Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void CreateObstacle(){
- // generating random upper pipe position
- float randomPos = 4f-(4f-0.8f-pipeHole)*Random.value;
- // adding upper pipe to stage
- GameObject upperPipe = (GameObject)Instantiate(pipeObject);
- // setting upper pipe position
- upperPipe.transform.position = new Vector2(4f,randomPos);
- // adding lower pipe to stage
- GameObject lowerPipe = (GameObject)Instantiate(pipeObject);
- // setting lower pipe position
- lowerPipe.transform.position = new Vector2(4f,randomPos-pipeHole-4.8f);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement