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- command /progressiveskyhigh <text>:
- description: Progressive SkyHigh Enable:Disable:Toggle
- usage: /progressiveskyhigh <enable:disable:toggle>
- permission: progressiveskyhigh.op
- trigger:
- if arg 1 is "enable":
- set {progressiveskyhigh} to true
- message "&cProgressive SkyHigh Enabled!"
- if arg 1 is "disable":
- set {progressiveskyhigh} to false
- message "&cProgressive SkyHigh Disabled!"
- if arg 1 is "toggle":
- if {progressiveskyhigh} is true:
- set {progressiveskyhigh} to false
- message "&cProgressive SkyHigh Disabled!"
- stop
- if {progressiveskyhigh} is false:
- set {progressiveskyhigh} to true
- message "&cProgressive SkyHigh Enabled!"
- stop
- every 30 seconds:
- if {progressiveskyhigh} is true:
- loop all players:
- loop-player is in "world":
- loop-player's y-coordinate is between 0 and 100
- damage the loop-player by 0.5 hearts
- wait 1800 seconds
- set {progressiveskyhigh} to false
- set {progressiveskyhigh2} to true
- execute console command "/bc Stage II has begun! Be sure to be y200+!"
- stop
- every 30 seconds:
- if {progressiveskyhigh2} is true:
- loop all players:
- loop-player is in "world":
- loop-player's y-coordinate is between 0 and 200
- damage the loop-player by 0.5 hearts
- wait 1800 seconds
- set {progressiveskyhigh} to true
- set {progressiveskyhigh2} to false
- execute console command "/bc Stage II has ended! You now only have to be y101+!"
- stop
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