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trperformance.config.yml

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Jan 2nd, 2013
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  1. #Configuration file for TekkitRestrict
  2. #Author: DreadEnd
  3. #BukkitDev: http://dev.bukkit.org/server-mods/tekkit-restrict/
  4.  
  5. ######### Threading Configuration
  6. # Do not edit these values unless you know what you are doing.
  7. # These numbers are in [Milliseconds]. (1000 milliseconds = 1 second)
  8. #Note, the faster you set this to, your server is more likely to lag out.
  9.  
  10. ##############################
  11.  
  12.  
  13. ####ChunkUnloader####
  14. # Note, if you turn this on, it MAY lag your server.
  15. #   Use with caution. However, using this will be very useful for preventing your server
  16. #   from getting over 30,000 chunks.
  17. #       There is a bug with the Normal Tekkit server in which the server gains "Trash" in
  18. #       The memory from disposing of chunks. I recommend keeping your MaxChunks around
  19. #       2000-3000 to prevent this from disabling your server over time. (MCPCSpout fixed this)
  20. #       If you lower it below 1000, you have a chance of lagging your server by player movements.
  21. ### MaxRadii is in meters. 1 chunk = 16 meters. 1 meter = 1 block.
  22. UseChunkUnloader: false
  23. MaxChunks: 3500
  24. MaxRadii: 128
  25.  
  26.  
  27. # Runs a thread for each player upon the Inventory Thread tick. (May take up some processor if you have a ton of players)
  28. ThrottleInventoryThread: true
  29.  
  30.  
  31. GemArmorDThread: 100
  32. SSEntityRemoverThread: 300
  33. InventoryThread: 350
  34. WorldCleanerThread: 10000
  35. AutoSaveThreadSpeed: 11000
  36.  
  37.  
  38. ##  GemArmorDThread enables:     [High-speed 2-commands (~4)]
  39. ##  Inventory thread enables:    [DisableItems, CreativeDisable, MaxEU, EEDecharger, EEMaxCharger (~198-5000x)]
  40. ##  WorldCleaner thread enables: [ChunkUnloader, RPTimer, DisabledItemBlockRemover (~40-Xx)]
  41. ##  AutoSave thread enables:     [SaveToSQL, BlockLimiter RemoveBlk (~8+x)]
  42.  
  43.  
  44.  
  45.  
  46. ##############################
  47. ##############################
  48. ##############################
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