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bronzestag

Sniper Statted

Nov 6th, 2014
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  1. Name: Grimply
  2. Career: Sniper
  3.  
  4. Wounds: 9 [5 + 3 (roll) + 1 (regiment)]
  5. Fate: 2/2
  6. IP:0
  7. CP:0
  8.  
  9. Armor:
  10. Head: [2] Body: [3] Arms: [0] Legs: [0]
  11.  
  12. Weapon Skill: 32 | [20+12]
  13. Ballistic Skill: 45 | [20+20 + 5 (Simple advance)]
  14. Strength: 26 | [20+06]
  15. Toughness: 22 | [20+ -3 (Light Infantry) + -10 (Sniper) + 03 Penal Regiment + 12]
  16. Agility: 47 | [20+ 3 (Light Infantry) + 03 Penal Regiment + 16 + 5 (Simple advance)]
  17. Intelligence: 34 | [20+14]
  18. Perception: 53 | [20+ 10 (sniper) + 18 + 5 (Simple advance)]
  19. Willpower: 26 | [20+06]
  20. Fellowship: 42 | [20+ 10 (sniper) + 12]
  21.  
  22.  
  23.  
  24. ==Skills==
  25. Intimidate (uses Strength, Intelligence at GM discretion)
  26. Navigate - Surface (Int)
  27. Awareness (Per)
  28. Deceive (Fel)
  29. Trade - Cook (Int?)
  30. Stealth (Ag?)
  31. Dodge (Ag)
  32.  
  33. ==Talents==
  34. Double Team (another +10 to melee if you outnumber the dude you're attacking, on top of the existing +10 -
  35. ANOTHER +10 if your ally also has doubleteam!)
  36. Foresight (+10 to intelligence tests if you can spend ten minutes peering Scruntily at the problem first)
  37. Peer - Scum (+10 fel tests to criminals and the scum of society, such as other Scrunts)
  38. Sprint - runnnn
  39. Deadeye Shot - -10 to Called Shots (e.g. head, leg, testicles), rather than -20
  40. Heightened Senses - Sight (+10 to per tests using Sight)
  41. Weapon Training - Las, SP
  42.  
  43.  
  44. ==Traits==
  45. Really Fucking Scrunty (for all intents and purposes of Weedy size,
  46. except for narrative purposes like fitting through tiny gaps or hiding in really small garbage etc.)
  47. Criminal (+10 to scavenge/requisition tests for illegal stuff e.g. rare drugs, horse porn etc.)
  48. Scavengers (+10 to scavenge/requisition test for anything at all, if desired.
  49. However, rolls of doubles - 22, 33 etc. - attract negative attention!)
  50.  
  51. ==Comrade Advances==
  52.  
  53.  
  54. ***Gear***
  55. Scrunt Energy Sniper Rifle (Longlas)
  56. Scrunt Rifle (Autogun - Basic / 100m / S/3/10 / 1d10+3 I / pen 0 / clip 30 / Full reload)
  57. Scrunt Melee Weapon (Mono-truncheon - Melee, 1d10 I + Strength Bonus, pen2)
  58. Scrunt Pistol (Autopistol)
  59. Scrunt Knife
  60. Chameoline Cloak (+20 Stealth, increase Range increment by 1 when shot at if stationary target - e.g. Normal goes to Long)
  61. Flak vest + helm (2AP head, 3AP body, +1 AP against blast damage)
  62. 2 x injector marked with EXPERIMENTAL COMBAT DRUG
  63. 2 frag granades
  64. 2 smoke grenades
  65. 2 fire grenades
  66. A Narratively Infinite Amount Of Ammunition That Runs Out As Soon As It Is Abused
  67. Magboots (Ag bonus -2 when worn, but stick to metallic surfaces. Walk normally in low-g, etc. Hang upside down from bridges, scrunting.)
  68. Ragged cooking utensils, my shoddy clothes, a never-ending pouch with leaves and roots to spice my cooking,
  69. and a book about the holy scruntfather
  70.  
  71. ==Aptitudes==
  72. Agility
  73. Ballistic Skill
  74. Fellowship
  75. Fieldcraft
  76. Perception
  77. Finesse
  78. Social
  79.  
  80. ==XP==
  81. 0/1000 spent
  82.  
  83. Simple PER (100)
  84. Simple AG (100)
  85. Simple BS (100)
  86. Dodge (200)
  87. Stealth (100)
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