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- IEnumerator SpawnWaves()
- {
- yield return new WaitForSeconds(startWait);
- while (true)
- {
- for (int i = 0; i != hazardCount; ++i)
- {
- Vector3 spawnPosition = new Vector3(Random.Range(-spawnValue.x, spawnValue.x), spawnValue.y, spawnValue.z);
- Quaternion spawnRotation = Quaternion.identity;
- Instantiate(hazard, spawnPosition, spawnRotation);
- yield return new WaitForSeconds(spawnWait);
- }
- yield return new WaitForSeconds(waveWait);
- }
- }
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