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TheYoungCapone

Paintball Arena by TheYoungCapone

Sep 6th, 2013
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  1. //-Paintball
  2. new pb1[MAX_PLAYERS];
  3. new pb2[MAX_PLAYERS];
  4. //-Paintball Walls
  5. new pw1[MAX_PLAYERS];
  6. new pw2[MAX_PLAYERS];
  7. new pw3[MAX_PLAYERS];
  8. new pw4[MAX_PLAYERS];
  9. new pw5[MAX_PLAYERS];
  10. new pw6[MAX_PLAYERS];
  11. new pw7[MAX_PLAYERS];
  12. new pw8[MAX_PLAYERS];
  13. new pw9[MAX_PLAYERS];
  14. new pw10[MAX_PLAYERS];
  15. new pw11[MAX_PLAYERS];
  16. new pw12[MAX_PLAYERS];
  17. new pw13[MAX_PLAYERS];
  18. new pw14[MAX_PLAYERS];
  19. new pw15[MAX_PLAYERS];
  20. new pw16[MAX_PLAYERS];
  21. new pw17[MAX_PLAYERS];
  22. new pw18[MAX_PLAYERS];
  23. new pw19[MAX_PLAYERS];
  24. new pw20[MAX_PLAYERS];
  25. new pw21[MAX_PLAYERS];
  26. new pw22[MAX_PLAYERS];
  27. new pw23[MAX_PLAYERS];
  28. new pw24[MAX_PLAYERS];
  29. new pw25[MAX_PLAYERS];
  30. new pw26[MAX_PLAYERS];
  31. new pw27[MAX_PLAYERS];
  32. new pw28[MAX_PLAYERS];
  33. new pw29[MAX_PLAYERS];
  34. new pw30[MAX_PLAYERS];
  35. new pw31[MAX_PLAYERS];
  36. new pw32[MAX_PLAYERS];
  37. new pw33[MAX_PLAYERS];
  38. new pw34[MAX_PLAYERS];
  39. new pw35[MAX_PLAYERS];
  40. new pw36[MAX_PLAYERS];
  41. new pw37[MAX_PLAYERS];
  42. new pw38[MAX_PLAYERS];
  43. new pw39[MAX_PLAYERS];
  44. new pw40[MAX_PLAYERS];
  45. new pw41[MAX_PLAYERS];
  46. new pw42[MAX_PLAYERS];
  47. new pw43[MAX_PLAYERS];
  48. new pw44[MAX_PLAYERS];
  49. new pw45[MAX_PLAYERS];
  50. new pw46[MAX_PLAYERS];
  51. new pw47[MAX_PLAYERS];
  52. new pw48[MAX_PLAYERS];
  53. new pw49[MAX_PLAYERS];
  54. new pw50[MAX_PLAYERS];
  55. new pw51[MAX_PLAYERS];
  56. new pw52[MAX_PLAYERS];
  57. new pw53[MAX_PLAYERS];
  58. new pw54[MAX_PLAYERS];
  59. new pw55[MAX_PLAYERS];
  60. new pw56[MAX_PLAYERS];
  61. new pw57[MAX_PLAYERS];
  62. new pw58[MAX_PLAYERS];
  63.  
  64.  
  65. //-Paintball
  66. CreateDynamicObject(3933, -1094.58, -970.39, 134.38, 0.00, 0.00, 3.13);
  67. CreateDynamicObject(3933, -1135.74, -1006.39, 134.38, 0.00, 0.00, 3.13);
  68. CreateDynamicObject(3933, -1169.99, -980.48, 134.38, 0.00, 0.00, 3.13);
  69. CreateDynamicObject(3499, -1097.89, -987.25, 125.12, 0.00, 0.00, 0.00);
  70. CreateDynamicObject(3499, -1095.09, -987.06, 125.12, 0.00, 0.00, 0.00);
  71. CreateDynamicObject(3499, -1098.20, -996.45, 125.12, 0.00, 0.00, 0.00);
  72. CreateDynamicObject(3499, -1095.57, -996.47, 125.12, 0.00, 0.00, 0.00);
  73. CreateDynamicObject(3498, -1109.71, -971.15, 125.88, 0.00, 0.00, 0.00);
  74. CreateDynamicObject(3498, -1106.85, -970.91, 125.88, 0.00, 0.00, 0.00);
  75. CreateDynamicObject(3498, -1109.47, -974.17, 125.88, 0.00, 0.00, 0.00);
  76. CreateDynamicObject(3498, -1115.86, -1005.72, 125.88, 0.00, 0.00, 0.00);
  77. CreateDynamicObject(3498, -1106.56, -974.07, 125.88, 0.00, 0.00, 0.00);
  78. CreateDynamicObject(3498, -1165.22, -973.46, 125.88, 0.00, 0.00, 0.00);
  79. CreateDynamicObject(3498, -1118.28, -984.71, 125.88, 0.00, 0.00, 0.00);
  80. CreateDynamicObject(3498, -1118.47, -981.38, 125.88, 0.00, 0.00, 0.00);
  81. CreateDynamicObject(3498, -1143.13, -981.92, 125.88, 0.00, 0.00, 0.00);
  82. CreateDynamicObject(3498, -1116.27, -999.28, 125.88, 0.00, 0.00, 0.00);
  83. CreateDynamicObject(3498, -1113.03, -1005.64, 125.88, 0.00, 0.00, 0.00);
  84. CreateDynamicObject(3498, -1113.20, -999.02, 125.88, 0.00, 0.00, 0.00);
  85. CreateDynamicObject(2914, -1098.21, -996.39, 130.54, 0.00, 0.00, 258.08);
  86. CreateDynamicObject(2914, -1097.87, -987.20, 130.54, 0.00, 0.00, 113.94);
  87. CreateDynamicObject(3498, -1162.21, -973.35, 125.88, 0.00, 0.00, 0.00);
  88. CreateDynamicObject(3498, -1164.91, -979.91, 125.88, 0.00, 0.00, 0.00);
  89. CreateDynamicObject(3498, -1155.69, -994.05, 125.88, 0.00, 0.00, 0.00);
  90. CreateDynamicObject(3498, -1166.68, -1007.51, 125.88, 0.00, 0.00, 0.00);
  91. CreateDynamicObject(3498, -1167.86, -998.07, 125.88, 0.00, 0.00, 0.00);
  92. CreateDynamicObject(3498, -1164.90, -997.74, 125.88, 0.00, 0.00, 0.00);
  93. CreateDynamicObject(3498, -1161.94, -979.75, 125.88, 0.00, 0.00, 0.00);
  94. CreateDynamicObject(3498, -1155.89, -987.53, 125.88, 0.00, 0.00, 0.00);
  95. CreateDynamicObject(3498, -1152.61, -987.36, 125.88, 0.00, 0.00, 0.00);
  96. CreateDynamicObject(3498, -1152.41, -993.97, 125.88, 0.00, 0.00, 0.00);
  97. CreateDynamicObject(3498, -1121.29, -984.81, 125.88, 0.00, 0.00, 0.00);
  98. CreateDynamicObject(3498, -1146.29, -982.17, 125.88, 0.00, 0.00, 0.00);
  99. CreateDynamicObject(3498, -1142.96, -985.29, 125.88, 0.00, 0.00, 0.00);
  100. CreateDynamicObject(3498, -1146.09, -985.37, 125.88, 0.00, 0.00, 0.00);
  101. CreateDynamicObject(16644, -1118.05, -968.72, 128.60, 0.00, 18.00, 3.00);
  102. CreateDynamicObject(16644, -1085.79, -993.60, 130.94, 0.00, 0.00, 93.45);
  103. CreateDynamicObject(3498, -1121.40, -981.70, 125.88, 0.00, 0.00, 0.00);
  104. CreateDynamicObject(16644, -1176.12, -1011.84, 128.63, 0.00, 18.00, 273.08);
  105. CreateDynamicObject(16644, -1135.05, -969.66, 130.94, 0.00, 0.00, 3.38);
  106. CreateDynamicObject(16644, -1086.01, -974.16, 127.88, 0.00, -18.00, 272.41);
  107. CreateDynamicObject(16644, -1177.99, -977.89, 127.88, 0.00, -18.00, 273.08);
  108. CreateDynamicObject(17030, -1109.29, -966.14, 107.12, 0.00, 0.00, 327.21);
  109. CreateDynamicObject(17030, -1125.10, -989.14, 108.04, 0.00, 0.00, 22.98);
  110. CreateDynamicObject(17030, -1171.44, -989.84, 107.54, 0.00, 0.00, 26.12);
  111. CreateDynamicObject(17030, -1141.06, -955.20, 107.44, 0.00, 0.00, 318.45);
  112. CreateDynamicObject(17030, -1140.51, -972.02, 107.44, 0.00, 0.00, 336.15);
  113. CreateDynamicObject(17030, -1099.91, -979.59, 108.06, 0.00, 0.00, 111.73);
  114. CreateDynamicObject(17030, -1144.03, -1022.77, 107.33, 0.00, 0.00, 111.73);
  115. CreateDynamicObject(17030, -1123.00, -1033.21, 107.97, 0.00, 0.00, 111.73);
  116. CreateDynamicObject(16644, -1177.63, -997.25, 130.94, 0.00, 0.00, 93.45);
  117. CreateDynamicObject(16644, -1152.01, -970.53, 127.88, 0.00, -18.00, 3.00);
  118. CreateDynamicObject(17030, -1099.74, -1024.86, 109.82, 0.00, 0.00, 111.73);
  119. CreateDynamicObject(3498, -1163.76, -1007.07, 125.88, 0.00, 0.00, 0.00);
  120. CreateDynamicObject(3498, -1140.03, -1012.56, 125.88, 0.00, 0.00, 0.00);
  121. CreateDynamicObject(3498, -1139.95, -1015.70, 125.88, 0.00, 0.00, 0.00);
  122. CreateDynamicObject(3498, -1130.35, -1015.28, 125.88, 0.00, 0.00, 0.00);
  123. CreateDynamicObject(3498, -1130.53, -1012.20, 125.88, 0.00, 0.00, 0.00);
  124. CreateDynamicObject(17030, -1175.10, -1031.97, 107.97, 0.00, 0.00, 111.73);
  125. CreateDynamicObject(17030, -1121.72, -956.16, 107.12, 0.00, 0.00, 327.21);
  126.  
  127.  
  128.  
  129. pw1[playerid] = CreatePlayerObject(playerid, 19372, -1166.28, -997.94, 127.67, 0.00, 0.00, 279.26);
  130. SetPlayerObjectMaterial(playerid, pw1[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  131.  
  132. pw2[playerid] = CreatePlayerObject(playerid, 19372, -1162.11, -975.18, 127.67, 0.00, 0.00, 182.43);
  133. SetPlayerObjectMaterial(playerid, pw2[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  134.  
  135. pw3[playerid] = CreatePlayerObject(playerid, 19372, -1165.15, -1007.31, 127.67, 0.00, 0.00, 279.26);
  136. SetPlayerObjectMaterial(playerid, pw3[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  137.  
  138. pw4[playerid] = CreatePlayerObject(playerid, 19372, -1154.10, -992.36, 130.47, 0.00, 90.00, 270.82);
  139. SetPlayerObjectMaterial(playerid, pw4[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  140.  
  141. pw5[playerid] = CreatePlayerObject(playerid, 19372, -1163.34, -979.74, 127.67, 0.00, 0.00, 270.97);
  142. SetPlayerObjectMaterial(playerid, pw5[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  143.  
  144. pw6[playerid] = CreatePlayerObject(playerid, 19372, -1142.97, -983.60, 127.67, 0.00, 0.00, 180.82);
  145. SetPlayerObjectMaterial(playerid, pw6[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  146.  
  147. pw7[playerid] = CreatePlayerObject(playerid, 19372, -1154.17, -994.06, 127.67, 0.00, 0.00, 270.82);
  148. SetPlayerObjectMaterial(playerid, pw7[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  149.  
  150. pw8[playerid] = CreatePlayerObject(playerid, 19372, -1163.67, -974.94, 130.47, 0.00, 90.00, 270.82);
  151. SetPlayerObjectMaterial(playerid, pw8[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  152.  
  153. pw9[playerid] = CreatePlayerObject(playerid, 19372, -1152.49, -992.16, 127.67, 0.00, 0.00, 180.82);
  154. SetPlayerObjectMaterial(playerid, pw9[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  155.  
  156. pw10[playerid] = CreatePlayerObject(playerid, 19372, -1161.97, -978.36, 127.67, 0.00, 0.00, 182.43);
  157. SetPlayerObjectMaterial(playerid, pw10[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  158.  
  159. pw11[playerid] = CreatePlayerObject(playerid, 19372, -1144.62, -985.49, 127.67, 0.00, 0.00, 270.97);
  160. SetPlayerObjectMaterial(playerid, pw11[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  161.  
  162. pw12[playerid] = CreatePlayerObject(playerid, 19372, -1163.73, -973.43, 127.67, 0.00, 0.00, 270.97);
  163. SetPlayerObjectMaterial(playerid, pw12[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  164.  
  165. pw13[playerid] = CreatePlayerObject(playerid, 19372, -1154.15, -988.95, 130.47, 0.00, 90.00, 270.82);
  166. SetPlayerObjectMaterial(playerid, pw13[playerid], 0,16070, "des_stownmain1", "des_brick1", 0);
  167.  
  168. pw14[playerid] = CreatePlayerObject(playerid, 19372, -1163.61, -978.40, 130.47, 0.00, 90.00, 270.82);
  169. SetPlayerObjectMaterial(playerid, pw14[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  170.  
  171. pw15[playerid] = CreatePlayerObject(playerid, 19372, -1144.61, -983.75, 130.47, 0.00, 90.00, 271.34);
  172. SetPlayerObjectMaterial(playerid, pw15[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  173.  
  174. pw16[playerid] = CreatePlayerObject(playerid, 19372, -1152.55, -988.98, 127.67, 0.00, 0.00, 180.82);
  175. SetPlayerObjectMaterial(playerid, pw16[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  176.  
  177. pw17[playerid] = CreatePlayerObject(playerid, 19372, -1154.39, -987.37, 127.67, 0.00, 0.00, 270.97);
  178. SetPlayerObjectMaterial(playerid, pw17[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  179.  
  180. pw18[playerid] = CreatePlayerObject(playerid, 19372, -1144.65, -981.94, 127.67, 0.00, 0.00, 270.97);
  181. SetPlayerObjectMaterial(playerid, pw18[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  182.  
  183. pw19[playerid] = CreatePlayerObject(playerid, 19450, -1164.19, -1002.44, 127.82, 0.00, 0.00, 6.41);
  184. SetPlayerObjectMaterial(playerid, pw19[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  185.  
  186. pw20[playerid] = CreatePlayerObject(playerid, 19450, -1165.91, -1002.57, 130.48, 0.00, 90.00, 7.57);
  187. SetPlayerObjectMaterial(playerid, pw20[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  188. //--other teamwalls
  189.  
  190.  
  191. pw21[playerid] = CreatePlayerObject(playerid, 19362, -1096.55, -994.69, 130.56, 0.00, 90.00, 88.83);
  192. SetPlayerObjectMaterial(playerid, pw21[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  193.  
  194. pw22[playerid] = CreatePlayerObject(playerid, 19362, -1096.64, -996.55, 127.68, 0.00, 0.00, 88.61);
  195. SetPlayerObjectMaterial(playerid, pw22[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  196.  
  197. pw23[playerid] = CreatePlayerObject(playerid, 19362, -1108.25, -971.04, 127.66, 0.00, 0.00, 93.00);
  198. SetPlayerObjectMaterial(playerid, pw23[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  199. pw24[playerid] = CreatePlayerObject(playerid, 19362, -1096.47, -991.22, 130.56, 0.00, 90.00, 88.83);
  200. SetPlayerObjectMaterial(playerid, pw24[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  201. pw25[playerid] = CreatePlayerObject(playerid, 19362, -1096.68, -987.04, 127.66, 0.00, 0.00, 88.61);
  202. SetPlayerObjectMaterial(playerid, pw25[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  203. pw26[playerid] = CreatePlayerObject(playerid, 19362, -1116.17, -1001.02, 127.66, 0.00, 0.00, 3.01);
  204. SetPlayerObjectMaterial(playerid, pw26[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  205. pw27[playerid] = CreatePlayerObject(playerid, 19362, -1096.40, -988.92, 130.58, 0.00, 90.00, 88.83);
  206. SetPlayerObjectMaterial(playerid, pw27[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  207. pw28[playerid] = CreatePlayerObject(playerid, 19362, -1116.01, -1004.18, 127.66, 0.00, 0.00, 3.01);
  208. SetPlayerObjectMaterial(playerid, pw28[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  209. pw29[playerid] = CreatePlayerObject(playerid, 19362, -1114.38, -1005.71, 127.66, 0.00, 0.00, 94.20);
  210. SetPlayerObjectMaterial(playerid, pw29[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  211. pw30[playerid] = CreatePlayerObject(playerid, 19362, -1114.66, -999.09, 127.66, 0.00, 0.00, 92.30);
  212. SetPlayerObjectMaterial(playerid, pw30[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  213. pw31[playerid] = CreatePlayerObject(playerid, 19362, -1109.65, -972.70, 127.66, 0.00, 0.00, 3.01);
  214. SetPlayerObjectMaterial(playerid, pw31[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  215. pw32[playerid] = CreatePlayerObject(playerid, 19362, -1119.80, -984.91, 127.66, 0.00, 0.00, 91.33);
  216. SetPlayerObjectMaterial(playerid, pw32[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  217. pw33[playerid] = CreatePlayerObject(playerid, 19362, -1114.67, -1000.66, 130.48, 0.00, 90.00, 93.12);
  218. SetPlayerObjectMaterial(playerid, pw33[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  219. pw34[playerid] = CreatePlayerObject(playerid, 19362, -1108.15, -972.57, 130.46, 0.00, 90.00, 93.12);
  220. SetPlayerObjectMaterial(playerid, pw34[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  221. pw35[playerid] = CreatePlayerObject(playerid, 19362, -1114.48, -1004.15, 130.48, 0.00, 90.00, 93.12);
  222. SetPlayerObjectMaterial(playerid, pw35[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  223. pw36[playerid] = CreatePlayerObject(playerid, 19362, -1139.93, -1014.07, 127.66, 0.00, 0.00, 3.01);
  224. SetPlayerObjectMaterial(playerid, pw36[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  225. pw37[playerid] = CreatePlayerObject(playerid, 19362, -1119.95, -981.51, 127.66, 0.00, 0.00, 91.33);
  226. SetPlayerObjectMaterial(playerid, pw37[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  227. pw38[playerid] = CreatePlayerObject(playerid, 19362, -1121.51, -983.36, 127.66, 0.00, 0.00, 3.01);
  228. SetPlayerObjectMaterial(playerid, pw38[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  229. pw39[playerid] = CreatePlayerObject(playerid, 19362, -1107.98, -974.15, 127.66, 0.00, 0.00, 94.20);
  230. SetPlayerObjectMaterial(playerid, pw39[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  231. pw40[playerid] = CreatePlayerObject(playerid, 19362, -1131.91, -1013.88, 130.46, 0.00, 90.00, 92.37);
  232. SetPlayerObjectMaterial(playerid, pw40[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  233. pw41[playerid] = CreatePlayerObject(playerid, 19362, -1119.86, -983.16, 130.46, 0.00, 90.00, 93.12);
  234. SetPlayerObjectMaterial(playerid, pw41[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  235. pw42[playerid] = CreatePlayerObject(playerid, 19362, -1130.32, -1013.65, 127.66, 0.00, 0.00, 3.01);
  236. SetPlayerObjectMaterial(playerid, pw42[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  237. pw43[playerid] = CreatePlayerObject(playerid, 19362, -1135.09, -1014.01, 130.46, 0.00, 90.00, 92.37);
  238. SetPlayerObjectMaterial(playerid, pw43[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  239. pw44[playerid] = CreatePlayerObject(playerid, 19362, -1138.29, -1014.13, 130.46, 0.00, 90.00, 92.37);
  240. SetPlayerObjectMaterial(playerid, pw44[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  241.  
  242.  
  243.  
  244.  
  245. //--long walls
  246. pw45[playerid] = CreatePlayerObject(playerid, 19377, -1175.82, -999.80, 126.73, 0.00, 0.00, 183.16);
  247. SetPlayerObjectMaterial(playerid, pw45[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  248. pw46[playerid] = CreatePlayerObject(playerid, 19377, -1135.15, -1012.26, 124.16, 0.00, 0.00, 272.06);
  249. SetPlayerObjectMaterial(playerid, pw46[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  250. pw47[playerid] = CreatePlayerObject(playerid, 19377, -1087.40, -981.64, 125.32, 18.00, 0.00, 182.88);
  251. SetPlayerObjectMaterial(playerid, pw47[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  252.  
  253. pw48[playerid] = CreatePlayerObject(playerid, 19377, -1129.77, -971.10, 126.73, 0.00, 0.00, 92.75);
  254. SetPlayerObjectMaterial(playerid, pw48[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  255.  
  256. pw49[playerid] = CreatePlayerObject(playerid, 19377, -1175.46, -1006.65, 124.98, 18.00, 0.00, 3.33);
  257. SetPlayerObjectMaterial(playerid, pw49[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  258.  
  259. pw50[playerid] = CreatePlayerObject(playerid, 19377, -1137.43, -971.47, 126.73, 0.00, 0.00, 92.75);
  260. SetPlayerObjectMaterial(playerid, pw50[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  261.  
  262. pw51[playerid] = CreatePlayerObject(playerid, 19377, -1086.54, -996.45, 126.73, 0.00, 0.00, 183.67);
  263. SetPlayerObjectMaterial(playerid, pw51[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  264. pw52[playerid] = CreatePlayerObject(playerid, 19377, -1145.24, -971.87, 124.98, -18.00, 0.00, 93.00);
  265. SetPlayerObjectMaterial(playerid, pw52[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  266.  
  267. pw53[playerid] = CreatePlayerObject(playerid, 19377, -1176.61, -985.34, 124.98, -18.00, 0.00, 2.92);
  268. SetPlayerObjectMaterial(playerid, pw53[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  269.  
  270.  
  271. pw54[playerid] = CreatePlayerObject(playerid, 19377, -1087.01, -988.58, 126.73, 0.00, 0.00, 183.67);
  272. SetPlayerObjectMaterial(playerid, pw54[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  273. pw55[playerid] = CreatePlayerObject(playerid, 19377, -1081.50, -1000.92, 126.73, 0.00, 0.00, 272.88);
  274. SetPlayerObjectMaterial(playerid, pw55[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  275.  
  276.  
  277. pw56[playerid] = CreatePlayerObject(playerid, 19377, -1122.09, -970.70, 124.98, 18.00, 0.00, 93.00);
  278. SetPlayerObjectMaterial(playerid, pw56[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  279.  
  280. pw57[playerid] = CreatePlayerObject(playerid, 19377, -1176.26, -991.83, 126.73, 0.00, 0.00, 183.16);
  281. SetPlayerObjectMaterial(playerid, pw57[playerid], 0, 16070, "des_stownmain1", "des_brick1", 0);
  282.  
  283.  
  284. pw58[playerid] = CreatePlayerObject(playerid, 19377, -1098.22, -991.77, 124.16, 0.00, 0.00, 0.00);
  285. SetPlayerObjectMaterial(playerid, pw58[playerid], 0, 5871, "cemetery_law", "brickgrey", 0);
  286.  
  287. //--
  288. pb1[playerid] = CreatePlayerObject(playerid, 8664, -1115.89, -1036.95, 128.30, 0.00, 0.00, 92.78);//bottom
  289. SetPlayerObjectMaterial(playerid, pb1[playerid], 2, 11335, "landsfe", "desgreengrass", 0);
  290.  
  291. pb2[playerid] = CreatePlayerObject(playerid, 8664, -1115.89, -1036.95, 148.63, -180.00, 0.00, 93.00);//top
  292. SetPlayerObjectMaterial(playerid, pb2[playerid], 2, 6102, "gazlaw1", "law_gazwhite1", 0);
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