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  1. 0.000 2016-03-18 20:40:39; Factorio 0.12.26 (Build 17762, mac)
  2. 0.000 Operating system: Mac OS X 10.10.5
  3. 0.000 Program arguments: "/Users/theresaarbour/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
  4. 0.000 Read data path: /Users/theresaarbour/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
  5. 0.000 Write data path: /Users/theresaarbour/Library/Application Support/factorio
  6. 0.000 Binaries path: /Users/theresaarbour/Library/Application Support/Steam/steamapps/common
  7. 0.281 Available display adapters: 1
  8. 0.281 [0]: resolution 1920x1080px at [0,0]
  9. 0.281 Create display on adapter 0. Size 1280x720 at position [310, 162].
  10. 2.172 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.4.2 310.41.35f01
  11. 3.140 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
  12. 3.329 Loading mod core 0.0.0 (data.lua)
  13. 3.385 Loading mod base 0.12.26 (data.lua)
  14. 5.187 Initial atlas bitmap size is 16384
  15. 5.190 Created atlas bitmap 16384x5511
  16. 56.785 Factorio initialised
  17. 63.738 Info Router.cpp:556: Router peerID(65535) shutting down.
  18. 63.738 Info Router.cpp:582: Router state -> Disconnected
  19. 63.739 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  20. 63.739 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  21. 63.740 Info Scenario.cpp:124: Map version 0.12.26-0
  22. 63.788 Info MultiplayerManager.cpp:282: 0x1046ac8b0, 0x0
  23. 63.788 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
  24. 63.789 Info Router.cpp:582: Router state -> Connected
  25. 63.789 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
  26. 63.790 Hosting game at port 34197, peerID 0, session magic 2628
  27. 63.790 Info MultiplayerManager.cpp:304: 0x1046ac8b0, 0x1046ac8b0
  28. 63.790 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
  29. 63.790 Info NetworkInputHandler.cpp:40: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
  30. 64.025 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(wowmom98).
  31. 64.026 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  32. 64.026 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  33. 64.058 Info NetworkInputHandler.cpp:712: mapTick(18) networkTick(18) connecting to player(wowmom98).
  34. 64.058 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
  35. 64.058 Info GameActionHandler.cpp:1943: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
  36. 79.475 Connection request from 25.135.193.167:34197
  37. 79.475 Info Router.cpp:647: NetworkTick(942) replying to connectionRequest for address(25.135.193.167:34197).
  38. 79.475 Connection request from 25.135.193.167:34197
  39. 79.475 Refusing connection for address(25.135.193.167:34197). Another connection from this peer is in progress.
  40. 79.475 Connection request from 25.135.193.167:34197
  41. 79.475 Refusing connection for address(25.135.193.167:34197). Another connection from this peer is in progress.
  42. 79.725 Info Router.cpp:799: networkTick(957) adding peer(1) address(25.135.193.167:34197) sending connectionAccept(true)
  43. 79.725 Info Router.cpp:670: networkTick(957) sending connectionAccept to address(25.135.193.167:34197) connectionRequestID(59805) newPeerID(1)
  44. 79.725 Info Synchronizer.cpp:500: networkTick(957) adding peer(1) success(true).
  45. 81.376 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(100/600).
  46. 83.045 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(200/600).
  47. 84.709 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(300/600).
  48. 84.883 Connection request from 25.135.193.167:34197
  49. 84.883 Info Router.cpp:647: NetworkTick(958) replying to connectionRequest for address(25.135.193.167:34197).
  50. 86.383 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(400/600).
  51. 88.041 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(500/600).
  52. 88.449 Warning Thread.cpp:42: Thread exception: Sendto failed: No buffer space available.
  53. Factorio crashed. Generating symbolized stacktrace, please wait ...
  54. 89.374 Warning Logger.cpp:326: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
  55.  
  56. #0 0x1004467e9
  57. #1 0x7fff9ad7ef1a
  58. #2 0x3234340182596e70
  59. #3 0x1007c7bc8
  60. #4 0x1007781a3
  61. #5 0x100236f44
  62. #6 0x100150cb0
  63. #7 0x100150cfe
  64. #8 0x100466b3e
  65. #9 0x7fff921d272d
  66. #10 0x7fff921d2a30
  67. #11 0x10044f059
  68. #12 0x1008d8336
  69. #13 0x7fff95ca305a
  70. #14 0x7fff95ca2fd7
  71. #15 0x7fff95ca03ed
  72. 89.406 Warning Logger.cpp:326: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
  73.  
  74. 89.406 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
  75. 100.683 Received SIGTERM, shutting down
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