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- for (int i = 0; i < parent.transform.childCount; i++)
- {
- Renderer rParentNew = parent.transform.GetChild(i).gameObject.GetComponent<Renderer>();
- _zwColor[i] = rParentNew.material.GetColor("_Color");
- Color newZWColor = new Color(_zwColor[i].r + highlightFactor, _zwColor[i].g + highlightFactor, _zwColor[i].b + highlightFactor, _zwColor[i].a);
- rParentNew.material.SetColor("_Color", newZWColor);
- }
- //Restore
- for (int i = 0; i < parent.transform.childCount; i++)
- {
- Renderer rParentNew = parent.transform.GetChild(i).gameObject.GetComponent<Renderer>();
- rParentNew.material.SetColor("_Color", _zwColor[i]);
- }
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