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  1.  
  2.  
  3. =====================================================================
  4. == D:\DayZ Servers\Server 1\arma2oaserver.exe
  5. == arma2oaserver.exe -port=2302 "-config=instance_24_Overpoch_Napf\config.cfg" "-cfg=instance_24_Overpoch_Napf\basic.cfg" "-profiles=instance_24_Overpoch_Napf" -name=instance_24_Overpoch_Napf "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;"
  6. =====================================================================
  7. Exe timestamp: 2017/03/14 12:27:41
  8. Current time: 2017/03/21 16:30:00
  9.  
  10. Version 1.63.131129
  11. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  12. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  13. Unsupported language English in stringtable
  14. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  15. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  16. <English>From world.guns.ru: &lt'
  17. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  18. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  19. <Italian>From world.guns.ru: &lt'
  20. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  21. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  22. <Spanish>From world.guns.ru: &lt'
  23. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  24. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  25. <French>From world.guns.ru: &lt'
  26. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  27. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  28. <Czech>From world.guns.ru: &lt'
  29. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  30. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  31. <Russian>From world.guns.ru: &lt'
  32. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  33. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  34. <Polish>From world.guns.ru: &lt'
  35. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  36. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  37. <Hungarian>From world.guns.ru: &lt'
  38. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  39. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  40. </Key>
  41. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  42. <German>Compact assault rifle with silenced grenade launcher&lt'
  43. Item STR_VIL_DN_BS1 listed twice
  44. Item STR_AUTHOR_VILAS listed twice
  45. Item STR_VIL_EASTERN listed twice
  46. Item STR_VIL_WEAPONS listed twice
  47. Item str_dss_10rnd_vss listed twice
  48. Item str_dss_20rnd_vss listed twice
  49. Item str_dn_20rnd_9x39_sp5_vss listed twice
  50. Item str_dn_ak_107_gl_pso listed twice
  51. Item str_dn_ak_107_kobra listed twice
  52. Item str_dn_M40A3 listed twice
  53. Item str_dn_rpk_74 listed twice
  54. Item str_ep1_dn_fn_fal listed twice
  55. Item STR_DN_LADA_CP listed twice
  56. Item STR_DN_LADA_RED_CP listed twice
  57. Item STR_DN_LADA_WHITE_CP listed twice
  58. Item STR_DN_LADALM_CP listed twice
  59. Item STR_DN_MTVR_REFUEL_CP listed twice
  60. Item STR_DN_USBASICWEAPONSBOX_CP listed twice
  61. Item STR_DN_USLAUNCHERSBOX_CP listed twice
  62. Item STR_DN_USORDNANCEBOX_CP listed twice
  63. Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'CorePatch\corepatch_ccp_67542\'
  64. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
  65. Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
  66. Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
  67. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  68. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  69. Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
  70. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  71. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  72. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  73. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  74. Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  75. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  76. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  77. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  78. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  79. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  80. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  81. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  85. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  87. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  89. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  90. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  91. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  92. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  94. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  95. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  96. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  97. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  98. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  99. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  102. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  103. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  104. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  105. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  106. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  107. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  108. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  109. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  110. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  111. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  112. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  113. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  114. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  115. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  116. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  117. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  118. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  119. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  120. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  121. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  122. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  123. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  124. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  125. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  126. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  127. Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
  128. Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
  129. Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
  130. Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
  131. Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
  132. Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
  133. Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/
  134. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  135. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  136. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  137. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  138. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  139. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  140. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  141. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  142. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  143. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  144. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  145. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  146. Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
  147. Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
  148. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
  149. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
  150. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
  151. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
  152. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
  153. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
  154. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
  155. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
  156. Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
  157. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
  158. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
  159. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
  160. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
  161. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
  162. Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
  163. Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
  164. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  165. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  166. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  167. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  168. Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
  169. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  170. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  171. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
  172. Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
  173. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
  174. Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
  175. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  176. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  177. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  178. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  179. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  180. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
  181. Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
  182. Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
  183. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
  184. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  185. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  186. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  187. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  188. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  189. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  190. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  191. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  192. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  193. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  194. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  195. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  196. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  197. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  198. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  199. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  200. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  201. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  202. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  203. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  204. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  205. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  206. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  207. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  208. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  209. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  210. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  211. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  212. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  213. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  214. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  215. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  216. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  217. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  218. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  219. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  220. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  221. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  222. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  223. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  224. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  225. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  226. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  227. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  228. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  229. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  230. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  231. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  232. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  233. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  234. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  235. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  236. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  237. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  238. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  239. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  240. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  241. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  242. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  243. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  244. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  245. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  246. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  247. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  248. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  249. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  250. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  251. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  252. Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
  253. Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
  254. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  255. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  256. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  257. 16:30:14 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
  258. 16:30:15 Connected to Steam servers
  259. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  260. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  261. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  262. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  263. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  264. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  265. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  266. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  267. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  268. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  269. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  270. 16:30:34 Server error: Player without identity Goldfire (id 2017575079)
  271. 16:30:35 Server error: Player without identity Goldfire (id 2017575079)
  272. 16:30:35 Server error: Player without identity Goldfire (id 2017575079)
  273. 16:30:35 Server error: Player without identity Goldfire (id 2017575079)
  274. 16:30:35 Server error: Player without identity Goldfire (id 2017575079)
  275. 16:30:35 Server error: Player without identity Goldfire (id 2017575079)
  276. 16:30:42 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  277. 16:30:42 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  278. 16:30:42 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  279. 16:30:42 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  280. 16:30:42 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  281. 16:30:42 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  282. 16:30:42 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  283. 16:30:42 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  284. 16:30:42 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  285. 16:30:42 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  286. 16:30:42 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  287. 16:30:42 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  288. 16:30:42 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  289. 16:30:42 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  290. 16:30:42 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  291. 16:30:42 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  292. 16:30:42 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  293. 16:30:42 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  294. 16:30:42 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  295. 16:30:42 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  296. 16:30:42 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  297. 16:30:42 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  298. 16:30:42 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  299. 16:30:42 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  300. 16:30:42 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  301. 16:30:42 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  302. 16:30:42 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  303. 16:30:42 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  304. 16:30:42 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  305. 16:30:42 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  306. 16:30:42 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  307. 16:30:42 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  308. 16:30:42 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  309. 16:30:42 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  310. 16:30:42 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  311. 16:30:42 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  312. 16:30:42 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  313. 16:30:42 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  314. 16:30:42 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  315. 16:30:42 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  316. 16:30:50 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  317. 16:30:55 ca\misc\houpacka.p3d: house, config class missing
  318. 16:30:55 ca\misc\houpacka.p3d: house, config class missing
  319. 16:30:55 ca\misc\houpacka.p3d: house, config class missing
  320. 16:31:01 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
  321. 16:31:01 "MPframework inited"
  322. 16:31:02 "dayz_preloadFinished reset"
  323. 16:31:13 "Loading custom server compiles"
  324. 16:31:15 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
  325. 16:31:15 "HIVE: Starting"
  326. 16:31:16 "SERVER FPS: 10 PLAYERS: 1"
  327. 16:31:16 ["TIME SYNC: Local Time set to:",[2012,8,2,13,31],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,3,21,13,31]]
  328. 16:31:16 "HIVE: trying to get objects"
  329. 16:31:16 "HIVE: found 300 objects"
  330. 16:31:16 "HIVE: Request sent"
  331. 16:31:16 "HIVE: Streamed 300 objects"
  332. 16:31:16 "Res3tting B!S effects..."
  333. 16:31:27 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 300 objects in 11.471 seconds (unscheduled)"
  334. 16:31:27 "Total Number of spawn locations 11"
  335. 16:31:27 ca\misc\houpacka.p3d: house, config class missing
  336. 16:31:27 ca\misc\houpacka.p3d: house, config class missing
  337. 16:31:28 ca\misc\houpacka.p3d: house, config class missing
  338. 16:31:32 ca\misc\houpacka.p3d: house, config class missing
  339. 16:31:37 ca\misc\houpacka.p3d: house, config class missing
  340. 16:31:37 ca\misc\houpacka.p3d: house, config class missing
  341. 16:31:39 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  342. 16:31:39 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  343. 16:31:39 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  344. 16:31:39 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  345. 16:31:39 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  346. 16:31:39 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  347. 16:31:39 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  348. 16:31:39 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  349. 16:31:39 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  350. 16:31:39 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  351. 16:31:39 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  352. 16:31:39 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  353. 16:31:39 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  354. 16:31:39 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  355. 16:31:39 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  356. 16:31:39 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  357. 16:31:39 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  358. 16:31:39 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  359. 16:31:39 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  360. 16:31:39 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  361. 16:31:39 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  362. 16:31:39 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  363. 16:31:39 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  364. 16:31:39 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  365. 16:31:39 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  366. 16:31:39 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  367. 16:31:39 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  368. 16:31:39 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  369. 16:31:39 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  370. 16:31:39 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  371. 16:31:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  372. 16:31:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  373. 16:31:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  374. 16:31:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  375. 16:31:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  376. 16:31:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  377. 16:31:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  378. 16:31:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  379. 16:31:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  380. 16:31:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  381. 16:31:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  382. 16:31:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  383. 16:31:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  384. 16:31:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  385. 16:31:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  386. 16:31:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  387. 16:31:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  388. 16:31:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  389. 16:31:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  390. 16:31:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  391. 16:31:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  392. 16:31:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  393. 16:31:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  394. 16:31:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  395. 16:31:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  396. 16:31:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  397. 16:31:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  398. 16:31:39 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  399. 16:31:39 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  400. 16:31:39 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  401. 16:31:39 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  402. 16:31:39 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  403. 16:31:39 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  404. 16:31:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  405. 16:31:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  406. 16:31:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  407. 16:31:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  408. 16:31:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  409. 16:31:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  410. 16:31:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  411. 16:31:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  412. 16:31:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  413. 16:31:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  414. 16:31:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  415. 16:31:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  416. 16:31:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  417. 16:31:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  418. 16:31:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  419. 16:31:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  420. 16:31:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  421. 16:31:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  422. 16:31:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  423. 16:31:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  424. 16:31:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  425. 16:31:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  426. 16:31:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  427. 16:31:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  428. 16:31:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  429. 16:31:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  430. 16:31:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  431. 16:31:41 ca\misc3\wf\wf_depot.p3d: house, config class missing
  432. 16:31:41 ca\misc3\wf\wf_depot.p3d: house, config class missing
  433. 16:31:41 ca\misc3\wf\wf_depot.p3d: house, config class missing
  434. 16:31:48 ca\misc\houpacka.p3d: house, config class missing
  435. 16:31:48 ca\misc\houpacka.p3d: house, config class missing
  436. 16:31:49 ca\misc\houpacka.p3d: house, config class missing
  437. 16:31:49 ca\misc\houpacka.p3d: house, config class missing
  438. 16:31:54 ca\misc\houpacka.p3d: house, config class missing
  439. 16:31:56 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
  440. 16:31:58 "CLEANUP: INITIALIZING Vehicle SCRIPT"
  441. 16:31:58 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
  442. 16:31:58 "EPOCH EVENTS INIT"
  443. 16:31:58 "INFO - Player: PID#3(Goldfire)(UID:76561197970065446/CID:3) Status: LOGGING IN"
  444. 16:31:58 Server: Object 3:6 not found (message 70)
  445. 16:31:58 "INFO - Player: PID#3(Goldfire)(UID:76561197970065446/CID:3) Status: LOGIN PUBLISHING, Location Emmen [155073]"
  446. 16:31:59 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [9151,2784.68,0] with 8 items."
  447. 16:31:59 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [17978.1,2250.11,0] with 9 items."
  448. 16:31:59 "HIVE: WRITE: "CHILD:306:110:[["glass1",0.897],["glass2",0.115],["glass3",0.619],["glass4",0.457],["telo",0.408]]:0.01:""
  449. 16:32:00 "HIVE: WRITE: "CHILD:306:204:[["glass1",1],["glass2",0.44],["glass3",1],["glass4",0.812],["telo",0.02]]:0.03:""
  450. 16:32:00 "HIVE: WRITE: "CHILD:306:161:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["telo",0.168]]:0.176:""
  451. 16:32:00 CrashSite_US: MainTurret - unknown animation source MainTurret
  452. 16:32:00 CrashSite_US: MainGun - unknown animation source mainGun
  453. 16:32:00 CrashSite_US: Gatling - unknown animation source Gatling
  454. 16:32:00 "INFO - Player: Goldfire(UID:76561197970065446/CID:3) Status: CLIENT LOADED & PLAYING"
  455. 16:32:00 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,32],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,3,21,13,32]]
  456. 16:32:03 Strange convex component05 in vilas_wwp\ska_m60.p3d:geometry
  457. 16:32:03 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [14511.7,4611.39,0] with 5 items."
  458. 16:32:03 "INFO: needUpdate_objects=[2c030100# 982207: an2.p3d,2e1990c0# 982302: an2.p3d,2cd3a080# 982258: an2.p3d]"
  459. 16:32:03 "HIVE: WRITE: "CHILD:306:110:[["glass1",0.897],["glass2",0.115],["glass3",0.619],["glass4",0.457],["telo",0.408]]:0.0106552:""
  460. 16:32:03 "HIVE: WRITE: "CHILD:306:204:[["glass1",1],["glass2",0.475494],["glass3",1],["glass4",0.847494],["telo",0.02]]:0.0328596:""
  461. 16:32:03 "HIVE: WRITE: "CHILD:306:161:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["telo",0.168]]:0.192186:""
  462. 16:32:04 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [8242.28,17424.1,0] with 5 items."
  463. 16:32:04 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [12924.1,5197.93,0] with 6 items."
  464. 16:32:04 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11735.4,15100.1,0] with 5 items."
  465. 16:32:05 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [16574.7,14015,0] with 5 items."
  466. 16:32:07 "HIVE: Spawning # of Vehicles: 1"
  467. 16:32:07 "HIVE: Spawning # of Debris: 500"
  468. 16:32:08 "HIVE: WRITE: "CHILD:306:108:[["mala vrtule",0.767],["velka vrtule",0.206],["NEtrup",0.973],["motor",0.726],["elektronika",0.285],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["glass6",0]]:0.005:""
  469. 16:32:08 "INFO: needUpdate_objects=[2c10a080# 982205: ch_47f.p3d]"
  470. 16:32:08 "HIVE: WRITE: "CHILD:306:108:[["mala vrtule",0.767],["velka vrtule",0.206],["NEtrup",0.973],["motor",0.726],["elektronika",0.285],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["glass6",0]]:0.00559505:""
  471. 16:32:12 "Goldfire (76561197970065446) UNLOCKED Safe with code: 8701 @155073 [15508.2,13111.1,0]"
  472. 16:32:17 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
  473. 16:32:18 "HIVE: WRITE: "CHILD:306:295:[["NEtrup",0.44],["motor",1],["elektronika",0.679],["mala vrtule",0.22],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0.066],["glass2",0.066],["glass3",0.179],["glass4",0.178],["glass5",0.864],["glass6",0]]:0.072:""
  474. 16:32:18 "INFO: needUpdate_objects=[2f0fd0c0# 982395: uh1y.p3d]"
  475. 16:32:18 "HIVE: WRITE: "CHILD:306:295:[["NEtrup",0.44],["motor",1],["elektronika",0.743286],["mala vrtule",0.22],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0.066],["glass2",0.066],["glass3",0.203518],["glass4",0.202324],["glass5",0.971392],["glass6",0]]:0.0810555:""
  476. 16:32:19 trigger - unknown animation source revolved
  477. 16:32:27 "HIVE: WRITE: "CHILD:303:308:[[[],[]],[["HandRoadFlare"],[1]],[[],[]]]:100:""
  478. 16:32:27 "HIVE: WRITE: "CHILD:303:308:[[[],[]],[["HandRoadFlare"],[1]],[[],[]]]:100:""
  479. 16:32:35 "HIVE: WRITE: "CHILD:303:308:[[[],[]],[["HandRoadFlare"],[1]],[[],[]]]:0:""
  480. 16:32:35 "HIVE: WRITE: "CHILD:303:308:[[[],[]],[["HandRoadFlare"],[1]],[[],[]]]:0:""
  481. 16:32:43 "HIVE: WRITE: "CHILD:303:308:[[[],[]],[["HandRoadFlare"],[1]],[[],[]]]:100:""
  482. 16:32:43 "HIVE: WRITE: "CHILD:303:308:[[[],[]],[["HandRoadFlare"],[1]],[[],[]]]:100:""
  483. 16:32:53 "HIVE: WRITE: "CHILD:303:308:[[[],[]],[["HandRoadFlare"],[1]],[[],[]]]:100:""
  484. 16:32:53 "Goldfire (76561197970065446) LOCKED Safe with code: 8701 @155073 [15508.2,13111.1,0]"
  485. 16:32:57 "Goldfire (76561197970065446) UNLOCKED Safe with code: 8701 @155073 [15508.2,13111.1,0]"
  486. 16:33:03 "HIVE: Spawning # of Ammo Boxes: 3"
  487. 16:33:03 "HIVE: Spawning # of Veins: 50"
  488. 16:33:04 "HIVE: BENCHMARK - Server finished spawning 1 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 96.918 seconds (scheduled)"
  489. 16:33:18 "HIVE: WRITE: "CHILD:303:308:[[[],[]],[["HandRoadFlare"],[1]],[[],[]]]:-1:""
  490. 16:33:38 "HIVE: WRITE: "CHILD:303:308:[[[],[]],[["HandRoadFlare"],[1]],[[],[]]]:-1:""
  491. 16:33:38 "Goldfire (76561197970065446) LOCKED Safe with code: 8701 @155073 [15508.2,13111.1,0]"
  492. 16:33:56 "INFO - Player: Goldfire(UID:76561197970065446/CID:3) Status: LOGGED OUT, Location Emmen [155073]"
  493. 16:33:56 Client: Remote object 3:5 not found
  494. 16:33:56 Warning: Cleanup player - person 3:4 not found
  495. 16:33:58 Warning: Cleanup player - person 3:4 not found
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