Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 0.000 2016-03-18 20:40:39; Factorio 0.12.26 (Build 17762, mac)
- 0.000 Operating system: Mac OS X 10.10.5
- 0.000 Program arguments: "/Users/theresaarbour/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
- 0.000 Read data path: /Users/theresaarbour/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
- 0.000 Write data path: /Users/theresaarbour/Library/Application Support/factorio
- 0.000 Binaries path: /Users/theresaarbour/Library/Application Support/Steam/steamapps/common
- 0.281 Available display adapters: 1
- 0.281 [0]: resolution 1920x1080px at [0,0]
- 0.281 Create display on adapter 0. Size 1280x720 at position [310, 162].
- 2.172 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.4.2 310.41.35f01
- 3.140 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
- 3.329 Loading mod core 0.0.0 (data.lua)
- 3.385 Loading mod base 0.12.26 (data.lua)
- 5.187 Initial atlas bitmap size is 16384
- 5.190 Created atlas bitmap 16384x5511
- 56.785 Factorio initialised
- 63.738 Info Router.cpp:556: Router peerID(65535) shutting down.
- 63.738 Info Router.cpp:582: Router state -> Disconnected
- 63.739 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 63.739 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 63.740 Info Scenario.cpp:124: Map version 0.12.26-0
- 63.788 Info MultiplayerManager.cpp:282: 0x1046ac8b0, 0x0
- 63.788 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
- 63.789 Info Router.cpp:582: Router state -> Connected
- 63.789 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
- 63.790 Hosting game at port 34197, peerID 0, session magic 2628
- 63.790 Info MultiplayerManager.cpp:304: 0x1046ac8b0, 0x1046ac8b0
- 63.790 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
- 63.790 Info NetworkInputHandler.cpp:40: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
- 64.025 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(wowmom98).
- 64.026 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 64.026 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 64.058 Info NetworkInputHandler.cpp:712: mapTick(18) networkTick(18) connecting to player(wowmom98).
- 64.058 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
- 64.058 Info GameActionHandler.cpp:1943: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
- 79.475 Connection request from 25.135.193.167:34197
- 79.475 Info Router.cpp:647: NetworkTick(942) replying to connectionRequest for address(25.135.193.167:34197).
- 79.475 Connection request from 25.135.193.167:34197
- 79.475 Refusing connection for address(25.135.193.167:34197). Another connection from this peer is in progress.
- 79.475 Connection request from 25.135.193.167:34197
- 79.475 Refusing connection for address(25.135.193.167:34197). Another connection from this peer is in progress.
- 79.725 Info Router.cpp:799: networkTick(957) adding peer(1) address(25.135.193.167:34197) sending connectionAccept(true)
- 79.725 Info Router.cpp:670: networkTick(957) sending connectionAccept to address(25.135.193.167:34197) connectionRequestID(59805) newPeerID(1)
- 79.725 Info Synchronizer.cpp:500: networkTick(957) adding peer(1) success(true).
- 81.376 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(100/600).
- 83.045 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(200/600).
- 84.709 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(300/600).
- 84.883 Connection request from 25.135.193.167:34197
- 84.883 Info Router.cpp:647: NetworkTick(958) replying to connectionRequest for address(25.135.193.167:34197).
- 86.383 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(400/600).
- 88.041 Info Synchronizer.cpp:444: NetworkTick(958) peer(1) drop detection state(500/600).
- 88.449 Warning Thread.cpp:42: Thread exception: Sendto failed: No buffer space available.
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- 89.374 Warning Logger.cpp:326: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
- #0 0x1004467e9
- #1 0x7fff9ad7ef1a
- #2 0x3234340182596e70
- #3 0x1007c7bc8
- #4 0x1007781a3
- #5 0x100236f44
- #6 0x100150cb0
- #7 0x100150cfe
- #8 0x100466b3e
- #9 0x7fff921d272d
- #10 0x7fff921d2a30
- #11 0x10044f059
- #12 0x1008d8336
- #13 0x7fff95ca305a
- #14 0x7fff95ca2fd7
- #15 0x7fff95ca03ed
- 89.406 Warning Logger.cpp:326: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
- 89.406 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
- 100.683 Received SIGTERM, shutting down
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement