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PiZZADOX

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May 13th, 2016
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  1. waitUntil{!isNil "BIS_fnc_init"};
  2. waitUntil{!isNil "BIS_alice_mainscope"};
  3. waitUntil{!isNil "BIS_silvie_mainscope"};
  4. BIS_alice_mainscope setvariable ["spawnDistance",300];
  5. BIS_alice_mainscope setvariable ["civilianCount","round (1 * (sqrt %1))"];
  6. [BIS_alice_mainscope,"ALICE_civilianinit",[{_this setSkill 0;},{{_this disableAI _x} count ["AUTOTARGET","TARGET"];},{if (_this distance basewall < 1500) then { deletevehicle _this};}]] call BIS_fnc_variableSpaceAdd;
  7. BIS_silvie_mainscope setvariable ["vehicleCount","round ((sqrt %1) * 0.2)"];
  8. BIS_silvie_mainscope setvariable ["vehicleRarity",["TT650_TK_CIV_EP1",0,"Old_bike_TK_CIV_EP1",0,"Old_moto_TK_Civ_EP1",0]];
  9. BIS_silvie_mainscope setvariable ["vehicleInit",{if (_this distance basewall < 1500) then { deletevehicle _this};}];
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