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Skyrimprefs.ini

May 22nd, 2014
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. bUseThreadedParticleSystem=1
  8. bUseThreadedBlood=1
  9. bUseThreadedMorpher=1
  10. bUseThreadedTempEffects=1
  11. bUseThreadedTextures=1
  12. bUseThreadedMeshes=1
  13. bUseThreadedLOD=1
  14. bUseThreadedAI=1
  15. bUseThreadedMorpher=1
  16.  
  17. [Imagespace]
  18. bDoDepthOfField=1
  19. iRadialBlurLevel=2
  20.  
  21. [Display]
  22. iBlurDeferredShadowMask=3
  23. fInteriorShadowDistance=3000.0000
  24. fShadowDistance=6000.0000
  25. iShadowMapResolutionSecondary=1024
  26. iShadowMapResolutionPrimary=2048
  27. iShadowSplitCount=2
  28. iMaxAnisotropy=16
  29. fLeafAnimDampenDistEnd=4600.0000
  30. fLeafAnimDampenDistStart=3600.0000
  31. fTreesMidLODSwitchDist=10000000.0000
  32. fGamma=1.0000
  33. fDecalLOD2=1500.0000
  34. fDecalLOD1=1000.0000
  35. fSpecularLODStartFade=2000.0000
  36. fShadowLODStartFade=200.0000
  37. fLightLODStartFade=3500.0000
  38. iTexMipMapMinimum=0
  39. iTexMipMapSkip=0
  40. iWaterMultiSamples=4
  41. iMultiSample=0
  42. iShadowMode=3
  43. bTreesReceiveShadows=1
  44. bDrawLandShadows=1
  45. bFull Screen=1
  46. iSize H=1080
  47. iSize W=1920
  48. fMeshLODFadePercentDefault=1.2000
  49. fMeshLODFadeBoundDefault=256.0000
  50. fMeshLODLevel2FadeTreeDistance=2048.0000
  51. fMeshLODLevel1FadeTreeDistance=2844.0000
  52. fMeshLODLevel2FadeDist=10000000.0000
  53. fMeshLODLevel1FadeDist=10000000.0000
  54. iScreenShotIndex=16
  55. bShadowMaskZPrepass=0
  56. bMainZPrepass=0
  57. iMaxSkinDecalsPerFrame=25
  58. iMaxDecalsPerFrame=100
  59. bFloatPointRenderTarget=1
  60. sD3DDevice="NVIDIA GeForce GTX 670"
  61. bFXAAEnabled=1
  62. iShadowMapResolution=4096
  63. fShadowBiasScale=0.1500
  64. iShadowMaskQuarter=4
  65. iAdapter=0
  66. iPresentInterval=0
  67. iShadowFilter=3
  68. bShadowsOnGrass=1
  69. bTransparencyMultisampling=1
  70. bDeferredShadows=1
  71. bDrawShadows=1
  72.  
  73. [Grass]
  74. b30GrassVS=0
  75. fGrassStartFadeDistance=7000.0000
  76. fGrassMaxStartFadeDistance=7000.0000
  77. fGrassMinStartFadeDistance=0.0000
  78.  
  79. [MAIN]
  80. bGamepadEnable=1
  81. bCrosshairEnabled=1
  82. fHUDOpacity=1.0000
  83. bSaveOnPause=0
  84. bSaveOnTravel=0
  85. bSaveOnWait=0
  86. bSaveOnRest=1
  87. fSkyCellRefFadeDistance=150000.0000
  88.  
  89. [GamePlay]
  90. bShowFloatingQuestMarkers=1
  91. bShowQuestMarkers=1
  92. iDifficulty=0
  93.  
  94. [Interface]
  95. bDialogueSubtitles=1
  96. bGeneralSubtitles=1
  97. fMouseCursorSpeed=1.0000
  98. bShowCompass=1
  99.  
  100. [Controls]
  101. fGamepadHeadingSensitivity=1.0000
  102. fMouseHeadingSensitivity=0.0420
  103. bAlwaysRunByDefault=1
  104. bInvertYValues=0
  105. bGamePadRumble=1
  106. bMouseAcceleration=0
  107. bUseKinect=0
  108.  
  109. [Particles]
  110. iMaxDesired=750
  111.  
  112. [SaveGame]
  113. fAutosaveEveryXMins=60.0000
  114.  
  115. [AudioMenu]
  116. fAudioMasterVolume=0.0000
  117. fVal7=1.0000
  118. uID7=3238209048
  119. fVal6=1.0000
  120. uID6=3238207670
  121. fVal5=1.0000
  122. uID5=3954
  123. fVal4=1.0000
  124. uID4=3305527409
  125. fVal3=1.0000
  126. uID3=94881
  127. fVal2=0.4000
  128. uID2=466532
  129. fVal1=1.0000
  130. uID1=554685
  131. fVal0=0.8000
  132. uID0=1007612
  133.  
  134. [Clouds]
  135. fCloudLevel2Distance=262144.0000
  136. fCloudLevel1Distance=32768.0000
  137. fCloudLevel0Distance=16384.0000
  138. fCloudNearFadeDistance=9000.0000
  139.  
  140. [TerrainManager]
  141. fTreeLoadDistance=75000.0000
  142. fBlockMaximumDistance=250000.0000
  143. fBlockLevel1Distance=70000.0000
  144. fBlockLevel0Distance=35000.0000
  145. fSplitDistanceMult=1.5000
  146. bShowLODInEditor=0
  147.  
  148. [NavMesh]
  149. fObstacleAlpha=0.5000
  150. fCoverSideHighAlpha=0.8000
  151. fCoverSideLowAlpha=0.6500
  152. fEdgeFullAlpha=1.0000
  153. fEdgeHighAlpha=0.7500
  154. fEdgeLowAlpha=0.5000
  155. fTriangleFullAlpha=0.7000
  156. fTriangleHighAlpha=0.3500
  157. fTriangleLowAlpha=0.2000
  158. fLedgeBoxHalfHeight=25.0000
  159. fEdgeDistFromVert=10.0000
  160. fEdgeThickness=10.0000
  161. fPointSize=2.5000
  162. bUseThreadedMeshes=1
  163.  
  164. [Trees]
  165. bRenderSkinnedTrees=1
  166. uiMaxSkinnedTreesToRender=20
  167. bUseMultiThreadedTrees=1
  168. bShadowMaskZPrePass=1
  169.  
  170. [Decals]
  171. uMaxDecals=1000
  172. bDecals=1
  173. bSkinnedDecals=1
  174. uMaxSkinDecals=100
  175. uMaxSkinDecalsPerActor=60
  176. bDecalsOnSkinnedGeometry=1
  177. bDecalMultithreaded=1
  178.  
  179. [LOD]
  180. fLODFadeOutMultObjects=15.0000
  181. fLODFadeOutMultItems=15.0000
  182. fLODFadeOutMultActors=7.0000
  183. fLODFadeOutMultSkyCell=1.0000
  184.  
  185. [Launcher]
  186. bEnableFileSelection=1
  187. bShowAllResolutions=1
  188. uLastAspectRatio=3
  189.  
  190. [BlurShaderHDR]
  191. bDoHighDynamicRange=1
  192.  
  193. [BlurShader]
  194. bUseBlurShader=0
  195.  
  196. [Water]
  197. iWaterReflectHeight=1024
  198. iWaterReflectWidth=1024
  199. bUseWaterDisplacements=1
  200. bUseWaterRefractions=1
  201. bUseWaterReflections=1
  202. bUseWaterDepth=1
  203.  
  204. [BackgroundLoad]
  205. bBackgroundLoadLipFiles=1
  206. bLoadBackgroundFaceGen=1
  207. bUseMultiThreadedFaceGen=1
  208. bBackgroundCellLoads=1
  209. bLoadHelmetsInBackground=1
  210. bUseMultiThreadedTrees=1
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