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- local destroy = function(pos)
- if math.random(1,5) <= 4 then
- minetest.env:add_entity({x=pos.x+math.random(0,10)/10-0.5, y=pos.y, z=pos.z+math.random(0,10)/10-0.5}, "tnt:smoke")
- end
- local nodename = minetest.env:get_node(pos).name
- if nodename ~= "air" then
- minetest.env:remove_node(pos)
- nodeupdate(pos)
- local drop = minetest.get_node_drops(nodename, "")
- for _,item in ipairs(drop) do
- if type(item) == "string" then
- local obj = minetest.env:add_item(pos, item)
- if obj == nil then
- return
- end
- obj:get_luaentity().collect = true
- obj:setacceleration({x=0, y=-10, z=0})
- obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
- else
- for i=1,item:get_count() do
- local obj = minetest.env:add_item(pos, item:get_name())
- if obj == nil then
- return
- end
- obj:get_luaentity().collect = true
- obj:setacceleration({x=0, y=-10, z=0})
- obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
- end
- end
- end
- end
- end
- boom = function(pos, time)
- minetest.after(time, function(pos)
- if minetest.env:get_node(pos).name ~= "tnt:tnt_burning" then
- return
- end
- minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
- minetest.env:set_node(pos, {name="tnt:boom"})
- minetest.after(0.5, function(pos)
- minetest.env:remove_node(pos)
- end, {x=pos.x, y=pos.y, z=pos.z})
- local objects = minetest.env:get_objects_inside_radius(pos, 7)
- for _,obj in ipairs(objects) do
- if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
- local obj_p = obj:getpos()
- local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
- local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
- local damage = (80*0.5^dist)*2
- obj:punch(obj, 1.0, {
- full_punch_interval=1.0,
- groupcaps={
- fleshy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
- snappy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
- }
- }, nil)
- end
- end
- for dx=-2,2 do
- for dz=-2,2 do
- for dy=2,-2,-1 do
- pos.x = pos.x+dx
- pos.y = pos.y+dy
- pos.z = pos.z+dz
- local node = minetest.env:get_node(pos)
- if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
- minetest.env:set_node(pos, {name="tnt:tnt_burning"})
- boom({x=pos.x, y=pos.y, z=pos.z}, 0)
- elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then
- else
- if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then
- destroy(pos)
- else
- if math.random(1,5) <= 4 then
- destroy(pos)
- end
- end
- end
- pos.x = pos.x-dx
- pos.y = pos.y-dy
- pos.z = pos.z-dz
- end
- end
- end
- end, pos)
- end
- minetest.register_node("tnt:tnt", {
- description = "TNT",
- tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
- groups = {dig_immediate=2, mesecon=2},
- sounds = default.node_sound_wood_defaults(),
- on_punch = function(pos, node, puncher)
- if puncher:get_wielded_item():get_name() == "default:torch" then
- minetest.sound_play("tnt_ignite", {pos=pos})
- minetest.env:set_node(pos, {name="tnt:tnt_burning"})
- boom(pos, 4)
- end
- end,
- })
- minetest.register_node("tnt:tnt_burning", {
- tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
- light_source = 5,
- drop = "",
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("tnt:boom", {
- drawtype = "plantlike",
- tiles = {"tnt_boom.png"},
- light_source = LIGHT_MAX,
- walkable = false,
- drop = "",
- groups = {dig_immediate=3},
- })
- burn = function(pos)
- if minetest.env:get_node(pos).name == "tnt:tnt" then
- minetest.sound_play("tnt_ignite", {pos=pos})
- minetest.env:set_node(pos, {name="tnt:tnt_burning"})
- boom(pos, 1)
- return
- end
- if minetest.env:get_node(pos).name ~= "tnt:gunpowder" then
- return
- end
- minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
- minetest.env:set_node(pos, {name="tnt:gunpowder_burning"})
- minetest.after(1, function(pos)
- if minetest.env:get_node(pos).name ~= "tnt:gunpowder_burning" then
- return
- end
- minetest.after(0.5, function(pos)
- minetest.env:remove_node(pos)
- end, {x=pos.x, y=pos.y, z=pos.z})
- for dx=-1,1 do
- for dz=-1,1 do
- for dy=-1,1 do
- pos.x = pos.x+dx
- pos.y = pos.y+dy
- pos.z = pos.z+dz
- if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
- if dy == 0 then
- burn({x=pos.x, y=pos.y, z=pos.z})
- else
- if math.abs(dx) == 1 or math.abs(dz) == 1 then
- burn({x=pos.x, y=pos.y, z=pos.z})
- end
- end
- end
- pos.x = pos.x-dx
- pos.y = pos.y-dy
- pos.z = pos.z-dz
- end
- end
- end
- end, pos)
- end
- minetest.register_node("tnt:gunpowder", {
- description = "Gun Powder",
- drawtype = "raillike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- tiles = {"tnt_gunpowder.png",},
- inventory_image = "tnt_gunpowder_inventory.png",
- wield_image = "tnt_gunpowder_inventory.png",
- selection_box = {
- type = "fixed",
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {dig_immediate=2},
- sounds = default.node_sound_leaves_defaults(),
- on_punch = function(pos, node, puncher)
- if puncher:get_wielded_item():get_name() == "default:torch" then
- burn(pos)
- end
- end,
- })
- minetest.register_node("tnt:gunpowder_burning", {
- drawtype = "raillike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- light_source = 5,
- tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
- selection_box = {
- type = "fixed",
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- drop = "",
- groups = {dig_immediate=2},
- sounds = default.node_sound_leaves_defaults(),
- })
- minetest.register_abm({
- nodenames = {"tnt:tnt", "tnt:gunpowder"},
- neighbors = {"fire:basic_flame"},
- interval = 2,
- chance = 10,
- action = function(pos, node)
- if node.name == "tnt:tnt" then
- minetest.env:set_node(pos, {name="tnt:tnt_burning"})
- boom({x=pos.x, y=pos.y, z=pos.z}, 0)
- else
- burn(pos)
- end
- end
- })
- minetest.register_craft({
- output = "tnt:gunpowder",
- type = "shapeless",
- recipe = {"default:coal_lump", "default:gravel"}
- })
- minetest.register_craft({
- output = "tnt:tnt",
- recipe = {
- {"", "default:wood", ""},
- {"default:wood", "tnt:gunpowder", "default:wood"},
- {"", "default:wood", ""}
- }
- })
- minetest.register_entity("tnt:smoke", {
- physical = true,
- visual = "sprite",
- textures = {"tnt_smoke.png"},
- collisionbox = {0,0,0,0,0,0},
- timer = 0,
- time = 5,
- on_activate = function(self, staticdata)
- self.object:setacceleration({x=math.random(0,10)/10-0.5, y=5, z=math.random(0,10)/10-0.5})
- self.time = math.random(1, 10)/10
- end,
- on_step = function(self, dtime)
- self.timer = self.timer+dtime
- if self.timer > self.time then
- self.object:remove()
- end
- end,
- })
- if minetest.get_modpath("mesecons") ~= nil then
- minetest.after(0, function()
- --mesecon:add_rules("tnt_above", {{x=0,y=1,z=0}}) FIXME
- mesecon:register_effector("tnt:tnt", "tnt:tnt") --, mesecon:get_rules("tnt_above"))
- mesecon:register_on_signal_on(function(pos, node)
- if node.name == "tnt:tnt" then
- minetest.env:set_node(pos, {name="tnt:tnt_burning"})
- boom(pos, 0)
- end
- end)
- end)
- end
- if minetest.setting_get("log_mods") then
- minetest.log("action", "tnt loaded")
- end
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