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  1. #These are Global Settings for Residence.
  2. Global:
  3. # This loads the <language>.yml file in the Residence Language folder
  4. # All Residence text comes from this file. (NOT DONE YET)
  5. Language: English
  6. # Wooden Axe is the default selection tool for Residence.
  7. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  8. SelectionToolId: 295
  9. # This determins which tool you can use to see info on residences, default is String.
  10. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  11. InfoToolId: 303
  12. # The interval, in milliseconds, between movement checks.
  13. # Reducing this will increase the load on the server.
  14. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  15. MoveCheckInterval: 500
  16. # The interval, in minutes, between residence saves.
  17. SaveInterval: 10
  18. # The default group to use if Permissions fails to attach or your not using Permissions.
  19. DefaultGroup: default
  20. # Enable / Disable the Lease System.
  21. UseLeaseSystem: false
  22. # The interval, in minutes, between residence lease checks (if leases are enabled).
  23. LeaseCheckInterval: 10
  24. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  25. LeaseAutoRenew: true
  26. # Whether or not to use the Permissions system in conjunction with this config.
  27. EnablePermissions: true
  28. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  29. LegacyPermissions: false
  30. # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  31. EnableEconomy: true
  32. # Enables or disables the Rent System
  33. EnableRentSystem: true
  34. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  35. RentCheckInterval: 10
  36. # Enable or disable residence chat channels.
  37. ResidenceChatEnable: false
  38. # Color of residence chat.
  39. ResidenceChatColor: DARK_PURPLE
  40. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  41. AdminOnlyCommands: false
  42. # Setting this to true makes server OPs admins.
  43. AdminOPs: true
  44. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  45. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  46. MultiWorldPlugin: Multiverse-Core
  47. # Setting this to true causes subzones to inherit flags from their parent zones.
  48. ResidenceFlagsInherit: true
  49. # Setting this to false will allow rented residences to be modified by the renting player.
  50. PreventRentModify: true
  51. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  52. StopOnSaveFault: true
  53. # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  54. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  55. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  56. ShowIntervalMessages: false
  57. # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
  58. CustomContainers: []
  59. CustomBothClick: []
  60. CustomRightClick: []
  61. # These are world flags that are applied when the player is NOT within a residence.
  62. Flags:
  63. Global: #these are default for all worlds unless specified below, they can be overridden per group
  64. use: true
  65. build: true
  66. ignite: true
  67. firespread: true
  68. damage: true
  69. creeper: true
  70. tnt: true
  71. pvp: true
  72. butcher: true
  73. WorldNameHere: #here you can set flags for individual worlds, these override Global
  74. #build: true
  75. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  76. FlagPermission:
  77. move: true
  78. build: true
  79. place: true
  80. destroy: true
  81. use: true
  82. container: true
  83. pvp: true
  84. tp: true
  85. ignite: true
  86. firespread: true
  87. bucket: true
  88. flow: true
  89. lavaflow: true
  90. waterflow: true
  91. creeper: true
  92. tnt: true
  93. monsters: true
  94. animals: true
  95. subzone: true
  96. healing: true
  97. piston: true
  98. diode: true
  99. lever: true
  100. button: true
  101. door: true
  102. table: true
  103. enchant: true
  104. brew: true
  105. bed: true
  106. cake: true
  107. note: true
  108. trample: false
  109. burn: true
  110. butcher: true
  111. # These are default flags applied to all residences from any user group.
  112. ResidenceDefault:
  113. build: false
  114. use: false
  115. container: false
  116. pvp: false
  117. tnt: false
  118. creeper: false
  119. flow: false
  120. piston: false
  121. ignite: false
  122. firespread: false
  123. # These are default flags applied to the residence creator of any group.
  124. CreatorDefault:
  125. build: true
  126. move: true
  127. use: true
  128. ignite: true
  129. container: true
  130. butcher: true
  131. # These are default group flags applied to a residence made by a user of any group.
  132. GroupDefault:
  133. Wanderer:
  134. build: true
  135.  
  136. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  137. Groups:
  138. Wanderer:
  139. # Information about the Residence zone that the player can define.
  140. #Uncomment the lines below to mirror this config to other groups.
  141. #Mirror:
  142. #- 'group1'
  143. #- 'group2'
  144. Residence:
  145. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  146. CanCreate: true
  147. # The maximum number of Residences a player can have.
  148. MaxResidences: 1
  149. # The maximum number of physical areas a residence can have.
  150. MaxAreasPerResidence: 2
  151. # The maximum number of blocks a Residence can be, East to West (X).
  152. MaxEastWest: 32
  153. # The maximum number of blocks a Residence can be, North to South (Z).
  154. MaxNorthSouth: 32
  155. # The maximum number of blocks a Residence can be, High to Low (Y).
  156. MaxUpDown: 256
  157. # The lowest altitude this group is allowed to protect.
  158. MinHeight: 0
  159. # The highest altitude this group is allowed to protect.
  160. MaxHeight: 255
  161. # The maximum recursive depth that subzones can go.
  162. # A subzone within a subzone within the Residence zone would be a depth of 2.
  163. # Set to 0 to disable subzones.
  164. SubzoneDepth: 3
  165. # Whether or not to allow teleporting to Residences.
  166. CanTeleport: true
  167. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  168. Unstuck: true
  169. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  170. SelectCommandAccess: true
  171. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  172. ItemListAccess: true
  173. # Options relating to enter and leave messages on the residence.
  174. Messaging:
  175. # Whether or not the player can change the Residence enter and leave messages.
  176. CanChange: true
  177. # The default enter message to apply to new Residences created by players in this group.
  178. # Leaving the message blank will disable it.
  179. DefaultEnter: Welcome %player to %residence, owned by %owner.
  180. # The default leave message to apply to new Residences created by players in this group.
  181. # Leaving the message blank will disable it.
  182. DefaultLeave: Now leaving %residence.
  183. # Options relating to the Lease system.
  184. Lease:
  185. # The maximum number of days to allow leases.
  186. MaxDays: 16
  187. # The number of days to add to the lease following a '/res lease renew' command.
  188. RenewIncrement: 14
  189. #Options related to the rent system
  190. Rent:
  191. #determines how many residences can be rented by players of this group at once
  192. MaxRents: 1
  193. #determines how many residences can be set for rent by players of this group at once
  194. MaxRentables: 1
  195. # Options relating to the Residence Economy.
  196. Economy:
  197. # Whether or not players in this group can buy other Residences that are for sale.
  198. CanBuy: true
  199. # Whether or not players in this group can sell their Residences.
  200. CanSell: false
  201. # Whether or not to ignore the Residence size/count limits when buying a residence.
  202. IgnoreLimits: false
  203. # The cost, per block, of making a new Residence or adding a area to it.
  204. BuyCost: 0.05
  205. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  206. RenewCost: 0.02
  207. # Flags are checked in the order:
  208. # 1: Player
  209. # 2: Group
  210. # 3: Owner
  211. # 4: If all others are undefined, reverts to default value (usually true).
  212. # Flag permissions default to false.
  213. # These flags settings override the globals.
  214. Flags:
  215. # Specifically allow or deny this group from changing certain flags.
  216. Permission:
  217. build: true
  218. # Specifys the flags that are applied at residence creation for players of this group.
  219. Default:
  220. build: true
  221. # Specifys the flags that are applied at to the creator at residence creation.
  222. CreatorDefault:
  223. build: true
  224. # Specifys the flags that are applied to other groups for this residence, at creation.
  225. GroupDefault:
  226. Wanderer:
  227. build: true
  228. #these flags are applied specifically to this group whenever they are outside a residence
  229. #these flags will override the flags at the top, under the Global section.
  230. World:
  231. Global: #these flags will apply to all worlds
  232. build: true
  233. WorldNameHere: #or you can apply them by each individual world
  234. #build: false
  235. Squire:
  236. # Information about the Residence zone that the player can define.
  237. #Uncomment the lines below to mirror this config to other groups.
  238. #Mirror:
  239. #- 'group1'
  240. #- 'group2'
  241. Residence:
  242. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  243. CanCreate: true
  244. # The maximum number of Residences a player can have.
  245. MaxResidences: 2
  246. # The maximum number of physical areas a residence can have.
  247. MaxAreasPerResidence: 2
  248. # The maximum number of blocks a Residence can be, East to West (X).
  249. MaxEastWest: 42
  250. # The maximum number of blocks a Residence can be, North to South (Z).
  251. MaxNorthSouth: 42
  252. # The maximum number of blocks a Residence can be, High to Low (Y).
  253. MaxUpDown: 256
  254. # The lowest altitude this group is allowed to protect.
  255. MinHeight: 0
  256. # The highest altitude this group is allowed to protect.
  257. MaxHeight: 255
  258. # The maximum recursive depth that subzones can go.
  259. # A subzone within a subzone within the Residence zone would be a depth of 2.
  260. # Set to 0 to disable subzones.
  261. SubzoneDepth: 3
  262. # Whether or not to allow teleporting to Residences.
  263. CanTeleport: true
  264. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  265. Unstuck: true
  266. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  267. SelectCommandAccess: true
  268. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  269. ItemListAccess: true
  270. # Options relating to enter and leave messages on the residence.
  271. Messaging:
  272. # Whether or not the player can change the Residence enter and leave messages.
  273. CanChange: true
  274. # The default enter message to apply to new Residences created by players in this group.
  275. # Leaving the message blank will disable it.
  276. DefaultEnter: Welcome %player to %residence, owned by %owner.
  277. # The default leave message to apply to new Residences created by players in this group.
  278. # Leaving the message blank will disable it.
  279. DefaultLeave: Now leaving %residence.
  280. # Options relating to the Lease system.
  281. Lease:
  282. # The maximum number of days to allow leases.
  283. MaxDays: 16
  284. # The number of days to add to the lease following a '/res lease renew' command.
  285. RenewIncrement: 14
  286. #Options related to the rent system
  287. Rent:
  288. #determines how many residences can be rented by players of this group at once
  289. MaxRents: 1
  290. #determines how many residences can be set for rent by players of this group at once
  291. MaxRentables: 2
  292. # Options relating to the Residence Economy.
  293. Economy:
  294. # Whether or not players in this group can buy other Residences that are for sale.
  295. CanBuy: true
  296. # Whether or not players in this group can sell their Residences.
  297. CanSell: true
  298. # Whether or not to ignore the Residence size/count limits when buying a residence.
  299. IgnoreLimits: false
  300. # The cost, per block, of making a new Residence or adding a area to it.
  301. BuyCost: 0.05
  302. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  303. RenewCost: 0.02
  304. # Flags are checked in the order:
  305. # 1: Player
  306. # 2: Group
  307. # 3: Owner
  308. # 4: If all others are undefined, reverts to default value (usually true).
  309. # Flag permissions default to false.
  310. # These flags settings override the globals.
  311. Flags:
  312. # Specifically allow or deny this group from changing certain flags.
  313. Permission:
  314. build: true
  315. # Specifys the flags that are applied at residence creation for players of this group.
  316. Default:
  317. build: true
  318. # Specifys the flags that are applied at to the creator at residence creation.
  319. CreatorDefault:
  320. build: true
  321. # Specifys the flags that are applied to other groups for this residence, at creation.
  322. #GroupDefault:
  323. #default: Wanderer
  324. #build: true
  325. #these flags are applied specifically to this group whenever they are outside a residence
  326. #these flags will override the flags at the top, under the Global section.
  327. World:
  328. Global: #these flags will apply to all worlds
  329. build: true
  330. WorldNameHere: #or you can apply them by each individual world
  331. #build: false
  332. Knight:
  333. # Information about the Residence zone that the player can define.
  334. #Uncomment the lines below to mirror this config to other groups.
  335. Mirror:
  336. - 'Moderator'
  337. Residence:
  338. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  339. CanCreate: true
  340. # The maximum number of Residences a player can have.
  341. MaxResidences: 3
  342. # The maximum number of physical areas a residence can have.
  343. MaxAreasPerResidence: 2
  344. # The maximum number of blocks a Residence can be, East to West (X).
  345. MaxEastWest: 64
  346. # The maximum number of blocks a Residence can be, North to South (Z).
  347. MaxNorthSouth: 64
  348. # The maximum number of blocks a Residence can be, High to Low (Y).
  349. MaxUpDown: 256
  350. # The lowest altitude this group is allowed to protect.
  351. MinHeight: 0
  352. # The highest altitude this group is allowed to protect.
  353. MaxHeight: 255
  354. # The maximum recursive depth that subzones can go.
  355. # A subzone within a subzone within the Residence zone would be a depth of 2.
  356. # Set to 0 to disable subzones.
  357. SubzoneDepth: 3
  358. # Whether or not to allow teleporting to Residences.
  359. CanTeleport: true
  360. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  361. Unstuck: true
  362. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  363. SelectCommandAccess: true
  364. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  365. ItemListAccess: true
  366. # Options relating to enter and leave messages on the residence.
  367. Messaging:
  368. # Whether or not the player can change the Residence enter and leave messages.
  369. CanChange: true
  370. # The default enter message to apply to new Residences created by players in this group.
  371. # Leaving the message blank will disable it.
  372. DefaultEnter: Welcome %player to %residence, owned by %owner.
  373. # The default leave message to apply to new Residences created by players in this group.
  374. # Leaving the message blank will disable it.
  375. DefaultLeave: Now leaving %residence.
  376. # Options relating to the Lease system.
  377. Lease:
  378. # The maximum number of days to allow leases.
  379. MaxDays: 16
  380. # The number of days to add to the lease following a '/res lease renew' command.
  381. RenewIncrement: 14
  382. #Options related to the rent system
  383. Rent:
  384. #determines how many residences can be rented by players of this group at once
  385. MaxRents: 2
  386. #determines how many residences can be set for rent by players of this group at once
  387. MaxRentables: 3
  388. # Options relating to the Residence Economy.
  389. Economy:
  390. # Whether or not players in this group can buy other Residences that are for sale.
  391. CanBuy: true
  392. # Whether or not players in this group can sell their Residences.
  393. CanSell: true
  394. # Whether or not to ignore the Residence size/count limits when buying a residence.
  395. IgnoreLimits: false
  396. # The cost, per block, of making a new Residence or adding a area to it.
  397. BuyCost: 0.05
  398. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  399. RenewCost: 0.02
  400. # Flags are checked in the order:
  401. # 1: Player
  402. # 2: Group
  403. # 3: Owner
  404. # 4: If all others are undefined, reverts to default value (usually true).
  405. # Flag permissions default to false.
  406. # These flags settings override the globals.
  407. Flags:
  408. # Specifically allow or deny this group from changing certain flags.
  409. Permission:
  410. build: true
  411. # Specifys the flags that are applied at residence creation for players of this group.
  412. Default:
  413. build: true
  414. # Specifys the flags that are applied at to the creator at residence creation.
  415. CreatorDefault:
  416. build: true
  417. # Specifys the flags that are applied to other groups for this residence, at creation.
  418. #GroupDefault:
  419. #default: Wanderer
  420. #build: true
  421. #these flags are applied specifically to this group whenever they are outside a residence
  422. #these flags will override the flags at the top, under the Global section.
  423. World:
  424. Global: #these flags will apply to all worlds
  425. build: true
  426. WorldNameHere: #or you can apply them by each individual world
  427. #build: false
  428. Donator:
  429. # Information about the Residence zone that the player can define.
  430. #Uncomment the lines below to mirror this config to other groups.
  431. #Mirror:
  432. #- 'group1'
  433. #- 'group2'
  434. Residence:
  435. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  436. CanCreate: true
  437. # The maximum number of Residences a player can have.
  438. MaxResidences: 4
  439. # The maximum number of physical areas a residence can have.
  440. MaxAreasPerResidence: 2
  441. # The maximum number of blocks a Residence can be, East to West (X).
  442. MaxEastWest: 75
  443. # The maximum number of blocks a Residence can be, North to South (Z).
  444. MaxNorthSouth: 75
  445. # The maximum number of blocks a Residence can be, High to Low (Y).
  446. MaxUpDown: 256
  447. # The lowest altitude this group is allowed to protect.
  448. MinHeight: 0
  449. # The highest altitude this group is allowed to protect.
  450. MaxHeight: 255
  451. # The maximum recursive depth that subzones can go.
  452. # A subzone within a subzone within the Residence zone would be a depth of 2.
  453. # Set to 0 to disable subzones.
  454. SubzoneDepth: 3
  455. # Whether or not to allow teleporting to Residences.
  456. CanTeleport: true
  457. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  458. Unstuck: true
  459. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  460. SelectCommandAccess: true
  461. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  462. ItemListAccess: true
  463. # Options relating to enter and leave messages on the residence.
  464. Messaging:
  465. # Whether or not the player can change the Residence enter and leave messages.
  466. CanChange: true
  467. # The default enter message to apply to new Residences created by players in this group.
  468. # Leaving the message blank will disable it.
  469. DefaultEnter: Welcome %player to %residence, owned by %owner.
  470. # The default leave message to apply to new Residences created by players in this group.
  471. # Leaving the message blank will disable it.
  472. DefaultLeave: Now leaving %residence.
  473. # Options relating to the Lease system.
  474. Lease:
  475. # The maximum number of days to allow leases.
  476. MaxDays: 16
  477. # The number of days to add to the lease following a '/res lease renew' command.
  478. RenewIncrement: 14
  479. #Options related to the rent system
  480. Rent:
  481. #determines how many residences can be rented by players of this group at once
  482. MaxRents: 2
  483. #determines how many residences can be set for rent by players of this group at once
  484. MaxRentables: 3
  485. # Options relating to the Residence Economy.
  486. Economy:
  487. # Whether or not players in this group can buy other Residences that are for sale.
  488. CanBuy: true
  489. # Whether or not players in this group can sell their Residences.
  490. CanSell: true
  491. # Whether or not to ignore the Residence size/count limits when buying a residence.
  492. IgnoreLimits: false
  493. # The cost, per block, of making a new Residence or adding a area to it.
  494. BuyCost: 0.05
  495. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  496. RenewCost: 0.02
  497. # Flags are checked in the order:
  498. # 1: Player
  499. # 2: Group
  500. # 3: Owner
  501. # 4: If all others are undefined, reverts to default value (usually true).
  502. # Flag permissions default to false.
  503. # These flags settings override the globals.
  504. Flags:
  505. # Specifically allow or deny this group from changing certain flags.
  506. Permission:
  507. build: true
  508. # Specifys the flags that are applied at residence creation for players of this group.
  509. Default:
  510. build: true
  511. # Specifys the flags that are applied at to the creator at residence creation.
  512. CreatorDefault:
  513. build: true
  514. # Specifys the flags that are applied to other groups for this residence, at creation.
  515. GroupDefault:
  516. Wanderer:
  517. build: true
  518. #these flags are applied specifically to this group whenever they are outside a residence
  519. #these flags will override the flags at the top, under the Global section.
  520. World:
  521. Global: #these flags will apply to all worlds
  522. build: true
  523. WorldNameHere: #or you can apply them by each individual world
  524. #build: false
  525.  
  526. Donator+:
  527. # Information about the Residence zone that the player can define.
  528. #Uncomment the lines below to mirror this config to other groups.
  529. #Mirror:
  530. #- 'group1'
  531. #- 'group2'
  532. Residence:
  533. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  534. CanCreate: true
  535. # The maximum number of Residences a player can have.
  536. MaxResidences: 5
  537. # The maximum number of physical areas a residence can have.
  538. MaxAreasPerResidence: 2
  539. # The maximum number of blocks a Residence can be, East to West (X).
  540. MaxEastWest: 100
  541. # The maximum number of blocks a Residence can be, North to South (Z).
  542. MaxNorthSouth: 100
  543. # The maximum number of blocks a Residence can be, High to Low (Y).
  544. MaxUpDown: 256
  545. # The lowest altitude this group is allowed to protect.
  546. MinHeight: 0
  547. # The highest altitude this group is allowed to protect.
  548. MaxHeight: 255
  549. # The maximum recursive depth that subzones can go.
  550. # A subzone within a subzone within the Residence zone would be a depth of 2.
  551. # Set to 0 to disable subzones.
  552. SubzoneDepth: 3
  553. # Whether or not to allow teleporting to Residences.
  554. CanTeleport: true
  555. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  556. Unstuck: true
  557. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  558. SelectCommandAccess: true
  559. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  560. ItemListAccess: true
  561. # Options relating to enter and leave messages on the residence.
  562. Messaging:
  563. # Whether or not the player can change the Residence enter and leave messages.
  564. CanChange: true
  565. # The default enter message to apply to new Residences created by players in this group.
  566. # Leaving the message blank will disable it.
  567. DefaultEnter: Welcome %player to %residence, owned by %owner.
  568. # The default leave message to apply to new Residences created by players in this group.
  569. # Leaving the message blank will disable it.
  570. DefaultLeave: Now leaving %residence.
  571. # Options relating to the Lease system.
  572. Lease:
  573. # The maximum number of days to allow leases.
  574. MaxDays: 16
  575. # The number of days to add to the lease following a '/res lease renew' command.
  576. RenewIncrement: 14
  577. #Options related to the rent system
  578. Rent:
  579. #determines how many residences can be rented by players of this group at once
  580. MaxRents: 3
  581. #determines how many residences can be set for rent by players of this group at once
  582. MaxRentables: 4
  583. # Options relating to the Residence Economy.
  584. Economy:
  585. # Whether or not players in this group can buy other Residences that are for sale.
  586. CanBuy: true
  587. # Whether or not players in this group can sell their Residences.
  588. CanSell: true
  589. # Whether or not to ignore the Residence size/count limits when buying a residence.
  590. IgnoreLimits: false
  591. # The cost, per block, of making a new Residence or adding a area to it.
  592. BuyCost: 0.05
  593. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  594. RenewCost: 0.02
  595. # Flags are checked in the order:
  596. # 1: Player
  597. # 2: Group
  598. # 3: Owner
  599. # 4: If all others are undefined, reverts to default value (usually true).
  600. # Flag permissions default to false.
  601. # These flags settings override the globals.
  602. Flags:
  603. # Specifically allow or deny this group from changing certain flags.
  604. Permission:
  605. build: true
  606. # Specifys the flags that are applied at residence creation for players of this group.
  607. Default:
  608. build: true
  609. # Specifys the flags that are applied at to the creator at residence creation.
  610. CreatorDefault:
  611. build: true
  612. # Specifys the flags that are applied to other groups for this residence, at creation.
  613. GroupDefault:
  614. Wanderer:
  615. build: true
  616. #these flags are applied specifically to this group whenever they are outside a residence
  617. #these flags will override the flags at the top, under the Global section.
  618. World:
  619. Global: #these flags will apply to all worlds
  620. build: true
  621. WorldNameHere: #or you can apply them by each individual world
  622. #build: false
  623.  
  624. # You can manually specify the group a player is in below, this overrides their permissions group.
  625. GroupAssignments:
  626. bekvon: default
  627. player: default
  628.  
  629. ItemList: #this is where you can create blacklists / whitelists
  630. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  631. #type of the list, can be blacklist, whitelist, or ignorelist
  632. Type: blacklist
  633. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  634. #World: world
  635. #You can also have the list apply only to one group, otherwise it applys for all groups
  636. #Group: default
  637. #this is the actual list of material names that this list allows or dissallows
  638. #You can look up the material name by item ID in game by typing /res material <id>
  639. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  640. Items:
  641. - 'BEDROCK'
  642. - 'LAVA'
  643. - 'WATER'
  644. - 'STATIONARY_LAVA'
  645. - 'STATIONARY_WATER'
  646. - 'MOB_SPAWNER'
  647. # Used to determine which major revision of Residence this config is from, dont change this.
  648. ResidenceVersion: 2
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