Advertisement
Drexel

Khultann Warrior

Jun 29th, 2023
28
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.84 KB | None | 0 0
  1. Khultan Mounted Raider
  2. Medium human, Chaotic Neutral
  3.  
  4. Khultann Warrior
  5. Armor Class 16 (+4 armor)
  6. Hit Points 45 (6d8 +18)
  7. Speed 30 ft
  8.  
  9. Str 15(+2) Dex 15 (+2) Con 13(+1) Int 12(+1) Wis 12 (+1) Cha 10 (0)
  10.  
  11. Skills: Animal Handling +3, Athletics +5
  12. Senses passive Perception 11
  13. Languages: Khultan (Steppe Nomad Speech)
  14. Challenge 3 (700 XP)
  15.  
  16. Special Actions
  17. Multiattack.The Khultan Raider makes two weapon melee attacks or two ranged attacks.
  18.  
  19. Khultan shortsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target, Hit (1d6+2), slashing damage.
  20.  
  21. Longbow, Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 2) piercing damage.
  22.  
  23. Properties: Versatile (1d10),
  24.  
  25. Special Abilities:
  26. Horse Companion: The Khultan Raider has a favorite horse and has advantage on any animal handling checks with him.
  27. Volley (Recharge 6). The Kultan Raider makes one ranged attack against every enemy within 10 feet of a point it can see.
  28. One with your mount: The Khultan Raider can force a target attack at his mont to target himself instead.
  29. Tool Proficiency: The knight is proficient with Vehicles (land).
  30.  
  31.  
  32. Gear: Longbow, Sortsword, 2 quivers of 30 arrows.
  33.  
  34.  
  35.  
  36. Khultann Warhorse
  37. Large beast, unaligned
  38.  
  39. Armor Class 16
  40. Hit Points 19 (3d10+3)
  41. Speed 60 ft.
  42.  
  43. Str 18(+4) Dex 12(+1) Con 13(+1) Int 2(-4) Wis 12(+1) Cha 7(-2)
  44.  
  45. Skills: Athletics: +6
  46. Senses passive Perception 11
  47. Challenge 1/2 (100 XP)
  48.  
  49. Special Actions:
  50. Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
  51.  
  52. Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage.
  53.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement