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Hardmode Reborn Changelog

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Jul 31st, 2015
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  1. - *1.10.2*
  2. - tweaked the loading screen for hardmode
  3. - the loading screen for the final level is now broken
  4. - *1.10.1*
  5. - **fixed crash when unlocking the final level (it made the name relevant but I had to fix it)**
  6. - made Axion easier yet again, finally doable
  7. - made Roton harder
  8. - made Polariton slightly harder
  9. - 1.1 is now 1.10
  10. - *1.10*
  11. - **the levels now each have their own unique ID (7 through 12), allowing me to remove most of the "_hardmode" files and to make the changes below**
  12. - **the levels now have to be unlocked**
  13. - **new animation when completing an hardmode level and when completing the final level**
  14. - added 2 txt files inside the archive
  15. - fixed the "ready for collision" message overlapping the highscore text
  16. - removed the leaderboard from the gameover screen as this mod prevents it from working
  17. - Axion and Polariton made a little bit easier
  18. - *1.07*
  19. - **pause menu**
  20. - fixed incorrect energy_speedup values for gluon and roton
  21. - *1.06*
  22. - **the musics now loops**
  23. - made Majoron, Axion, Polariton and Roton easier again, might be final
  24. - new alt background and colors for Roton
  25. - particle parameters are now stored in an array to go around the 60 upvalue limit, thus allowing more customization and preventing any slowdown when reaching 100%
  26. - *1.05*
  27. - **new background for Gluon, Majoron, Polariton, Roton and the error**
  28. - made Majoron, Axion, Polariton and Roton easier
  29. - *1.02*
  30. - **new name and images in the level select menu**
  31. - added the version number in the about section
  32. - made Axion easier
  33. - made Roton harder
  34. - *1.01*
  35. - fixed a really old bug were hitting any of the arrow keys while the level is loading would cause a crash
  36. - moved the name of the mod to the about section
  37. - *initial release*
  38. - added custom background to all the levels
  39. - re-balanced all the levels
  40. - added a "new" platform appearing pattern
  41. - now uses a few ILC+ features
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