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- Name: Grimply
- Career: Sniper
- Wounds: 9 [5 + 3 (roll) + 1 (regiment)]
- Fate: 2/2
- IP:0
- CP:0
- Armor:
- Head: [2] Body: [3] Arms: [0] Legs: [0]
- Weapon Skill: 32 | [20+12]
- Ballistic Skill: 45 | [20+20 + 5 (Simple advance)]
- Strength: 26 | [20+06]
- Toughness: 22 | [20+ -3 (Light Infantry) + -10 (Sniper) + 03 Penal Regiment + 12]
- Agility: 47 | [20+ 3 (Light Infantry) + 03 Penal Regiment + 16 + 5 (Simple advance)]
- Intelligence: 34 | [20+14]
- Perception: 53 | [20+ 10 (sniper) + 18 + 5 (Simple advance)]
- Willpower: 26 | [20+06]
- Fellowship: 42 | [20+ 10 (sniper) + 12]
- ==Skills==
- Intimidate (uses Strength, Intelligence at GM discretion)
- Navigate - Surface (Int)
- Awareness (Per)
- Deceive (Fel)
- Trade - Cook (Int?)
- Stealth (Ag?)
- Dodge (Ag)
- ==Talents==
- Double Team (another +10 to melee if you outnumber the dude you're attacking, on top of the existing +10 -
- ANOTHER +10 if your ally also has doubleteam!)
- Foresight (+10 to intelligence tests if you can spend ten minutes peering Scruntily at the problem first)
- Peer - Scum (+10 fel tests to criminals and the scum of society, such as other Scrunts)
- Sprint - runnnn
- Deadeye Shot - -10 to Called Shots (e.g. head, leg, testicles), rather than -20
- Heightened Senses - Sight (+10 to per tests using Sight)
- Weapon Training - Las, SP
- ==Traits==
- Really Fucking Scrunty (for all intents and purposes of Weedy size,
- except for narrative purposes like fitting through tiny gaps or hiding in really small garbage etc.)
- Criminal (+10 to scavenge/requisition tests for illegal stuff e.g. rare drugs, horse porn etc.)
- Scavengers (+10 to scavenge/requisition test for anything at all, if desired.
- However, rolls of doubles - 22, 33 etc. - attract negative attention!)
- ==Comrade Advances==
- ***Gear***
- Scrunt Energy Sniper Rifle (Longlas)
- Scrunt Rifle (Autogun - Basic / 100m / S/3/10 / 1d10+3 I / pen 0 / clip 30 / Full reload)
- Scrunt Melee Weapon (Mono-truncheon - Melee, 1d10 I + Strength Bonus, pen2)
- Scrunt Pistol (Autopistol)
- Scrunt Knife
- Chameoline Cloak (+20 Stealth, increase Range increment by 1 when shot at if stationary target - e.g. Normal goes to Long)
- Flak vest + helm (2AP head, 3AP body, +1 AP against blast damage)
- 2 x injector marked with EXPERIMENTAL COMBAT DRUG
- 2 frag granades
- 2 smoke grenades
- 2 fire grenades
- A Narratively Infinite Amount Of Ammunition That Runs Out As Soon As It Is Abused
- Magboots (Ag bonus -2 when worn, but stick to metallic surfaces. Walk normally in low-g, etc. Hang upside down from bridges, scrunting.)
- Ragged cooking utensils, my shoddy clothes, a never-ending pouch with leaves and roots to spice my cooking,
- and a book about the holy scruntfather
- ==Aptitudes==
- Agility
- Ballistic Skill
- Fellowship
- Fieldcraft
- Perception
- Finesse
- Social
- ==XP==
- 0/1000 spent
- Simple PER (100)
- Simple AG (100)
- Simple BS (100)
- Dodge (200)
- Stealth (100)
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