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- Khultan Mounted Raider
- Medium human, Chaotic Neutral
- Khultann Warrior
- Armor Class 16 (+4 armor)
- Hit Points 45 (6d8 +18)
- Speed 30 ft
- Str 15(+2) Dex 15 (+2) Con 13(+1) Int 12(+1) Wis 12 (+1) Cha 10 (0)
- Skills: Animal Handling +3, Athletics +5
- Senses passive Perception 11
- Languages: Khultan (Steppe Nomad Speech)
- Challenge 3 (700 XP)
- Special Actions
- Multiattack.The Khultan Raider makes two weapon melee attacks or two ranged attacks.
- Khultan shortsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target, Hit (1d6+2), slashing damage.
- Longbow, Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 2) piercing damage.
- Properties: Versatile (1d10),
- Special Abilities:
- Horse Companion: The Khultan Raider has a favorite horse and has advantage on any animal handling checks with him.
- Volley (Recharge 6). The Kultan Raider makes one ranged attack against every enemy within 10 feet of a point it can see.
- One with your mount: The Khultan Raider can force a target attack at his mont to target himself instead.
- Tool Proficiency: The knight is proficient with Vehicles (land).
- Gear: Longbow, Sortsword, 2 quivers of 30 arrows.
- Khultann Warhorse
- Large beast, unaligned
- Armor Class 16
- Hit Points 19 (3d10+3)
- Speed 60 ft.
- Str 18(+4) Dex 12(+1) Con 13(+1) Int 2(-4) Wis 12(+1) Cha 7(-2)
- Skills: Athletics: +6
- Senses passive Perception 11
- Challenge 1/2 (100 XP)
- Special Actions:
- Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
- Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage.
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