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- while true do
- wait(5)
- local m = math.random(1,1)
- local player = game.Players:GetPlayers()
- for i = 1, #player do
- msg = Instance.new("Message")
- msg.Parent = nil
- if m == 1 then
- msg.Parent = game.Workspace
- msg.Text = "Choosing Minigame."
- wait(1)
- msg.Text = "Choosing Minigame.."
- wait(1)
- msg.Text = "Choosing Minigame..."
- wait(1)
- msg.Text = "A Minigame has been chosen!"
- wait(3)
- msg.Text = "The Minigame is..."
- wait(3)
- msg.Text = "Map1"
- wait(2)
- msg.Text = "Map1 Rules"
- wait(4)
- msg.Text = "The game will be starting in:"
- wait(1)
- msg.Text = "...3..."
- wait(1)
- msg.Text = "..2.."
- wait(1)
- msg.Text = ".1."
- wait(1)
- msg.Text = "Begin!"
- wait(1)
- target = CFrame.new(0, 50, 0)
- for i, player in ipairs(game.Players:GetChildren()) do
- if player.Character and player.Character:FindFirstChild("Torso") then
- player.Character.Torso.CFrame = target + Vector3.new(-338, i * 140, -88)
- end
- end
- msg:remove()
- game.Lighting.Map1:clone().Parent = game.Workspace
- for i, player in ipairs(game.Players:GetChildren()) do
- if player.Character ~= nil and player.Backpack:FindFirstChild("Backpack") then
- game.Lighting.Sword:clone().Parent = player.Backpack
- end
- end
- wait(60)
- msg.Parent = game.Workspace
- msg.Text = "Times Up!"
- wait(3)
- msg:remove()
- game.Workspace.Map1:Remove()
- h = Instance.new("Hint")
- h.Parent = nil
- h.Parent = game.Workspace
- h.Text = "30"
- wait(1)
- h.Text = "29"
- wait(1)
- h.Text = "28"
- wait(1)
- h.Text = "27"
- wait(1)
- h.Text = "26"
- wait(1)
- h.Text = "25"
- wait(1)
- h.Text = "24"
- wait(1)
- h.Text = "23"
- wait(1)
- h.Text = "22"
- wait(1)
- h.Text = "21"
- wait(1)
- h.Text = "20"
- wait(1)
- h.Text = "19"
- wait(1)
- h.Text = "18"
- wait(1)
- h.Text = "17"
- wait(1)
- h.Text = "16"
- wait(1)
- h.Text = "15"
- wait(1)
- h.Text = "14"
- wait(1)
- h.Text = "13"
- wait(1)
- h.Text = "12"
- wait(1)
- h.Text = "11"
- wait(1)
- h.Text = "10"
- wait(1)
- h.Text = "9"
- wait(1)
- h.Text = "8"
- wait(1)
- h.Text = "7"
- wait(1)
- h.Text = "6"
- wait(1)
- h.Text = "5"
- wait(1)
- h.Text = "4"
- wait(1)
- h.Text = "3"
- wait(1)
- h.Text = "2"
- wait(1)
- h.Text = "1"
- wait(1)
- h.Text = "Starting game..."
- wait(1)
- h:remove()
- if m == 1 then
- msg.Parent = game.Workspace
- msg.Text = "Choosing Minigame."
- wait(1)
- msg.Text = "Choosing Minigame.."
- wait(1)
- msg.Text = "Choosing Minigame..."
- wait(1)
- msg.Text = "A Minigame has been chosen!"
- wait(3)
- msg.Text = "The Minigame is..."
- wait(3)
- msg.Text = "Map2"
- wait(2)
- msg.Text = "Map2 Rules"
- wait(4)
- msg.Text = "The game will be starting in:"
- wait(1)
- msg.Text = "...3..."
- wait(1)
- msg.Text = "..2.."
- wait(1)
- msg.Text = ".1."
- wait(1)
- msg.Text = "Begin!"
- wait(1)
- target = CFrame.new(0, 50, 0)
- for i, player in ipairs(game.Players:GetChildren()) do
- if player.Character and player.Character:FindFirstChild("Torso") then
- player.Character.Torso.CFrame = target + Vector3.new(-276, i * 173, -180)
- end
- end
- msg:remove()
- game.Lighting.Map2:clone().Parent = game.Workspace
- for i, player in ipairs(game.Players:GetChildren()) do
- if player.Character ~= nil and player.Backpack:FindFirstChild("Backpack") then
- game.Lighting.Sword:clone().Parent = player.Backpack
- end
- end
- wait(60)
- msg.Parent = game.Workspace
- msg.Text = "Times Up!"
- wait(3)
- msg:remove()
- game.Workspace.Map2:Remove()
- h.Parent = nil
- h.Parent = game.Workspace
- h.Text = "30"
- wait(1)
- h.Text = "29"
- wait(1)
- h.Text = "28"
- wait(1)
- h.Text = "27"
- wait(1)
- h.Text = "26"
- wait(1)
- h.Text = "25"
- wait(1)
- h.Text = "24"
- wait(1)
- h.Text = "23"
- wait(1)
- h.Text = "22"
- wait(1)
- h.Text = "21"
- wait(1)
- h.Text = "20"
- wait(1)
- h.Text = "19"
- wait(1)
- h.Text = "18"
- wait(1)
- h.Text = "17"
- wait(1)
- h.Text = "16"
- wait(1)
- h.Text = "15"
- wait(1)
- h.Text = "14"
- wait(1)
- h.Text = "13"
- wait(1)
- h.Text = "12"
- wait(1)
- h.Text = "11"
- wait(1)
- h.Text = "10"
- wait(1)
- h.Text = "9"
- wait(1)
- h.Text = "8"
- wait(1)
- h.Text = "7"
- wait(1)
- h.Text = "6"
- wait(1)
- h.Text = "5"
- wait(1)
- h.Text = "4"
- wait(1)
- h.Text = "3"
- wait(1)
- h.Text = "2"
- wait(1)
- h.Text = "1"
- wait(1)
- h.Text = "Starting game..."
- wait(1)
- h:remove()
- if m == 1 then
- msg.Parent = game.Workspace
- msg.Text = "Choosing Minigame."
- wait(1)
- msg.Text = "Choosing Minigame.."
- wait(1)
- msg.Text = "Choosing Minigame..."
- wait(1)
- msg.Text = "A Minigame has been chosen!"
- wait(3)
- msg.Text = "The Minigame is..."
- wait(3)
- msg.Text = "Map3"
- wait(2)
- msg.Text = "Map3 Rules"
- wait(4)
- msg.Text = "The game will be starting in:"
- wait(1)
- msg.Text = "...3..."
- wait(1)
- msg.Text = "..2.."
- wait(1)
- msg.Text = ".1."
- wait(1)
- msg.Text = "Begin!"
- wait(1)
- target = CFrame.new(0, 50, 0)
- for i, player in ipairs(game.Players:GetChildren()) do
- if player.Character and player.Character:FindFirstChild("Torso") then
- player.Character.Torso.CFrame = target + Vector3.new(588, i * 43, 3)
- end
- end
- msg:remove()
- game.Lighting.Map3:clone().Parent = game.Workspace
- for i, player in ipairs(game.Players:GetChildren()) do
- if player.Character ~= nil and player.Backpack:FindFirstChild("Backpack") then
- game.Lighting.Sword:clone().Parent = player.Backpack
- end
- end
- wait(180)
- msg.Parent = game.Workspace
- msg.Text = "Times Up!"
- wait(3)
- msg:remove()
- game.Workspace.Map3:Remove()
- h = Instance.new("Hint")
- h.Parent = nil
- h.Parent = game.Workspace
- h.Text = "30"
- wait(1)
- h.Text = "29"
- wait(1)
- h.Text = "28"
- wait(1)
- h.Text = "27"
- wait(1)
- h.Text = "26"
- wait(1)
- h.Text = "25"
- wait(1)
- h.Text = "24"
- wait(1)
- h.Text = "23"
- wait(1)
- h.Text = "22"
- wait(1)
- h.Text = "21"
- wait(1)
- h.Text = "20"
- wait(1)
- h.Text = "19"
- wait(1)
- h.Text = "18"
- wait(1)
- h.Text = "17"
- wait(1)
- h.Text = "16"
- wait(1)
- h.Text = "15"
- wait(1)
- h.Text = "14"
- wait(1)
- h.Text = "13"
- wait(1)
- h.Text = "12"
- wait(1)
- h.Text = "11"
- wait(1)
- h.Text = "10"
- wait(1)
- h.Text = "9"
- wait(1)
- h.Text = "8"
- wait(1)
- h.Text = "7"
- wait(1)
- h.Text = "6"
- wait(1)
- h.Text = "5"
- wait(1)
- h.Text = "4"
- wait(1)
- h.Text = "3"
- wait(1)
- h.Text = "2"
- wait(1)
- h.Text = "1"
- wait(1)
- h.Text = "Starting game..."
- wait(1)
- h:remove()
- end
- end
- end
- end
- end
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