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- package com.linia.game;
- import com.badlogic.gdx.physics.box2d.Contact;
- import com.badlogic.gdx.physics.box2d.ContactImpulse;
- import com.badlogic.gdx.physics.box2d.ContactListener;
- import com.badlogic.gdx.physics.box2d.Manifold;
- public class GameContactListener implements ContactListener {
- private boolean isColided = false;
- public GameContactListener() {
- }
- @Override
- public void beginContact(Contact contact) {
- isColided = true;
- System.out.println("isColided = true");
- }
- @Override
- public void endContact(Contact contact) {
- }
- @Override
- public void preSolve(Contact contact, Manifold oldManifold) {
- }
- @Override
- public void postSolve(Contact contact, ContactImpulse impulse) {
- }
- public boolean isCollided() {
- return isColided;
- }
- }
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