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- public OnPlayerSpawn(playerid)
- {
- if(gPlayerLogged[playerid] == 0)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires you to Login BEFORE spawn (Kicked) **");
- // printf("OnPlayerSpawn Kick: %d",playerid);
- KickPlayer[playerid] = 1;
- return 1;
- }
- if(PlayerInfo[playerid][pClothes] != 0)
- {
- SetPlayerSkin(playerid, PlayerInfo[playerid][pClothes]);
- }
- else
- {
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- }
- if(!gPlayerAnimLibsPreloaded[playerid])
- {
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"INT_HOUSE");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"PED");
- PreloadAnimLib(playerid,"GANGS");
- gPlayerAnimLibsPreloaded[playerid] = 1;
- }
- SetPlayerWeapons(playerid);
- SetPlayerSpawn(playerid);
- PlayerFixRadio(playerid);
- gPlayerSpawned[playerid] = 1;
- return 1;
- }
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