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TrueGlowcat

PC - Dalaach

Mar 22nd, 2015
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  1. Name: Dalaach Sothach'rath
  2. Race: Human
  3. Class: Monk
  4. Character Specific Skill: Blossom
  5. Affinity: Dark
  6.  
  7. Personal Fault: Outsider: Dalaach receives no bonuses from Charisma nor from any similar skills.
  8. Personal Skill (T): Whole: +10 Hit and +10 Eva while at or above 50% HP.
  9. Personal Skill (F): Fate-Eater: +2 SPD if the adversary has a Character Specific Skill
  10.  
  11. Preferred stats: RES, SKL
  12.  
  13. Weapon profs: Holy (C), Light (D)
  14.  
  15. Passive Skill (Levitation): Characters with this skill can move unhindered across muddy terrain in rain, snowy terrain, and sand. However, Forests and Mountains still pose a problem, and characters with this skill can't end their turn on any terrain with Water (although that they can traverse without penalty until ending)
  16.  
  17. Active Skill (Pious Defense): During their turn, a character with this skill can choose to add their STR stat to their DEF and RES for one round. However, they must also take their STR out of MAG for one round (no stat can go below 0)
  18.  
  19. Starting Progression: 330+40%
  20.  
  21. HP: 17 (50%)
  22. STR: 2 (50%)
  23. MAG: 5 (60%+5%)
  24. SKL: 4 (55%)
  25. CON: 3 (+2)
  26. AID: 2
  27. LCK: 2 (50%)
  28. DEF: 0 (35%)
  29. RES: 3 (35%)
  30. SPD: 4 (65%) (+2)
  31. MOV: 4
  32.  
  33. Levels: 5 Mage Trainee | 4 Monk
  34. Total Level: 9
  35.  
  36. TRAINEE - LVL 2: +HP, +STR, +RES, +SPD
  37. TRAINEE - LVL 3: +HP, +SKL, +DEF, +SPD
  38. TRAINEE - LVL 4: +MAG, +SKL, +LCK, +RES, +SPD
  39. TRAINEE - LVL 5: +STR, +MAG, +SKL, +DEF, +SPD
  40. PROMOTE (MONK): HP +2 STR +0 MAG +1 SKI +2 CON +2 AID +2 LUC +1 DEF +0 RES +2 SPD +0 MOV +1
  41. FIRST - LVL 2: +MAG, +SKL, +LCK, +DEF, +RES, +SPD
  42. FIRST - LVL 3: +HP, +SKL, +LCK, +DEF, +SPD
  43. FIRST - LVL 4: +HP, +MAG
  44.  
  45. Current Stats:
  46.  
  47. HP: 23
  48. STR: 4
  49. MAG: 10
  50. SKL: 11
  51. CON: 7
  52. AID: 6
  53. LCK: 6
  54. DEF: 4
  55. RES: 8
  56. SPD: 12
  57. MOV: 5
  58.  
  59. Inventory (3/6):
  60. Name Type () RNG MT WT CR Hit QL
  61. [E] Light Screen Ward (E) 1-2 4 6 10 80 40/40 +1 DEF/RES vs Range per hit. Resets next Player Phase
  62. Banish Judg (E) 1-2 4 4 5 90 40/40 Effective vs. Lockpick
  63. Vulnerary 3/3
  64.  
  65. Battle Stats (Light Screen):
  66. AT: 14
  67. Hit: 105 (115 while 50%+ HP)
  68. AS: 12 (14 vs. Elites/Bosses)
  69. Eva: 30 (40 while 50%+ HP)
  70. Crt: 15
  71. DG: 6
  72.  
  73. Battle Stats (Banish):
  74. AT: 14
  75. Hit: 115 (125 while 50%+ HP)
  76. AS: 12 (14 vs. Elites/Bosses)
  77. Eva: 30 (40 while 50%+ HP)
  78. Crt: 10
  79. DG: 6
  80.  
  81. Bio:
  82. Dalaach is a tall, well-dressed individual who's never seen without a mask of apparent ritual origins with a large eye-like red gem set on its center. Brought to the world by a couple of unusual practices and a set of beliefs even most polytheistic people would find strange at best and bizarre at worst, his worldview is understandably hard to understand. He seems more driven by his idea of finding something interesting to spend his time on than any more concrete or ambitious goals, resulting in his most recent travels. He seems disconnected from reality and the normal everyday worries most people have, usually causing him to be swiftly branded as eccentric by those who dedicate some time talking to him.
  83.  
  84. Despite an educated vocabulary that seems fitting for a noble or scholar, Dalaach seems blissfully uncaring of the ideas of authority by holy right or bloodline, with his attachment to groups and organizations being mostly based on his whims and inscrutable interests. He claims to worship no god and his short stay in a border town of Letia caused minor trouble due to his views on gods and religion. Despite the fact he wields Light magic, some see an inherent wrongness in the way he does it and the form the power is manifested.
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