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- stock CreateInterior(Float:eX, Float:eY, Float:eZ, Float:iX, Float:iY, Float:iZ, labeltext[], pickupid, virtualworld, interior, faction = -1)
- {
- new SAMPid = CreateDynamicPickup(pickupid, 0, eX, eY, eZ);
- //CreateDynamicPickup(pickupid, 0, iX, iY, iZ, -1, interior);
- CreateDynamic3DTextLabel(labeltext, 0xFFFFFFFF, eX, eY, eZ, 5.0);
- new string[120];
- format(string, sizeof(string), labeltext);
- PickupInfo[ID_PICKUP][ID] = SAMPid;
- PickupInfo[ID_PICKUP][ePX] = eX;
- PickupInfo[ID_PICKUP][ePY] = eY;
- PickupInfo[ID_PICKUP][ePZ] = eZ;
- PickupInfo[ID_PICKUP][iPX] = iX;
- PickupInfo[ID_PICKUP][iPY] = iY;
- PickupInfo[ID_PICKUP][iPZ] = iZ;
- sscanf(labeltext, "s[128]", PickupInfo[ID_PICKUP][PText]);
- PickupInfo[ID_PICKUP][World] = virtualworld;
- PickupInfo[ID_PICKUP][Interior] = interior;
- PickupInfo[ID_PICKUP][Faction] = faction;
- ID_PICKUP++;
- return 1;
- }
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