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Feb 8th, 2016
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  1. package com.linia.game;
  2.  
  3.  
  4. import com.badlogic.gdx.physics.box2d.Contact;
  5. import com.badlogic.gdx.physics.box2d.ContactImpulse;
  6. import com.badlogic.gdx.physics.box2d.ContactListener;
  7. import com.badlogic.gdx.physics.box2d.Manifold;
  8.  
  9. public class GameContactListener implements ContactListener {
  10. private boolean isColided = false;
  11.  
  12. public GameContactListener() {
  13.  
  14. }
  15.  
  16. @Override
  17. public void beginContact(Contact contact) {
  18. isColided = true;
  19. System.out.println("isColided = true");
  20. }
  21.  
  22. @Override
  23. public void endContact(Contact contact) {
  24.  
  25. }
  26.  
  27. @Override
  28. public void preSolve(Contact contact, Manifold oldManifold) {
  29.  
  30. }
  31.  
  32. @Override
  33. public void postSolve(Contact contact, ContactImpulse impulse) {
  34.  
  35. }
  36.  
  37. public boolean isCollided() {
  38. return isColided;
  39. }
  40. }
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