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- - script FloatingRates -1,{
- OnInit:
- OnMon2100:
- OnTue2100:
- OnWed2100:
- OnThu2100:
- OnFri2100:
- OnSat2100:
- OnSun2100:
- //-------------------
- FR_start:
- set $@brate,rand(2000,3000);
- set $@jrate,rand(2000,3000);
- set $@drate,rand(2000,3000);
- //Base exp
- setbattleflag("base_exp_rate",$@brate);
- //Job exp
- setbattleflag("job_exp_rate",$@jrate);
- //Drops
- //setbattleflag("item_rate_common",$@drate);
- //setbattleflag("item_rate_heal",$@drate);
- //setbattleflag("item_rate_use",$@drate);
- //setbattleflag("item_rate_equip",$@drate);
- //we don't change card drops rate, because these values won't change them anyway
- atcommand "@reloadmobdb";
- announce "Happy Hour is being held. Current rates are between 20x/20x ~ 30x/30x or type @rates to see the Happy Hour Rates",bc_all,0xFF6060;
- end;
- OnMon2259:
- OnTue2259:
- OnWed2259:
- OnThu2259:
- OnFri2259:
- OnSat2259:
- OnSun2259:
- FR_end:
- //if((gettime(5)==8 && gettime(6)==24) || (gettime(5)==9 && gettime(6)==23)) {
- //Base exp
- setbattleflag("base_exp_rate",500);
- //Job exp
- setbattleflag("job_exp_rate",500);
- //Drops
- //setbattleflag("item_rate_common",500);
- //setbattleflag("item_rate_heal",500);
- //setbattleflag("item_rate_use",500);
- //setbattleflag("item_rate_equip",500);
- //we don't change card drops rate, because these values won't change them anyway
- atcommand "@reloadmobdb";
- announce "Happy Hour is Ending. Current rates are back to normal at 5x/5x.",bc_all,0xFF6060;
- end;
- }
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