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  1. Ю'Лиан
  2.  
  3. Plant Radioactive
  4. Representing Roziotti
  5.  
  6. Strength 10 (+0)
  7. Dexterity 14 (+2)
  8. Constitution 20 (+5)
  9. Intelligence 9 (-1)
  10. Wisdom 9 (-1)
  11. Charisma 10 (+0)
  12.  
  13. Level: 1 (one alpha mutation)
  14. Height: 6' 0"
  15. Weight: 160 lb
  16. Eyes: Green
  17. Hair: Green
  18. Skin: Green
  19.  
  20. Total Hit Points: 32 = 7 + (5 x level) + constitution
  21. Bloodied Value /
  22. Second Wind: 16 = total hit points / 2 (round down)
  23. Fortitude Defense: 20 = 10 + 1 [level] + 5 [constitution] + 2 [plant hardened bark] + 2 [radioactive you've had worse]
  24. Reflex Defense: 13 = 10 + 1 [level] + 2 [dexterity]
  25. Will Defense: 11 = 10 + 1 [level] + 0 [charisma]
  26. Armor Class: 17 = 10 + 1 [level] + 3 [light armor] + 1 [shield] + 2 [dexterity]
  27. Speed: 6 = 6 [base]
  28. Initiative modifier: 3 = 1 [total levels] +2 [dexterity modifier]
  29.  
  30. Unarmed Attacks: Damage [W]:
  31. Quick attack: d20+6 = 2 [dexterity] + 1 [total levels] + 3 [weapon accuracy] 1d4
  32. Powerful attack: d20+8 = 5 [constitution] + 1 [total levels] + 2 [weapon accuracy] 1d8
  33. Light Melee Weapons: Damage [W]:
  34. One-handed weapon: d20+6 = 2 [dexterity] + 1 [total levels] + 3 [weapon accuracy] 1d8
  35. Two-handed weapon: d20+6 = 2 [dexterity] + 1 [total levels] + 3 [weapon accuracy] 1d12
  36. Heavy Melee Weapons: Damage [W]:
  37. One-handed weapon: d20+8 = 5 [constitution] + 1 [total levels] + 2 [weapon accuracy] 1d10
  38. Two-handed weapon: d20+8 = 5 [constitution] + 1 [total levels] + 2 [weapon accuracy] 2d8
  39. Light Ranged Weapons: Damage [W]: Range:
  40. One-handed weapon: d20+6 = 2 [dexterity] + 1 [total levels] + 3 [weapon accuracy] 1d8 5 squares
  41. One-handed gun:
  42. need ammo d20+7 = 2 [dexterity] + 1 [total levels] + 4 [weapon accuracy] 1d8 10 squares
  43. Two-handed weapon: d20+6 = 2 [dexterity] + 1 [total levels] + 3 [weapon accuracy] 1d12 10 squares
  44. Two-handed gun:
  45. need ammo d20+7 = 2 [dexterity] + 1 [total levels] + 4 [weapon accuracy] 1d12 20 squares
  46. Heavy Ranged Weapons: Damage [W]: Range:
  47. One-handed weapon: d20+8 = 5 [constitution] + 1 [total levels] + 2 [weapon accuracy] 1d10 5 squares
  48. One-handed gun:
  49. need ammo d20+8 = 5 [constitution] + 1 [total levels] + 2 [weapon accuracy] 2d6 10 squares
  50. Two-handed weapon: d20+8 = 5 [constittion] + 1 [total levels] + 2 [weapon accuracy] 2d8 10 squares
  51. Two-handed gun:
  52. need ammo d20+8 = 5 [constitution] + 1 [total levels] + 2 [weapon accuracy] 2d10 20 squares
  53.  
  54. Novice Powers
  55.  
  56. Lashing Creepers
  57. Encounter, bio, physical
  58. Standard action
  59. Close burst 2
  60. Each enemy in burst d20+6
  61. Constitution attack + level vs. reflex
  62. 1d6 + con mod + level physical damage, target slowed to end of your next turn
  63.  
  64. Radiation Eyes
  65. At-will, dark, radiation
  66. Standard action
  67. Ranged 5
  68. 1 creature d20+6
  69. Constitution attack + level vs. fortitude
  70. 1d10 + con mod + 2 x level radiation damage; target gets -2 on all defenses until end of your next turn
  71.  
  72. Skill checks:
  73.  
  74. Acrobatics d20+3 = 1 [level] + 2 [dexterity]
  75. Athletics d20+5 = 1 [level] + 0 [strength] + 4 [bonus skill]
  76. Conspiracy d20+0 = 1 [level] + -1 [intelligence]
  77. Insight d20+0 = 1 [level] + -1 [wisdom]
  78. Interaction d20+1 = 1 [level] + 0 [charisma]
  79. Mechanics d20+0 = 1 [level] + -1 [intelligence]
  80. Nature d20+4 = 1 [level] + -1 [wisdom] + 4 [plant]
  81. Perception d20+0 = 1 [level] + -1 [wisdom]
  82. Science d20+4 = 1 [level] + -1 [intelligence] + 4 [radioactive]
  83. Stealth d20+3 = 1 [level] + 2 [dexterity]
  84.  
  85. Plant
  86.  
  87. +2 to bio overcharge
  88. Take 5 extra from any fire damage
  89. Plant critical (level 2 or 6): 1d10 extra damage and target immobilized to start of your next turn
  90. Plant utility (level 3 or 7): Instant Grove
  91. Plant expert (level 5 or 9): Insidious Pollen
  92.  
  93. Radioactive
  94.  
  95. +2 to dark overcharge
  96. Resist 15 radiation
  97. Radioactive critical (level 2 or 6): target weakened to end of your next turn
  98. Radioactive utility (level 3 or 7): Hawking Portal
  99. Radioactive expert (level 5 or 9): Gamma Eruption
  100.  
  101. Choose your uber-power on reaching 10th level.
  102.  
  103. Ю'Лиан's Equipment:
  104.  
  105. Explorer's kit
  106. Bakpack
  107. Bedroll
  108. Canteen -- half gallon of water, 1 lb empty
  109. Flint and steel
  110. Rations, trail (10 days)
  111. Rope (100 ft)
  112. Climber's kit
  113. Grappling Hook -- can throw 1/2 strength number of squares
  114. Hammer
  115. Pitons (10)
  116. Rappelling Harness
  117. Rope (100 ft)
  118. Duct tape
  119. Horse, riding
  120. Radio cell phone -- range 1 mile
  121.  
  122. More about Ю'Лиан:
  123.  
  124. Колония лиан, по братски делящих питательные вещеста и общий основной мозг.
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