzombiesvision < 0) then {
  99.         s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
  100.     };
  101.     if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target
  102.         _isAnimal = cursorTarget isKindOf "Animal";
  103.         _isZombie = cursorTarget isKindOf "zZombie_base";
  104.         _isHarvested = cursorTarget getVariable["meatHarvested",false];
  105.         _isMan = cursorTarget isKindOf "Man";
  106.         // Pzombie Gut human corpse or animal
  107.         if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then {
  108.             if (s_player_pzombiesfeed < 0) then {
  109.                 s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
  110.             };
  111.         } else {
  112.             player removeAction s_player_pzombiesfeed;
  113.             s_player_pzombiesfeed = -1;
  114.         };
  115.     } else {
  116.         player removeAction s_player_pzombiesfeed;
  117.         s_player_pzombiesfeed = -1;
  118.     };
  119. };
  120.  
  121. // Increase distance only if AIR OR SHIP
  122. _allowedDistance = 4;
  123. _isAir = cursorTarget isKindOf "Air";
  124. _isShip = cursorTarget isKindOf "Ship";
  125. if(_isAir or _isShip) then {
  126.     _allowedDistance = 8;
  127. };
  128.  
  129. if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then {   //Has some kind of target
  130.  
  131.     // set cursortarget to variable
  132.     _cursorTarget = cursorTarget;
  133.  
  134.     // get typeof cursortarget once
  135.     _typeOfCursorTarget = typeOf _cursorTarget;
  136.  
  137.     // hintsilent _typeOfCursorTarget;
  138.  
  139.     _isVehicle = _cursorTarget isKindOf "AllVehicles";
  140.     _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
  141.     _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
  142.    
  143.     // get items and magazines only once
  144.     _magazinesPlayer = magazines player;
  145.  
  146.     //boiled Water
  147.     _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
  148.     _hastinitem = false;
  149.     {
  150.         if (_x in _magazinesPlayer) then {
  151.             _hastinitem = true;
  152.         };
  153.     } forEach boil_tin_cans;
  154.     _hasFuelE =     "ItemJerrycanEmpty" in _magazinesPlayer;
  155.     _hasFuelBarrelE =   "ItemFuelBarrelEmpty" in _magazinesPlayer;
  156.     _hasHotwireKit =    "ItemHotwireKit" in _magazinesPlayer;
  157.  
  158.     _itemsPlayer = items player;
  159.    
  160.     _temp_keys = [];
  161.     _temp_keys_names = [];
  162.     // find available keys
  163.     _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
  164.     {
  165.         if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
  166.             _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
  167.             _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
  168.             _temp_keys_names set [_ownerKeyId,_ownerKeyName];
  169.             _temp_keys set [count _temp_keys,str(_ownerKeyId)];
  170.         };
  171.     } forEach _itemsPlayer;
  172.  
  173.     _hasKnife =     "ItemKnife" in _itemsPlayer;
  174.     _hasToolbox =   "ItemToolbox" in _itemsPlayer;
  175.  
  176.     _isMan = _cursorTarget isKindOf "Man";
  177.     _traderType = _typeOfCursorTarget;
  178.     _ownerID = _cursorTarget getVariable ["CharacterID","0"];
  179.     _isAnimal = _cursorTarget isKindOf "Animal";
  180.     _isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
  181.     _isZombie = _cursorTarget isKindOf "zZombie_base";
  182.     _isDestructable = _cursorTarget isKindOf "BuiltItems";
  183.     _isWreck = _typeOfCursorTarget in DZE_isWreck;
  184.     _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
  185.     _isModular = _cursorTarget isKindOf "ModularItems";
  186.    
  187.     _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
  188.     _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
  189.  
  190.     _isTent = _cursorTarget isKindOf "TentStorage";
  191.    
  192.     _isAlive = alive _cursorTarget;
  193.    
  194.     _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
  195.    
  196.     _rawmeat = meatraw;
  197.     _hasRawMeat = false;
  198.     {
  199.         if (_x in _magazinesPlayer) then {
  200.             _hasRawMeat = true;
  201.         };
  202.     } forEach _rawmeat;
  203.    
  204.     _isFuel = false;
  205.     if (_hasFuelE or _hasFuelBarrelE) then {
  206.         {
  207.             if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
  208.         } forEach dayz_fuelsources;
  209.     };
  210.  
  211.     // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
  212.    
  213.     // logic vars
  214.     _player_flipveh = false;
  215.     _player_deleteBuild = false;
  216.     _player_lockUnlock_crtl = false;
  217.  
  218.      if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  219.          if (s_player_maintain_area < 0) then {
  220.             s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
  221.             s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
  222.          };
  223.          
  224.     _ownerID = _cursorTarget getVariable ["CharacterID","0"]; // It should be further up in the .sqf file...but i added it here for reference
  225.     if((typeOf(cursortarget) == "VaultStorageLocked") and _ownerID == "0000" and (player distance _cursorTarget < 2)) then {
  226.        cutText [format["Abandoned safe, code is 0000"], "PLAIN DOWN"];
  227.     };
  228.      } else {
  229.             player removeAction s_player_maintain_area;
  230.             s_player_maintain_area = -1;
  231.             player removeAction s_player_maintain_area_preview;
  232.             s_player_maintain_area_preview = -1;
  233.      };
  234.  
  235.     // CURSOR TARGET ALIVE
  236.     if(_isAlive) then {
  237.        
  238.         //Allow player to delete objects
  239.         if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then {
  240.             if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
  241.                 _player_deleteBuild = true;
  242.             };
  243.         };
  244.        
  245.         //Allow owners to delete modulars
  246.                 if(_isModular and (dayz_characterID == _ownerID)) then {
  247.                         if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
  248.                                 _player_deleteBuild = true;
  249.                         };
  250.                 };
  251.        
  252.         // CURSOR TARGET VEHICLE
  253.         if(_isVehicle) then {
  254.            
  255.             //flip vehicle small vehicles by your self and all other vehicles with help nearby
  256.             if (!(canmove _cursorTarget) and (player distance _cursorTarget >= 2) and (count (crew _cursorTarget))== 0 and ((vectorUp _cursorTarget) select 2) < 0.5) then {
  257.                 _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
  258.                 if(_isVehicletype or (_playersNear >= 2)) then {
  259.                     _player_flipveh = true;
  260.                 };
  261.             };
  262.  
  263.  
  264.             if(!_isMan and _ownerID != "0" and !(_cursorTarget isKindOf "Bicycle")) then {
  265.                 _player_lockUnlock_crtl = true;
  266.             };
  267.  
  268.         };
  269.    
  270.     };
  271.  
  272.     if(_player_deleteBuild) then {
  273.         if (s_player_deleteBuild < 0) then {
  274.             s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  275.         };
  276.     } else {
  277.         player removeAction s_player_deleteBuild;
  278.         s_player_deleteBuild = -1;
  279.     };
  280.    
  281.     if (DZE_HeliLift) then {
  282.         _liftHeli = objNull;
  283.         _found = false;
  284.    
  285.         _allowTow = false;
  286.         if ((count (crew _cursorTarget)) == 0) then {
  287.             {
  288.                 if(!_allowTow) then {
  289.                     _allowTow = _cursorTarget isKindOf _x;
  290.                 };
  291.             } forEach DZE_HeliAllowToTow;
  292.         };
  293.  
  294.         //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
  295.  
  296.         if (_allowTow) then {
  297.             _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
  298.             {
  299.                 if(!_found) then {
  300.                     _posL = getPos _x;
  301.                     _posC = getPos _cursorTarget;
  302.                     _height = (_posL select 2) - (_posC select 2);
  303.                     _hasAttached = _x getVariable["hasAttached",false];
  304.                     if(_height < 15 and _height > 5 and (typeName _hasAttached != "OBJECT")) then {
  305.                         if(((abs((_posL select 0) - (_posC select 0))) < 10) and ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
  306.                             _liftHeli = _x;
  307.                             _found = true;
  308.                         };
  309.                     };
  310.                 };
  311.             } forEach _liftHelis;
  312.         };
  313.  
  314.         //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
  315.  
  316.         _attached = _cursorTarget getVariable["attached",false];
  317.         if(_found and _allowTow and _canDo and !locked _cursorTarget and !_isPZombie and (typeName _attached != "OBJECT")) then {
  318.             if (s_player_heli_lift < 0) then {
  319.                 s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
  320.             };
  321.         } else {
  322.             player removeAction s_player_heli_lift;
  323.             s_player_heli_lift = -1;
  324.         };
  325.     };
  326.    
  327.     // Allow Owner to lock and unlock vehicle  
  328.     if(_player_lockUnlock_crtl) then {
  329.         if (s_player_lockUnlock_crtl < 0) then {
  330.             _hasKey = _ownerID in _temp_keys;
  331.             _oldOwner = (_ownerID == dayz_playerUID);
  332.             if(locked _cursorTarget) then {
  333.                 if(_hasKey or _oldOwner) then {
  334.                     _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
  335.                     s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  336.                     s_player_lockUnlock_crtl = 1;
  337.                 } else {
  338.                     if(_hasHotwireKit) then {
  339.                         _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
  340.                     } else {
  341.                         _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
  342.                     };
  343.                     s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  344.                     s_player_lockUnlock_crtl = 1;
  345.                 };
  346.             } else {
  347.                 if(_hasKey or _oldOwner) then {
  348.                     _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
  349.                     s_player_lockunlock set [count s_player_lockunlock,_lock];
  350.                     s_player_lockUnlock_crtl = 1;
  351.                 };
  352.             };
  353.         };
  354.          
  355.     } else {
  356.         {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
  357.         s_player_lockUnlock_crtl = -1;
  358.     };
  359.  
  360.     if(DZE_AllowForceSave) then {
  361.         //Allow player to force save
  362.         if((_isVehicle or _isTent) and !_isMan) then {
  363.             if (s_player_forceSave < 0) then {
  364.                 s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
  365.             };
  366.         } else {
  367.             player removeAction s_player_forceSave;
  368.             s_player_forceSave = -1;
  369.         };
  370.     };
  371.  
  372.    
  373.    
  374.     If(DZE_AllowCargoCheck) then {
  375.         if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan and !locked _cursorTarget) then {
  376.             if (s_player_checkGear < 0) then {
  377.                 s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
  378.             };
  379.         } else {
  380.             player removeAction s_player_checkGear;
  381.             s_player_checkGear = -1;
  382.         };
  383.     };
  384.    
  385.    
  386.     //flip vehicle small vehicles by your self and all other vehicles with help nearby
  387.     if(_player_flipveh) then {
  388.         if (s_player_flipveh  < 0) then {
  389.             s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];     
  390.         };
  391.     } else {
  392.         player removeAction s_player_flipveh;
  393.         s_player_flipveh = -1;
  394.     };
  395.    
  396.     //Allow player to fill jerrycan
  397.     if((_hasFuelE or _hasFuelBarrelE) and _isFuel) then {
  398.         if (s_player_fillfuel < 0) then {
  399.             s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
  400.         };
  401.     } else {
  402.         player removeAction s_player_fillfuel;
  403.         s_player_fillfuel = -1;
  404.     };
  405.    
  406.     // logic vars for addactions
  407.     _player_butcher = false;
  408.     _player_studybody = false;
  409.     _player_SurrenderedGear = false;
  410.  
  411.     // CURSOR TARGET NOT ALIVE
  412.     if (!_isAlive) then {
  413.  
  414.         // Gut animal/zed
  415.         if((_isAnimal or _isZombie) and _hasKnife) then {
  416.             _isHarvested = _cursorTarget getVariable["meatHarvested",false];
  417.             if (!_isHarvested) then {
  418.                 _player_butcher = true;
  419.             };
  420.         };
  421.  
  422.         // Study body
  423.         if (_isMan and !_isZombie and !_isAnimal) then {
  424.             _player_studybody = true;
  425.         }
  426.     } else {
  427.         // unit alive
  428.  
  429.         // gear access on surrendered player
  430.         if(_isMan and !_isZombie and !_isAnimal) then {
  431.             _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
  432.             if (_isSurrendered) then {
  433.                 _player_SurrenderedGear = true;
  434.             };
  435.         };
  436.     };
  437.  
  438.  
  439.     // Human Gut animal or zombie
  440.     if (_player_butcher) then {
  441.         if (s_player_butcher < 0) then {
  442.             if(_isZombie) then {
  443.                 s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
  444.             } else {
  445.                 s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
  446.             };
  447.         };
  448.     } else {
  449.         player removeAction s_player_butcher;
  450.         s_player_butcher = -1;
  451.     };
  452.  
  453.     // Study Body
  454.     if (_player_studybody) then {
  455.         if (s_player_studybody < 0) then {
  456.             s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
  457.         };
  458.     } else {
  459.         player removeAction s_player_studybody;
  460.         s_player_studybody = -1;
  461.     };
  462.  
  463.     // logic vars
  464.     _player_cook = false;
  465.     _player_boil = false;
  466.  
  467.     // CURSOR TARGET IS FIRE
  468.     if (inflamed _cursorTarget) then {
  469.        
  470.         //Fireplace Actions check
  471.         if (_hasRawMeat) then {
  472.             _player_cook = true;   
  473.         };
  474.        
  475.         // Boil water
  476.         if (_hasbottleitem and _hastinitem) then {
  477.             _player_boil = true;
  478.         };
  479.     };
  480.  
  481.     if (_player_SurrenderedGear) then {
  482.         if (s_player_SurrenderedGear < 0) then {
  483.             s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTION_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
  484.         };
  485.     } else {
  486.         player removeAction s_player_SurrenderedGear;
  487.         s_player_SurrenderedGear = -1;
  488.     };
  489.  
  490.     //Fireplace Actions check
  491.     if (_player_cook) then {
  492.         if (s_player_cook < 0) then {
  493.             s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
  494.         };
  495.     } else {
  496.         player removeAction s_player_cook;
  497.         s_player_cook = -1;
  498.     };
  499.    
  500.     // Boil water
  501.     if (_player_boil) then {
  502.         if (s_player_boil < 0) then {
  503.             s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
  504.         };
  505.     } else {
  506.         player removeAction s_player_boil;
  507.         s_player_boil = -1;
  508.     };
  509.    
  510.     if(_cursorTarget == dayz_hasFire) then {
  511.         if ((s_player_fireout < 0) and !(inflamed _cursorTarget) and (player distance _cursorTarget < 3)) then {
  512.             s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
  513.         };
  514.     } else {
  515.         player removeAction s_player_fireout;
  516.         s_player_fireout = -1;
  517.     };
  518.    
  519.     //Packing my tent
  520.     if(_isTent and (player distance _cursorTarget < 3)) then {
  521.         if (_ownerID == dayz_characterID) then {
  522.             if (s_player_packtent < 0) then {
  523.                 s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
  524.             };
  525.         } else {
  526.             if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
  527.                 if (s_player_packtent < 0) then {
  528.                     s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  529.                 };
  530.             };
  531.         };
  532.     } else {
  533.         player removeAction s_player_packtent;
  534.         s_player_packtent = -1;
  535.     };
  536.  
  537.     //Allow owner to unlock vault
  538.     if((_typeOfCursorTarget in DZE_LockableStorage) and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
  539.         if (s_player_unlockvault < 0) then {
  540.             if(_typeOfCursorTarget in DZE_LockedStorage) then {
  541.                 if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
  542.                     _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
  543.                     s_player_combi set [count s_player_combi,_combi];
  544.                 } else {
  545.                     _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  546.                     s_player_combi set [count s_player_combi,_combi];
  547.                 };
  548.                 s_player_unlockvault = 1;
  549.             } else {
  550.                 if(_ownerID != dayz_combination and _ownerID != dayz_playerUID) then {
  551.                     _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  552.                     s_player_combi set [count s_player_combi,_combi];
  553.                     s_player_unlockvault = 1;
  554.                 };
  555.             };
  556.         };
  557.     } else {
  558.         {player removeAction _x} forEach s_player_combi;s_player_combi = [];
  559.         s_player_unlockvault = -1;
  560.     };
  561.  
  562.     //Allow owner to pack vault
  563.     if(_typeOfCursorTarget in DZE_UnLockedStorage and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
  564.  
  565.         if (s_player_lockvault < 0) then {
  566.             if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
  567.                 s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
  568.             };
  569.         };
  570.         if (s_player_packvault < 0 and (_ownerID == dayz_combination or _ownerID == dayz_playerUID)) then {
  571.             s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
  572.         };
  573.     } else {
  574.         player removeAction s_player_packvault;
  575.         s_player_packvault = -1;
  576.         player removeAction s_player_lockvault;
  577.         s_player_lockvault = -1;
  578.     };
  579.  
  580.    
  581.  
  582.     //Player Deaths
  583.     if(_typeOfCursorTarget == "Info_Board_EP1") then {
  584.         if (s_player_information < 0) then {
  585.             s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
  586.         };
  587.     } else {
  588.         player removeAction s_player_information;
  589.         s_player_information = -1;
  590.     };
  591.    
  592.     //Fuel Pump
  593.     if(_typeOfCursorTarget in dayz_fuelpumparray) then {   
  594.         if (s_player_fuelauto < 0) then {
  595.            
  596.             // check if Generator_DZ is running within 30 meters
  597.             _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
  598.             _findNearestGen = [];
  599.             {
  600.                 if (alive _x and (_x getVariable ["GeneratorRunning", false])) then {
  601.                     _findNearestGen set [(count _findNearestGen),_x];
  602.                 };
  603.             } foreach _findNearestGens;
  604.             _IsNearRunningGen = count (_findNearestGen);
  605.            
  606.             // show that pump needs power if no generator nearby.
  607.             if(_IsNearRunningGen > 0) then {
  608.                 s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
  609.             } else {
  610.                 s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  611.             };
  612.         };
  613.     } else {
  614.         player removeAction s_player_fuelauto;
  615.         s_player_fuelauto = -1;
  616.     };
  617.  
  618.     //Fuel Pump on truck
  619.     if(_typeOfCursorTarget in DZE_fueltruckarray and alive _cursorTarget) then {   
  620.         if (s_player_fuelauto2 < 0) then {
  621.             // show that fuel truck pump needs power.
  622.             if(isEngineOn _cursorTarget) then {
  623.                 s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
  624.             } else {
  625.                 s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  626.             };
  627.         };
  628.     } else {
  629.         player removeAction s_player_fuelauto2;
  630.         s_player_fuelauto2 = -1;
  631.     };
  632.  
  633.     // inplace upgrade tool
  634.     if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
  635.         if ((s_player_lastTarget select 0) != _cursorTarget) then {
  636.             if (s_player_upgrade_build > 0) then {
  637.                 player removeAction s_player_upgrade_build;
  638.                 s_player_upgrade_build = -1;
  639.             };
  640.         };
  641.         if (s_player_upgrade_build < 0) then {
  642.             // s_player_lastTarget = _cursorTarget;
  643.             s_player_lastTarget set [0,_cursorTarget];
  644.             s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "custom\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
  645.         };
  646.     } else {
  647.         player removeAction s_player_upgrade_build;
  648.         s_player_upgrade_build = -1;
  649.     };
  650.    
  651.     // downgrade system
  652.     if((_isDestructable or _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" or _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") and (DZE_Lock_Door == _ownerID)) then {
  653.         if ((s_player_lastTarget select 1) != _cursorTarget) then {
  654.             if (s_player_downgrade_build > 0) then {   
  655.                 player removeAction s_player_downgrade_build;
  656.                 s_player_downgrade_build = -1;
  657.             };
  658.         };
  659.  
  660.         if (s_player_downgrade_build < 0) then {
  661.             s_player_lastTarget set [1,_cursorTarget];
  662.             s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
  663.         };
  664.     } else {
  665.         player removeAction s_player_downgrade_build;
  666.         s_player_downgrade_build = -1;
  667.     };
  668.  
  669.     // inplace maintenance tool
  670.     if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget == "LightPole_DZ") and (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
  671.         if ((s_player_lastTarget select 2) != _cursorTarget) then {
  672.             if (s_player_maint_build > 0) then {   
  673.                 player removeAction s_player_maint_build;
  674.                 s_player_maint_build = -1;
  675.             };
  676.         };
  677.  
  678.         if (s_player_maint_build < 0) then {
  679.             s_player_lastTarget set [2,_cursorTarget];
  680.             s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
  681.         };
  682.     } else {
  683.         player removeAction s_player_maint_build;
  684.         s_player_maint_build = -1;
  685.     };
  686.  
  687.  
  688.     //Start Generator
  689.     if(_cursorTarget isKindOf "Generator_DZ") then {
  690.         if (s_player_fillgen < 0) then {
  691.            
  692.             // check if not running
  693.             if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
  694.                 s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];               
  695.             } else {
  696.             // check if not filled and player has jerry.
  697.                 if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
  698.                     s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  699.                 } else {
  700.                     if("ItemJerrycan" in _magazinesPlayer) then {
  701.                         s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  702.                     };
  703.                 };
  704.             };
  705.         };
  706.     } else {
  707.         player removeAction s_player_fillgen;
  708.         s_player_fillgen = -1;
  709.     };
  710.  
  711.     //Towing with tow truck
  712.     /*
  713.     if(_typeOfCursorTarget == "TOW_DZE") then {
  714.         if (s_player_towing < 0) then {
  715.             if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
  716.                 s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];              
  717.             } else {
  718.                 s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];             
  719.             };
  720.         };
  721.     } else {
  722.         player removeAction s_player_towing;
  723.         s_player_towing = -1;
  724.     };
  725.     */
  726.  
  727.  
  728.     //Sleep
  729.     if(_isTent and _ownerID == dayz_characterID) then {
  730.         if ((s_player_sleep < 0) and (player distance _cursorTarget < 3)) then {
  731.             s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
  732.         };
  733.     } else {
  734.         player removeAction s_player_sleep;
  735.         s_player_sleep = -1;
  736.     };
  737.    
  738.             _clothesTaken = cursorTarget getVariable["clothesTaken",false];
  739.  
  740.     // Take clothes by Zabn @ BalotaBuddies.net
  741.     if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
  742.         if (s_player_clothes < 0) then {
  743.             s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "scripts\player_takeClothes.sqf",cursorTarget, -10, false, true, "",""];
  744.         };
  745.     } else {
  746.         player removeAction s_player_clothes;
  747.         s_player_clothes = -1;
  748.         };
  749.    
  750.     //Repairing Vehicles
  751.     if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
  752.         if (s_player_repair_crtl < 0) then {
  753.             dayz_myCursorTarget = _cursorTarget;
  754.             _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  755.             _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  756.             s_player_repairActions set [count s_player_repairActions,_menu];
  757.             s_player_repairActions set [count s_player_repairActions,_menu1];
  758.             s_player_repair_crtl = 1;
  759.         } else {
  760.             {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
  761.             s_player_repair_crtl = -1;
  762.         };
  763.     };
  764.  
  765.     // All Traders
  766.     if (_isMan and !_isPZombie and _traderType in serverTraders) then {
  767.        
  768.         if (s_player_parts_crtl < 0) then {
  769.  
  770.             // get humanity
  771.             _humanity = player getVariable ["humanity",0];
  772.             _traderMenu = call compile format["menu_%1;",_traderType];
  773.  
  774.             // diag_log ("TRADER = " + str(_traderMenu));
  775.            
  776.             _low_high = "low";
  777.             _humanity_logic = false;
  778.             if((_traderMenu select 2) == "friendly") then {
  779.                 _humanity_logic = (_humanity < -5000);
  780.             };
  781.             if((_traderMenu select 2) == "hostile") then {
  782.                 _low_high = "high";
  783.                 _humanity_logic = (_humanity > -5000);
  784.             };
  785.             if((_traderMenu select 2) == "hero") then {
  786.                 _humanity_logic = (_humanity < 5000);
  787.             };
  788.             if(_humanity_logic) then {
  789.                 _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
  790.                 s_player_parts set [count s_player_parts,_cancel];
  791.             } else {
  792.                
  793.                 // Static Menu
  794.                 {
  795.                     //diag_log format["DEBUG TRADER: %1", _x];
  796.                     _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
  797.                     s_player_parts set [count s_player_parts,_buy];
  798.                
  799.                 } forEach (_traderMenu select 1);
  800.                 // Database menu
  801.                 _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
  802.                 s_player_parts set [count s_player_parts,_buy];
  803.  
  804.             };
  805.             s_player_parts_crtl = 1;
  806.            
  807.         };
  808.     } else {
  809.         {player removeAction _x} forEach s_player_parts;s_player_parts = [];
  810.         s_player_parts_crtl = -1;
  811.     };
  812.  
  813.    
  814.     if(dayz_tameDogs) then {
  815.        
  816.         //Dog
  817.         if (_isDog and _isAlive and (_hasRawMeat) and _ownerID == "0" and player getVariable ["dogID", 0] == 0) then {
  818.             if (s_player_tamedog < 0) then {
  819.                 s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
  820.             };
  821.         } else {
  822.             player removeAction s_player_tamedog;
  823.             s_player_tamedog = -1;
  824.         };
  825.         if (_isDog and _ownerID == dayz_characterID and _isAlive) then {
  826.             _dogHandle = player getVariable ["dogID", 0];
  827.             if (s_player_feeddog < 0 and _hasRawMeat) then {
  828.                 s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
  829.             };
  830.             if (s_player_waterdog < 0 and "ItemWaterbottle" in _magazinesPlayer) then {
  831.                 s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
  832.             };
  833.             if (s_player_staydog < 0) then {
  834.                 _lieDown = _dogHandle getFSMVariable "_actionLieDown";
  835.                 if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
  836.                 s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
  837.             };
  838.             if (s_player_trackdog < 0) then {
  839.                 s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
  840.             };
  841.             if (s_player_barkdog < 0) then {
  842.                 s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
  843.             };
  844.             if (s_player_warndog < 0) then {
  845.                 _warn = _dogHandle getFSMVariable "_watchDog";
  846.                 if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
  847.                 s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];       
  848.             };
  849.             if (s_player_followdog < 0) then {
  850.                 s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
  851.             };
  852.         } else {
  853.             player removeAction s_player_feeddog;
  854.             s_player_feeddog = -1;
  855.             player removeAction s_player_waterdog;
  856.             s_player_waterdog = -1;
  857.             player removeAction s_player_staydog;
  858.             s_player_staydog = -1;
  859.             player removeAction s_player_trackdog;
  860.             s_player_trackdog = -1;
  861.             player removeAction s_player_barkdog;
  862.             s_player_barkdog = -1;
  863.             player removeAction s_player_warndog;
  864.             s_player_warndog = -1;
  865.             player removeAction s_player_followdog;
  866.             s_player_followdog = -1;
  867.         };
  868.     };
  869.  
  870. } else {
  871.     //Engineering
  872.     {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
  873.     s_player_repair_crtl = -1;
  874.  
  875.     {player removeAction _x} forEach s_player_combi;s_player_combi = [];
  876.        
  877.     dayz_myCursorTarget = objNull;
  878.     s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  879.  
  880.     {player removeAction _x} forEach s_player_parts;s_player_parts = [];
  881.     s_player_parts_crtl = -1;
  882.  
  883.     {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
  884.     s_player_lockUnlock_crtl = -1;
  885.  
  886.     player removeAction s_player_checkGear;
  887.     s_player_checkGear = -1;
  888.  
  889.     player removeAction s_player_SurrenderedGear;
  890.     s_player_SurrenderedGear = -1;
  891.  
  892.     //Others
  893.     player removeAction s_player_forceSave;
  894.     s_player_forceSave = -1;
  895.     player removeAction s_player_flipveh;
  896.     s_player_flipveh = -1;
  897.     player removeAction s_player_sleep;
  898.     s_player_sleep = -1;
  899.     player removeAction s_player_deleteBuild;
  900.     s_player_deleteBuild = -1;
  901.     player removeAction s_player_butcher;
  902.     s_player_butcher = -1;
  903.     player removeAction s_player_cook;
  904.     s_player_cook = -1;
  905.     player removeAction s_player_boil;
  906.     s_player_boil = -1;
  907.     player removeAction s_player_fireout;
  908.     s_player_fireout = -1;
  909.     player removeAction s_player_packtent;
  910.     s_player_packtent = -1;
  911.     player removeAction s_player_fillfuel;
  912.     s_player_fillfuel = -1;
  913.     // Take Clothes by Zabn @ Balota Buddies
  914.     player removeAction s_player_clothes;
  915.     s_player_clothes = -1;
  916.     player removeAction s_player_studybody;
  917.     s_player_studybody = -1;
  918.     //Dog
  919.     player removeAction s_player_tamedog;
  920.     s_player_tamedog = -1;
  921.     player removeAction s_player_feeddog;
  922.     s_player_feeddog = -1;
  923.     player removeAction s_player_waterdog;
  924.     s_player_waterdog = -1;
  925.     player removeAction s_player_staydog;
  926.     s_player_staydog = -1;
  927.     player removeAction s_player_trackdog;
  928.     s_player_trackdog = -1;
  929.     player removeAction s_player_barkdog;
  930.     s_player_barkdog = -1;
  931.     player removeAction s_player_warndog;
  932.     s_player_warndog = -1;
  933.     player removeAction s_player_followdog;
  934.     s_player_followdog = -1;
  935.    
  936.     // vault
  937.     player removeAction s_player_unlockvault;
  938.     s_player_unlockvault = -1;
  939.     player removeAction s_player_packvault;
  940.     s_player_packvault = -1;
  941.     player removeAction s_player_lockvault;
  942.     s_player_lockvault = -1;
  943.  
  944.     player removeAction s_player_information;
  945.     s_player_information = -1;
  946.     player removeAction s_player_fillgen;
  947.     s_player_fillgen = -1;
  948.     player removeAction s_player_upgrade_build;
  949.     s_player_upgrade_build = -1;
  950.     player removeAction s_player_maint_build;
  951.     s_player_maint_build = -1;
  952.     player removeAction s_player_downgrade_build;
  953.     s_player_downgrade_build = -1;
  954.     player removeAction s_player_towing;
  955.     s_player_towing = -1;
  956.     player removeAction s_player_fuelauto;
  957.     s_player_fuelauto = -1;
  958.     player removeAction s_player_fuelauto2;
  959.     s_player_fuelauto2 = -1;
  960. };
  961.  
  962.  
  963.  
  964. //Dog actions on player self
  965. _dogHandle = player getVariable ["dogID", 0];
  966. if (_dogHandle > 0) then {
  967.     _dog = _dogHandle getFSMVariable "_dog";
  968.     _ownerID = "0";
  969.     if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
  970.     if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then {
  971.         if (s_player_movedog < 0) then {
  972.             s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
  973.         };
  974.         if (s_player_speeddog < 0) then {
  975.             _text = (localize "str_epoch_player_249");
  976.             _speed = 0;
  977.             if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
  978.             s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
  979.         };
  980.         if (s_player_calldog < 0) then {
  981.             s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
  982.         };
  983.     };
  984. } else {
  985.     player removeAction s_player_movedog;      
  986.     s_player_movedog =      -1;
  987.     player removeAction s_player_speeddog;
  988.     s_player_speeddog =     -1;
  989.     player removeAction s_player_calldog;
  990.     s_player_calldog =      -1;
  991. };
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