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Feb 13th, 2016
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  1. * Detected CPU: AMD FX(tm)-8350 Eight-Core Processor [AuthenticAMD], F15/M2/S0, 4415.00 mhz, 72-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
  3. * CPU cores/threads: 8/8
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame_coc.ltx
  7. FS: 47511 files cached 48 archives, 9690Kb memory used.
  8. Init FileSystem 2.033376 sec
  9. 'xrCore' build 6090, Oct 8 2015
  10.  
  11. EH: A5B392395726B52A1F213868CE37804F
  12.  
  13. -----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
  14. -----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line -fsltx fsgame_coc.ltx -dbg
  22. Executing config-script "user.ltx"...
  23. [_appdata_\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R4.dll
  25. Loading DLL: xrGame.dll
  26. ! Player name in registry is empty! (InstallUserName)
  27. * [win32]: free[3955324 K], reserved[118312 K], committed[120604 K]
  28. * [ D3D ]: textures[0 K]
  29. * [x-ray]: process heap[23332 K], game lua[0 K], render[0 K]
  30. * [x-ray]: economy: strings[15013 K], smem[0 K]
  31. SOUND: OpenAL: enumerate devices...
  32. SOUND: OpenAL: EnumerationExtension Present
  33. dir[0]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\_bin\
  34. dir[1]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\
  35. dir[2]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\_bin\
  36. dir[3]=C:\WINDOWS\system32\
  37. CleanDeviceSpecifierList
  38. CleanDeviceSpecifierList Generic Hardware
  39. devices Generic Hardware
  40. SOUND: OpenAL: system default SndDevice name is Hangszórók (Sound Blaster Z)
  41. SOUND: OpenAL: cant open device SPDIF-Out (Sound Blaster Z)
  42. SOUND: OpenAL: All available devices:
  43. 1. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
  44. 2. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
  45. 3. ASUS Xonar DS Audio Device, Spec Version 1.1 eax[0] efx[no] xram[no]
  46. 4. Hangszórók (Sound Blaster Z), Spec Version 1.1 (default) eax[5] efx[no] xram[no]
  47. Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
  48. [c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  49. Executing config-script "user.ltx"...
  50. Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx"...
  51. ~ Invalid syntax in call to 'snd_targets'
  52. ~ Valid arguments: integer value in range [200,1000]
  53. [c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
  54. Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
  55. [c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  56. ~ Invalid syntax in call to 'r2_aa_break'
  57. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  58. ~ Invalid syntax in call to 'r2_aa_weight'
  59. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  60. ~ Invalid syntax in call to 'snd_targets'
  61. ~ Valid arguments: integer value in range [200,1000]
  62. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  63. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  64. [_appdata_\user.ltx] successfully loaded.
  65. SOUND: Selected device is Hangszórók (Sound Blaster Z)
  66. * sound: EAX 2.0 extension: present
  67. * sound: EAX 2.0 deferred: present
  68. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  69. Starting RENDER device...
  70. * GPU [vendor:1002]-[device:67B1]: AMD Radeon (TM) R9 390 Series
  71. * CREATE: DeviceREF: 4
  72. * Texture memory: 3072 M
  73. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  74. * GPU vertex cache: unrecognized, 24
  75. * NVAPI is missing.
  76. * Starting rendering as 2-GPU.
  77. * DVB created: 1536K
  78. * DIB created: 512K
  79. ! Renderer doesn't support blender 'effects\shadow_world'
  80. * HWDST/PCF supported and used
  81. - r__tf_aniso 16
  82. - r2_tf_mipbias 0.
  83. * loading script _G.script
  84. * loading script class_registrator.script
  85. * loading script ui_main_menu.script
  86. * loading script smart_terrain.script
  87. * loading script se_level_changer.script
  88. * loading script se_actor.script
  89. * loading script se_stalker.script
  90. * loading script se_heli.script
  91. * loading script se_zones.script
  92. * loading script se_item.script
  93. * loading script se_smart_cover.script
  94. * loading script se_artefact.script
  95. * loading script se_car.script
  96. * loading script se_monster.script
  97. * loading script sim_squad_scripted.script
  98. * loading script game_registrator.script
  99. Starting engine...
  100. ! Player name in registry is empty! (InstallUserName)
  101. Loading DLL: xrGameSpy.dll
  102. intro_start intro_logo
  103. intro_delete ::update_logo_intro
  104. ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\music\menu.ogg
  105. * loading script ui_warfare_options.script
  106. * loading script alun_utils.script
  107. warfare options
  108. loaded
  109. * loading script axr_main.script
  110. * loading script axr_main_options.script
  111. * loading script xrs_debug_tools.script
  112. * loading script closecaption.script
  113. * [win32]: free[3705500 K], reserved[148212 K], committed[340528 K]
  114. * [ D3D ]: textures[64 K]
  115. * [x-ray]: process heap[130162 K], game lua[2254 K], render[102 K]
  116. * [x-ray]: economy: strings[15561 K], smem[0 K]
  117. * loading script ui_mm_faction_select.script
  118. * 0.0 : [ 3] $null
  119. * 0.0 : [ 1] $user$NVHHGGTex
  120. * 0.0 : [ 5] $user$NVjitterTex
  121. * 0.0 : [ 8] $user$Texture_color
  122. * 0.0 : [ 1] $user$Texture_color_out
  123. * 0.0 : [ 7] $user$Texture_obstacles
  124. * 0.0 : [ 3] $user$Texture_obstvelocity
  125. * 0.0 : [ 3] $user$Texture_pressure
  126. * 0.0 : [ 2] $user$Texture_tempscalar
  127. * 0.0 : [ 3] $user$Texture_tempvector
  128. * 0.0 : [ 5] $user$Texture_velocity0
  129. * 0.0 : [ 4] $user$Texture_velocity1
  130. * 0.0 : [ 3] $user$accum
  131. * 0.0 : [ 1] $user$accum_temp
  132. * 0.0 : [ 7] $user$albedo
  133. * 0.0 : [ 4] $user$bloom1
  134. * 0.0 : [ 2] $user$bloom2
  135. * 0.0 : [ 2] $user$cmap0
  136. * 0.0 : [ 2] $user$cmap1
  137. * 0.0 : [ 3] $user$edgeTex
  138. * 0.0 : [ 2] $user$env_s0
  139. * 0.0 : [ 2] $user$env_s1
  140. * 0.0 : [ 5] $user$generic0
  141. * 0.0 : [ 4] $user$generic1
  142. * 0.0 : [ 2] $user$generic2
  143. * 0.0 : [ 4] $user$jitter_0
  144. * 0.0 : [ 2] $user$jitter_1
  145. * 0.0 : [ 1] $user$jitter_2
  146. * 0.0 : [ 1] $user$jitter_3
  147. * 0.0 : [ 1] $user$jitter_4
  148. * 0.0 : [ 1] $user$jitter_mipped
  149. * 0.0 : [ 2] $user$lum_t64
  150. * 0.0 : [ 3] $user$lum_t8
  151. * 0.0 : [ 1] $user$luminance_0
  152. * 0.0 : [ 1] $user$luminance_1
  153. * 0.0 : [ 1] $user$luminance_2
  154. * 0.0 : [ 1] $user$luminance_3
  155. * 0.0 : [ 9] $user$material
  156. * 0.0 : [ 260] $user$position
  157. * 0.0 : [ 3] $user$rayCastTex
  158. * 0.0 : [ 6] $user$rayDataTex
  159. * 0.0 : [ 2] $user$rayDataTexSmall
  160. * 0.0 : [ 1] $user$sky0
  161. * 0.0 : [ 1] $user$sky1
  162. * 0.0 : [ 8] $user$smap_depth
  163. * 0.0 : [ 1] $user$smap_depth_minmax
  164. * 0.0 : [ 1] $user$smap_surf
  165. * 0.0 : [ 7] $user$tonemap
  166. * 0.0 : [ 2] $user$tonemap_src
  167. * 0.0 : [ 2] act\act_controller_hit
  168. * 0.0 : [ 2] act\act_controller_hit1
  169. * 0.0 : [ 2] amik\anomaly\electric_radial
  170. * 0.0 : [ 2] amik\explosions\anim_dirtexp_3
  171. * 0.0 : [ 2] amik\explosions\boom_0
  172. * 0.0 : [ 2] amik\explosions\boom_1
  173. * 0.0 : [ 2] amik\explosions\boom_2
  174. * 0.0 : [ 2] amik\explosions\decal_concrete
  175. * 0.0 : [ 2] amik\explosions\explo_end
  176. * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din
  177. * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight
  178. * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke
  179. * 0.0 : [ 2] amik\explosions\explosion_flash_atlas
  180. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1
  181. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  182. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl
  183. * 0.0 : [ 2] amik\explosions\explosion_smoke03
  184. * 0.0 : [ 2] amik\explosions\final_expl
  185. * 0.0 : [ 2] amik\explosions\ring_grey
  186. * 0.0 : [ 2] amik\explosions\smoke128_3w
  187. * 0.0 : [ 2] amik\explosions\smoke2
  188. * 0.0 : [ 2] amik\explosions\smoke_cannon
  189. * 0.0 : [ 2] amik\explosions\smoke_white_tiled3
  190. * 0.0 : [ 2] amik\fly\fly
  191. * 0.0 : [ 2] amik\hit_fx\blood\962e6155
  192. * 0.0 : [ 2] amik\hit_fx\blood\blood
  193. * 0.0 : [ 2] amik\hit_fx\blood\m
  194. * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim
  195. * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt
  196. * 0.0 : [ 2] amik\mine\mine
  197. * 0.0 : [ 2] amik\nature\list
  198. * 0.0 : [ 2] amik\nature\stonedebris1
  199. * 0.0 : [ 2] amik\nature\wood_part
  200. * 0.0 : [ 2] amik\static\gas_light\flame_zippo
  201. * 0.0 : [ 2] amik\weapons\00
  202. * 0.0 : [ 2] amik\weapons\12x70
  203. * 0.0 : [ 2] amik\weapons\6ways1
  204. * 0.0 : [ 2] amik\weapons\6ways2
  205. * 0.0 : [ 2] amik\weapons\9x39
  206. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1
  207. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2
  208. * 0.0 : [ 2] amik\weapons\dtk_2
  209. * 0.0 : [ 2] amik\weapons\dtk_3
  210. * 0.0 : [ 2] amik\weapons\dtk_4
  211. * 0.0 : [ 2] amik\weapons\dtk_4_1
  212. * 0.0 : [ 2] amik\weapons\dtk_5
  213. * 0.0 : [ 2] amik\weapons\dtk_6
  214. * 0.0 : [ 2] amik\weapons\dtk_8
  215. * 0.0 : [ 2] amik\weapons\flame\flameshoot_1
  216. * 0.0 : [ 2] amik\weapons\flame\flameshoot_2
  217. * 0.0 : [ 2] amik\weapons\flame\flameshoot_3
  218. * 0.0 : [ 2] amik\weapons\flame\flameshoot_4
  219. * 0.0 : [ 2] amik\weapons\flame\flameshoot_5
  220. * 0.0 : [ 2] amik\weapons\flame\mg42out
  221. * 0.0 : [ 2] amik\weapons\flame\trace
  222. * 0.0 : [ 2] amik\weapons\flame\trace_01
  223. * 0.0 : [ 2] amik\weapons\flame\trail
  224. * 0.0 : [ 2] amik\weapons\flash_01
  225. * 0.0 : [ 2] amik\weapons\flash_02
  226. * 0.0 : [ 2] amik\weapons\flash_04
  227. * 0.0 : [ 2] amik\weapons\flash_05
  228. * 0.0 : [ 2] amik\weapons\grishik\357mag
  229. * 0.0 : [ 2] amik\weapons\grishik\45
  230. * 0.0 : [ 2] amik\weapons\grishik\50_ae
  231. * 0.0 : [ 2] amik\weapons\grishik\5x45x39
  232. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_00
  233. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_01
  234. * 0.0 : [ 2] amik\weapons\grishik\5x56x45
  235. * 0.0 : [ 2] amik\weapons\grishik\5x56x45_00
  236. * 0.0 : [ 2] amik\weapons\grishik\5x7x28
  237. * 0.0 : [ 2] amik\weapons\grishik\6x5x50
  238. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_0
  239. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_1
  240. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_2
  241. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_3
  242. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_4
  243. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_00
  244. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_01
  245. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_02
  246. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_03
  247. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_1
  248. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_2
  249. * 0.0 : [ 2] amik\weapons\grishik\7x62x54
  250. * 0.0 : [ 2] amik\weapons\grishik\7x7x57
  251. * 0.0 : [ 2] amik\weapons\grishik\7x92x57
  252. * 0.0 : [ 2] amik\weapons\grishik\9x18_1
  253. * 0.0 : [ 2] amik\weapons\grishik\9x18_2
  254. * 0.0 : [ 2] amik\weapons\grishik\9x18_3
  255. * 0.0 : [ 2] amik\weapons\grishik\9x39
  256. * 0.0 : [ 2] amik\weapons\mg42out
  257. * 0.0 : [ 2] amik\weapons\shells_12x70
  258. * 0.0 : [ 2] amik\weapons\shells_ak
  259. * 0.0 : [ 2] amik\weapons\shells_ak_01
  260. * 0.0 : [ 2] amik\weapons\smokeshoot_0
  261. * 0.0 : [ 2] amik\weapons\smokeshoot_1
  262. * 0.0 : [ 2] amik\weapons\trace
  263. * 0.0 : [ 2] amik\weapons\trace_01
  264. * 0.0 : [ 2] det\det_list
  265. * 0.0 : [ 2] flare\flare_04
  266. * 0.0 : [ 2] fx\fx_fire1_06
  267. * 0.0 : [ 2] fx\fx_fire1_13
  268. * 0.0 : [ 2] fx\fx_flare1
  269. * 0.0 : [ 1] fx\fx_flare2
  270. * 0.0 : [ 1] fx\fx_flare3
  271. * 0.0 : [ 2] fx\fx_gradient
  272. * 0.0 : [ 2] fx\fx_gradient1
  273. * 0.0 : [ 1] fx\fx_lightning
  274. * 0.0 : [ 1] fx\fx_moon_halo_phase_1
  275. * 0.0 : [ 1] fx\fx_moon_halo_phase_2
  276. * 0.0 : [ 1] fx\fx_moon_halo_phase_3
  277. * 0.0 : [ 1] fx\fx_moon_halo_phase_4
  278. * 0.0 : [ 1] fx\fx_moon_halo_phase_5
  279. * 0.0 : [ 1] fx\fx_moon_halo_phase_6
  280. * 0.0 : [ 1] fx\fx_moon_halo_phase_7
  281. * 0.0 : [ 1] fx\fx_moon_phase_1
  282. * 0.0 : [ 1] fx\fx_moon_phase_2
  283. * 0.0 : [ 1] fx\fx_moon_phase_3
  284. * 0.0 : [ 1] fx\fx_moon_phase_4
  285. * 0.0 : [ 1] fx\fx_moon_phase_5
  286. * 0.0 : [ 1] fx\fx_moon_phase_6
  287. * 0.0 : [ 1] fx\fx_moon_phase_7
  288. * 0.0 : [ 1] fx\fx_noise
  289. * 0.0 : [ 2] fx\fx_noise2
  290. * 0.0 : [ 1] fx\fx_rain
  291. * 0.0 : [ 1] fx\fx_rainsplash1
  292. * 0.0 : [ 2] fx\fx_sun
  293. * 0.0 : [ 1] fx\fx_sun_fog
  294. * 0.0 : [ 1] fx\fx_sun_gradient
  295. * 0.0 : [ 1] fx\fx_sun_halo
  296. * 0.0 : [ 1] fx\fx_sun_morning
  297. * 0.0 : [ 1] fx\fx_sun_rise
  298. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  299. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  300. * 0.0 : [ 2] fx\fx_volumefog1
  301. * 0.0 : [ 2] glow\glow_04
  302. * 0.0 : [ 2] glow\glow_anamorphic
  303. * 0.0 : [ 2] glow\glow_blue
  304. * 0.0 : [ 2] glow\glow_fire1
  305. * 0.0 : [ 2] glow\glow_fire1_soc
  306. * 0.0 : [ 2] glow\glow_orange
  307. * 0.0 : [ 2] glow\glow_orange2
  308. * 0.0 : [ 2] glow\glow_orange_bright
  309. * 0.0 : [ 2] glow\glow_rays
  310. * 0.0 : [ 2] glow\glow_reddish1
  311. * 0.0 : [ 2] glow\glow_white
  312. * 0.0 : [ 2] glow\glow_yellow
  313. * 0.0 : [ 2] internal\internal_fireTransferFunction
  314. * 0.0 : [ 2] lights\lights_flashlight2
  315. * 0.0 : [ 3] lights\lights_spot01
  316. * 0.0 : [ 2] pfx\pfx_ani-explosion-02
  317. * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
  318. * 0.0 : [ 2] pfx\pfx_ani-explosion-02a
  319. * 0.0 : [ 2] pfx\pfx_ani-fire01
  320. * 0.0 : [ 2] pfx\pfx_ani-smoke-01
  321. * 0.0 : [ 2] pfx\pfx_anomaly_1
  322. * 0.0 : [ 2] pfx\pfx_anomaly_16
  323. * 0.0 : [ 2] pfx\pfx_anomaly_17
  324. * 0.0 : [ 2] pfx\pfx_anomaly_18
  325. * 0.0 : [ 2] pfx\pfx_anomaly_19
  326. * 0.0 : [ 2] pfx\pfx_anomaly_2
  327. * 0.0 : [ 2] pfx\pfx_anomaly_21
  328. * 0.0 : [ 2] pfx\pfx_anomaly_23
  329. * 0.0 : [ 2] pfx\pfx_anomaly_2_green
  330. * 0.0 : [ 2] pfx\pfx_anomaly_3
  331. * 0.0 : [ 2] pfx\pfx_anomaly_4
  332. * 0.0 : [ 2] pfx\pfx_anomaly_5
  333. * 0.0 : [ 2] pfx\pfx_anomaly_6
  334. * 0.0 : [ 2] pfx\pfx_anomaly_7
  335. * 0.0 : [ 2] pfx\pfx_anomaly_8
  336. * 0.0 : [ 2] pfx\pfx_anomaly_88
  337. * 0.0 : [ 2] pfx\pfx_anomaly_9
  338. * 0.0 : [ 2] pfx\pfx_bloodsplash1
  339. * 0.0 : [ 2] pfx\pfx_bloodsplash2
  340. * 0.0 : [ 2] pfx\pfx_blurry_cloud
  341. * 0.0 : [ 2] pfx\pfx_brick
  342. * 0.0 : [ 2] pfx\pfx_bubble
  343. * 0.0 : [ 2] pfx\pfx_bubble_1
  344. * 0.0 : [ 2] pfx\pfx_bubble_water
  345. * 0.0 : [ 2] pfx\pfx_cc_lighting_grad2
  346. * 0.0 : [ 2] pfx\pfx_cc_lightings
  347. * 0.0 : [ 2] pfx\pfx_concretedebris_01
  348. * 0.0 : [ 2] pfx\pfx_concretepuffs_01
  349. * 0.0 : [ 1] pfx\pfx_dist2
  350. * 0.0 : [ 1] pfx\pfx_dist2a
  351. * 0.0 : [ 1] pfx\pfx_dist2inv
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  678. * 0.0 : [ 12] sky\af3_partly\04-00-fm
  679. * 0.0 : [ 12] sky\af3_partly\04-00-fm#small
  680. * 0.0 : [ 8] sky\af3_partly\04-00-hm
  681. * 0.0 : [ 8] sky\af3_partly\04-00-hm#small
  682. * 0.0 : [ 33] sky\af3_partly\04-30
  683. * 0.0 : [ 33] sky\af3_partly\04-30#small
  684. * 0.0 : [ 33] sky\af3_partly\05-00
  685. * 0.0 : [ 33] sky\af3_partly\05-00#small
  686. * 0.0 : [ 33] sky\af3_partly\05-30
  687. * 0.0 : [ 33] sky\af3_partly\05-30#small
  688. * 0.0 : [ 66] sky\af3_partly\06-00
  689. * 0.0 : [ 66] sky\af3_partly\06-00#small
  690. * 0.0 : [ 33] sky\af3_partly\07-00
  691. * 0.0 : [ 33] sky\af3_partly\07-00#small
  692. * 0.0 : [ 33] sky\af3_partly\08-00
  693. * 0.0 : [ 33] sky\af3_partly\08-00#small
  694. * 0.0 : [ 33] sky\af3_partly\09-00
  695. * 0.0 : [ 33] sky\af3_partly\09-00#small
  696. * 0.0 : [ 33] sky\af3_partly\10-00
  697. * 0.0 : [ 33] sky\af3_partly\10-00#small
  698. * 0.0 : [ 33] sky\af3_partly\11-00
  699. * 0.0 : [ 33] sky\af3_partly\11-00#small
  700. * 0.0 : [ 33] sky\af3_partly\12-00
  701. * 0.0 : [ 33] sky\af3_partly\12-00#small
  702. * 0.0 : [ 33] sky\af3_partly\13-00
  703. * 0.0 : [ 33] sky\af3_partly\13-00#small
  704. * 0.0 : [ 33] sky\af3_partly\14-00
  705. * 0.0 : [ 33] sky\af3_partly\14-00#small
  706. * 0.0 : [ 33] sky\af3_partly\15-00
  707. * 0.0 : [ 33] sky\af3_partly\15-00#small
  708. * 0.0 : [ 33] sky\af3_partly\16-00
  709. * 0.0 : [ 33] sky\af3_partly\16-00#small
  710. * 0.0 : [ 33] sky\af3_partly\17-00
  711. * 0.0 : [ 33] sky\af3_partly\17-00#small
  712. * 0.0 : [ 33] sky\af3_partly\18-00
  713. * 0.0 : [ 33] sky\af3_partly\18-00#small
  714. * 0.0 : [ 33] sky\af3_partly\19-00
  715. * 0.0 : [ 33] sky\af3_partly\19-00#small
  716. * 0.0 : [ 66] sky\af3_partly\20-00
  717. * 0.0 : [ 66] sky\af3_partly\20-00#small
  718. * 0.0 : [ 33] sky\af3_partly\20-30
  719. * 0.0 : [ 33] sky\af3_partly\20-30#small
  720. * 0.0 : [ 33] sky\af3_partly\21-00
  721. * 0.0 : [ 33] sky\af3_partly\21-00#small
  722. * 0.0 : [ 33] sky\af3_partly\21-30
  723. * 0.0 : [ 33] sky\af3_partly\21-30#small
  724. * 0.0 : [ 12] sky\af3_partly\22-00-fm
  725. * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
  726. * 0.0 : [ 8] sky\af3_partly\22-00-hm
  727. * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
  728. * 0.0 : [ 12] sky\af3_partly\23-00-fm
  729. * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
  730. * 0.0 : [ 8] sky\af3_partly\23-00-hm
  731. * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
  732. * 0.0 : [ 26] sky\af3_rainy\07-00
  733. * 0.0 : [ 26] sky\af3_rainy\07-00#small
  734. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00
  735. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
  736. * 0.0 : [ 58] sky\af3_rainy\13-00
  737. * 0.0 : [ 58] sky\af3_rainy\13-00#small
  738. * 0.0 : [ 24] sky\af3_rainy\15-00
  739. * 0.0 : [ 24] sky\af3_rainy\15-00#small
  740. * 0.0 : [ 31] sky\af3_rainy\15-00-2
  741. * 0.0 : [ 31] sky\af3_rainy\15-00-2#small
  742. * 0.0 : [ 44] sky\af3_rainy\16-00
  743. * 0.0 : [ 44] sky\af3_rainy\16-00#small
  744. * 0.0 : [ 32] sky\af3_rainy\20-00
  745. * 0.0 : [ 32] sky\af3_rainy\20-00#small
  746. * 0.0 : [ 5] sky\sky_12_vibros_cube
  747. * 0.0 : [ 5] sky\sky_12_vibros_cube#small
  748. * 0.0 : [ 26] sky\sky_13_cube
  749. * 0.0 : [ 26] sky\sky_13_cube#small
  750. * 0.0 : [ 16] sky\sky_13_cube_night
  751. * 0.0 : [ 16] sky\sky_13_cube_night#small
  752. * 0.0 : [ 12] sky\sky_13_vibros_cube
  753. * 0.0 : [ 12] sky\sky_13_vibros_cube#small
  754. * 0.0 : [ 10] sky\sky_14_cube
  755. * 0.0 : [ 10] sky\sky_14_cube#small
  756. * 0.0 : [ 4] sky\sky_17_clouds_cube
  757. * 0.0 : [ 4] sky\sky_17_clouds_cube#small
  758. * 0.0 : [ 4] sky\sky_17_cube
  759. * 0.0 : [ 4] sky\sky_17_cube#small
  760. * 0.0 : [ 8] sky\sky_18_cube
  761. * 0.0 : [ 8] sky\sky_18_cube#small
  762. * 0.0 : [ 11] sky\sky_19_cube
  763. * 0.0 : [ 11] sky\sky_19_cube#small
  764. * 0.0 : [ 4] sky\sky_1_clouds_cube
  765. * 0.0 : [ 4] sky\sky_1_clouds_cube#small
  766. * 0.0 : [ 4] sky\sky_20_clouds_cube
  767. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  768. * 0.0 : [ 4] sky\sky_20_cube
  769. * 0.0 : [ 4] sky\sky_20_cube#small
  770. * 0.0 : [ 4] sky\sky_2_clouds_cube
  771. * 0.0 : [ 4] sky\sky_2_clouds_cube#small
  772. * 0.0 : [ 4] sky\sky_2_cube
  773. * 0.0 : [ 4] sky\sky_2_cube#small
  774. * 0.0 : [ 12] sky\sky_3_cube
  775. * 0.0 : [ 12] sky\sky_3_cube#small
  776. * 0.0 : [ 3] sky\sky_4_cube
  777. * 0.0 : [ 3] sky\sky_4_cube#small
  778. * 0.0 : [ 30] sky\sky_5_cube
  779. * 0.0 : [ 30] sky\sky_5_cube#small
  780. * 0.0 : [ 7] sky\sky_6_cube
  781. * 0.0 : [ 7] sky\sky_6_cube#small
  782. * 0.0 : [ 11] sky\sky_7_cube
  783. * 0.0 : [ 11] sky\sky_7_cube#small
  784. * 0.0 : [ 8] sky\sky_8_cube
  785. * 0.0 : [ 8] sky\sky_8_cube#small
  786. * 0.0 : [ 49] sky\sky_9_cube
  787. * 0.0 : [ 49] sky\sky_9_cube#small
  788. * 0.0 : [3306] sky\sky_oblaka
  789. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  790. * 0.0 : [ 1] ui\ui_console
  791. * 0.0 : [ 2] ui\ui_fog_of_war
  792. * 0.0 : [ 1] water\water_SBumpVolume
  793. * 0.0 : [ 1] water\water_flowing_nmap
  794. * 0.0 : [ 1] water\water_normal
  795. * 0.0 : [ 1] wm\wm_blood_1
  796. * 0.0 : [ 1] wm\wm_blood_1_1
  797. * 0.0 : [ 1] wm\wm_blood_1_2
  798. * 0.0 : [ 1] wm\wm_blood_1_3
  799. * 0.0 : [ 1] wm\wm_blood_drop_4
  800. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  801. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  802. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  803. * 0.0 : [ 1] wm\wm_bullet_brick_1
  804. * 0.0 : [ 1] wm\wm_bullet_brick_2
  805. * 0.0 : [ 1] wm\wm_bullet_concrete
  806. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  807. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  808. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  809. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  810. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  811. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  812. * 0.0 : [ 1] wm\wm_bullet_glass01
  813. * 0.0 : [ 1] wm\wm_bullet_glass02
  814. * 0.0 : [ 1] wm\wm_bullet_glass03
  815. * 0.0 : [ 1] wm\wm_bullet_glass04
  816. * 0.0 : [ 1] wm\wm_bullet_ground
  817. * 0.0 : [ 1] wm\wm_bullet_ground_1
  818. * 0.0 : [ 1] wm\wm_bullet_ground_2
  819. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  820. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  821. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  822. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  823. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  824. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  825. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  826. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  827. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  828. * 0.0 : [ 1] wm\wm_bullet_wood
  829. * 0.0 : [ 1] wm\wm_bullet_wood_1
  830. * 0.0 : [ 1] wm\wm_bullet_wood_2
  831. * 0.0 : [ 1] wm\wm_bullet_wood_3
  832. * 0.0 : [ 1] wm\wm_bullet_wood_4
  833. * 0.0 : [ 1] wm\wm_bullet_wood_5
  834. * 0.0 : [ 1] wm\wm_bullet_wood_6
  835. * 0.0 : [ 1] wm\wm_bullet_wood_7
  836. * 0.0 : [ 1] wm\wm_bullet_wood_8
  837. * 0.0 : [ 1] wm\wm_bullet_wood_9
  838. * 0.0 : [ 1] wm\wm_grenade
  839. * 0.0 : [ 1] wm\wm_knife_dead
  840. * 0.0 : [ 1] wm\wm_knife_horiz
  841. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  842. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  843. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  844. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  845. * 0.0 : [ 1] wm\wm_knife_wood
  846. * 0.0 : [ 1] wm\wm_knife_wood1
  847. * 0.0 : [ 1] wm\wm_knife_wood2
  848. * 4.1 : [ 1] ui\teamepic_logo
  849. * 5.5 : [ 1] ui\ui_magnifier
  850. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  851. * 33.0 : [ 1] ui\ui_ani_cursor
  852. * 64.1 : [ 1] ui\ui_font_console_02
  853. * 64.1 : [ 1] ui\ui_font_hud_01
  854. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  855. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  856. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  857. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  858. * 128.1 : [ 1] ui\ui_mm_faction_patches
  859. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  860. * 256.1 : [ 1] ui\ui_font_hud_02
  861. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  862. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  863. * 1024.1 : [ 1] ui\ui_actor_hint_wnd
  864. * 1024.1 : [ 1] ui\ui_actor_main_menu2
  865. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  866. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  867. * 1024.1 : [ 1] ui\ui_actor_pda
  868. * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1
  869. * 4096.1 : [ 1] ui\ui_common
  870. * 8100.0 : [ 1] ui\ui_background_new
  871. "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\_bin\xrengine.exe" -fsltx fsgame_coc.ltx -dbg
  872. * phase time: 0 ms
  873. * phase cmem: 163831 K
  874. Loading objects...
  875. ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\vintorez\vintorez_reload.ogg
  876. Loading models...
  877. ! Can't find texture 'amik\anomaly\electric_radial'
  878. ! Can't find texture 'amik\explosions\anim_dirtexp_3'
  879. ! Can't find texture 'amik\explosions\boom_0'
  880. ! Can't find texture 'amik\explosions\boom_1'
  881. ! Can't find texture 'amik\explosions\boom_2'
  882. ! Can't find texture 'amik\explosions\decal_concrete'
  883. ! Can't find texture 'amik\explosions\explo_end'
  884. ! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
  885. ! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
  886. ! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
  887. ! Can't find texture 'amik\explosions\explosion_flash_atlas'
  888. ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
  889. ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
  890. ! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
  891. ! Can't find texture 'amik\explosions\explosion_smoke03'
  892. ! Can't find texture 'amik\explosions\final_expl'
  893. ! Can't find texture 'amik\explosions\ring_grey'
  894. ! Can't find texture 'amik\explosions\smoke128_3w'
  895. ! Can't find texture 'amik\explosions\smoke2'
  896. ! Can't find texture 'amik\explosions\smoke_cannon'
  897. ! Can't find texture 'amik\explosions\smoke_white_tiled3'
  898. ! Can't find texture 'amik\fly\fly'
  899. ! Can't find texture 'amik\hit_fx\blood\962e6155'
  900. ! Can't find texture 'amik\hit_fx\blood\blood'
  901. ! Can't find texture 'amik\hit_fx\blood\m'
  902. ! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
  903. ! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
  904. ! Can't find texture 'amik\mine\mine'
  905. ! Can't find texture 'amik\nature\list'
  906. ! Can't find texture 'amik\nature\stonedebris1'
  907. ! Can't find texture 'amik\nature\wood_part'
  908. ! Can't find texture 'amik\static\gas_light\flame_zippo'
  909. ! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
  910. ! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
  911. ! Can't find texture 'amik\weapons\grishik\357mag'
  912. ! Can't find texture 'amik\weapons\grishik\45'
  913. ! Can't find texture 'amik\weapons\grishik\50_ae'
  914. ! Can't find texture 'amik\weapons\grishik\5x45x39'
  915. ! Can't find texture 'amik\weapons\grishik\5x45x39_00'
  916. ! Can't find texture 'amik\weapons\grishik\5x45x39_01'
  917. ! Can't find texture 'amik\weapons\grishik\5x56x45'
  918. ! Can't find texture 'amik\weapons\grishik\5x56x45_00'
  919. ! Can't find texture 'amik\weapons\grishik\5x7x28'
  920. ! Can't find texture 'amik\weapons\grishik\6x5x50'
  921. ! Can't find texture 'amik\weapons\grishik\7x62x25_0'
  922. ! Can't find texture 'amik\weapons\grishik\7x62x25_1'
  923. ! Can't find texture 'amik\weapons\grishik\7x62x25_2'
  924. ! Can't find texture 'amik\weapons\grishik\7x62x25_3'
  925. ! Can't find texture 'amik\weapons\grishik\7x62x25_4'
  926. ! Can't find texture 'amik\weapons\grishik\7x62x39_00'
  927. ! Can't find texture 'amik\weapons\grishik\7x62x39_01'
  928. ! Can't find texture 'amik\weapons\grishik\7x62x39_02'
  929. ! Can't find texture 'amik\weapons\grishik\7x62x39_03'
  930. ! Can't find texture 'amik\weapons\grishik\7x62x51_1'
  931. ! Can't find texture 'amik\weapons\grishik\7x62x51_2'
  932. ! Can't find texture 'amik\weapons\grishik\7x62x54'
  933. ! Can't find texture 'amik\weapons\grishik\7x7x57'
  934. ! Can't find texture 'amik\weapons\grishik\7x92x57'
  935. ! Can't find texture 'amik\weapons\grishik\9x18_1'
  936. ! Can't find texture 'amik\weapons\grishik\9x18_2'
  937. ! Can't find texture 'amik\weapons\grishik\9x18_3'
  938. ! Can't find texture 'amik\weapons\grishik\9x39'
  939. ! Can't find texture 'amik\weapons\shells_12x70'
  940. ! Can't find texture 'amik\weapons\shells_ak'
  941. ! Can't find texture 'amik\weapons\shells_ak_01'
  942. ! Can't find texture 'det\det_list'
  943. ! Can't find texture 'fx\fx_fire1_06'
  944. ! Can't find texture 'fx\fx_fire1_13'
  945. ! Can't find texture 'glow\glow_blue'
  946. ! Can't find texture 'glow\glow_reddish1'
  947. ! Can't find texture 'lights\lights_flashlight2'
  948. ! Can't find texture 'pfx\pfx_dist2a'
  949. ! Can't find texture 'pfx\pfx_dist_lens_base'
  950. ! Can't find texture 'pfx\pfx_expl_01'
  951. ! Can't find texture 'pfx\pfx_expl_benzin'
  952. ! Can't find texture 'pfx\pfx_explotions_smoke_benzine'
  953. ! Can't find texture 'pfx\pfx_flash_02'
  954. ! Can't find texture 'pfx\pfx_flash_04'
  955. ! Can't find texture 'pfx\pfx_flash_08'
  956. ! Can't find texture 'pfx\pfx_g-smoke-01'
  957. ! Can't find texture 'pfx\pfx_intense2_a'
  958. ! Can't find texture 'pfx\pfx_snow_10'
  959. ! Can't find texture 'pfx\pfx_snow_100'
  960. ! Can't find texture 'pfx\pfx_snow_20'
  961. ! Can't find texture 'pfx\pfx_snow_30'
  962. ! Can't find texture 'pfx\pfx_snow_40'
  963. ! Can't find texture 'pfx\pfx_snow_50'
  964. ! Can't find texture 'pfx\pfx_snow_60'
  965. ! Can't find texture 'pfx\pfx_snow_70'
  966. ! Can't find texture 'pfx\pfx_snow_80'
  967. ! Can't find texture 'pfx\pfx_snow_90'
  968. ! Can't find texture 'pfx\pfx_sparks1'
  969. ! Can't find texture 'pfx\pfx_sparks2'
  970. ! Can't find texture 'wpn\wpn_pkm_magazin'
  971. ! Fallback to default bump map: wpn\wpn_pkm_magazin_bump
  972. ! Fallback to default bump map: wpn\wpn_pkm_magazin_bump#
  973. * [prefetch] time: 36497 ms
  974. * [prefetch] memory: 286545Kb
  975. ! Player name in registry is empty! (InstallUserName)
  976. * loading script _G.script
  977. * loading script class_registrator.script
  978. * loading script ui_main_menu.script
  979. * loading script smart_terrain.script
  980. * loading script se_level_changer.script
  981. * loading script se_actor.script
  982. * loading script se_stalker.script
  983. * loading script se_heli.script
  984. * loading script se_zones.script
  985. * loading script se_item.script
  986. * loading script se_smart_cover.script
  987. * loading script se_artefact.script
  988. * loading script se_car.script
  989. * loading script se_monster.script
  990. * loading script sim_squad_scripted.script
  991. * loading script game_registrator.script
  992. Call of Chernobyl version 1.2.35
  993. using marshal library
  994. * loading script axr_main.script
  995. * loading script alun_utils.script
  996. * loading script xrs_debug_tools.script
  997. * loading script modules.script
  998. * loading script xr_walker.script
  999. * loading script xr_remark.script
  1000. * loading script xr_cover.script
  1001. * loading script xr_sleeper.script
  1002. * loading script xr_camper.script
  1003. * loading script xr_combat.script
  1004. * loading script xr_death.script
  1005. * loading script xr_hit.script
  1006. * loading script xr_combat_ignore.script
  1007. * loading script xr_combat_zombied.script
  1008. * loading script xr_patrol.script
  1009. * loading script xr_smartcover.script
  1010. * loading script xr_companion.script
  1011. * loading script xr_animpoint.script
  1012. * loading script xr_reach_task.script
  1013. * loading script mob_remark.script
  1014. * loading script mob_walker.script
  1015. * loading script mob_combat.script
  1016. * loading script mob_death.script
  1017. * loading script mob_jump.script
  1018. * loading script mob_home.script
  1019. * loading script mob_trader.script
  1020. * loading script mob_trade.script
  1021. * loading script ph_car.script
  1022. * loading script ph_door.script
  1023. * loading script ph_idle.script
  1024. * loading script ph_hit.script
  1025. * loading script ph_on_hit.script
  1026. * loading script ph_button.script
  1027. * loading script ph_code.script
  1028. * loading script ph_death.script
  1029. * loading script ph_minigun.script
  1030. * loading script ph_oscillate.script
  1031. * loading script ph_sound.script
  1032. * loading script heli_move.script
  1033. * loading script sr_no_weapon.script
  1034. * loading script sr_teleport.script
  1035. * loading script sr_idle.script
  1036. * loading script sr_light.script
  1037. * loading script sr_timer.script
  1038. * loading script sr_psy_antenna.script
  1039. * loading script sr_postprocess.script
  1040. * loading script sr_particle.script
  1041. * loading script sr_cutscene.script
  1042. * loading script sr_monster.script
  1043. * loading script sr_crow_spawner.script
  1044. * loading script sr_silence.script
  1045. * loading script sr_deimos.script
  1046. * loading script axr_beh.script
  1047. * loading script xr_campfire_point.script
  1048. * loading script xr_meet.script
  1049. * loading script xr_actions_id.script
  1050. * loading script xr_wounded.script
  1051. * loading script xr_danger.script
  1052. * loading script xr_abuse.script
  1053. * loading script xr_gather_items.script
  1054. * loading script xr_help_wounded.script
  1055. ! [ERROR] --- Failed to load script xr_help_wounded
  1056. * loading script xr_corpse_detection.script
  1057. ! [ERROR] --- Failed to load script xr_corpse_detection
  1058. * loading script axr_npc_vs_heli.script
  1059. * loading script axr_fight_from_cover.script
  1060. * loading script axr_radio_in_heli.script
  1061. * loading script axr_turn_on_campfire.script
  1062. * loading script rx_ff.script
  1063. * loading script xrs_facer.script
  1064. * loading script xrs_kill_wounded.script
  1065. ! [ERROR] --- Failed to load script xrs_kill_wounded
  1066. * loading script state_mgr.script
  1067. ! [LUA] SCRIPT RUNTIME ERROR
  1068. ! [LUA] ....r. - call of pripyat\gamedata\scripts\alun_utils.script:286: attempt to call method 'r_string_ex' (a nil value)
  1069. ! [SCRIPT ERROR]: ....r. - call of pripyat\gamedata\scripts\alun_utils.script:286: attempt to call method 'r_string_ex' (a nil value)
  1070.  
  1071. FATAL ERROR
  1072.  
  1073. [error]Expression : fatal error
  1074. [error]Function : CScriptEngine::lua_error
  1075. [error]File : ..\xrServerEntities\script_engine.cpp
  1076. [error]Line : 193
  1077. [error]Description : <no expression>
  1078. [error]Arguments : LUA error: ....r. - call of pripyat\gamedata\scripts\alun_utils.script:286: attempt to call method 'r_string_ex' (a nil value)
  1079.  
  1080.  
  1081. stack trace:
  1082.  
  1083. 0023:0256717F xrCore.dll, xrDebug::fatal()
  1084. 0023:02567C82 xrCore.dll, xrMemory::mem_alloc()
  1085. 0023:02568337 xrCore.dll, str_container::dock()
  1086. 0023:0A62581C xrGame.dll, CDialogHolder::UseIndicators()
  1087. 0023:5B2E2F18 lua51.dll, lua_sethook()
  1088. 0023:5B2EA54E lua51.dll, lua_loadx()
  1089. 0023:5B2C2C9D lua51.dll
  1090. 0023:5B2C7246 lua51.dll, lua_pcall()
  1091. 0023:0A63A52A xrGame.dll, CDialogHolder::UseIndicators()
  1092. 0023:0A63B2C2 xrGame.dll, CDialogHolder::UseIndicators()
  1093. 0023:0A614A12 xrGame.dll, CDialogHolder::UseIndicators()
  1094. 0023:0A7C16FD xrGame.dll, CDialogHolder::IgnorePause()
  1095. 0023:02568337 xrCore.dll, str_container::dock()
  1096. 0023:0A89BCA9 xrGame.dll, CDialogHolder::IgnorePause()
  1097. 0023:02550399 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
  1098. 0023:0256AD7F xrCore.dll, CInifile::r_string()
  1099. 0023:02567C82 xrCore.dll, xrMemory::mem_alloc()
  1100. 0023:0AB2D200 xrGame.dll, xrFactory_Destroy()
  1101. 0023:6C5003E4 dxgi.dll, CreateDXGIFactory()
  1102. 0023:6A1C8D1D d3d11.dll, D3D11CreateDeviceAndSwapChain()
  1103. 0023:624B4DE6 atiuxpag.dll, OpenAdapter10_2()
  1104. 0023:6A1F2006 d3d11.dll, D3D11CoreCreateLayeredDevice()
  1105. 0023:5B8F5864 AcLayers.DLL, GetHookAPIs()
  1106. 0023:6A1F098A d3d11.dll, D3D11CoreCreateLayeredDevice()
  1107. 0023:6A1E8DDB d3d11.dll, D3D11CoreCreateLayeredDevice()
  1108. 0023:6C509489 dxgi.dll, ApplyCompatResolutionQuirking()
  1109. 0023:6C509922 dxgi.dll, ApplyCompatResolutionQuirking()
  1110. 0023:6C509944 dxgi.dll, ApplyCompatResolutionQuirking()
  1111. 0023:6A1E5367 d3d11.dll, D3D11CoreCreateLayeredDevice()
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