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  1. S-12 Blackbolt
  2. Category: Scout
  3. Stats:
  4. Max Health: 950
  5. Power Weapon Regen Rate: 10
  6. Power Weapon Regen Rate (when Recently Consumed): 4
  7. Power Shield Regen Rate: 130
  8. Power Shield Regen Rate (when Recently Consumed): 0
  9. Power Engine Regen Rate: 5
  10. Power Engine Regen Rate (when Recently Consumed): 2
  11. Booster Activation Power Cost: 5
  12. Booster Power Per-Second Consumption: 10
  13. Power Engine Regen High Power Multiplier (OBSOLETE?): 1
  14. Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
  15. Power Shield Regen High Power Multiplier (OBSOLETE?): 1
  16. Booster Speed Multiplier: 3.2
  17. Booster Maneuverability Modifier: 0.25
  18. Booster Acceleration: 10
  19. Booster Maneuverability Regain Time: 1.5
  20. Ship Evasion: 0.1
  21. Engine Speed Modifier at Max Power: 1.2
  22. Engine Speed Modifier at Min Power: 0.9
  23. Sensor Detection Radius: 175
  24. Sensor Communication Range: 100
  25. Sensor Focused Detection Range: 200
  26. Sensor Focused Detection Arc: 15
  27. Sensor Signature: 0
  28. Sensor Dampening: 0
  29. Weapon Max Power: 100
  30. Shields Max Power (Capacity): 2600
  31. Engines Max Power: 100
  32. Turn Rate Modifier: 1
  33. Power Weapon Regen Delay: 1.5
  34. Power Engine Regen Delay: 3
  35. Power Shield Regen Delay: 6
  36. Shield Bleed Through: 0
  37. Ship Damage Reduction: 0
  38. Engine Speed Multiplier: 1
  39. Strafe Modifier: 1
  40. Shield Strength Modifier at Min Power: 0.9
  41. Shield Strength Modifier at Max Power: 1.2
  42. Shield Strength Modifier at Default Power: 1
  43. Weapon Damage Modifier at Min Power: 0.9
  44. Weapon Damage Modifier at Max Power: 1.2
  45. Weapon Damage Modifier at Default Power: 1
  46. Crit Chance: 0
  47. Crit Chance Reduction: 0
  48. field_4000004CF472A732: 0.8
  49. field_4000004CF472A733: 0.2
  50. field_4000004CF472A734: 2
  51. field_4000004CF472A735: 2
  52. field_4000004CF472A736: 125
  53. field_4000004CF472A737: 45
  54. field_4000004CF472A739: 1
  55. field_4000004CF472A73A: 0.021
  56. field_4000004CF472A73B: 1
  57. field_4000004CF472A73C: 1
  58. field_4000004CF472A73D: 0.1
  59. field_4000004D09F84BEA: 0.6
  60. field_4000004D09F84BEB: 0.6
  61. field_4000004D09F84BEC: 1.6
  62. Engine Base Speed: 6.5
  63. field_4000004D0CBD3849: 4.3
  64. field_4000004D0CBD384A: 2.2
  65. field_4000004D0CBD384B: 0.72
  66. field_4000004D0CBD384C: 0.9
  67. Yaw: 1.08
  68. field_4000004D0CBD384E: 0.6
  69. field_4000004D0CBD384F: 1.2
  70. field_4000004D0CBD3850: 1.5
  71. Pitch: 1.8
  72. field_4000004D0CBD3852: 0.6
  73.  
  74. PrimaryWeapon (1)
  75. Rapid-fire Laser Cannon (Default)
  76. Available: True
  77. Base:
  78. TalentTree(5)
  79. Row 1
  80. Blaster damage increased by 5%. (Self)
  81. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  82. Row 2
  83. The cost of using blasters is reduced by 10%. (Self)
  84. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  85. Row 3
  86. Blaster rate of fire increased by 8%. (Self)
  87. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  88. Row 4
  89. Critical hit chance increased by 10%. (Self)
  90. Crit_Chance: 0.1 (AddToCurrent)
  91. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  92. Weapon_Firing_Arc: 1 (AddToCurrent)
  93. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  94. Row 5
  95. Blaster damage to enemy ship hulls increased by 18%. (Self)
  96. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  97. Blaster damage to enemy ship shields increased by 18%. (Self)
  98. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  99.  
  100. Light Laser Cannon
  101. Available: True
  102. Base:
  103. TalentTree(5)
  104. Row 1
  105. Blaster damage increased by 5%. (Self)
  106. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  107. Row 2
  108. The cost of using blasters is reduced by 10%. (Self)
  109. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  110. Row 3
  111. Blaster rate of fire increased by 8%. (Self)
  112. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  113. Row 4
  114. Critical hit chance increased by 10%. (Self)
  115. Crit_Chance: 0.1 (AddToCurrent)
  116. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  117. Weapon_Firing_Arc: 1 (AddToCurrent)
  118. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  119. Row 5
  120. Blaster damage to enemy ship hulls increased by 18%. (Self)
  121. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  122. Blaster damage to enemy ship shields increased by 18%. (Self)
  123. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  124.  
  125. Laser Cannon
  126. Available: True
  127. Base:
  128. TalentTree(5)
  129. Row 1
  130. Blaster rate of fire increased by 8%. (Self)
  131. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  132. Row 2
  133. Blaster range increased by 5%. (Self)
  134. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  135. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  136. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  137. Row 3
  138. Blaster damage increased by 5%. (Self)
  139. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  140. Row 4
  141. Critical hit chance increased by 10%. (Self)
  142. Crit_Chance: 0.1 (AddToCurrent)
  143. The cost of using blasters is reduced by 10%. (Self)
  144. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  145. Row 5
  146. Blaster damage to enemy ship hulls increased by 18%. (Self)
  147. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  148. Blaster damage to enemy ship shields increased by 18%. (Self)
  149. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  150.  
  151. SecondaryWeapon (1)
  152. Rocket Pods (Default)
  153. Available: True
  154. Base:
  155. TalentTree(5)
  156. Row 1
  157. Missiles damage ignores 100% of enemy armor. (Self)
  158. Weapon_Armor_Penetration: 1 (AddToCurrent)
  159. Row 2
  160. Missile rate of fire increased by 8%. (Self)
  161. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  162. Row 3
  163. Shield piercing increased by 10%. (Self)
  164. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  165. Row 4
  166. Firing arc increased by 4 degrees. (Self)
  167. Weapon_Firing_Arc: 2 (AddToCurrent)
  168. Ammunition capacity increased by 8. (Self)
  169. Ammo_Pool_Size: 8 (AddToCurrent)
  170. Row 5
  171. Increases the range of the rockets by 10%. (Self)
  172. Weapon_Range_Point_Blank: 0.1 (PercentOfCurrent)
  173. Weapon_Range_Mid: 0.1 (PercentOfCurrent)
  174. Weapon_Range_Long: 0.1 (PercentOfCurrent)
  175. Rocket pods cause additional damage over 5 seconds.
  176.  
  177. Thermite Torpedo
  178. Available: True
  179. Base:
  180. TalentTree(5)
  181. Row 1
  182. Lock on time reduced by 14%. (Self)
  183. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  184. Row 2
  185. Increases the duration of the armor debuff by 10 seconds. (Ship)
  186. Effect_Duration: 10 (AddToCurrent)
  187. Row 3
  188. Increase the damage dealt by Thermite Torpedoes by 5%. (Self)
  189. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  190. Row 4
  191. Missile speed increased by 100%. (Ship)
  192. Firing arc increased by 4 degrees. (Self)
  193. Weapon_Firing_Arc: 2 (AddToCurrent)
  194. Row 5
  195. Ammunition capacity increased by 4. (Self)
  196. Ammo_Pool_Size: 4 (AddToCurrent)
  197. 15% additional plasma damage is applied over 6 seconds. (Ship)
  198.  
  199. Sabotage Probe
  200. Available: True
  201. Base:
  202. TalentTree(5)
  203. Row 1
  204. Lock on time reduced by 0.3 seconds (Self)
  205. Weapon_Lock_On_Time: -0.3 (AddToCurrent)
  206. Row 2
  207. Duration of the Sabotage Probe increased by 1 second. (Ship)
  208. Effect_Duration: 1 (AddToCurrent)
  209. Row 3
  210. Ability cooldown is reduced by 5 seconds. (Self)
  211. Weapon_Reload_Time: -5 (AddToCurrent)
  212. Row 4
  213. Target cannot use engine component ability while Sabotage Probe is active. (Ship)
  214. Range of Sabotage Probe increased by 500m (Self)
  215. Weapon_Range_Long: 5 (AddToCurrent)
  216. Row 5
  217. Target's engine speed reduced by 35% while Sabotage Probe is active. (Ship)
  218. Reduce the target's power regeneration rates by 30% while Sabotage Probe is active. (Ship)
  219.  
  220. Engine (1)
  221. Power Dive
  222. Available: True
  223. Base: A 90-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  224. TalentTree(3)
  225. Row 1
  226. Reduces the power cost of activating Power Dive by 15. (Ship)
  227. Ability_Engine_Cost: -0.15 (AddToCurrent)
  228. Row 2
  229. Ability cooldown time reduced by 5 seconds. (Ship)
  230. Cooldown_Time: -5 (AddToCurrent)
  231. Row 3
  232. Engine speed increased by 10%. (Ship)
  233. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  234. Ship's turning rate increased by 10%. (Ship)
  235. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  236.  
  237. Snap Turn
  238. Available: True
  239. Base: A quick 180 degree lateral turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  240. TalentTree(3)
  241. Row 1
  242. Reduces the power cost of activating Snap Turn by 15. (Ship)
  243. Ability_Engine_Cost: -0.15 (AddToCurrent)
  244. Row 2
  245. Ability cooldown time reduced by 5 seconds. (Ship)
  246. Cooldown_Time: -5 (AddToCurrent)
  247. Row 3
  248. Engine speed increased by 10%. (Ship)
  249. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  250. Ship's turning rate increased by 10%. (Ship)
  251. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  252.  
  253. Barrel Roll (Default)
  254. Available: True
  255. Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  256. TalentTree(3)
  257. Row 1
  258. Reduces the power cost of activating Barrel Roll by 15. (Ship)
  259. Ability_Engine_Cost: -0.15 (AddToCurrent)
  260. Row 2
  261. Ability cooldown time reduced by 5 seconds. (Ship)
  262. Cooldown_Time: -5 (AddToCurrent)
  263. Row 3
  264. Engine speed increased by 10%. (Ship)
  265. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  266. Ship's turning rate increased by 10%. (Ship)
  267. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  268.  
  269. Koiogran Turn
  270. Available: True
  271. Base: A 180-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  272. TalentTree(3)
  273. Row 1
  274. Reduces the power cost of activating Koiogran Turn by 15. (Ship)
  275. Ability_Engine_Cost: -0.15 (AddToCurrent)
  276. Row 2
  277. Ability cooldown time reduced by 5 seconds. (Ship)
  278. Cooldown_Time: -5 (AddToCurrent)
  279. Row 3
  280. Engine speed increased by 10%. (Ship)
  281. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  282. Ship's turning rate increased by 10%. (Ship)
  283. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  284.  
  285. Systems (1)
  286. Targeting Telemetry
  287. Available: True
  288. Base: Increases weapon accuracy by 10%, critical chance by 5%, and sensor range by 5000m for 10 seconds. Also removes cloaking effects from all enemies within 3000m.
  289. TalentTree(5)
  290. Row 1
  291. Ability cooldown time reduced by 15 seconds. (Ship)
  292. Cooldown_Time: -15 (AddToCurrent)
  293. Row 2
  294. Sensor radius increased by 5000 m. Enemy cloaking dispel radius increased by 2000 m. (Ship)
  295. Effect_Target:_AOE_Sphere_Radius_(Fixed_Modifier): 20 (AddToCurrent)
  296. Row 3
  297. Increases the duration of Targeting Telemetry by 5 seconds. (Ship)
  298. Effect_Duration: 5 (AddToCurrent)
  299. Row 4
  300. Targets within dispel radius have evasion reduced by 5% for the ability duration. (Ship)
  301. Evasion increased by 8% for the ability duration. (Ship)
  302. Row 5
  303. Critical magnitude increased by 25% and critical chance increased by an additional 10% for the duration of the ability. (Ship)
  304. Primary weapon range increased by 15% for the duration of the ability. (Ship)
  305.  
  306. Sensor Beacon
  307. Available: True
  308. Base: Drops a sensor beacon at your current location. The beacon will detect enemies, transmitting their location to nearby team members. It will also reduce the evasion of all foes within 5000m by 10%. It will last for 180 seconds, or until destroyed. One beacon may be active at a time.
  309. TalentTree(5)
  310. Row 1
  311. Cooldown time reduced by 30 seconds. (Ship)
  312. Cooldown_Time: -30 (AddToCurrent)
  313. Row 2
  314. Sensor and communication radius increased by 5000m. (Drone)
  315. Sensor_Detection_Radius: 50 (AddToCurrent)
  316. Sensor_Communication_Range: 50 (AddToCurrent)
  317. Row 3
  318. Sensor Beacon lifespan increased by 2 minutes. (Ship)
  319. Effect_Duration: 120 (AddToCurrent)
  320. Row 4
  321. Probe reduces the accuracy of nearby foes by 10%. (Drone)
  322. Probe reduces the sensor radius of nearby foes by 5000m, and their communication radius by 2500m. (Drone)
  323. Row 5
  324. Up to 2 Sensor Beacons can be active at once. (Ship)
  325. Hull strength increased by 20%. Damage reduction increased by 50%. (Drone)
  326. Max_Health: 0.2 (PercentOfCurrent)
  327. Ship_Damage_Reduction: 0.5 (AddToCurrent)
  328.  
  329. Booster Recharge (Default)
  330. Available: True
  331. Base: Regenerates 5% engine power per second for 6 seconds.
  332. TalentTree(5)
  333. Row 1
  334. Ability cooldown time reduced by 5 seconds. (Ship)
  335. Cooldown_Time: -5 (AddToCurrent)
  336. Row 2
  337. Booster Recharge regenerates 50% more power while active. (Ship)
  338. Row 3
  339. Duration of the Booster Recharge increased by 2 seconds. (Ship)
  340. Effect_Duration: 2 (AddToCurrent)
  341. Row 4
  342. Engine power regeneration permanently increased by 10%. (Ship)
  343. Power_Engine_Regen_Rate: 0.1 (PercentOfCurrent)
  344. Engine power capacity permanently increased by 10%. (Ship)
  345. Engines_Max_Power: 0.1 (PercentOfCurrent)
  346. Row 5
  347. 20% of the engine power pool is instantly refilled when Booster Recharge is activated. (Ship)
  348. Weapon and shield power slowly regenerates while Booster Recharge is active. (Ship)
  349.  
  350. ShieldProjector (1)
  351. Distortion Field
  352. Available: True
  353. Base:
  354. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  355. Ship_Evasion: 0.15 (PercentOfCurrent)
  356. TalentTree(3)
  357. Row 1
  358. Increases the chance enemies will miss you by 10% while the ability is in effect. (Ship)
  359. Row 2
  360. Ability cooldown time reduced by 10 seconds. (Ship)
  361. Cooldown_Time: -10 (AddToCurrent)
  362. Row 3
  363. Ability duration is increased by 3 seconds. (Ship)
  364. Effect_Duration: 3 (AddToCurrent)
  365. Distortion field disables missile lock of enemies currently targeting you. (Ship)
  366.  
  367. Quick-Charge Shield (Default)
  368. Available: True
  369. Base:
  370. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  371. Power_Shield_Regen_Rate: 0.45 (PercentOfCurrent)
  372. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.45 (PercentOfCurrent)
  373. TalentTree(3)
  374. Row 1
  375. Shield power pool regeneration amount increased by 6%. (Ship)
  376. Row 2
  377. Shield power pool regeneration rate increased by 15%. (Ship)
  378. Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
  379. Row 3
  380. Shields regen at 60% of normal while taking damage. (Ship)
  381. Power_Shield_Regen_Rate_(when_Recently_Consumed): 60 (AddToCurrent)
  382. Ability cooldown time reduced by 10 seconds. (Ship)
  383. Cooldown_Time: -10 (AddToCurrent)
  384.  
  385. Engine Power Converter
  386. Available: True
  387. Base: Transfers 20% of the shield's power to the engine power pool.
  388. TalentTree(3)
  389. Row 1
  390. Ability cooldown time reduced by 3 seconds. (Ship)
  391. Cooldown_Time: -3 (AddToCurrent)
  392. Row 2
  393. The cost of using shield component abilities is reduced by 10%. (Ship)
  394. Ability_Shields_Cost: -0.1 (AddToCurrent)
  395. Row 3
  396. Shield power pool increased by 25%. (Ship)
  397. Shields_Max_Power_(Capacity): 0.25 (PercentOfCurrent)
  398. Engine power pool increased by 25%. (Ship)
  399. Engines_Max_Power: 0.25 (PercentOfCurrent)
  400.  
  401. Sensor (1)
  402. Range Sensors (Default)
  403. Available: True
  404. Base: Sensor range increased by 2000m.
  405. Sensor_Detection_Radius: 20 (AddToCurrent)
  406. Sensor_Focused_Detection_Range: 20 (AddToCurrent)
  407. TalentTree(3)
  408. Row 1
  409. Sensor range increased by an additional 1000m. (Ship)
  410. Sensor_Detection_Radius: 10 (AddToCurrent)
  411. Sensor_Focused_Detection_Range: 10 (AddToCurrent)
  412. Row 2
  413. Sensor range increased by an additional 1000m. (Ship)
  414. Sensor_Detection_Radius: 10 (AddToCurrent)
  415. Sensor_Focused_Detection_Range: 10 (AddToCurrent)
  416. Row 3
  417. Sensor range increased by an additional 1000m. (Ship)
  418. Sensor_Detection_Radius: 10 (AddToCurrent)
  419. Sensor_Focused_Detection_Range: 10 (AddToCurrent)
  420.  
  421. Dampening Sensors
  422. Available: True
  423. Base: The range at which enemies can detect you is decreased by 3000m.
  424. Sensor_Dampening: 30 (AddToCurrent)
  425. TalentTree(3)
  426. Row 1
  427. The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
  428. Sensor_Dampening: 15 (AddToCurrent)
  429. Row 2
  430. The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
  431. Sensor_Dampening: 15 (AddToCurrent)
  432. Row 3
  433. The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
  434. Sensor_Dampening: 15 (AddToCurrent)
  435.  
  436. Communication Sensors
  437. Available: True
  438. Base: Communication range increased by 4000m.
  439. Sensor_Communication_Range: 40 (AddToCurrent)
  440. TalentTree(3)
  441. Row 1
  442. Communication range increased by an additional 2000m. (Ship)
  443. Sensor_Communication_Range: 20 (AddToCurrent)
  444. Row 2
  445. Communication range increased by an additional 2000m. (Ship)
  446. Sensor_Communication_Range: 20 (AddToCurrent)
  447. Row 3
  448. Communication range increased by an additional 2000m. (Ship)
  449. Sensor_Communication_Range: 20 (AddToCurrent)
  450.  
  451. Armor (1)
  452. Reinforced Armor
  453. Available: True
  454. Base: Increases the total amount of damage your hull can take by 8%.
  455. Max_Health: 0.08 (PercentOfCurrent)
  456. TalentTree(3)
  457. Row 1
  458. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  459. Max_Health: 0.04 (PercentOfCurrent)
  460. Row 2
  461. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  462. Max_Health: 0.04 (PercentOfCurrent)
  463. Row 3
  464. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  465. Max_Health: 0.04 (PercentOfCurrent)
  466.  
  467. Lightweight Armor (Default)
  468. Available: True
  469. Base: Increases the chance enemies will miss you by 4%.
  470. Ship_Evasion: 0.04 (AddToCurrent)
  471. TalentTree(3)
  472. Row 1
  473. Increases the chance enemies will miss you by an additional 2%. (Ship)
  474. Ship_Evasion: 0.02 (AddToCurrent)
  475. Row 2
  476. Increases the chance enemies will miss you by an additional 2%. (Ship)
  477. Ship_Evasion: 0.02 (AddToCurrent)
  478. Row 3
  479. Increases the chance enemies will miss you by an additional 2%. (Ship)
  480. Ship_Evasion: 0.02 (AddToCurrent)
  481.  
  482. Deflection Armor
  483. Available: True
  484. Base: Reduces the amount of damage done to your hull by 8%.
  485. Ship_Damage_Reduction: 0.08 (AddToCurrent)
  486. TalentTree(3)
  487. Row 1
  488. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  489. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  490. Row 2
  491. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  492. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  493. Row 3
  494. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  495. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  496.  
  497. Thruster (1)
  498. Regeneration Thrusters
  499. Available: True
  500. Base: Engine power pool regeneration increased by 8%.
  501. Power_Engine_Regen_Rate: 0.08 (PercentOfCurrent)
  502. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  503. TalentTree(3)
  504. Row 1
  505. Engine power pool regeneration increased by an additional 4%. (Ship)
  506. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  507. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  508. Row 2
  509. Engine power pool regeneration increased by an additional 4%. (Ship)
  510. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  511. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  512. Row 3
  513. Engine power pool regeneration increased by an additional 4%. (Ship)
  514. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  515. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  516.  
  517. Turning Thrusters
  518. Available: True
  519. Base: Ship's turning rate increased by 4%.
  520. Turn_Rate_Modifier: 0.04 (AddToCurrent)
  521. TalentTree(3)
  522. Row 1
  523. Ship's turning rate increased by an additional 2%. (Ship)
  524. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  525. Row 2
  526. Ship's turning rate increased by an additional 2%. (Ship)
  527. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  528. Row 3
  529. Ship's turning rate increased by an additional 2%. (Ship)
  530. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  531.  
  532. Speed Thrusters
  533. Available: True
  534. Base: Engine speed increased by 4%.
  535. Engine_Speed_Multiplier: 0.04 (AddToCurrent)
  536. TalentTree(3)
  537. Row 1
  538. Engine speed increased by an additional 2%. (Ship)
  539. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  540. Row 2
  541. Engine speed increased by an additional 2%. (Ship)
  542. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  543. Row 3
  544. Engine speed increased by an additional 2%. (Ship)
  545. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  546.  
  547. Power Thrusters (Default)
  548. Available: True
  549. Base: Engine power pool increased by 8%.
  550. Engines_Max_Power: 0.08 (PercentOfCurrent)
  551. TalentTree(3)
  552. Row 1
  553. Engine power pool increased by an additional 4%. (Ship)
  554. Engines_Max_Power: 0.04 (PercentOfCurrent)
  555. Row 2
  556. Engine power pool increased by an additional 4%. (Ship)
  557. Engines_Max_Power: 0.04 (PercentOfCurrent)
  558. Row 3
  559. Engine power pool increased by an additional 4%. (Ship)
  560. Engines_Max_Power: 0.04 (PercentOfCurrent)
  561.  
  562. Capacitor (1)
  563. Range Capacitor (Default)
  564. Available: True
  565. Base: Primary weapon range increased by 4%.
  566. Weapon_Range_Long: 0.04 (PercentOfCurrent)
  567. Weapon_Range_Mid: 0.04 (PercentOfCurrent)
  568. Weapon_Range_Point_Blank: 0.04 (PercentOfCurrent)
  569. TalentTree(3)
  570. Row 1
  571. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  572. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  573. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  574. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  575. Row 2
  576. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  577. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  578. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  579. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  580. Row 3
  581. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  582. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  583. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  584. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  585.  
  586. Frequency Capacitor
  587. Available: True
  588. Base: Primary weapon rate of fire increased by 6%.
  589. Weapon_Rate_of_Fire: 0.06 (PercentOfCurrent)
  590. TalentTree(3)
  591. Row 1
  592. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  593. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  594. Row 2
  595. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  596. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  597. Row 3
  598. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  599. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  600.  
  601. Damage Capacitor
  602. Available: True
  603. Base: Primary weapon damage increased by 4%.
  604. Weapon_Base_Damage: 0.04 (PercentOfCurrent)
  605. TalentTree(3)
  606. Row 1
  607. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  608. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  609. Row 2
  610. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  611. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  612. Row 3
  613. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  614. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
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