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Cpteleon

Ullr

Sep 19th, 2015
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  1. # Building
  2.  
  3. ##General
  4.  
  5. For builds, check [this page](http://www.smite.guru While building in Smite is very situational, grappul offers a nice basic build that off of which
  6. you can base your own, optimized build. If you want me to go into details on a certain item / on all of them simply say so and I will.
  7.  
  8. ##Useful items
  9.  
  10. **Transcendence:** Some people like to start with transcendence over devourer's on Ullr. This allows you to spamm more early aswel as do more ability based dmg. It really just comes down to what you play like.
  11.  
  12. #Skills
  13.  
  14. ##Skilling
  15. Keep in mind that everyone has their own preferences and that the "best" way to skill is the one that best suits your playstyle. There are, however, some basic guidelines that are worth following, which are what I'll try to list below.
  16.  
  17. That said, Ullr is kind of a special case. His damage aswel as his CC and escape come from his 1 and 3 in the different stances. Your 2 is your attack or movementspeed steroid, depending on the stance. Usually, you want to level your 1 and 3 about evenly and only skill your 2 once you've maxed those two out.
  18. I myself like to put a point into your 4 at lvl 5, just for the little bit of lifesteal & atk speed. In the end it's really up to personal prefrence. I like to max my 2 before my 4, other people are the exact opposite. It's really up to you.
  19. ###Priority
  20. 1&3>2>4
  21. ###First five levels
  22. 3-1-1-3-4
  23. ###General
  24.  
  25. Don't skill until the very second that you're going to use it. Keep your skillpoint ready incase the enemy tries to invade / your team needs you. Be ready to put a point in your escape ability if you need to get out quick: it's better to
  26. lose out on a little bit of earlygame power instead of giving away first blood.
  27.  
  28. ##Weapon Master
  29. When Ullr uses an ability in either stance his cooldowns in the opposite stance are reduced.
  30.  
  31. ##Bladed Arrow (Thrown Axe)
  32. **Ranged:** Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits. **Melee:** Ullr throws an axe in a line, hitting a single target dealing damage and stunning it.
  33. ##Expose Weakness (Invigorate)
  34. **Ranged:** Ullr gains bonus physical power for 5s. **Melee:** Ullr gains bonus move speed for 5s. These effects are lost if Ullr changes stances.
  35. ##Hail of Arrows (Glory Bound)
  36. **Ranged:** Ullr fires a volley at his target location, dealing damage. **Melee:** Ullr leaps to his target location, dealing damage in an AoE on arrival.
  37. ##Wield Axes (Wield Bow)
  38. Ullr changes stance. **Ranged:** Ullr uses his yew bow, removing disarms and gaining additional attack speed. **Melee:** Ullr uses his axes, removing disarms and gaining additional physical lifesteal.
  39. #Tips
  40.  
  41. ##General
  42.  
  43. ###Combo
  44. The most common combo on Ullr is **axe 1 - switch stance - bow 3 - bow 1**
  45.  
  46. The stun allows you to hit your 3 for sure. After that you follow up with your bow 1, as this is easier to hit if he's not stunned anymore (where the bow 3 has a circular AOE, the bow 1 damages everyone in a line, making it easier to hit enemies who are running / dashing away).
  47.  
  48. * If you know that you're not going to get ganked and your enemy is close to death, you can switch back to axe stance, use your 2 to get movementspeed and leap after them with your 3. Switch back to bowstance and you should be able to kill them with your ranged AAs. Using your 2 in meele stance not ony gives you movement speed but also lowers the CD of your bow stance skills in case oyu need them to clear up.
  49.  
  50. ###Your 2 (ranged)
  51. This is your attack speed steroid. You wont be using this too much during the early game, but it helps when taking objectives aswel as in late game fights.
  52.  
  53. ###Escaping
  54. If you have to run, switch to axe stance and use your 2. This will give you a little extra speed to get away from enemies. You can save your 3 for when you desperately need it (e.g. enemy skill incoming) aswel as to get over walls and lose your opponents that way.
  55. Staying in axe stance will also allow you to throw out your stun to stopp enemies from chasing you.
  56.  
  57. ###Switching stances
  58. If you want to be successful as Ullr you need to get those switches down. Practice quickly switching stances and firing off certain skills. Not only is this vital to getting your combo off fast enough (if you just walk around in axe stance they might be wary, if you quickly switch from bow to axe you can catch them off guard) but
  59. it's also important for your own savety. Quickly switching and hopping over a wall is definitely an important skill.
  60.  
  61. ###Axe stance vs. bow stance
  62. 9/10 times you'll be fighting in bow stance. Your ult gives you additional dps if you're in bow stance, and your major damaging abilities are also in bow stance. In most fights, you'll only use your axe stance to either chase, escape, or stun.
  63. **However** some fights are better fought in axe stance. This is usually the case if you're very low on health. Attacking him in axe form allows you to quickly gain health back aswel as making it harder for him to hit you. If he's very low and you have your leap up it might also be beneficial to just leap at him and finish him off in axe form, rather than switching stances (which takes a little bit of time to do).
  64. The last scenario where you want to use your axe AAs is if you're clearing a camp / GF / FG and you're need the lifesteal.
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