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- #Configuration file for TekkitRestrict
- #Author: DreadEnd
- #Email: [email protected]
- #BukkitDev: http://dev.bukkit.org/server-mods/tekkit-restrict/
- ######### Threading Configuration
- # Do not edit these values unless you know what you are doing.
- # These numbers are in [Milliseconds]. (1000 milliseconds = 1 second)
- #Note, the faster you set this to, your server is more likely to lag out.
- ##############################
- ####ChunkUnloader####
- # Note, if you turn this on, it MAY lag your server.
- # Use with caution. However, using this will be very useful for preventing your server
- # from getting over 30,000 chunks.
- # There is a bug with the Normal Tekkit server in which the server gains "Trash" in
- # The memory from disposing of chunks. I recommend keeping your MaxChunks around
- # 2000-3000 to prevent this from disabling your server over time. (MCPCSpout fixed this)
- # If you lower it below 1000, you have a chance of lagging your server by player movements.
- ### MaxRadii is in meters. 1 chunk = 16 meters. 1 meter = 1 block.
- UseChunkUnloader: false
- MaxChunks: 3500
- MaxRadii: 128
- # Runs a thread for each player upon the Inventory Thread tick. (May take up some processor if you have a ton of players)
- ThrottleInventoryThread: true
- GemArmorDThread: 100
- SSEntityRemoverThread: 300
- InventoryThread: 350
- WorldCleanerThread: 10000
- AutoSaveThreadSpeed: 11000
- ## GemArmorDThread enables: [High-speed 2-commands (~4)]
- ## Inventory thread enables: [DisableItems, CreativeDisable, MaxEU, EEDecharger, EEMaxCharger (~198-5000x)]
- ## WorldCleaner thread enables: [ChunkUnloader, RPTimer, DisabledItemBlockRemover (~40-Xx)]
- ## AutoSave thread enables: [SaveToSQL, BlockLimiter RemoveBlk (~8+x)]
- ##############################
- ##############################
- ##############################
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