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Oct 22nd, 2016
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Java 1.25 KB | None | 0 0
  1.  
  2.     @SubscribeEvent
  3.     public void onTick(RenderWorldLastEvent event) {
  4.         /*
  5.         if (!event.player.getEntityWorld().isRemote) return;
  6.         EntityPlayerSP player = (EntityPlayerSP) event.player;
  7.         */
  8.         Minecraft mc = Minecraft.getMinecraft();
  9.         EntityPlayerSP player = mc.thePlayer;
  10.         Tessellator tessellator = Tessellator.getInstance();
  11.         VertexBuffer renderer = tessellator.getBuffer();
  12.         GlStateManager.disableTexture2D();
  13.         GlStateManager.disableCull();
  14.         GlStateManager.enableAlpha();
  15.         GlStateManager.enableBlend();
  16.         GlStateManager.pushMatrix();
  17.         GlStateManager.translate(0 - player.posX, 0 - player.posY, 0 - player.posZ);
  18.         renderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
  19.         renderer.pos(0,0,0).color(255, 255, 255, 125).endVertex();
  20.         renderer.pos(0,100,0).color(255, 255, 255, 125).endVertex();
  21.         renderer.pos(100,100,0).color(255, 255, 255, 125).endVertex();
  22.         renderer.pos(100,0,0).color(255, 255, 255, 125).endVertex();
  23.         tessellator.draw();
  24.         GlStateManager.popMatrix();
  25.         GlStateManager.enableTexture2D();
  26.         GlStateManager.disableAlpha();
  27.         GlStateManager.disableBlend();
  28.     }
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